arcadianphoenix:characters:eve_forgeruby
Table of Contents
Eve Forgeruby (Iri)
Full Name | Stephanie Anne Deaton |
---|---|
username | PoisonPeach |
Player | Iridescent |
Game | Tyranny of the Sun King |
Height | 5'6" |
Weight | 136 pounds |
Age | 32 (born Sept. 20th) |
Apparent Age | Middle Aged |
Hair | Ginger, Super curly |
Eyes | Green |
Skin | Oh god my eyes |
Avatar | |
Name | Eve Forgeruby |
Class | Cleric 5 / Effrit Bloodline 1 |
Level | 6 |
Race | Dwarf |
Alignment | Lawful Good |
Patron Deity | Moradin |
Height | 4'1" |
Weight | 184 pounds |
Age | 59 (born Oct. 31st) |
Apparent Age | Young Adult |
Hair | Auburn |
Eyes | Dirty Gold |
Skin | Reddish Tan |
Abilities & Secondary Statistics
STR 18[+3](+2); DEX 11[+0]; CON 17[+3]; INT 18[+4]; WIS 16[+3]; CHA 13[+1].
HD: 5d8+15 (cleric) [39 hp]; DR: 0; Initiative: +4; SR: +5 Fire; PR: 0.
AC: 18 (+6 Banded Mail, +1 Light Steel Shield, +1 Natural Armor), Flat-Footed 18, Touch 10, Miss Chance --, Max Dex 1, Armor Check Pen -7, Spell Failure --.
Speed: 20ft (ground); Saves: Fortitude 7[4], Reflex 1[1], Willpower 7[4].
Size: Medium; Melee 6, Ranged 3, Grapple 6.
Social Traits
Languages: Common (Native); Dwarven (Native); Celestial; Abyssal; Infernal; Elven .
Proficiencies: Simple Weapons, Heavy Armor, Shields
Defining Traits: Religious, Tough Loving, Earthy, Has a thing for Magma
Status: Holy Adventurer.
Wealth: 80gp 2sp 5cp.
Tracking
Cur. | Max/NL | Notes | |||
---|---|---|---|---|---|
HP | 26 | 39 | Lethal: 13 | Non-Lethal: | |
XP | 15,375 | 21,000 | must take next level in bloodline. |
Attacks & Defenses
Weapon | Atk Bonus | Damage | Critical | Range | Type | Size |
---|---|---|---|---|---|---|
Masterwork Heavy Mace | +7 | 1d8+3 | x2 | 5ft | B | M |
Heavy Crossbow | +3 | 1d8+0 | 19-20/x2 | 120ft | P | M |
Rod of Wonder | +6 | 1d6+3 | x2 | 5ft | B | M |
Spiritual Warhammer | +8 | 1d8+0 | x2 | 100ft+10/Lvl | B | - |
Ammunition | ||||||
Crossbow bolts | 50/50 ( Quarrel Case ) |
Special Attacks & Qualities
Dwarf Traits
- Darkvision
- Dwarves can seen in the dark up to 60 feet. Black and White only- can function fine without light at all
- Dwarven Stride
- Speed is not reduced from wearing Medium or Heavy armor, nor by Medium or Heavy loads.
- Stonecunning
- This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even : when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also : counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a : dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally : as a human can sense which way is up.
- Stability
- +4 bonus on ability checks made to resist being bull rushed or tripped while standing on the ground
- Suprise I'm Short
- Any time a creature loses its dexterity bonus to AC (such as when it's caught flat footed) it also loses its dodge bonus too.
- +2 racial saving throw bonus against poison.
- +2 racial saving throw bonus against spells and spell like effects.
- +2 racial bonus on Appraise checks related to stone or metal items
- +2 racial bonus on Craft checks related to stone or metal
- +4 Dodge bonus to AC against giants
- +1 racial bonus on attack rolls made vs orcs and goblinoids
Throwback ( major )
- Effrit Descendant
- +2 Efreeti Affinity
- Improved Initiative bonus feat.
- Strength +1.
