arcadianphoenix:gmnotes:totsk:suffer_a_witch_to_live
Table of Contents
Suffer a Witch to Live
- Weather
- Cloudy.
- Temperature: Moderate.
- High: 65°F (18°C)
- Low: 46°F (7°C)
- Relative: Colder than normal.
- Winds:
- Wind Force: Light
- Wind Speed: 9 mph (14 kph)
- Light Wind: A gentle breeze, having little or no game effect.
The Adventure Begins
- Our party enters a small town and clearly being adventurers are asked to assist in helping the town with a witch problem.
Plotting
- Behold Ye Witch
- The party is approached by the local priest (name) and asked if they can help with a witch problem.
- Tells party that a witch has kidnapped many of the town's children over the past couple days and that they have captured the witch.
- Townsfolk found witch performing dark incantation in the woods when they tried to track down their children.
- Need the adventurers to question the witch since they only just sent out a messenger to Arenon.
- Witch you say?
- Witch is a gorgeous elf with teeth sharpened to points and elongated sharp fingernails.
- Upon questioning the "witch" players discover that she's another player who happens to be a wizard…
- Vadania the elven wizard tells party she was tracking cultists through the forest and was in the process of preparing her spells for the day when the townsfolk found her.
- With Vadania's help, track down cultists and find what happened to the children.
- Cultists Revealed
- Cultists are responsible for the kidnappings, planning on offering the children to a demon as a sacrifice.
- Hiding out in an abandoned tower in the woods.
- Where have the children gone?
- Several of the children have been killed already but most of them are alive.
- If the party takes too long to act, more children die.
- 1d6 children are sacrificed each sunset.
- Total of 30 children taken.
Nuts and Bolts
arcadianphoenix/gmnotes/totsk/suffer_a_witch_to_live.txt · Last modified: 2015/04/19 12:59 by arcadianphoenix