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arcadianphoenix:characters:mayuko

Mayuko

Full Name Mayuko
Player Arcadian Phoenix
Game Puella Magi Mayuko Magica
Height 5'4"
Weight 80 pounds
Build Willowy
Age 14
Apparent Age Mid-teens
Hair Black, knee-length
Eyes Pale Lavender
Skin Pale
Blood Type O-negative

Attributes & Secondary Characteristics

ST 20 [100]; DX 20 [200]; HT 20 [100]; IQ 20 [150]; PE 20 [50]; WL 20 [50].
HP 20 [0]; FP 20 [0]; SP 20 [0]; Basic Speed 10.00 [0]; Basic Move 10 [0].
SM+0 (1 hex); Basic Lift 80; Damage Thr 2d-1, Sw 3d+2.
Dodge 14; Parry (Unarmed) 14; Block N/A.

Social Background

TL: 8 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Omnilingual (Native) [50].
Status: -2 [-10].
Wealth: 5 [-40].

Advantages

  • 3D Spatial Sense [10]
  • Absolute Timing [2]
  • Ambidexterity [5]
  • Appearance (Transcendent; Universal, +25%) [25]
  • Combat Reflexes [15]
  • Common Sense (Conscious, +50%) [15]
  • Fashion Sense [5]
  • Flexibility [5]
  • Intuitive Mathematician [5]
  • Photographic Memory [10]
  • Quick Learner 5 [25]
  • Single-Minded [5]
  • Social Chameleon [5]
  • Versatile [5]
  • Very Fit [15]
  • Very Grounded [15]
  • Very Rapid Healing [15]
  • Voice [10]

Perks

  • Background Knowledge (Homura Akemi, Kyouko Sakura, Madoka Kaname, Mami Tomoe, Sayaka Miki) [5]
  • No Nuisance Rolls (Wildcard) [5]
  • Secret Knowledge (Homura Akemi's Timeloops) [2]
  • Secret Knowledge (Magical Girl System) [3]

Disadvantages

  • Amnesia (Partial) [-10]
  • Code of Honour (Professional) [-5]
  • Enemy (Incubators & Witches; Constantly; Hunter) [-60]
  • Fanaticism (Rational Humanism) [-15]
  • Pacifism (Cannot Kill) [-15]
  • Sense of Duty (Magical Girls) [-10]
  • Skinny [-5]
  • Social Stigma (Minor) [-5]

Quirks

  • Broad-Minded [-1]
  • Confident [-1]
  • Decisive [-1]
  • Determined [-1]
  • Responsive [-1]

Powers

Magic (Magical[(magic)], -10%)

Magical Girl

Enchantment {300}
Enchantment [300]
Magical Body {163}
Catfall (Magical, -10%; Requires Skill Roll, -10%) [8]
Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16]
Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8]
Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16]
Flight (Air Move 12 (60-yard leap); Leaping, -30%; Magical, -10%; Requires Skill Roll, -10%) Feature: Delivers collision damage to jumping and landing points (1d if 'soft', 2d if 'hard'). [20]
Immunity to Metabolic Hazards (-10%) [24]
Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24]
Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16]
Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12]
Rest in Piece [1]
Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
Unaging (Magical, -10%) [4]
Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4]
Magical Mind {116}
Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
Unhealing (Partial; Stress Only, +0%) [-20]
Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
Weirdness Magnet [-15]
Magical Bow {65}
Impaling Attack 5 points (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased 1/2D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%) [62]
Stress Attack 1 point (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased 1/2D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%; Alternate Ability, ×1/5) [3]

Wish Magic

Grief Manipulation {17733}
Control Grief 100 (Collective, +100%; Cosmic, Multitasking, +300%; Linked, +20%; Magical, -10%; Reflexive, +40%; Telekinetic, (ST 224; BL 10k, thr 27d+1, sw 54d+2), +100%) [17820]
Create Anything 1 (Absorption, Negative Stress, +80%; Cosmic, Destruction Fuels Absorption, +50%; Cosmic, Affects Others +300%; Cosmic, Costs Negative Stress, +300%; Cosmic, Essential Materials, +50%; Destruction, +100%; Linked, +20%; Magical, -10%; Nuisance Effect, Registers as Demonic, -10%; Reduced Fatigue Cost 2, +40%; Reflexive, +40%; Transmutation, Any, +300%) [884]
Detect Grief (Analysing, +100%; Long-Range 1, Space, +50%; Magical, -10%; Precise, +100%; Profiling, +50%; Reflexive, +40%; Targeting, +20%; Time Spanning, Past & Present, +50%) [46]
Snatcher (Accessibility, Requires available mass of grief, -20%; Creation, +100%; Improved, +10%; Large Items, +50%; Magical, -10%; More Weight, 50 tons, +130%; Permanent, (Only while within radius of control, -50%), +150%) [303]
Witch Magic [300]

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Enchantment WC*3 IQ-3 [3] 17
Grief Manipulation WC*3 IQ-3 [3] 17
Magical Body WC*3 IQ-3 [3] 17
Magical Mind WC*3 IQ-3 [3] 17
Mental Skills! WC*5 IQ-3 [5] 17
Physical Skills! WC*5 DX-3 [5] 17

Reference

Tracking

Cur. Max. Notes
HP 20 20 No current wounds.
FP 20 20 No current fatigue.
SP 20 20 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-80 10.00 14
Light (1) 80-160 8.00 13
Medium (2) 160-240 6.00 12
Heavy (3) 240-480 4.00 11
Extra (4) 480-800 2.00 10

Damage Resistance

Shoes 1* Feet

Attacks & Defences

Mode Dam. Rng. Sk.
Magical Bow (Skill-17; Accuracy 3; RoF 1)
Shoot Normal 3d+0(*) imp 400 17
Magical 2d+0(*) sp
Side-Effect Mental Stun
-3 IQ/PE/WL
Unarmed (DX-20, Parry-14)
Punch Normal 2d-2 cr C 20
Committed 2d-1 cr
All-Out 2d+0 cr
Kick Normal 2d-1 cr C,1 18
Committed 2d+0 cr
All-Out 2d+1 cr
Grapple 2d-2 cp C 20

Equipment

Item Cost Weight Description & Notes

Background & Notes

arcadianphoenix/characters/mayuko.txt · Last modified: 2015/05/03 19:52 by arcadianphoenix