arcadianphoenix:characters:rhavaniel_indomerre
Table of Contents
This is an old revision of the document!
Rhavaniel Indomerre
- Game, setting, & player:
- Full name & aliases:
- Rhavaniel Indomerre.
- Real and apparent age:
- 105 (born Midwinter). Elven agelessness.
- Height, weight, & build:
- 6′3″, 180 pounds. A graceful build.
- Colouration & features:
- Refined Elven features; waist-length silver hair, silver eyes, and pale skin.
Quick Reference
Point Tracking
Cur. | Max. | |
---|---|---|
Hit Points | 12 | 12 |
Radiation Points | 12 | 12 |
Fatigue Points | 12 | 12 |
Long-Term Fatigue | 12 | 12 |
Stability Points | 12 | 12 |
Long-Term Stability | 12 | 12 |
Unspent Experience | [0] |
Reaction Modifiers
Source | Mod. | Affected Group |
---|---|---|
Appearance | +8 | Anyone attracted. |
-2 | Anyone resentful. | |
+2 | Everyone else. | |
Allure | +4 | Anyone attracted. |
Artist | +4 | Art buyers & critics. |
Charisma | +2 | Anyone. |
Musician | +4 | Listeners & critics. |
Subjugated | -1 | Orcs. |
Voice | +2 | Anyone listening. |
Encumbrance
Load | Move | |
---|---|---|
None (0) | 0-30 | 6.00 |
Light (1) | 30-60 | 4.80 |
Medium (2) | 60-90 | 3.60 |
Heavy (3) | 90-150 | 2.40 |
Extra (4) | 150-300 | 1.20 |
Damage Resistance
Source | DR | Locations | Notes |
---|---|---|---|
Boots | 2/1* | feet, legs (1) | Lower vs. imp. |
Unarmed Attacks
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Punching: thr-1, Reach C; DX-10, Parry 8 | |||||
Normal | 1d-5 cr | 1d-3 cr | 1d-2 cr | 1d-1 cr | 1d cr |
Loaded | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Kicking: thr, Reach C,1; DX-8, Parry 7 | |||||
Normal | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Shod | 1d-3 cr | 1d-1 cr | 1d cr | 1d+1 cr | 1d+2 cr |
Grappling: thr, Reach C, DX-10, Parry 8 | |||||
Normal | 1d-4 cp | 1d-2 cp | 1d-1 cp | 1d cp | 1d+1 cp |
Muscle-Powered Weapons
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Small knife: sw-3, thr-1; Rc C,1/C; Knife-6, Parry 6 | |||||
Thrust | 1d-5 imp | 1d-3 imp | 1d-2 imp | 1d-1 imp | 1d imp |
Swing | 1d-5 cut | 1d-3 cut | 1d-2 cut | 1d-1 cut | 1d cut |
Ranged Weapons
Attack | Damage | Range | Notes |
---|---|---|---|
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-6 | |||
Defensive | 1d-3 imp | 3/6 | None. |
Normal | 1d-2 imp | 5/10 | |
Committed | 1d-1 imp | 6/12 | |
Normal | 1d imp | 6/14 | |
9mm Auto: 2d+2, Acc 2, Rng 150/1,850, RoF 3, Sht 15+1(3), Rcl 2, ST 9, Blk -2, Guns-6 | |||
9mm FMJ | 2d+2 pi | 150/1,850 | None. |
9mm JHP | 2d+2(0.5) pi+ | ||
9mm APDS Match | 3d(2) pi- | 220/2,800 | Acc 3 |
9mm JSP+P+ | 3d(0.5) pi+ | 230/2,900 | ST 14, Rcl 3 |
Character Sheet
Attributes & Secondary Characteristics
ST 12 [20]; DX 14 [60]; HT 12 [20]; IQ 14 [60]; PE 14 [15]; WL 12 [10].
HP 12 [0]; RP 12 [0]; FP 12 [0]; LFP 12 [0]; SP 12 [0]; LSP 12 [0].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Water Move 1 [0]; Air Move N/A [0].
