arcadianphoenix:characters:mayuko
Table of Contents
Mayuko
Full Name | Mayuko |
---|---|
Player | Arcadian Phoenix |
Game | Puella Magi Mayuko Magica |
Height | 5'4" |
Weight | 80 pounds |
Build | Willowy |
Age | 14 |
Apparent Age | Mid-teens |
Hair | Black, knee-length |
Eyes | Pale Lavender |
Skin | Pale |
Blood Type | O-negative |
Attributes & Secondary Characteristics
ST 20 [100]; DX 20 [200]; HT 20 [100]; IQ 20 [150]; PE 20 [50]; WL 20 [50].
HP 20 [0]; FP 20 [0]; SP 20 [0]; Basic Speed 10.00 [0]; Basic Move 10 [0].
SM+0 (1 hex); Basic Lift 80; Damage Thr 2d-1, Sw 3d+2.
Dodge 14; Parry (Unarmed) 14; Block N/A.
Social Background
TL: 8 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Omnilingual (Native) [50].
Status: -2 [-10].
Wealth: 5 [-40].
Advantages
- 3D Spatial Sense [10]
- Absolute Timing [2]
- Ambidexterity [5]
- Appearance (Transcendent; Universal, +25%) [25]
- Combat Reflexes [15]
- Common Sense (Conscious, +50%) [15]
- Fashion Sense [5]
- Flexibility [5]
- Intuitive Mathematician [5]
- Photographic Memory [10]
- Quick Learner 5 [25]
- Single-Minded [5]
- Social Chameleon [5]
- Versatile [5]
- Very Fit [15]
- Very Grounded [15]
- Very Rapid Healing [15]
- Voice [10]
Perks
- Background Knowledge (Homura Akemi, Kyouko Sakura, Madoka Kaname, Mami Tomoe, Sayaka Miki) [5]
- No Nuisance Rolls (Wildcard) [5]
- Secret Knowledge (Homura Akemi's Timeloops) [2]
- Secret Knowledge (Magical Girl System) [3]
Disadvantages
- Amnesia (Partial) [-10]
- Code of Honour (Professional) [-5]
- Enemy (Incubators & Witches; Constantly; Hunter) [-60]
- Fanaticism (Rational Humanism) [-15]
- Pacifism (Cannot Kill) [-15]
- Sense of Duty (Magical Girls) [-10]
- Skinny [-5]
- Social Stigma (Minor) [-5]
Quirks
- Broad-Minded [-1]
- Confident [-1]
- Decisive [-1]
- Determined [-1]
- Responsive [-1]
Powers
Magic (Magical[(magic)], -10%)
Magical Girl
- Enchantment {300}
- Enchantment [300]
- Magical Body {163}
- Catfall (Magical, -10%; Requires Skill Roll, -10%) [8]
- Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16]
- Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8]
- Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16]
- Flight (Air Move 12 (60-yard leap); Leaping, -30%; Magical, -10%; Requires Skill Roll, -10%) Feature: Delivers collision damage to jumping and landing points (1d if 'soft', 2d if 'hard'). [20]
- Immunity to Metabolic Hazards (-10%) [24]
- Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24]
- Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16]
- Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12]
- Rest in Piece [1]
- Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
- Unaging (Magical, -10%) [4]
- Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
- Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4]
- Magical Mind {116}
- Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
- Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
- Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
- Unhealing (Partial; Stress Only, +0%) [-20]
- Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
- Weirdness Magnet [-15]
- Magical Bow {65}
- Impaling Attack 5 points (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased 1/2D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%) [62]
- Stress Attack 1 point (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased 1/2D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%; Alternate Ability, ×1/5) [3]
Wish Magic
- Grief Manipulation {17733}
- Control Grief 100 (Collective, +100%; Cosmic, Multitasking, +300%; Linked, +20%; Magical, -10%; Reflexive, +40%; Telekinetic, (ST 224; BL 10k, thr 27d+1, sw 54d+2), +100%) [17820]
- Create Anything 1 (Absorption, Negative Stress, +80%; Cosmic, Destruction Fuels Absorption, +50%; Cosmic, Affects Others +300%; Cosmic, Costs Negative Stress, +300%; Cosmic, Essential Materials, +50%; Destruction, +100%; Linked, +20%; Magical, -10%; Nuisance Effect, Registers as Demonic, -10%; Reduced Fatigue Cost 2, +40%; Reflexive, +40%; Transmutation, Any, +300%) [884]
- Detect Grief (Analysing, +100%; Long-Range 1, Space, +50%; Magical, -10%; Precise, +100%; Profiling, +50%; Reflexive, +40%; Targeting, +20%; Time Spanning, Past & Present, +50%) [46]
- Snatcher (Accessibility, Requires available mass of grief, -20%; Creation, +100%; Improved, +10%; Large Items, +50%; Magical, -10%; More Weight, 50 tons, +130%; Permanent, (Only while within radius of control, -50%), +150%) [303]
- Witch Magic [300]
Skills & Techniques
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Enchantment | WC*3 | IQ-3 | [3] | 17 |
Grief Manipulation | WC*3 | IQ-3 | [3] | 17 |
Magical Body | WC*3 | IQ-3 | [3] | 17 |
Magical Mind | WC*3 | IQ-3 | [3] | 17 |
Mental Skills! | WC*5 | IQ-3 | [5] | 17 |
Physical Skills! | WC*5 | DX-3 | [5] | 17 |
Reference
Tracking
Cur. | Max. | Notes | |
---|---|---|---|
HP | 20 | 20 | No current wounds. |
FP | 20 | 20 | No current fatigue. |
SP | 20 | 20 | No current stress. |
Impulse Points | 5 | 5 |
Encumbrance
Load | Move | Dodge | Notes | |
---|---|---|---|---|
None (0) | 0-80 | 10.00 | 14 | |
Light (1) | 80-160 | 8.00 | 13 | |
Medium (2) | 160-240 | 6.00 | 12 | |
Heavy (3) | 240-480 | 4.00 | 11 | |
Extra (4) | 480-800 | 2.00 | 10 |
Damage Resistance
Shoes | 1* | Feet |
---|
Attacks & Defences
Mode | Dam. | Rng. | Sk. | |
---|---|---|---|---|
Magical Bow (Skill-17; Accuracy 3; RoF 1) | ||||
Shoot | Normal | 3d+0(*) imp | 400 | 17 |
Magical | 2d+0(*) sp | |||
Side-Effect | Mental Stun | |||
-3 IQ/PE/WL | ||||
Unarmed (DX-20, Parry-14) | ||||
Punch | Normal | 2d-2 cr | C | 20 |
Committed | 2d-1 cr | |||
All-Out | 2d+0 cr | |||
Kick | Normal | 2d-1 cr | C,1 | 18 |
Committed | 2d+0 cr | |||
All-Out | 2d+1 cr | |||
Grapple | 2d-2 cp | C | 20 |
Equipment
Item | Cost | Weight | Description & Notes |
---|---|---|---|
Background & Notes
arcadianphoenix/characters/mayuko.txt · Last modified: 2015/05/03 19:52 by arcadianphoenix