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arcadianphoenix:characters:vadania_galanodel

Vadania Galanodel

Full Name Elizabeth Selene Brandt
username gildedcanary01
Player Arcadian Phoenix
Game Tyranny of the Sun King
Height 5'6"
Weight 125 pounds
Age 17 (born August 24th)
Apparent Age Mid/Late Teens
Hair Brown, shoulder-length, curly
Eyes Hazel
Skin Fair
Avatar
Name Vadania Galanodel ("Moonwhisper")
Class Wizard 5 / Devil Bloodline 1
Level 6
Race Gray Elf
Alignment Chaotic Neutral
Patron Deity Boccob
Height 5'2"
Weight 116 pounds
Age 123 (born April 8th)
Apparent Age Late Teens / Early Twenties
Hair Silver, knee-length, full, straight
Eyes Gold
Skin Pale

Abilities & Secondary Statistics

STR 11[+0]; DEX 16[+3]; CON 12[+1]; INT 16[+3]; WIS 13[+1]; CHA 18[+4].
HD: 5d4+5 (wizard) [22 hp]; DR: 0; Initiative: +7; SR: 0; PR: 0.
AC: 14 (+3 Dex, +1 Gown), Flat-Footed 11, Touch 13, Miss Chance --, Max Dex --, Armor Check Pen --, Spell Failure --.
Speed: 30ft (ground); Saves: Fortitude 2[1], Reflex 4[1], Willpower 5[4].
Size: Medium; Melee 2, Ranged 5, Grapple 2.

Social Traits

Languages: Common (Native); Elven (Native); Draconic; Orc; Sylvan.
Proficiencies: Longsword, Rapier, Longbow, Composite Longbow, Shortbow, Composite Shortbow, Club, Dagger, Heavy Crossbow, Light crossbow, Quarterstaff.
Defining Traits: Collector (books), Pleasant smelling (perfumed), Curious.
Status: Adventurer.
Wealth: 299gp.

Tracking

Cur. Max/NL Notes
HP 22 22 Lethal: Non-Lethal:
XP 15,000 21,000 must take next level in bloodline.

Attacks & Defenses

Weapon Atk Bonus Damage Critical Range Type Size
Masterwork Shortsword +6 1d6+0 19-20/x2 -- S/P M
Masterwork Longbow +6 1d8+3 x3 100ft P M
Quarterstaff +6 1d6+0/1d6+0 x2 -- B M
Ammunition
Arrows 60/60 (quiver of ehlonna)

Special Attacks & Qualities

Gray Elf Traits

Low-Light Vision
An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Ancestral Defenses
Immunity to magic sleep effects.
+2 racial saving throw bonus against enchantment spells or effects.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. An elf's senses are so keen that she practically has a sixth sense about hidden portals.

Throwback ( major )

Devil Descendant
+2 on Bluff checks.
Dodge bonus feat.
Charisma +1.
Darkness 1/day (Sp): cause an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance) [PHB 216]
Devil affinity +2 1)
Smite Good 1/day (Su): add your charisma modifier to your attack roll and deal 1 extra point of damage per class level.

1) You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with devils.

Spellbook

Lvl. # Used Save DC Known
Spells Per Day 0 4 0 13 19
1 3+1 0 14 10
2 2+1 0 15 2
3 1+1 0 16 2

Level 0 Spells

Abjuration
Resistance - subject gains +1 on saving throws. [PHB272]
Conjuration
Acid Splash - orb deals 1d3 acid damage. [PHB196]
Divination
Detect Poison - detects poison in 1 creature or small object. [PHB219]
Detect Magic - detects spells and magic items within 60ft. [PHB219]
Read Magic - read scrolls and spellbooks. [PHB269]
Enchantment
Daze - humanoid creature =< 4HD loses next action. [PHB217]
Evocation
Dancing Lights - creatures torches or other lights. [PHB216]
Flare - dazzles 1 creature (-1 on attack roll). [PHB232]
Light - object shines like a torch. [PHB248]
Ray of Frost - ray deals 1d3 cold damage. [PHB269]
Illusion
Ghost Sound - figment sounds. [PHB235]
Necromancy
Disrupt Undead - deals 1d6 damage to one undead. [PHB223]
Touch of Fatigue - touch attack fatigues target. [PHB294]
Transmutation
Mage Hand - 5lb telekinesis. [PHB249]
Mending - whispered conversation at a distance. [PHB253]
Open/Close - opens or closes small or light things. [PHB258]
Universal
Arcane Mark - inscribes a personal rune, visible or invisible. [PHB201]
Prestidigitation - performs minor tricks. [PHB264]