SM+0 (1 hex); Basic Lift 30; Damage Thr 1d-1, Sw 1d+2.
Dodge 10; Parry 11 (DX); Block None.
Advantages, Disadvantages, & Features
Social Background
TL 4 [0].
Rank: Feudal Courtesy 6 [6].
Status: 6 [0].
Wealth: Dead Broke [-25].
Cultural Familiarities: Elven [0].
Languages: Elven (Native) [0].
Advantages
- Allure 4 [20]
- Animal Empathy [5]
- Appearance (Transcendent) [16]
- Charisma 2 [10]
- Combat Reflexes [15]
- Discriminatory Hearing [15]
- Eidetic Memory [5]
- Elf [50]
- Empathy (Groups, +100%) [30]
- Gifted Artist 4 [20]
- Inextinguishable Power [5]
- Musical Ability 4 [20]
- Perfect Balance [15]
- Plant Empathy [5]
- Spirit Empathy [10]
- Terrain Adaptation (Active, +300%) [20]
- Wild Magic Talent 4 [60]
Perks
- Dancing Kicks [1]
- Meticulous [1]
- Quick-Sheathe (Arrow, Knife, Sword) [3]
- Sacrificial Parry (Rapier) [1]
- Sexy Feints [1]
- Strongbow [1]
Racial Template: Elf
Characteristic Modifiers: DX+1 {20}; PE+1 {5}.
Advantages: Appearance (Attractive) {4}; Covenant of Rest [1]; Eldritch Aptitude {5}; Unaging {5}; Voice {10}.
Features: Increasing suicidal tendencies around 1,000 years old.
Bard-Song (Bard-Song, -30%)
- Carrying Voice (PM, -30%) [1]
- Mimicry (PM, -30%) [7]
- Scanning Sense (Sonar; PM, -30%) [14]
- Speak With Animals (PM, -30%) [18]
- Subsonic Speech (PM, -30%) [7]
- Telecommunication (Telesend; PM, -30%) [21]
- Terror (Hearing; Awe, Confusion, or Fear, +50%; PM, -30%) [32]
- Ultrasonic Speech (PM, -30%) [7]
Sorcery (Sorcery, -20%)
- Sorcerous Empowerment 1 [20]
- Sorcerous Empowerment 5 (Limited Colleges, Healing Only, -40%) [30]
- Air Jet 4 [3]
- Crushing Attack 3d (Cosmic, Does knockback-based damage against diffuse targets, +50%; Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Blunt Trauma, -20%; No Wounding, Except versus diffuse, -25%; Sorcery, -20%) {12}
- Analyse Magic [2]
- Detect (Magic; Analysing, +100%; Analysis Only, -50%; Sorcery, -20%) {6}
- Awaken [5]
- Affliction 1 (HT; Advantage, Awaken, +450%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {21}. “Awaken” is Doesn't Sleep (Magical, -10%) {18} + Immunity to Stunning & Unconsciousness (Magical, -10%) {27}.