- +2 on Bluff Checks
- +1 to Natural Armor
- Resistance to Fire +5
Cleric
- Protective Ward (+ClericLvl to the next Saving Throw, 1hr, 1/day)
- +1 Caster Level to overcome resistance on Law Spells
Spellbook
Lvl. | # | Used | Save DC | Known | |
---|---|---|---|---|---|
Spells Per Day | 0 | 5 | 0 | 14 | -- |
1 | 4+1 | 1 | 15 | -- | |
2 | 3+1 | 0 | 16 | -- | |
3 | 1+1 | 1 | 17 | -- |
Level 0 Spells
- Resistance: Subject gains +1 on saving throws.
- Create Water: Creates 2 gallons/level of pure water.
- Read Magic: Read scrolls and spellbooks.
- Mending: Makes minor repairs on an object.
Level 1 Spells
- Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
- Bless: Allies gain +1 on attack rolls and saves against fear.
- Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
- Shield of Faith: Aura grants +2 or higher deflection bonus.
Level 2 Spells
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- Spiritual Weapon: Magic weapon attacks on its own.
- Silence: Negates sound in 15-ft. radius.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
- Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- Hold Person: Paralyzes one humanoid for 1 round/level.
Level 3 Spells
- Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
- Stone Shape: Sculpts stone into any shape.
- Searing Light: Ray deals 1d8/two levels damage, more against undead.
- Water Breathing: Subjects can breathe underwater.
- Glyph of Warding M: Inscription harms those who pass it.
- Dispel Magic: Cancels spells and magical effects.
- Speak with Dead: Corpse answers one question/two levels.
Law
- 1 Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- 2 Calm Emotions: Calms creatures, negating emotion effects.
- 3 Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
- 4 Order’s Wrath: Damages and dazes chaotic creatures.
- 5 Dispel Chaos: +4 bonus against attacks by chaotic creatures.
- 6 Hold Monster: As hold person, but any creature.
- 7 Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- 8 Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
- 9 Summon Monster IX*: Calls extraplanar creature to fight for you.
Protection
- 1 Sanctuary: Opponents can’t attack you, and you can’t attack.
- 2 Shield Other F: You take half of subject’s damage.
- 3 Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
- 4 Spell Immunity: Subject is immune to one spell per four levels.
- 5 Spell Resistance: Subject gains SR 12 + level.
- 6 Antimagic Field: Negates magic within 10 ft.
- 7 Repulsion: Creatures can’t approach you.
- 8 Mind Blank: Subject is immune to mental/emotional magic and scrying.
- 9 Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Feats
- Divine Spell Focus [+1 Bonus to Spell DC]
- Extend Spell [Uses +1 Spell slot, Doubles Duration]
- Bloodline Feats
- Improved Initiative [General; +4 bonus on Initiative checks.]
Skills
Skills | CS | ABIL. | RANKS | TOTAL |
---|---|---|---|---|
Appraise* | N | 4 | - | 6 1) |
Autohypnosis | N | 3 | - | - |
Balance* | N | 0 | - | -7 2) |
Bluff | N | 1 | - | 3 3) |
Climb* | N | 3 | 1 | -3 |
Concentration* | Y | 3 | 8 | 11 |
Craft ( Gemcutting )* | Y | 4 | 2 | 8 1) |
Decipher Script | N | 4 | - | - |
Diplomacy* | Y | 1 | - | 1 |
Disable Device | N | 4 | - | - |
Disguise* | N | 1 | - | 1 |
Escape Artist* | N | 0 | - | -7 2) |
Forgery* | N | 4 | - | 4 |
Gather Information* | N | 1 | - | 1 |
Handle Animal | N | 1 | - | - |
Heal* | Y | 3 | - | 3 |
Hide* | N | 0 | - | -7 2) |
Intimidate* | N | 1 | - | 1 |
Jump* | N | 3 | - | -4 2) |
Knowledge ( Religion ) | Y | 4 | 2 | 6 |
Knowledge (The Planes) | Y | 4 | 2 | 6 |
Knowledge ( History ) | Y | 4 | 1 | 5 |
Knowledge ( Arcana ) | Y | 4 | 4 | 8 |
Listen* | N | 3 | - | 3 |