Level 1 Spells

Abjuration
Conjuration
Mount - summons riding horse for 2 hours per level. [PHB256]
Divination
Comprehend Languages - understand any spoken or written language. [PHB212]
Identify - determines properties of a magic item. [PHB243]
Enchantment
Sleep - puts 4HD worth of creatures into a magical slumber. [PHB280]
Evocation
Magic Missile - 1d4+1 damage; +1 missile for every 2 levels above first cast (max 5). [PHB251]
Shocking Grasp - touch attack; 1d6 per level electricity damage (max 5d6). [PHB279]
Illusion
Ventriloquism - throws voice for 1 minute per level. [PHB298]
Necromancy
Transmutation
Animate Rope - makes rope move at your command. [PHB199]
Feather Fall - objects or creatures fall slowly. [PHB229]
Magic Weapon - weapon gains +1 attack bonus. [PHB251]
Universal

Level 2 Spells

Abjuration
Protection from Arrows - immune to most ranged attacks. [PHB266]
Conjuration
Divination
Enchantment
Evocation
Illusion
Invisibility - subject is invisible for 1 minute per level or until they attack. [PHB245]
Necromancy
Transmutation
Universal

Level 3 Spells

Abjuration
Conjuration
Divination
Enchantment
Evocation
Fireball - 1d6 damage per level within a 20-foot radius. [PHB231]
Illusion
Necromancy
Transmutation
Fly - subject flies at speed of 60ft. [PHB232]
Universal

Feats

Wizard Bonus Feats
Brew Potion [Item Creation; <= lvl 3 spell w T; Duration: 1day; BP: SL*CL*50gp; Cost: 1/25 BP in XP + raw materials <= 1/2 BP; Costly components = extra]
Scribe Scroll [Item Creation; 1 day/1,000gp in BP(SL*CL*25gp); Cost: 1/25 BP in XP + raw materials (+ XP/material cost for more expensive spell components);]
Bloodline Feats
Dodge [during action, choose 1 opponent, gain +1 dodge bonus to AC vs that opponent]
Chosen Feats
Combat Casting [General; +4 bonus on Concentration checks made to cast a spell or SLA while on defensive, grappling, or pinned.]
Improved Initiative [General; +4 bonus on Initiative checks.]
Weapon Finesse [General; w/ light weapon, rapier, whip, or spiked chain of your size category, use Dex modifier instead of Str for atk rolls.]

Skills

Skills CC ABIL. RANKS TOTAL
Appraise* Y 3 - 3
Autohypnosis Y 1 - -
Balance* Y 3 - 3
Bluff Y 4 - 6 1) (8 2))
Climb* Y 0 - 0
Concentration* N 1 8 9
Craft ( Alchemy )* N 3 4 7
Decipher Script N 3 8 11
Diplomacy* Y 4 - 4 (6 2))
Disable Device Y 3 - -
Disguise* Y 4 - 4
Escape Artist* Y 3 - 3
Forgery* Y 3 - 3
Gather Information* Y 4 - 4 (6 2))
Handle Animal Y 4 - -
Heal* Y 1 - 1
Hide* Y 3 - 3
Intimidate* Y 4 - 4 (6 2))
Jump* Y 0 - 0
Knowledge ( Arcana ) N 3 4 7
Knowledge ( Local ) N 3 4 7
Knowledge ( Nature ) N 3 4 7
Listen* Y 1 - 3 3)
Move Silently* Y 3 - 3
Open Lock Y 3 - -
Perform Y 4 - - (- 2))
Profession N 1 - -
Psicraft Y 3 - _
Ride* Y 3 - 3
Search* Y 3 - 5 3)
Sense Motive* Y 1 - 1
Sleight of Hand Y 3 - -
Spellcraft N 3 8 11
Spot Y 1 - 3 3)
Stabilize Self Y 1 - -
Survival* Y 1 - 1
Swim* Y 0 - 0
Tumble Y 3 - -
Use Magic Device Y 4 - -
Use Psionic Device Y 4 - -
Use Rope* Y 3 - 3

1) Includes +2 for Devil Bloodline.
2) Includes +2 for Devil Affinity.
3) Includes +2 for being an Elf.