- Aura Reading [3]" Detect (Auras; Analysing, +100%; Analysis Only, -50%; Vision-Based, Reversed, -20%; Sorcery, -20%) {12}
- Body-Reading (Improvised) [0]
- Penetrating Vision 2 (Melee Attack, Reach C, 1, -20%; Specific, Flesh, -40%; Sorcery, -20%) {4} + Telekinesis 1 (One Task, Diagnosis, -20%; Reduced Range, ×1/10, -30%; Magical, -10%) {2}
- Cancel Spell [2]
- Neutralize Magic (Precise, +20%; Accessibility, Own spells only, -50%; Interruption, -50%; Sorcery, -20%) {8}
- Clean 1 [1]
- Affliction 1 (HT; Advantage, Shtick, Always Clean, +10%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {5}
- Cool 4 [2]
- Temperature Control 2 (Area Effect, 16 yard radius, +150%; Increased Range, 10×, +30%; Cold, -50%; Sorcery, -20%) {9}
- Create Air 1 [2]
- Create (Air; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Magical, -10%) {8}
- Create Food [2]
- Create Food & Drink 1 (Reduced Fatigue Cost 1, +20%; Nuisance Effect, Decays if uneaten, -10%; Magical, -10%) {10}
- Detect Magic [2]
- Detect (Magic; Sorcery, -20%; Touch- or Vision-Based, -15%) {7}
- Dispel Magic 1 [4]
- Neutralize Magic (Area Effect, 2 yards, +50%; Ranged, +40%; Variable, Area, +5%; Accessibility, Must target subject, not caster, -10%; Interruption, -50%; Sorcery, -20%) {20}
- Divination [4]
- Precognition (Directed, +100%; Reduced Fatigue Cost 1, +20%; Reliable 8, +40%; Active Only, -60%; Magical, -10%) {20}
- Enchant [4]
- Affliction 1 (Based on IQ, Own Roll, +20%; Cosmic, Can be powered by meditation, +100%; Cumulative, +400%; Extended Duration, Truly Permanent, +300%; Special Enhancements, +1,080%; Accessibility, only to build magical items, -40%; Magical, -10%; Requires Character Points, ×1/5) {20}
- Forte 1 [4]
- Affliction 1 (HT; Advantage, Forte 1, +120%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {16}. Notes: “Forte” is Weapon Talent (Visible, -10%; Magical, -10%) {12}
- Freezing Touch 1 [3]
- Fatigue Attack 1d (Freezing, +20%; Side Effect, Paralysis, +200%; Variable, +5%; Melee Attack, Reach C, Cannot Parry -35%; Sorcery, -20%) {15}
- Haircut [1]
- Telekinesis 1 (Reduced Time 10, +200%; One Task, Cutting hair, -60%; Requires DX vs. HT roll, -10%; Sorcery, -20%) {3}
- Hideaway 3 [4]
- Affliction 1 (HT; Advantage, Hideaway 3, +60%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {19}. Notes: “Hideaway” is Payload 1 (Convenience Effect, Manifest, +5%; Extradimensional, +50%; Highly Accessible, +50%; Magical, -10%) {2}. The Payload is based on a “universal” capacity of 2 pounds per level instead of Basic Lift.
- Hunter's Boon 1 [4]
- Affliction 1 (HT; Advantage, Hunter's Boon, +40%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {18}. Notes: “Hunter's Boon” is Stalker Talent 1 (No Reaction Bonus, -10%; Magical, -10%) {4}.
- Ice Missile 1 [2]
- Impaling Attack 1d (Sorcery, -20%) {7}
- Icy Weapon [3]
- Affliction 1 (HT; Advantage, Icy Weapon, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {11}. Notes: “Icy Weapon” is Burning Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) {4}
- Lend Energy [5]
- Healing (Fatigue Only, +0%; Sorcery, -20%) {24}
- Light 6 [2]
- Create White Light 1 (Mobile 6, +240%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Accessibility, limited to simple non-damaging lights only, -40%; Magical, -10%) {10}
- Locksmith [2]
- Accessory (TK Lockpicks) {1} + Telekinesis 2 (Sorcery, -20%) {8}
- Major Healing [6]
- Healing (Affects Self, +50%; Reduced Fatigue Cost 3, +60%; Cannot restore crippled limbs, -10%; Capped, 4 FP, -20%; Injuries Only, -20%; Magical, -10%) {26}
- Minor Cure [9]
- Healing (Affects Self, +50%; Reduced Fatigue Cost 9, +180%; Capped, 10 FP, -5%; Disease Only, -40%; Magical, -10%) {45}
- Minor Healing [4]
- Healing (Affects Self, +50%; Reduced Fatigue Cost 1, +20%; Cannot restore crippled limbs, -10%; Capped, 2 FP, -25%; Injuries Only, -20%; Magical, -10%) {18}
- Purify Air 1 [3]
- Create (Gas; Ranged, +40%; Transmutation Only, Gas to Gas, -50%; Accessibility, Only to turn gasses into breathable air, -20%; Magical, -10%) {12}
- Purify Water 2 [3]
- Create 1 (Water Solutions; Ranged, +40%; Transmutation Only, Solution to Pure, -50%; Magical, -10%) {12}
- Remove Curse [4]
- Neutralize Magic (Cosmic, Can dispel spells that are immune to Dispel Magic, +50%; Precise, +20%; Ranged, +40%; Accessibility, Must target subject, not caster, -10%; Accessibility, One spell at a time, -5%; Interruption, -50%; Sorcery, -20%) {20}
- Resist Disease [5]
- Affliction 1 (HT; Advantage, Resist Disease, +90%; Extended Duration, 100×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {25}. “Resist Disease” is Immunity to Disease (Magical, -10%) {9}.
