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arcadianphoenix:characters:varias_the_paladin

Varias, Defender of the Floof (Floofy)

Full Name Frederick McCornick
username Floofy_McFlooferson
Player Floofy
Game Tyranny of the Sun King
Height 6'1"
Weight 152.73 pounds
Age 19 (born June 15th)
Apparent Age Young Adult/Adult
Hair Brown, Clean cut
Eyes Hazel
Skin slightly tanned
Avatar
Full Name Varias, Defender of the Floof
Class Paladin 5 / Gold Dragon Bloodline 1
Level 6
Race Human
Alignment Lawful Good
Patron Deity Sun King
Height 6'5"
Weight 170,73 pounds
Age 20 (born August 7th)
Apparent Age Young Adult, Adult
Hair Dirty Blond, Bottom of the head length, curly
Eyes Gold
Skin fair

Abilities & Secondary Statistics

STR 15[+2] (17[+3] Gauntlets of Ogre Power); DEX 12[+1]; CON 16[+3]; INT 14[+2]; WIS 14

[+2]; CHA 14[+2].
HD: 5d10+3 (paladin) [47 hp]; DR: 0; Initiative: +1 ; SR: 0; PR: 0.
AC: 20 (+9 Masterwork Full-Plate Armor +1), Flat-Footed 20, Touch 11, Miss Chance --, Max Dex --, Armor Check Pen --, Spell Failure --.
Speed: 20ft (ground); Saves: Fortitude 7[4], Reflex 2[1], Willpower 3[1].
Size: Medium; Melee 8, Ranged 6, Grapple 8.

Social Traits

Languages: Common (Native); Draconic, Orcish.
Proficiencies: Everything but exotic weapons.
Defining Traits: Bringer of the law (attitude), Hair-obsessive (dat mane), Not-a-policewoman (maybe).
Status: Adventurer.
Wealth: 682gp. 94sp. 154cp.

Tracking

Cur. Max/NL Notes
HP 15 47 Lethal: 32 Non-Lethal:
XP 15,350 21,000 must take next level in bloodline.

Attacks & Defenses

Weapon Atk Bonus Damage Critical Range Type Size
+1 Darkwood Lance +10 2d6+2/3 x3 10 ft P L
Masterwork Greatsword +9 2d6+2/3 19-20 2x 5 ft S M
M.C. Morningstar +8 1d8+2/3 x2 5 ft B-P M

Special Attacks & Qualities

Paladin Abilities

Aura of Good (Ex)
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level, just

like the aura of a cleric of a good deity.

Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell.
Smite Evil (Su)
1/day; add charisma bonus to attack roll and deal 1 extra point of damage per paladin level. [PHB44]
Divine Grace (Su)
gain a bonus equal to Charisma bonus on all saving throws.
Lay On Hands (Su)
CHA 12+; heal wounds by touch. 1/day heal a total number of hit points of damage equal to paladin level x CHA bonus.
Deal damage to undead creatures. Requires a successful melee touch attack and does not provoke an attack of opportunity.
Aura of Courage
Immune to fear.
Each ally within 10 feet gains +4 morale bonus on saving throws against fear effects.
Divine Health (Ex)
immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy).
Turn Undead
3+CHA/day; turn undead as a cleric of three levels lower would.
Special Mount
1/day summon mount from the celestial realms.

Throwback ( major )

Golden dragon Descendant
+2 on Sense Motive checks.
Alertness bonus feat.
Strength +1.
Resistance to fire 5 (Ex)
Gold Dragon Affinity +2 (You gain the indicated bonus on all Bluff, Diplomacy, Gather Information,

Intimidate, and Perform checks made to interact with gold dragons.)

Spellbook

Lvl. # Used Save DC Known
Spells Per Day 0 0 0 12 N/A
1 1 0 13 N/A
2 0 0 14 N/A
3 0 0 15 N/A

Paladin Level 0 Spells

Paladin Level 1 Spells

Bless
Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water
Makes holy water
Bless Weapon
Weapon strikes true against evil foes.
Create Water
Creates 2 gallons/level of pure water.
Cure Light Wounds
Cures 1d8 damage +1/level (max +5).
Detect Poison
Detects poison in one creature or small object.
Detect Undead
Reveals undead within 60 ft.
Divine Favor
You gain +1 per three levels on attack and damage rolls.
Endure Elements
Exist comfortably in hot or cold environments.
Magic Weapon
Weapon gains +1 bonus.
Protection from Chaos
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Evil
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic
Read scrolls and spellbooks.
Resistance
Subject gains +1 on saving throws.
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue
Subject gains 1 temporary hp.