Encumberance

Current Load 23lbs.
Load Capacity Max Dex Enc Pen Run
Light to 38lbs. Normal Normal Normal
Medium to 76lbs. +3 -3 x4
Heavy to 115lbs. +1 -6 x3
Movement Walk Hustle Run
30 60 120
Lifting Lift over Head Lift off Ground Push/Drag
115lbs. =Max Load 230lbs. =2xMax Load 575lbs. =5xMax Load

Equipment

Item Cost Weight Description & Notes
Bottomless Purse 2,500gp 15lbs. This black, over the shoulder sturdy cloth satchel holds up to two-hundred and fifty pounds, none of which count towards encumbrance.
Gown of Many Colors 4,000gp 6lbs. This flowing gown of the finest silk, stitched together by elven master craftsmen, is quite sturdy despite its delicacy. The fabric of this gown expels dirt, grim, water, and changes colors on the wearer's whim. The gown is cool when it is hot and warm when it is cool, capable of keeping the wearer comfortable even in the harshest of climates. Enchanted with Prestidigetation, Endure Elements, and AC +1.
Lapis Lazuli Pendant 75gp -- A deep blue lapis lazuli hangs from a dainty mithral chain.
Quiver of Ehlonna 1,800gp 2lbs. This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The Quiver of Ehlonna weighs the same no matter what's placed inside it. (Moderate conjuration; CL 9th; Craft Wondrous Item, Leomund's secret chest.)
Ring of Sustenance 2,500gp -- This seemingly plain silver ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to herself. (Faint conjuration; CL 5th; Forge Ring, create food and water.)
Carried in Bottomless Purse ( 175.5lbs. / 250lbs. )
Alchemist's Lab 500gp 40lbs. This set of equipment includes beakers, bottles, mixing and measuring containers, and a miscellany of chemicals and substances. An alchemist's lab always has the perfect tool for making alchemical items, so it provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill[PHB 70].
Bedroll 1sp 5lbs. You never know where you're going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Blanket, winter 5sp. 3lbs. A thick, quilted, wool blanket made to keep you warm in cold weather.
Case, map or scroll 1gp 0.5lbs. This capped leather tube holds rolled pieces of parchment or paper.
Chest 2gp 25lbs. 1 foot cube chest.
Compass 10gp 0.5lbs. Small handheld tool with an arrow that always points North.
Crowbar 2gp 5lbs. This iron bar is made for levering closed items open. +2 circumstance Str bonus for prying things open.
Everburning Torch 110gp 1lb. This otherwise normal torch has a continual flame spell cast upon it. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius.
Flint and Steel 1gp -- Striking steel and flint together creates sparks. By knocking sparks into tinder, you can create a small flame. Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.
Grappling Hook 1gp 4lbs. When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion. Throwing a grappling hook successfully requires a Use Rope check (DC 10, +2 per 10 feet of distance thrown).
Grooming Kit 25gp 3lbs. Brush, comb, razor, small scissors, and a few small pots of soap, cosmetics, and perfumes.
Ink (1oz vial) 8gp -- This is black ink. You can buy ink in other colors but it costs twice as much.
Inkpen 1sp -- An inkpen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.
Ladder, 10-foot 5cp 20lbs. straight, simple wooden ladder.
Manacles 90gp 2lbs. These manacles can bind a Medium creature (Escape Artist skill to slip free: DC 30; Breaking: Str check DC 26; Hardness 10, 10HP; Lock DC 30.
Mirror, small steel 10 gp 0.5lbs. A polished steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you've received on hard-to-see parts of your body.
Paper 50 sheets 20gp -- Half a reem of standard paper, made from woven cloth fibers.
Pitcher, clay 2cp 5lbs. A clay pitcher.
Rope, silk (50ft.) 10gp 10lbs. This rope has 4 hit points and can be burst with a DC 24 strength check. It is so supple that it provides a +2 circumstance bonus on Use Rope checks.
Shovel 2gp 8lbs. It's a shovel… you dig with it.
Skeleton, Halfling -- -- The skeleton of a long dead halfling.
Smokestick, x5 100gp 5lbs. This alchemically treated wooden stick instantly creates thick, opaque smoke when ignited. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally.
Spellbook 15gp 3lbs. This large, leatherbound book holds all of the wizard's known spells. This spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells).
Spell Component Pouch 5gp 2lbs. This small, watertight leather belt pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch (such as the natural pool that a druid needs to look into to cast scrying).
Tent, 2-person 10gp 20lbs. This simple tent sleeps two.
Thunderstone, x5 150gp 5lbs. Can be thrown as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Target square AC 5.
Whetstone 2cp 8lbs. Used to maintain weapons.
Carried in Chest ( 3.54 / 1210lbs. )
Money 299gp 3.5lbs. 15 platinum pieces; 149 gold pieces; 2 silver pieces; 1 copper piece.
Carried in Quiver of Ehlonna ( 1: 60/60; 2: 0/18; 3: 3/6 )
Arrows, x60 3gp 9lbs. They's arrows… normal everyday arrows… use one to stab someone in the eye.
Elven Longbow 375gp 3lbs. Compartment 3; This masterwork longbow made of stark white wood from the White Wood Forest is inlaid with gold filigree in a leafy design along the length of the bow.
Elven Shortsword 310gp 2lbs. Compartment 3; This masterwork short sword was crafted by the finest elven steelsmiths. Detailed with elven flourishes, engraved swirls of leaves along the length of the blade, it is truly a piece of art.
Vadania's Staff 65gp 4lbs. Compartment 3; This white wood quarterstaff is embellished with a gold inlay depicting flowers and other leafy branches spiraling down the shaft from the head where a large fist-sized blue quartz sits embedded.