- Sanitized Metabolism [1]
- Sartorial Integrity [4]
- Affliction 1 (Advantage, Sartorial Integrity, +10%; Extended Duration, 300×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {20}
- Simple Illusion 6 [4]
- Illusion (Area Effect 64-yard radius, +250%, Ranged, +40%; Static, -30%; Visual Only, -30%; Sorcery, -20%) {20}
- Sobriety (Improvised) [0]
- Healing (Affects Self, +50%; Accessibility, Only to cure drunkenness, -50%; Afflictions Only, -40%; Capped, 1 FP, -30%; Magical, -10%) {5}
- Stop Bleeding 1 (Improvised) [0]
- Affliction 1 (HT; Advantage, Stop Bleeding, +30%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration 1/180, -45%; Sorcery, -20%) {17}
- Water Jet 4 [2]
- Crushing Attack 4d (Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Wounding, -50%; Sorcery, -20%) {7}
Disadvantages
- Chummy [-5]
- Code of Honour (Elven)1) [-10]
- Low Pleasure Threshold (Magical, -10%) [-9]
- Reprogrammable (Magical, -10%) [-9]
- Sense of Duty (Nation) [-10]
- Social Stigma (Subjugated) [-20]
- Truthfulness (Self-Control 6; Accessibility, Only toward master, -80%; Magical, -10%) [-2]
Quirks
- Distinctive Features (Orcish Tattoos) [-1]
- Maternal [-1]
- Nosy [-1]
- Patient [-1]
- Responsive [-1]
Skills & Techniques
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Accounting | H | IQ+2 | [12] | 16 |
Acrobatics | H | DX+2 | [8] | 16 2) |
Acting | A | IQ+2 | [8] | 16 |
Administration | A | IQ+2 | [8] | 16 |
Area Knowledge (Homeland) | E | IQ+4 | [12] | 18 |
Artist (Calligraphy) | H | IQ+4 | [4] | 18 3) |
Artist (Drawing) | H | IQ+4 | [4] | 18 3) |
Artist (Illumination) | H | IQ+4 | [4] | 18 3) |
Artist (Illusion) | H | IQ+4 | [4] | 18 3) |
Body Language | A | PE+4 | [4] | 18 4) |
Bow | A | DX+2 | [8] | 16 |
Camouflage | E | IQ+2 | [4] | 16 |
Carousing | E | HT+2 | [4] | 14 |
Climbing | A | DX+2 | [4] | 16 2) |
Cooking | A | IQ+2 | [8] | 16 |
Current Affairs (Homeland) | E | IQ+4 | [12] | 18 |
Dancing | A | DX+6 | [8] | 20 5) |
Diplomacy | H | IQ+4 | [12] | 18 6) |
Economics | H | IQ+2 | [12] | 16 |
Farming | A | IQ+2 | [8] | 16 |
Fast-Draw (Arrow) | E | DX+2 | [2] | 16 7) |
Fast-Draw (Knife) | E | DX+2 | [2] | 16 7) |
Fast-Draw (Sword) | E | DX+2 | [2] | 16 7) |
Fast-Talk | A | IQ+4 | [8] | 18 6) |
Finance | H | IQ+2 | [12] | 16 |
Games (Tyalmin) | E | IQ+4 | [12] | 18 |
Games (Tyalpan) | E | IQ+4 | [12] | 18 |
Gardening | E | IQ+2 | [4] | 16 |
Heraldry | A | IQ+2 | [8] | 16 |
Hiking | A | HT+2 | [8] | 14 |
History (Elven) | H | IQ+2 | [12] | 16 |
Housekeeping | E | IQ+2 | [4] | 16 |
Knife | E | DX+2 | [4] | 16 |
Law (Elven) | H | IQ+2 | [12] | 16 |
Leadership | A | IQ+4 | [8] | 18 8) |
Leatherworking | E | DX+4 | [1] | 18 3) |
Literature | H | IQ+2 | [12] | 16 |
Merchant | A | IQ+2 | [8] | 16 |
Mimicry (Speech) | H | IQ | [4] | 14 |
