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arcadianphoenix:characters:rhavaniel_indomerre

Rhavaniel Indomerre

Game, setting, & player:
Full name & aliases:
Rhavaniel Indomerre.
Real and apparent age:
105 (born Midwinter). Elven agelessness.
Height, weight, & build:
6′3″, 180 pounds. A graceful build.
Colouration & features:
Refined Elven features; waist-length silver hair, silver eyes, and pale skin.

Quick Reference

Point Tracking

Cur. Max.
Hit Points 12 12
Radiation Points 12 12
Fatigue Points 12 12
Long-Term Fatigue 12 12
Stability Points 12 12
Long-Term Stability 12 12
Unspent Experience [0]

Reaction Modifiers

Source Mod. Affected Group
Appearance +8 Anyone attracted.
-2 Anyone resentful.
+2 Everyone else.
Allure +4 Anyone attracted.
Artist +4 Art buyers & critics.
Charisma +2 Anyone.
Musician +4 Listeners & critics.
Subjugated -1 Orcs.
Voice +2 Anyone listening.

Encumbrance

Load Move
None (0) 0-30 6.00
Light (1) 30-60 4.80
Medium (2) 60-90 3.60
Heavy (3) 90-150 2.40
Extra (4) 150-300 1.20

Damage Resistance

Source DR Locations Notes
Boots 2/1* feet, legs (1) Lower vs. imp.

Unarmed Attacks

Attack Defensive Normal Committed All-Out Furious
Punching: thr-1, Reach C; DX-10, Parry 8
Normal 1d-5 cr 1d-3 cr 1d-2 cr 1d-1 cr 1d cr
Loaded 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Kicking: thr, Reach C,1; DX-8, Parry 7
Normal 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Shod 1d-3 cr 1d-1 cr 1d cr 1d+1 cr 1d+2 cr
Grappling: thr, Reach C, DX-10, Parry 8
Normal 1d-4 cp 1d-2 cp 1d-1 cp 1d cp 1d+1 cp

Muscle-Powered Weapons

Attack Defensive Normal Committed All-Out Furious
Small knife: sw-3, thr-1; Rc C,1/C; Knife-6, Parry 6
Thrust 1d-5 imp 1d-3 imp 1d-2 imp 1d-1 imp 1d imp
Swing 1d-5 cut 1d-3 cut 1d-2 cut 1d-1 cut 1d cut

Ranged Weapons

Attack Damage Range Notes
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-6
Defensive 1d-3 imp 3/6 None.
Normal 1d-2 imp 5/10
Committed 1d-1 imp 6/12
Normal 1d imp 6/14
9mm Auto: 2d+2, Acc 2, Rng 150/1,850, RoF 3, Sht 15+1(3), Rcl 2, ST 9, Blk -2, Guns-6
9mm FMJ 2d+2 pi 150/1,850 None.
9mm JHP 2d+2(0.5) pi+
9mm APDS Match 3d(2) pi- 220/2,800 Acc 3
9mm JSP+P+ 3d(0.5) pi+ 230/2,900 ST 14, Rcl 3

Character Sheet

Attributes & Secondary Characteristics

ST 12 [20]; DX 14 [60]; HT 12 [20]; IQ 14 [60]; PE 14 [15]; WL 12 [10].
HP 12 [0]; RP 12 [0]; FP 12 [0]; LFP 12 [0]; SP 12 [0]; LSP 12 [0].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Water Move 1 [0]; Air Move N/A [0].
SM+0 (1 hex); Basic Lift 30; Damage Thr 1d-1, Sw 1d+2.
Dodge 10; Parry 11 (DX); Block None.

Advantages, Disadvantages, & Features

Social Background

TL 4 [0].
Rank: Feudal Courtesy 6 [6].
Status: 6 [0].
Wealth: Dead Broke [-25].
Cultural Familiarities: Elven [0].
Languages: Elven (Native) [0]; Orcish (Accented/None) [2].

