arcadianphoenix:characters:ermhald_helbrandt
Table of Contents
Ermhald Helbrandt (Yumi)
Full Name | Matheo Landward |
---|---|
username | darksaber |
Player | Yumeji |
Game | Tyranny of the Sun King |
Height | 5'6" |
Weight | 145 pounds |
Age | 15 (born June 18th) |
Apparent Age | Twenties |
Hair | Dark brown, short |
Eyes | Brown |
Skin | White |
Avatar | |
Name | Ermhald Helbrandt |
Class | Rogue 5 / Genie, Djinni Bloodline 1 |
Level | 6 |
Race | Human |
Alignment | Neutral Good |
Patron Deity | Fharlanghn |
Height | 6'13" |
Weight | 183 pounds |
Age | 24 (born January 6th) |
Apparent Age | Twenties |
Hair | Very dark brown, medium-long pulled to the back, facial hair |
Eyes | Brown |
Skin | Light tan |
Abilities & Secondary Statistics
STR 10[+0]; DEX 18[+4]; CON 14[+2]; INT 16[+3]; WIS 16[+3]; CHA 17[+3].
HD: 5d6+8 (Rogue) [22 hp]; DR: 0; Initiative: +8; SR: 0; PR: 0.
AC: 19(+4 Dex, +4 Mithril shirt, +1 natural armor), Flat-Footed 19, Touch 14, Miss Chance --, Max Dex --, Armor Check Pen --, Spell Failure --.
Speed: 30ft (ground); Saves: Fortitude 3[1], Reflex 8[4], Willpower 4[1].
Size: Medium; Melee 7, Ranged 7, Grapple 3.
Social Traits
Languages: Common (Native); Dwarven; Elven; Gnome.
Proficiencies: All simple weapons, hand crossbow, rapier, sap, shortbow, short sword, light armor.
Defining Traits: Collector (weapons, antiques), serious, cautious, cunning and quick to think.
Status: Merchant.
Wealth: 6705.74gp.
Tracking
Cur. | Max/NL | Notes | |||
---|---|---|---|---|---|
HP | 22 | 22 | Lethal: | Non-Lethal: | |
XP | 15,650 | 21,000 | must take next level in bloodline. |
Attacks & Defenses
Weapon | Atk Bonus | Damage | Critical | Range | Type | Size |
---|---|---|---|---|---|---|
Mithral rapier | +8 | 1d6 | 18-20/x2 | -- | P | M |
Mithral short sword | +8 | 1d6 | 19-20/x2 | -- | S/P | M |
Hand crossbow | +7 | 1d4 | 19-20/x2 | 30ft | P | M |
Sneak Attack | +9 | +3d6 | -- | -- | -- | -- |
Ammunition | ||||||
Bolts | 10/10 |
Special Attacks & Qualities
Human Traits
- 1 Bonus Feat
- Humans are quick to master specialized tasks and varied in their talents.
- Skill Bonus
- 4 extra skill points at 1st level and 1 extra skill point at each additional level since humans are versatile and capable.
- Favored Class
- Any.
Throwback ( major )
- Djinni Descendant
- +2 on Concentration checks.
- Dexterity +1.
- Resistance to acid 5 (Ex).
- Djinni affinity +2 1)
- +1 to natural armor.
1)
You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with djinn.
Feats
- Human Bonus Feats
- Two weapon Fighting [General; -2 penalty to main hand and -2 penalty to light offhand] [Phb 102]
- Bloodline Feats
- Improved Initiative [General]; +4 bonus on initiative checks.]
- Chosen Feats
- Weapon Finesse [General]; w/ light weapon, rapier, whip, or spiked chain of your size category, use Dex modifier instead of Str for atk rolls.]
- Dodge [General; +1 dodge bonus to AC against selected target.]
- Mobility [General; +4 dodge bonus to AC against some attacks of opportunity.]
