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arcadianphoenix:gmnotes:totsk:suffer_a_witch_to_live

Suffer a Witch to Live

Weather
Cloudy.
Temperature: Moderate.
  • High: 65°F (18°C)
  • Low: 46°F (7°C)
  • Relative: Colder than normal.
Winds:
  • Wind Force: Light
  • Wind Speed: 9 mph (14 kph)
  • Light Wind: A gentle breeze, having little or no game effect.

The Adventure Begins

  • Our party enters a small town and clearly being adventurers are asked to assist in helping the town with a witch problem.

Plotting

Behold Ye Witch
The party is approached by the local priest (name) and asked if they can help with a witch problem.
Tells party that a witch has kidnapped many of the town's children over the past couple days and that they have captured the witch.
Townsfolk found witch performing dark incantation in the woods when they tried to track down their children.
Need the adventurers to question the witch since they only just sent out a messenger to Arenon.
Witch you say?
Witch is a gorgeous elf with teeth sharpened to points and elongated sharp fingernails.
Upon questioning the "witch" players discover that she's another player who happens to be a wizard…
Vadania the elven wizard tells party she was tracking cultists through the forest and was in the process of preparing her spells for the day when the townsfolk found her.
With Vadania's help, track down cultists and find what happened to the children.
Cultists Revealed
Cultists are responsible for the kidnappings, planning on offering the children to a demon as a sacrifice.
Hiding out in an abandoned tower in the woods.
Where have the children gone?
Several of the children have been killed already but most of them are alive.
If the party takes too long to act, more children die.
1d6 children are sacrificed each sunset.
Total of 30 children taken.

Nuts and Bolts

arcadianphoenix/gmnotes/totsk/suffer_a_witch_to_live.txt · Last modified: 2015/04/19 12:59 by arcadianphoenix