Advantages

  • Allure 4 [20]
  • Animal Empathy [5]
  • Appearance (Transcendent) [16]
  • Charisma 2 [10]
  • Combat Reflexes [15]
  • Discriminatory Hearing [15]
  • Eidetic Memory [5]
  • Elf [50]
  • Empathy (Groups, +100%) [30]
  • Gifted Artist 4 [20]
  • Inextinguishable Power [5]
  • Musical Ability 4 [20]
  • Perfect Balance [15]
  • Plant Empathy [5]
  • Quick Gadgeteer (Specialized, Magical, -50%) [25]
  • Spirit Empathy [10]
  • Terrain Adaptation (Active, +300%) [20]
  • Wild Magic Talent 6 [90]

Perks

  • Call of the Wild [1]
  • Crafty Enchanting [1]
  • Dancing Kicks [1]
  • Meticulous [1]
  • Quick-Sheathe (Arrow, Knife, Sword) [3]
  • Sacrificial Parry (Rapier) [1]
  • Sexy Feints [1]
  • Strongbow [1]

Racial Template: Elf

Characteristic Modifiers: DX+1 {20}; PE+1 {5}.
Advantages: Appearance (Attractive) {4}; Covenant of Rest [1]; Eldritch Aptitude {5}; Unaging {5}; Voice {10}.
Features: Increasing suicidal tendencies around 1,000 years old.

Bard-Song (Bard-Song, -30%)

  • Carrying Voice (PM, -30%) [1]
  • Mimicry (PM, -30%) [7]
  • Scanning Sense (Sonar; PM, -30%) [14]
  • Speak With Animals (PM, -30%) [18]
  • Subsonic Speech (PM, -30%) [7]
  • Telecommunication (Telesend; PM, -30%) [21]
  • Terror (Hearing; Awe, Confusion, or Fear, +50%; PM, -30%) [32]
  • Ultrasonic Speech (PM, -30%) [7]

Sorcery (Sorcery, -20%)