Skills
Skills | CC | ABIL. | RANKS | TOTAL |
---|---|---|---|---|
Appraise* | N | 3 | 8 | 11 |
Autohypnosis | Y | 3 | - | - |
Balance* | N | 4 | - | 4 |
Bluff | N | 3 | 3 | 6 (8 1)) |
Climb* | N | 0 | - | 0 |
Concentration* | Y | 2 | - | 4 2) |
Craft* | N | 3 | - | 3 |
Decipher Script | N | 3 | - | - |
Diplomacy* | N | 3 | 5 | 8 (10 1)) |
Disable Device | N | 3 | 8 | 11 |
Disguise* | N | 3 | - | 3 |
Escape Artist* | N | 4 | - | 4 |
Forgery* | N | 3 | - | 3 |
Gather Information* | N | 3 | 5 | 8 (10 1)) |
Handle Animal | Y | 3 | - | - |
Heal* | Y | 3 | - | 3 |
Hide* | N | 4 | 6 | 10 |
Intimidate* | N | 3 | - | 3 (5 1)) |
Jump* | N | 0 | - | 0 |
Knowledge ( Dngeon. ) | Y | 3 | 1 | 4 |
Listen* | N | 3 | 6 | 9 |
Move Silently* | N | 4 | 5 | 9 |
Open Lock | N | 4 | 8 | 12 |
Perform ( Wind ins. ) | N | 3 | 3 | 6 (8 1)) |
Profession | N | 3 | 8 | 11 |
Psicraft | Y | 3 | - | _ |
Ride* | Y | 4 | 4 | 8 |
Search* | N | 3 | 8 | 11 |
Sense Motive* | N | 3 | 3 | 6 |
Sleight of Hand | N | 4 | - | - |
Spellcraft | N | 3 | - | - |
Spot | N | 3 | - | 3 |
Stabilize Self | N | 2 | - | - |
Survival* | Y | 3 | 3 | 6 |
Swim* | N | 0 | - | 0 |
Tumble | N | 4 | 8 | 12 |
Use Magic Device | N | 3 | - | - |
Use Psionic Device | Y | 3 | - | - |
Use Rope* | N | 4 | - | 4 |
Encumberance
Current Load | 34lbs. | |||
---|---|---|---|---|
Load | Capacity | Max Dex | Enc Pen | Run |
Light | to 34lbs. | Normal | Normal | Normal |
Medium | to 67lbs. | +3 | -3 | x4 |
Heavy | to 100lbs. | +1 | -6 | x3 |
Movement | Walk | Hustle | Run | |
30 | 60 | 120 | ||
Lifting | Lift over Head | Lift off Ground | Push/Drag | |
100lbs. =Max Load | 200lbs. =2xMax Load | 500lbs. =5xMax Load |
Equipment
Item | Cost | Weight | Description & Notes |
---|---|---|---|
Bottomless Purse | 2,500gp | 15lbs. | This black, over the shoulder sturdy cloth satchel holds up to two-hundred and fifty pounds, none of which count towards encumbrance. |
Explorer's outfit | 10gp | 8lbs. | |
Signet ring | 5gp | -- | Bears the Helbrandt crest, which is a manticore claw facing West with a flame in the background. |
Mithral chain shirt | 1100gp | 10lbs. | |
Mithral rapier | 1020gp | 1lbs. | |
Carried in Bottomless Purse ( 78.1lbs. / 250lbs. ) | |||
Mithral short sword | 1010gp | 1lbs. | |
Belt pouch | 1gp | 0.5lbs. | This leather pouch straps around the belt. Primarily to store the gold. |
Backpack | 2gp | 2lbs | A backpack is a leather pack carried on the back, typically with straps to secure it. |
Thieves' tools (masterwork) | 100gp | 2lbs. | |
Case for maps or scrolls | 1gp | 0.5lbs. | |
Waterskin | 1gp | 4lbs. | Currently filled with water. |
Flask | 0.03gp | 2lbs. | |
Courtier's outfit (+jewelry) | 80gp | 6lbs | |
Hand crossbow | 100gp | 1lbs. | |
Bolts | 1gp | 1lbs. | Each unit contains 10 bolts. |
Tent | 10gp | 20lbs. | |
Bedroll | 0.1gp | 5lbs | |
Ration | 5gp | 10lbs. | 10 units. |
Everburning torch | 110gp | 1lbs. | |
Candle | 0.05gp | -- | 5 units. |
Tinderwing | 1gp | -- | |
Magnifying glass | -- | ||
Whetstone | 0.02gp | 2lbs | |
Compass | 5gp | 1lbs. | |
Rope (silk) | 10gp | 5lbs | |
Traverse flute | 5gp | 1lbs. | |
Money | 6,706.40gp | 13.6lbs | 670pp, 6gp, 6sp. 9cp. |
Carried on Horse | |||
Saddle | 10gp | 25lbs. | |
Carried in Wagon | |||
Horse Feed | 5sp | 50lbs. | 10 units. |
Animal Companions
Mount
Name | Horse |
---|---|
Size | Large Animal |
Hit Dice | 3d8+6 (27 hp) |
Initiative | +1 |
Speed | 60 ft. (12 squares) |
Armor Class | 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 |
Base Attack/Grapple | +2/+8 |
Attack | Hoof -2 melee (1d4+1) |
Full Attack | 2 hooves =2 melee (1d4+1 each) |
Space/Reach | 10ft./5ft. |
Special Attacks | -- |
Special Qualities | Low-light vision, Scent |
Saves | Fort +5, Ref +4, Will +2 |
Abilities | Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 |
Skills | Listen +4, Spot +4 |
Feats | Endurance, Run |
Challenge Rating | 1 |
Carrying Capacity | A light load for a light horse is up to 150 pounds; a medium load, up to 300 pounds; and a heavy load, up to 450 pounds. A light horse can drag 2,250 pounds. |
Description | This horse is cream colored, also called cremello. It has a white stripe extending from the top of the face down to the muzzle. |
arcadianphoenix/characters/ermhald_helbrandt.txt · Last modified: 2016/03/04 05:10 by arcadianphoenix