Musical Composition | H | IQ+4 | [4] | 18 9) |
Musical Instrument (Harp) | H | IQ+4 | [4] | 18 9) |
Naturalist | H | IQ+2 | [12] | 16 |
Observation | A | PE+2 | [8] | 16 |
Performance | A | IQ+2 | [2] | 16 6) |
Professional Skill (Brewer) | A | IQ+2 | [8] | 16 |
Poetry | A | IQ+2 | [8] | 16 |
Politics | A | IQ+4 | [8] | 16 6) |
Propaganda | A | IQ+2 | [8] | 16 |
Psychology | H | IQ+2 | [2] | 16 4) |
Public Speaking | A | IQ+6 | [8] | 20 6)8) |
Rapier | A | DX+2 | [8] | 16 |
Riding (Horse) | A | DX+2 | [8] | 16 |
Running | A | HT+2 | [8] | 14 |
Savoir-Faire (High Society) | E | IQ+2 | [4] | 16 |
Sex Appeal | A | HT+14 | [2] | 26 5)6)10) |
Sewing | E | DX+4 | [1] | 18 3) |
Shield | E | DX+2 | [4] | 16 |
Singing | E | HT+12 | [4] | 24 5)6)9) |
Stealth | A | DX+2 | [8] | 16 |
Survival (Woodlands) | A | PE+2 | [8] | 16 |
Tracking | A | PE+2 | [8] | 16 |
Traps | A | IQ+2 | [8] | 16 |
Ventriloquism | H | IQ | [4] | 14 |
Weather Sense | A | IQ+2 | [8] | 16 |
Writing | A | IQ+2 | [8] | 16 |
Bard-Song Skills | ||||
Captivate | H | WL | [4] | 12 |
Hypnotism | H | IQ | [4] | 14 |
Musical Influence | VH | IQ+2 | [2] | 16 9) |
Persuade | H | WL | [4] | 12 |
Suggest | H | WL | [4] | 12 |
Sway Emotions | H | WL | [4] | 12 |
1)
Elven codes of conduct revolve around three primary tenets: never allow needless harm to nature; always seek to leave the world more full of life and beauty than you found it; always take the long view.
2)
Includes +1 for Perfect Balance.
3)
Includes +4 for Gifted Artist.
4)
Includes +3 for Empathy.
5)
Includes +4 for Allure.
6)
Includes +2 for Voice.
7)
Includes +1 for Combat Reflexes.
8)
Includes +2 for Charisma.
9)
Includes +4 for Musical Ability.
10)
Includes +8 for Appearance.
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Boots | Worn | — | 3 lbs. | Simple black leather-and-canvas rubber-soled work boots. |
Ordinary clothing | Worn | — | 4 lbs. | Plain underwear, comfortable socks, blue jeans, and a t-shirt. |
Background & Notes
Personality Chart
Motivators | Sexuality | ||
---|---|---|---|
Temperament | Libido | ||
Sense of Humour | Promiscuity | ||
Core Traits | Orientation | ||
Outlook | Directness | ||
Integrity | Tolerance | ||
Impulsiveness | Receptivity | ||
Boldness | Style | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude |
- Topics of conversation
- Habits and quirks
- Hobbies and enjoyments
Character Questionnaire
The Basics
- What is your full name?
- Where and when were you born?
- Who are/were your parents? (Know their names, occupations, personalities, etc.)
- Do you have any siblings? What are/were they like?
- Where do you live now, and with whom? Describe the place and the people.
- What is your occupation?
- To which social class do you belong?
- Describe yourself, physically, including any distinguishing marks or features.