Sorcerous Empowerment 5 [60]
Accelerated Casting [10]
Compartmentalized Mind (Accessibility, Only to switch the active Sorcery spell, -60%; No Mental Separation, -20%) {10}
Dual Spells [48]
Extra Spell 1 [30]
Compartmentalized Mind (Limited, Sorcery, -10%; Mentalism, -10%; No Mental Separation, -20%) {30}
Spellslinger [25]
Adjustable Clothing
Affliction 1 (Advantage, Adjustable Clothing, +40%; Extended Duration, Permanent, +150%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {26}. “Adjustable Clothing” is Elastic Skin (Size Only, -80%) {4}
Air Jet 6 [4]
Crushing Attack 6d (Cosmic, Does knockback-based damage against diffuse targets, +50%; Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Blunt Trauma, -20%; No Wounding, Except versus diffuse, -25%; Sorcery, -20%) {17}
Analyse Magic [2]
Detect (Magic; Analysing, +100%; Analysis Only, -50%; Sorcery, -20%) {6}
Aura Reading [3]
Detect (Auras; Analysing, +100%; Analysis Only, -50%; Vision-Based, Reversed, -20%; Sorcery, -20%) {12}
Awaken [5]
Affliction 1 (HT; Advantage, Awaken, +450%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {21}. “Awaken” is Doesn't Sleep (Magical, -10%) {18} + Immunity to Stunning & Unconsciousness (Magical, -10%) {27}.
Bless Plants 13 [12]
Affliction 1 (HT; Area Effect, 8192-yard radius, +650%; Advantage, Bless Plants, +420%; Extended Duration, Permanent, +150%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Variable, Area, +5%; Accessibility, Sessile plants only, -30%; All-or-Nothing, -10%; Sorcery, -20%) {60}. “Bless Plants” is an Alternate Form bestowing Early Maturation 1, Gigantism, Very Fit, and Very Rapid Healing {42}.
Body-Reading [2]
Penetrating Vision 2 (Melee Attack, Reach C, 1, -20%; Specific, Flesh, -40%; Sorcery, -20%) {4} + Telekinesis 1 (One Task, Diagnosis, -20%; Reduced Range, ×1/10, -30%; Magical, -10%) {2}
Cancel Spell [2]
Neutralize Magic (Precise, +20%; Accessibility, Own spells only, -50%; Interruption, -50%; Sorcery, -20%) {8}
Clean 1 [1]
Affliction 1 (HT; Advantage, Shtick, Always Clean, +10%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {5}
Complex Illusion [12]
Illusion (Area Effect, 8-yard radius, +100%; Independence, +40%; Ranged, +40%; Sorcery, -20%) {56}
Contraception [4]
Affliction 1 (HT; Disadvantage, Sterile, +1%; Negated Advantage, Reproductive Control, +1%; Triggered Delay, Intercourse, +50%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Nuisance Effect, Can be overcome by Induce Fertility, -5%; Sorcery, -20%) {17}
Cool 4 [2]
Temperature Control 2 (Area Effect, 16 yard radius, +150%; Increased Range, 10×, +30%; Cold, -50%; Sorcery, -20%) {9}
Create Air 6 [9]
Create (Air; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Magical, -10%) {44}
Create Fire 1 [2]
Burning Attack 1d-1 (Area Effect, 2 yards, +50%; Extended Duration, 30×, +60%; Increased 1/2D, 10×, +15%; No Signature, +20%; Persistent, +40%; Variable, Area, +5%; Sorcery, -20%) {9}
Create Food [2]
Create Food & Drink 1 (Reduced Fatigue Cost 1, +20%; Nuisance Effect, Decays if uneaten, -10%; Magical, -10%) {10}
Detect Magic [2]
Detect (Magic; Sorcery, -20%; Touch- or Vision-Based, -15%) {7}
Dispel Magic 1 [4]
Neutralize Magic (Area Effect, 2 yards, +50%; Ranged, +40%; Variable, Area, +5%; Accessibility, Must target subject, not caster, -10%; Interruption, -50%; Sorcery, -20%) {20}
Divination [4]
Precognition (Directed, +100%; Reduced Fatigue Cost 1, +20%; Reliable 8, +40%; Active Only, -60%; Magical, -10%) {20}
Ecstasy [8]
Affliction 1 (Will; Based on Will, +20%; Cosmic, Addictive, +50%; Ecstasy, +100%; Malediction 2, +150%; No Signature, +20%; Sorcery, -20%) {36}
Enchant [4]
Affliction 1 (Based on IQ, Own Roll, +20%; Cosmic, Can be powered by meditation, +100%; Cumulative, +400%; Extended Duration, Truly Permanent, +300%; Special Enhancements, +1,080%; Accessibility, only to build magical items, -40%; Magical, -10%; Requires Character Points, ×1/5) {20}
Extinguish Fire 4 [12]