Animal Companions

Wizard's Familiar

Name Octavia, the white barn owl
Size Tiny Animal
Hit Dice 6d8 (11 hp)
Initiative +3
Speed 10ft. (2 squares), fly 40ft. (average)
Armor Class 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple +0/-11
Attack Talons +5 melee (1d4-3)
Full Attack Talons +5 melee (1d4-3)
Space/Reach 2-1/2ft./0ft.
Special Attacks --
Special Qualities Low-light vision
Saves Fort +2, Ref +5, Will +2
Abilities Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills Listen +16, Move Silently +17, Spot +81)
Feats Alertness, Weapon Finesse
Challenge Rating 1/4
Combat Owls swoop quietly down onto prey, attacking with their powerful talons.
Description Octavia is a white barn owl with unusual dark grey plumage down her back. She is approximately 1 foot long and has a wingspan of around 5 feet.

1) Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. They also have a +8 racial bonus on Spot checks in areas of shadowy illumination

Summonable Mount

Name Banshee the Mustang
Size Large Animal
Hit Dice 3d8+6 (27 hp)
Initiative +1
Speed 60 ft. (12 squares)
Armor Class 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple +2/+8
Attack Hoof -2 melee (1d4+1)
Full Attack 2 hooves =2 melee (1d4+1 each)
Space/Reach 10ft./5ft.
Special Attacks --
Special Qualities Low-light vision, Scent
Saves Fort +5, Ref +4, Will +2
Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills Listen +4, Spot +4
Feats Endurance, Run
Challenge Rating 1
Carrying Capacity A light load for a light horse is up to 150 pounds; a medium load, up to 300 pounds; and a heavy load, up to 450 pounds. A light horse can drag 2,250 pounds.
Description Banshee is a black mustang stallion bearing a mixture of black and brown hairs with black points, mane, and tail. A very dark brown horse though appears black in most light. His face however is solid white, giving the impression of a ghost or skeleton. He has a tendency to be a little aggressive and temperamental.
arcadianphoenix/characters/vadania_galanodel.txt · Last modified: 2015/04/17 14:51 by arcadianphoenix