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arcadianphoenix:characters:gwendolyn_of_avalon

Gwendolyn of Avalon

Game, setting, & player:
Full name & aliases:
Gwendolyn of Avalon.
Real and apparent age:
16 (born Midwinter). Appears to be in mid teens.
Height, weight, & build:
5′5″, 150 pounds. Hourglass build.
Colouration & features:
Appealing Gaelic-Nordic features; long kinky bright red hair, vividly green eyes, and pale skin with woad-blue tattoos tracing about.

Quick Reference

Point Tracking

Cur. Max.
Hit Points 10 10
Radiation Points 11 11
Fatigue Points 15 15
Long-Term Fatigue 15 15
Stress Points 16 16
Impulse Points 5 5
Unspent Experience [0]

Reaction Modifiers

Source Mod. Affected Group
Appearance +6 Anyone attracted.
-2 Anyone resentful.
+2 Anyone else.
Stubborn -1 Everyone.
Voice +2 Everyone.

Encumbrance

Load Move
None (0) 0-20 6.00
Light (1) 20-40 4.80
Medium (2) 40-60 3.60
Heavy (3) 60-120 2.40
Extra (4) 120-200 1.20

Damage Resistance

Source DR Locations Notes
Shoes 1* feet Rigid bottom.

Unarmed Attacks

Attack Defensive Normal Committed All-Out Furious
Punching: thr-1, Reach C; DX-12, Parry 9
Normal 1d-5 cr 1d-3 cr 1d-2 cr 1d-1 cr 1d cr
Loaded 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Kicking: thr, Reach C,1; DX-10, Parry 9
Normal 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Shod 1d-3 cr 1d-1 cr 1d cr 1d+1 cr 1d+2 cr
Grappling: thr, Reach C, DX-12, Parry 9
Normal 1d-4 cp 1d-2 cp 1d-1 cp 1d cp 1d+1 cp

Muscle-Powered Weapons

Attack Defensive Normal Committed All-Out Furious
Short Staff: sw, thr; Rc 1; Smallsword-12, Parry 9F
Thrust 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Swing 1d-2 cr 1d cr 1d+1 cr 1d+2 cr 1d+3 cr
Small knife: sw-3, thr-1; Rc C,1/C; Knife-12, Parry 8
Thrust 1d-5 imp 1d-3 imp 1d-2 imp 1d-1 imp 1d imp
Swing 1d-5 cut 1d-3 cut 1d-2 cut 1d-1 cut 1d cut

Ranged Weapons

Attack Damage Range Notes
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-8
Defensive 1d-3 imp 3/6 None.
Normal 1d-2 imp 5/10
Committed 1d-1 imp 6/12
All-Out 1d imp 6/14

Character Sheet

Attributes & Secondary Characteristics

ST 10 [0]; DX 12 [40]; HT 12 [20]; IQ 20 [150]; PE 20 [50]; WL 20 [50].
HP 10 [0]; RP 11 [0]; FP 15 [9]; LFP 15 [0]; SP 20 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Water Move 1 [0]; Air Move N/A [0].
SM+0 (1 hex); Basic Lift 20; Damage Thr 1d-2, Sw 1d.
Dodge 8; Parry 8 (DX); Block None.

Advantages, Disadvantages, & Features

Social Background

TL 5 [0].
Status: 0 [0].
Wealth: Average [0].
Cultural Familiarities: Prydish [0].
Human Languages: Prydish (Native) [0]; Aquilian (Native) [4]; Campanian (Native) [4]; Gothic (Native) [4]; Neustrian (Native) [4]; Padanian (Native) [4]; Vasconic (Native) [4]; Vitelan (Native) [4].
Nonhuman Languages: Draconic (Native) [4]; Dwarvish (Native) [4]; Elvish (Native) [4]; Giantish (Native) [4]; Gnomish (Native) [4]; Goblin (Native) [4]; Orcish (Native) [4].

Advantages

  • Accelerated Learning 4 [80]
  • Appearance (Very Beautiful) [16]
  • Contact (Avalon Medicae Hospital; Effective Skill 15; Narrow Scope, ×1/2; Appears on 15 or less, ×3; Completely Reliable, ×3) [9]
  • Language Talent [10]
  • Photographic Memory [10]
  • Voice [10]

Perks

  • Anachronistic Skill (Medicine! is TL6) [1]
  • Blood Magic [1]
  • Honest Face [1]
  • Influence Shtick (Nonverbal Influence)! [5]
  • Life-Force Burn 10 [10]
  • Soul Magic (Can burn SP for Energy) [1]
  • Speedy Enchantment (Long Tasks & Time Spent) [1]
  • Standard Operating Procedure (Arcane Lab Safety) [1]
  • Standard Operating Procedure (Magical Lawyer) [1]
  • Standard Operating Procedure (Paraphernalia Pro) [1]
  • Standard Operating Procedure (Precision Recharger) [1]

Magic (Magical; Magery 10 [105])

Alchemical Genius [25]
Quick Gadgeteer (Limited, Alchemy, -50%) {25}
Ceremonial Mastery [42]
Adds Reliable Ceremonial and Solitary Ceremonial (+60%) to Magery 10 {42}
Inextinguishable Power [50]
Mana Enhancer 1 (Accessibility, No or Low Mana Only, -10%) {45}
Protected Power (Magic) {5}
Inhuman Rapport [10]
Spirit Empathy {10}
Mana Reserve 30 [90]
Energy Reserve 30 (Magic) {90}
Stabilized Magic [42]
Add Stable Casting (+40%) to Magery 10 {42}
Subtle Aura [42]
Adds Subtle Aura (+40%) to Magery 10 {42}
Trained By An Archmage [50]
Adjustable Spell! {5}
Area Spell Mastery! {5}
Blocking Spell Mastery! {5}
Kill Switch! {5}
Melee Spell Mastery! {5}
Missile Spell Mastery! {5}
Psychic Guidance! {5}
Reduced Footprint! {5}
Sacrificial Blocking Spell! {5}
Unconscious Spell Maintenance! {5}