Create Fire 3 (Destruction Only, +0%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Magical, -10%) {58}
Fireball 6 [5]
Burning Attack 6d (Sorcery, -20%) {24}
Flame Jet 6 [6]
Burning Attack 6d (Increased 1/2D, 2×, +5%; Jet, +0%; Sorcery, -20%) {26}
Forte 4 [8]
Affliction 1 (HT; Advantage, Forte 4, +480%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {37}. Notes: “Forte” is Weapon Talent (Visible, -10%; Magical, -10%) {12}
Freezing Touch 1 [3]
Fatigue Attack 1d (Freezing, +20%; Side Effect, Paralysis, +200%; Variable, +5%; Melee Attack, Reach C, Cannot Parry -35%; Sorcery, -20%) {15}
Hair Growth [7]
Affliction 1 (HT; Attribute Penalty, DX-2, PE-2, +25%; Extended Duration, Permanent until trimmed, +150%; Malediction 2, +150%; Sorcery, -20%) {34}
Haircut [1]
Telekinesis 1 (Reduced Time 10, +200%; One Task, Cutting hair and nails, -60%; Requires DX vs. HT roll, -10%; Sorcery, -20%) {3}
Haste [10]
Affliction 1 (HT; Advantage, Haste, +450%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {47}. Notes: “Haste” is Enhanced Move 1 (Ground; Second Nature, +150%; Magical, -10%) {45}
Hideaway 3 [4]
Affliction 1 (HT; Advantage, Hideaway 3, +60%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {19}. Notes: “Hideaway” is Payload 1 (Convenience Effect, Manifest, +5%; Extradimensional, +50%; Highly Accessible, +50%; Magical, -10%) {2}. The Payload is based on a “universal” capacity of 2 pounds per level instead of Basic Lift.
Hunter's Boon 6 [7]
Affliction 1 (HT; Advantage, Hunter's Boon 6, +240%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {34}. Notes: “Hunter's Boon” is Stalker Talent 1 (No Reaction Bonus, -10%; Magical, -10%) {4}.
Ice Missile 6 [8]
Impaling Attack 6d (Sorcery, -20%) {39}
Icy Weapon [3]
Affliction 1 (HT; Advantage, Icy Weapon, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {11}. Notes: “Icy Weapon” is Burning Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) {4}
Induce Pregnancy 2 [4]
Affliction 1 (HT; Advantage, Reproductive Control, Variant, +10%; Negated Disadvantage, Sterile, +10%; Triggered Delay, Intercourse, +50%; Cosmic, Universal Fertility, +50%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, only on subjects with female reproductive organs, -20%; Sorcery, -20%) {18}
Inspired Creation [6]
Affliction 1 (HT; Advantage, Inspired Creation, +200%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {27}. Notes: “Inspired Creation” is Super Luck (Accessibility, Critical successes only, -10%; Accessibility, Only if caster present throughout crafting process, -10%; Aspected, Crafting, -20%; Costs Fatigue, 6 FP, -30%; Game Time, +0%; Magical, -10%) {20}. Since the caster must be present the entire time, the duration is “as long as it takes the crafter to make his skill roll,” but he only gets one chance to cast it; this is a 0-point special effect.
Invisibility 1 [9]
Affliction (HT; Advantage, Invisible, +400%; Extended Duration, 3×, +20%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {45}. Notes: “Invisible” is Invisibility to Electromagnetic Vision (Can Carry Objects, No Encumbrance, +10%; Magical, -10%) }40}.
Lend Energy [5]
Healing (Fatigue Only, +0%; Sorcery, -20%) {24}
Lesser Mending [8]
Healing (Inanimate Only, +0%; Reduced Fatigue Cost 8, +160%; All or Nothing, -10%; Capped, 9 FP, -10%; Injuries Only, -20%; Magical, -10%) {39}
Light 6 [2]
Create White Light 1 (Mobile 6, +240%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Accessibility, limited to simple non-damaging lights only, -40%; Magical, -10%) {10}
Lightning Bolt 6 [12]
Burning Attack 6d (Side Effect, Stunning, +50%; Surge, Arcing, +100%; Sorcery, -20%) {60}
Locksmith [2]
Accessory (TK Lockpicks) {1} + Telekinesis 2 (Sorcery, -20%) {8}
Mage-Bolt 3 [12]
Burning Attack 1d (Affects Insubstantial, +20%; Cosmic, Irresistible Attack, +300%; Cosmic, No Die Roll Required, +100%; Increased 1/2D, 10×, +15%; Variable, +5%; No Incendiary Effect, -10%; Sorcery, -20%) {57}