Move Silently* | N | 0 | - | -7 2) |
Open Lock | N | 0 | - | - |
Perform | N | 1 | - | - |
Profession | N | 3 | - | - |
Psicraft | N | 4 | - | _ |
Ride* | N | 0 | - | 0 |
Search* | N | 4 | - | 4 |
Sense Motive* | N | 3 | 2 | 5 |
Sleight of Hand | N | 3 | - | - |
Spellcraft | Y | 4 | 9 | 13 |
Spot | N | 3 | 4 | 7 |
Stabilize Self | N | 3 | 1 | 4 |
Survival* | N | 3 | 2 | 5 |
Swim* | N | 0 | - | 0 2) |
Tumble | N | 3 | - | - |
Use Magic Device | N | 4 | - | - |
Use Psionic Device | N | 4 | - | - |
Use Rope* | N | 3 | - | 3 |
Encumberance
Current Load | 111lbs. | |||
---|---|---|---|---|
Load | Capacity | Max Dex | Enc Pen | Run |
Light | to 76lbs. | Normal | Normal | Normal |
Medium | to 153lbs. | +1 | -3 | x4 |
Heavy | to 230lbs. | +1 | -6 | x4 |
Movement | Walk | Hustle | Run | |
20 | 40 | 80 | ||
Lifting | Lift over Head | Lift off Ground | Push/Drag | |
230lbs. =Max Load | 460lbs. =2xMax Load | 1150lbs. =5xMax Load |
Equipment
Item | Cost | Weight | Description & Notes |
---|---|---|---|
Artisan Tools | 5lb | Gemcrafting tools used to clean, facet, and set rare stones into jewelry | |
Backpack | 2lb | It's a bag… worn- but sturdy | |
Bedroll | 5lb | Its a straw mat strung together with interwoven strings- used to soften hard stone grounds underground | |
Clerics Vestments | 6lb | A white robe representing purity and holyness, draped over by colored stoles representing the church of Moradin | |
Cold Weather Outfit | 7lb | Fur lined coat, boot and pants, heavy and made to ward off the harsh mountain winter | |
Flask (Alchemists Fire) x2 | 2lb | Two flasks filled with chemicals that ignite into a small burst of flames upon contact with oxygen, good for campfires, hiding the evidence, and warding off harrassing kobolds | |
Flint and Steel | - | For when you need to set things on fire or just really really angry | |
Holy Symbol (Silver) | 1lb | The Silver crest of Moradin, the metal warhammer almost reflecting with meaning | |
Holy Symbol (Wooden)x7 | - | Small pieces of pine carved into disks and hammers, to pass out to non believers or to burn into the flesh of infidels | |
Ink | - | A small vial of writing ink | |
Inkpen | - | an old fashioned caligriphy pen- to be dipped in ink and soak some up to write with | |
Paper(Sheet)x3 | - | It's white and its paper- theres nothing on it yet | |
Platinum Ring x2 | - | Two rings worn on Eve's left hand, they are smoothly polished, the silverish bands undecorated- bland even | |
Potion (Bless Weapon) | - | A vial of white swirling liquid- that adds a holy sharpness to any blade, or a heavy force to any hammer | |
Potion (Endure Elements)x2 | - | Two Clear vials of liquid- they have a different texture than water- but their purpose isnt easily gleaned from a glance | |
Rations x10 | 10lb | If they didnt know any better- it might look like she eats rocks- mixture of dried meat, nuts, unleavened bread, and other unperishables | |
Rod of Wonder | 5lb | A smooth metal pole roughly 4 feet in length, sturdy, potentially used as the haft of a mace, or the bar of a small cell, it tingles slightly when touched | |
Signet Ring | - | A decorated ring with her family's seal engraved on the front, small red gems are set into it's sides, the kiln of molten magma behind a pair of tongs holding a multi-faceted jewel, used to claim heritage, seal letters, or leave your mark on unruly bar-goers | |
Soap | 1lb | It's a pound of soap… A WHOLE POUND. Theres a note on it: "Not for Eating" | |
Waterskin | 4lb | a leather bag filled with clear temple water, refreshing and mold free |
Animal Companions
arcadianphoenix/characters/eve_forgeruby.txt · Last modified: 2016/03/04 05:10 by arcadianphoenix