- Do you have any allergies, diseases, or other physical weaknesses?
- Are you right- or left-handed?
- What words and/or phrases do you use very frequently?
- What do you have in your pockets?
- Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
Growing Up
- How would you describe your childhood in general?
- What is your earliest memory?
- How much schooling have you had?
- Did you enjoy school?
- Where did you learn most of your skills and other abilities?
- While growing up, did you have any role models? If so, describe them.
- While growing up, how did you get along with the other members of your family?
- As a child, what did you want to be when you grew up?
- As a child, what were your favorite activities?
- As a child, what kinds of personality traits did you display?
- As a child, were you popular? Who were your friends, and what were they like?
- When and with whom was your first kiss?
- Are you a virgin? If not, when and with whom did you lose your virginity?
- If you are a supernatural being, tell the story of how you became what you are or first learned of your own abilities. If you are just a normal human, describe any influences in your past that led you to do the things you do today.
Past Influences
- What do you consider the most important event of your life so far?
- Who has had the most influence on you?
- What do you consider your greatest achievement?
- What is your greatest regret?
- What is the most evil thing you have ever done?
- Do you have a criminal record of any kind?
- When was the time you were the most frightened?
- What is the most embarrassing thing ever to happen to you?
- If you could change one thing from your past, what would it be, and why?
- What is your best memory?
- What is your worst memory?
Beliefs And Opinions
- Are you basically optimistic or pessimistic?
- What is your greatest fear?
- What are your religious views?
- What are your political views?
- What are your views on sex?
- Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?
- In your opinion, what is the most evil thing any human being could do?
- Do you believe in the existence of soul mates and/or true love?
- What do you believe makes a successful life?
- How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)?
- Do you have any biases or prejudices?
- Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
- Who or what, if anything, would you die (or otherwise go to extremes) for?
Relationships With Others
- In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
- Who is the most important person in your life, and why?
- Who is the person you respect the most, and why?
- Who are your friends? Do you have a best friend? Describe these people.
- Do you have a spouse or significant other? If so, describe this person.
- Have you ever been in love? If so, describe what happened.
- What do you look for in a potential lover?
- How close are you to your family?
- Have you started your own family? If so, describe them. If not, do you want to? Why or why not?
- Who would you turn to if you were in desperate need of help?
- Do you trust anyone to protect you? Who, and why?
- If you died or went missing, who would miss you?
- Who is the person you despise the most, and why?
- Do you tend to argue with people, or avoid conflict?
- Do you tend to take on leadership roles in social situations?
- Do you like interacting with large groups of people? Why or why not?
- Do you care what others think of you?
Likes And Dislikes
- What is/are your favorite hobbies and pastimes?
- What is your most treasured possession?
- What is your favorite color?
- What is your favorite food?
- What, if anything, do you like to read?
- What is your idea of good entertainment (consider music, movies, art, etc.)?
- Do you smoke, drink, or use drugs? If so, why? Do you want to quit?
- How do you spend a typical Saturday night?
- What makes you laugh?
- What, if anything, shocks or offends you?
- What would you do if you had insomnia and had to find something to do to amuse yourself?
- How do you deal with stress?
- Are you spontaneous, or do you always need to have a plan?
- What are your pet peeves?
Self Images & Etc.
- Describe the routine of a normal day for you. How do you feel when this routine is disrupted?
- What is your greatest strength as a person?
- What is your greatest weakness?
- If you could change one thing about yourself, what would it be?
- Are you generally introverted or extroverted?
- Are you generally organized or messy?
- Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.
- Do you like yourself?
- What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons…)
- What goal do you most want to accomplish in your lifetime?
- Where do you see yourself in 5 years?
- If you could choose, how would you want to die?
- If you knew you were going to die in 24 hours, name three things you would do in the time you had left.
- What is the one thing for which you would most like to be remembered after your death?
- What three words best describe your personality?
- What three words would others probably use to describe you?
arcadianphoenix/characters/rhavaniel_indomerre.1504311069.txt.gz · Last modified: 2017/09/01 17:11 by arcadianphoenix