Magelock [2]
Affliction 1 (HT; Advantage, DR 5 limited to breakdown attempts, +150%; Extended Duration, 100×, +80%; Fixed Duration, +0%; No Signature, +20%; Paralysis, Variant, +150%; Accessibility, Only portals, -50%; Melee Attack, Reach C, -30%; Nuisance Effect, Can be overcome by Lockmaster, -5%; Sorcery, -20%) {10}
Major Healing [6]
Healing (Affects Self, +50%; Reduced Fatigue Cost 3, +60%; Cannot restore crippled limbs, -10%; Capped, 4 FP, -20%; Injuries Only, -20%; Magical, -10%) {26}
Mental Stun [5]
Affliction 1 (Will; Based on Will, +20%; Malediction 2, +150%; Sorcery, -20%) {22}
Mighty Weapon 1 [6]
Affliction 1 (HT; Advantage, Mighty Blow 1, +340%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {29}. “Mighty Blow” is 34 points, per Enhances or Transforms an Existing Attack.
Minor Cure [9]
Healing (Affects Self, +50%; Reduced Fatigue Cost 9, +180%; Capped, 10 FP, -5%; Disease Only, -40%; Magical, -10%) {45}
Minor Healing [4]
Healing (Affects Self, +50%; Reduced Fatigue Cost 1, +20%; Cannot restore crippled limbs, -10%; Capped, 2 FP, -25%; Injuries Only, -20%; Magical, -10%) {18}
No-Smell [6]
Affliction 1 (HT; Advantage, No-Smell, +200%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {30}. Note: “No-Smell” is Obscure 10 (Smell; Defensive, +50%; Stealthy, +100%; Magical, -10%; No Area, -50%) {20}.
Penetrating Weapon 1 [6]
Affliction 1 (HT; Advantage, Penetrating Strike (2), +340%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {28.5}. “Penetrating Weapon (2)” is 34 points, per Enhances or Transforms an Existing Attack.
Perfect Illusion [12]
Illusion (Area Effect, 4-yard radius, +50%; Independent, +40%; Ranged, +40%; Extended, Taste/Smell, Touch, and Magic, +60%; Sorcery, -20%) {58}
Purify Air 3 [7]
Create (Gas; Ranged, +40%; Transmutation Only, Gas to Gas, -50%; Accessibility, Only to turn gasses into breathable air, -20%; Magical, -10%) {34}
Purify Water 2 [3]
Create 1 (Water Solutions; Ranged, +40%; Transmutation Only, Solution to Pure, -50%; Magical, -10%) {12}
Remove Curse [4]
Neutralize Magic (Cosmic, Can dispel spells that are immune to Dispel Magic, +50%; Precise, +20%; Ranged, +40%; Accessibility, Must target subject, not caster, -10%; Accessibility, One spell at a time, -5%; Interruption, -50%; Sorcery, -20%) {20}
Repel Vermin 1 [3]
Affliction 1 (IQ; Area Effect, 2 yards, +50%; Based on IQ, +20%; Disadvantage, Dread, +30%; Extended Duration on Persistent, 100×, +80%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Persistent, +40%; Selective Area, +20%; Accessibility, Vermin Only, -60%; Sorcery, -20%) {11}
Resist Disease [5]
Affliction 1 (HT; Advantage, Resist Disease, +90%; Extended Duration, 100×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {25}. “Resist Disease” is Immunity to Disease (Magical, -10%) {9}.
Sanitized Metabolism [1]
Sartorial Integrity [4]
Affliction 1 (Advantage, Sartorial Integrity, +10%; Extended Duration, 300×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {20}
Simple Illusion 6 [4]
Illusion (Area Effect 64-yard radius, +250%, Ranged, +40%; Static, -30%; Visual Only, -30%; Sorcery, -20%) {20}
Sobriety [1]
Healing (Affects Self, +50%; Accessibility, Only to cure drunkenness, -50%; Afflictions Only, -40%; Capped, 1 FP, -30%; Magical, -10%) {5}
Stop Bleeding 1 [2]
Affliction 1 (HT; Advantage, Stop Bleeding, +30%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration 1/180, -45%; Sorcery, -20%) {6}
Suggestion [8]
Mind Control (Extended Duration, 3×, +20%; Fixed Duration, +0%; Independent, +70%; Suggestion, -40%; Sorcery, -20%) {38}
Transmogrification [11]
Affliction 1 (HT; Advantage, Polymorph, +330%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, -20%) {52}. Note: “Polymorph” is Slotted Cosmic Power 1 (15; Limited, Mundane Alternate Forms, -50%; Magical, -10%) {33}.
Water Jet 6 [3]
Crushing Attack 6d (Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Wounding, -50%; Sorcery, -20%) {11}