Paladin Level 2 Spells

Bull's Strength
Subject gains +4 to Str for 1 min./level.
Delay Poison
Stops poison from harming subject for 1 hour/level.
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level.
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level.
Remove Paralysis
Frees one or more creatures from paralysis or slow effect.
Resist Energy
Ignores 10 (or more) points of damage/attack from specified energy type.
Shield Other
You take half of subject’s damage. (F)
Undetectable Alignment
Conceals alignment for 24 hours.
Zone of Truth
Subjects within range cannot lie.

Paladin Level 3 Spells

Cure Moderate Wounds
Cures 2d8 damage +1/level (max +10).
Daylight
60-ft. radius of bright light.
Discern Lies
Reveals deliberate falsehoods.
Dispel Magic
Cancels spells and magical effects.
Heal Mount
As heal on warhorse or other special mount.
Magic Circle against Chaos
As protection from chaos, but 10-ft. radius and 10 min./level.
Magic Circle against Evil
As protection from evil, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater
+1 bonus/four levels (max +5).
Prayer
Allies +1 bonus on most rolls, enemies –1 penalty.
Remove Blindness/Deafness
Cures normal or magical conditions.
Remove Curse
Frees object or person from curse.

Paladin Level 4 Spells

Break Enchantment
Frees subjects from enchantments, alterations, curses, and petrification.
Cure Serious Wounds
Cures 3d8 damage +1/level (max +15).
Death Ward
Grants immunity to death spells and negative energy effects.
Dispel Chaos
+4 bonus against attacks by chaotic creatures.
Dispel Evil
+4 bonus against attacks by evil creatures.
Holy Sword
Weapon becomes +5, deals +2d6 damage against evil.
Mark of Justice
Designates action that will trigger curse on subject.
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject.
Restoration
Restores level and ability score drains. (M)

Feats

Bloodline Feats
Alertness - You get a +2 bonus on all Listen checks and Spot checks.
Chosen Feats
Spirited Charge - When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
Mounted Combat - nce per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll. (Essentially, the Ride check result becomes the mount’s Armor Class if it’s higher than the mount’s regular AC.)
Ride by Attack - When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

Skills

Skills CC ABIL. RANKS TOTAL
Appraise* Y 2 - 2
Autohypnosis Y 0 - -
Balance* Y 1 - 1
Bluff Y 2 - 2 1) (8 2))
Climb* Y 3 1 4
Concentration* N 3 3 6
Craft (Weaponsmith)* N 2 3 5
Decipher Script Y 2 - -
Diplomacy* N 2 4 6 (6 2))
Disable Device Y 2 - 2
Disguise* Y 2 - 2
Escape Artist* Y 1 - 1
Forgery* Y 2 - 2
Gather Information* Y 2 - 4 (6 2))
Handle Animal N 2 3 5
Heal* N 2 1 3
Hide* Y 1 - 1
Intimidate* Y 2 - 2 (6 2))
Jump* Y 3 - 3
Knowledge ( Nobility) N 2 3 5
Knowledge ( Royalty ) N 2 3 5
Knowledge ( Planes ) Y 2 1 3
Knowledge ( Religion) N 2 4 6
Listen* Y 2 - 4 (2 3))
Move Silently* Y 1 - 1
Open Lock Y 1 - 1
Perform Y 2 - - (6 2))
Profession(Blacksmith) N 2 3 5
Psicraft Y 0 - -
Ride* N 1 4 7 (2 4))
Search* Y 2 - 2
Sense Motive* N 2 2 6 (2 3))
Sleight of Hand Y 1 - 1
Spellcraft Y 2 - -
Spot N 2 5 9 (2 3))
Stabilize Self Y - - -
Survival* Y 2 - 2
Swim* Y 3 - 3
Tumble Y 1 - 1
Use Magic Device Y 2 - 2
Use Psionic Device Y - - -
Use Rope* Y 1 - 1

1) Includes +2 for Golden Dragon Bloodline.
2) Includes +2 for Golden Dragon Affinity.
3) Includes +2 bonus for Alertness feat.
4) Includes +2 from military saddle.

Encumberance

Current Load 149lbs.
Load Capacity Max Dex Enc Pen Run
Light to 86lbs. Normal Normal Normal
Medium to 173lbs. +3 -3 x4
Heavy to 260lbs. +1 -6 x3
Movement Walk Hustle Run
20 40 80
Lifting Lift over Head Lift off Ground Push/Drag
260lbs. =Max Load 520lbs. =2xMax Load 1300lbs. =5xMax Load

Equipment

Item Cost Weight Description & Notes
Backpack 2gp 2lbs. Regular Back Pack.
Masterwork Full Plate+ 1 2650gp 50lbs. Full plate armor.
Darkwood Lance large +1 2820gp 10lbs. A large lance made out of darkwood.
Masterwork Greatsword 350gp 8lbs. A finely crafted greatsword.
Mundane Crystal Morningstar 308gp 6lbs. Hardness: 8; HP: 12; No rusting, not metal.
Noble Outfit 75gp. 10lbs.
Jewery 100gp. --
Silver Holy Symbol 25gp --
Gauntlets of Ogre Power 4000gp. 4lbs Grants +2 strengh to the user.
Carried in Back Pack ( 59lbs. / 75lbs. )
Waterskin 1gp. 4lbs.
Rations x5 25sp. 5lbs
Gem encrusted comb 550gp -- Super special and super expensive gem comb.
Bedroll 1sp 5lbs. You never know where you're going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Blanket, winter 5sp. 3lbs. A thick, quilted, wool blanket made to keep you warm in cold weather.
Crowbar 2gp 5lbs. This iron bar is made for levering closed items open. +2 circumstance Str bonus for prying things open.
Everburning Torch 110gp 1lb. This otherwise normal torch has a continual flame spell cast upon it. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius.
Flint and Steel 1gp -- Striking steel and flint together creates sparks. By knocking sparks into tinder, you can create a small flame. Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.
Grooming Kit 25gp 3lbs. Brush, comb, razor, small scissors, and a few small pots of soap, cosmetics, and perfumes.
Tent, 2-person 10gp 20lbs. This simple tent sleeps two.
Candles +5 5cp
Sunrod 2gp. 1lbs.
Explorers Outfit 10gp 8lbs
Whetstone x 4 8cp 4lbs. Used to maintain weapons.
Holy Symbol (Wooden)x7 - Small pieces of pine carved into disks and hammers, to pass out to non believers or to burn into the flesh of infidels.
Carried in SaddleBags ( 3.54 / 1210lbs. )
Horse Feed x5 25cp. 50lbs.
Waterskins X5 5gp. 20lbs
Carried on Horse
Military Saddle 20gp 30lbs
Saddlebags x4 16gp. 32lbs.
Chain Shirt Barding 400gp 40lbs. +4 armor to horse ac.
Carried on Summoned Horse
Military Saddle 20gp 30lbs.
Chain Shirt Barding 400gp 40lbs. +4 armor to horse ac.

Animal Companions

Paladin's Warhorse

Name Big Mac, the Andalusian Warhorse
Size/Type Large Animal
Hit Dice 4d8+12 (38 hp)
Initiative +1
Speed 50ft. (10 squares)
Armor Class 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple +3/+11
Attack Hoof +6 melee (1d6+4)
Full Attack 2 Hooves +6 melee (1d6+4) and bite +1 melee (1d4+2))
Space/Reach 10 ft./5 ft.
Special Attacks --
Special Qualities Low-light vision, scent
Saves Fort +7, Ref +5, Will +2
Abilities Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills
Feats Endurance, Run
Challenge Rating 2
Combat War Horses attack with their hooves and teeth as they run around the battlefield.
Description Big Mac is a large, brown Andalusian horse with a black, albeit greying, mane.

Summonable Mount

Name
Size/Type Large Animal
Hit Dice 6d8+12 (43 hp)
Initiative +1
Speed 50ft (10 squares)
Armor Class 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 13
Base Attack/Grapple +3/+11
Attack Hoof +6 melee (1d6+4)
Full Attack 2 Hooves +6 melee (1d6+4) and bite +1 melee (1d4+2))
Space/Reach 10 ft./5 ft.
Special Attacks --
Special Qualities Low-light vision, scent
Saves Fort +7, Ref +5, Will +2
Abilities Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills
Feats Endurance, Run, Empathic link, Improved evasion, Share spells, Share saving throw, Command creatures of its kind, Improved Speed, Spell Resistance.
Challenge Rating 2
Combat War Horses attack with their hooves and teeth as they run around the battlefield.
Description Big Mac is a large, brown Andalusian horse with a black, albeit greying, mane.
arcadianphoenix/characters/varias_the_paladin.txt · Last modified: 2016/03/04 05:11 by arcadianphoenix