Disadvantages

  • Chummy [-5]
  • Code of Honour (Elven)1) [-10]
  • Low Pleasure Threshold (Magical, -10%) [-9]
  • Reprogrammable (Magical, -10%) [-9]
  • Sense of Duty (Nation) [-10]
  • Social Stigma (Subjugated) [-20]
  • Truthfulness (Self-Control 6; Accessibility, Only toward master, -80%; Magical, -10%) [-2]

Quirks

  • Distinctive Features (Orcish Tattoos) [-1]
  • Maternal [-1]
  • Nosy [-1]
  • Patient [-1]
  • Responsive [-1]

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Accounting H IQ+2 [12] 16
Acrobatics H DX+2 [8] 16 2)
Acting A IQ+2 [8] 16
Administration A IQ+2 [8] 16
Animal Handling VH IQ [8] 14
Area Knowledge (Homeland) E IQ+4 [12] 18
Artist (Calligraphy) H IQ+4 [4] 18 3)
Artist (Drawing) H IQ+4 [4] 18 3)
Artist (Illumination) H IQ+4 [4] 18 3)
Artist (Illusion) H IQ+4 [4] 18 3)
Body Language A PE+4 [4] 18 4)
Bow A DX+2 [8] 16
Camouflage E IQ+2 [4] 16
Carousing E HT+2 [4] 14
Climbing A DX+2 [4] 16 2)
Connoisseur (Fashion) A IQ+2 [8] 16
Cooking A IQ+2 [8] 16
Current Affairs (Homeland) E IQ+4 [12] 18
Dancing A DX+6 [8] 20 5)
Diagnosis H IQ [4] 14
Diplomacy H IQ+4 [12] 18 6)
Economics H IQ+2 [12] 16
Esoteric Medicine (Elven) H PE [4] 14
Farming A IQ+2 [8] 16
Fast-Draw (Arrow) E DX+2 [2] 16 7)
Fast-Draw (Knife) E DX+2 [2] 16 7)
Fast-Draw (Sword) E DX+2 [2] 16 7)
Fast-Talk A IQ+4 [8] 18 6)
Finance H IQ+2 [12] 16
Games (Tyalmin) E IQ+4 [12] 18
Games (Tyalpan) E IQ+4 [12] 18
Gardening E IQ+2 [4] 16
Heraldry A IQ+2 [8] 16
Hiking A HT+2 [8] 14
History (Elven) H IQ+2 [12] 16
Housekeeping E IQ+2 [4] 16
Jeweller H IQ+4 [4] 18 3)
Knife E DX+2 [4] 16
Law (Elven) H IQ+2 [12] 16
Leadership A IQ+4 [8] 18 8)
Leatherworking E DX+4 [1] 18 3)
Literature H IQ+2 [12] 16
Merchant A IQ+2 [8] 16
Mimicry (Speech) H IQ [4] 14
Musical Composition H IQ+4 [4] 18 9)
Musical Instrument (Harp) H IQ+4 [4] 18 9)
Naturalist H IQ+2 [12] 16
Observation A PE+2 [8] 16
Performance A IQ+2 [2] 16 6)
Pharmacy (Herbal) H IQ [4] 14
Professional Skill (Brewer) A IQ+2 [8] 16
Poetry A IQ+2 [8] 16
Politics A IQ+4 [8] 16 6)
Propaganda A IQ+2 [8] 16
Psychology H IQ+2 [2] 16 4)
Public Speaking A IQ+6 [8] 20 6)8)
Rapier A DX+2 [8] 16
Riding (Horse) A DX+2 [8] 16
Running A HT+2 [8] 14
Savoir-Faire (High Society) E IQ+2 [4] 16
Sex Appeal A HT+14 [2] 26 5)6)10)
Sewing E DX+4 [1] 18 3)
Shield E DX+2 [4] 16
Singing E HT+12 [4] 24 5)6)9)
Stealth A DX+2 [8] 16
Survival (Woodlands) A PE+2 [8] 16
Surgery VH IQ [8] 14
Thaumatology VH IQ [8] 14
Theology (Elven) H IQ [4] 14
Tracking A PE+2 [8] 16
Traps A IQ+2 [8] 16
Ventriloquism H IQ [4] 14
Weather Sense A IQ+2 [8] 16
Writing A IQ+2 [8] 16
Bard-Song Skills
Captivate H WL [4] 12
Hypnotism H IQ [4] 14
Musical Influence VH IQ+2 [2] 16 9)
Persuade H WL [4] 12
Suggest H WL [4] 12
Sway Emotions H WL [4] 12

1) Elven codes of conduct revolve around three primary tenets: never allow needless harm to nature; always seek to leave the world more full of life and beauty than you found it; always take the long view.
2) Includes +1 for Perfect Balance.
3) Includes +4 for Gifted Artist.
4) Includes +3 for Empathy.
5) Includes +4 for Allure.
6) Includes +2 for Voice.
7) Includes +1 for Combat Reflexes.
8) Includes +2 for Charisma.
9) Includes +4 for Musical Ability.
10) Includes +8 for Appearance.

Equipment

Item Location Cost Weight Description & Notes
Boots Worn 3 lbs. Simple black leather-and-canvas rubber-soled work boots.
Ordinary clothing Worn 4 lbs. Plain underwear, comfortable socks, blue jeans, and a t-shirt.

Background & Notes

arcadianphoenix/characters/rhavaniel_indomerre.txt · Last modified: 2017/09/02 16:00 by arcadianphoenix