Disadvantages

  • Code of Honour (Wizard's) [-5]
  • Obsession (Advancement of knowledge and magic; Self-Control 9) [-15]
  • Overconfidence (Self-Control 12) [-5]
  • Post-Combat Shakes (Self-Control 12) [-5]
  • Sense of Duty (Friends) [-5]
  • Stubbornness [-5]
  • Xenophilia (Self-Control 12) [-10]

Quirks

  • Amnesia (No memories before age ten) [-1]
  • Distinctive Features (Tattoos) [-1]
  • Epitome (Sorceress) [-1]
  • Flirtatious [-1]
  • Hedonist [-1]

Features

  • Increased Fecundity 3.
  • Increased Fertility 3.
  • Right-handed.
  • Vestigial appendix.

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Combat Skills
Knife E DX [1] 12
Shield E DX [1] 12
Smallsword A DX [2] 12
Throwing A DX [2] 12
Lifestyle Skills
Gardening E IQ [1] 20
Housekeeping E IQ [1] 20
Merchant A IQ [2] 20
Teaching A IQ [2] 20
Magical Skills
Alchemy VH IQ [8] 20
Alchemical Antidote C sk [7] 20
Alchemical Ink C sk [3] 20
Combustion C sk [5] 20
Greater Healing C sk [5] 20
Healing C sk [3] 20
Health C sk [5] 20
Regeneration C sk [9] 20
Sleeplessness C sk [5] 20
Universal Antidote C sk [5] 20
Hazardous Materials (Magical) A IQ [2] 20
Meditation H WL [4] 20
Ritual Magic VH IQ [8] 20
Symbol Drawing H IQ [4] 20
Thaumatology VH IQ [8] 20
Social Skills
Acting A IQ [2] 20
Body Language A PE [2] 20
Carousing E HT [1] 12
Dancing A DX [2] 12
Detect Lies H PE [4] 20
Diplomacy H IQ [4] 20
Gesture E IQ [1] 20
Intimidation A WL [2] 20
Savoir-Faire (High Society) E IQ [1] 20
Savoir-Faire (Servant) E IQ [1] 20
Survival Skills
Cartography A IQ [2] 20
Climbing A DX [2] 12
Hiking A HT [2] 12
Naturalist H IQ [4] 20
Navigation (Land) A IQ [2] 20
Navigation (Sea) A IQ [2] 20
Observation A PE [2] 20
Running A HT [2] 12
Search A PE [2] 20
Scrounging E PE [1] 20
Stealth A DX [2] 12
Swimming E HT [1] 12
Wildcard Skills
Creation! WC IQ [24] 20
Lore! WC IQ [24] 20
Medicine! WC IQ [24] 20
Scholar! WC IQ [24] 20
Science! WC IQ [24] 20
Spells1)
Air Spells
Purify Air H IQ+10 [4] 30
Seek Air H IQ+10 [4] 30
Create Air H IQ+10 [4] 30
No-Smell H IQ+10 [4] 30
Destroy Air H IQ+10 [4] 30
Shape Air H IQ+10 [4] 30
Air Vision H IQ+10 [4] 30
Lightning H IQ+10 [4] 30
Lightning Weapon H IQ+10 [4] 30
Lightning Missiles H IQ+10 [4] 30
Body Control Spells
Itch H IQ+10 [4] 30
Spasm H IQ+10 [4] 30
Pain H IQ+10 [4] 30
Clumsiness H IQ+10 [4] 30
Debility H IQ+10 [4] 30
Frailty H IQ+10 [4] 30
Might H IQ+10 [4] 30
Grace H IQ+10 [4] 30
Vigor H IQ+10 [4] 30
Resist Pain H IQ+10 [4] 30
Communication & Empathy Spells
Sense Foes H IQ+10 [4] 30
Sense Emotion H IQ+10 [4] 30
Lend Language H IQ+10 [4] 30
Borrow Language H IQ+10 [4] 30
Gift of Tongues VH IQ+10 [8] 30
Gift of Letters VH IQ+10 [8] 30
Bedtime Reading H IQ+10 [4] 30
Illuminated Writing H IQ+10 [4] 30
Earth Spells
Seek Earth H IQ+10 [4] 30
Shape Earth H IQ+10 [4] 30
Earth Vision H IQ+10 [4] 30
Earth to Stone H IQ+10 [4] 30
Create Earth H IQ+10 [4] 30
Earth to Air H IQ+10 [4] 30
Flesh to Stone H IQ+10 [4] 30
Stone to Earth H IQ+10 [4] 30
Earth to Water H IQ+10 [4] 30
Stone to Flesh H IQ+10 [4] 30
Enchantment Spells
Enchant VH IQ+10 [8] 30
Power H IQ+10 [4] 30
Talisman H IQ+10 [4] 30
Adjustable Clothing H IQ+10 [4] 30
Spell Stone H IQ+10 [4] 30
Penetrating Weapon H IQ+10 [4] 30
Cornucopia H IQ+10 [4] 30
Accuracy H IQ+10 [4] 30
Puissance H IQ+10 [4] 30
Fortify H IQ+10 [4] 30
Deflect H IQ+10 [4] 30
Lighten H IQ+10 [4] 30
Powerstone H IQ+10 [4] 30
Staff H IQ+10 [4] 30
Fire Spells
Ignite Fire H IQ+10 [4] 30
Seek Fire H IQ+10 [4] 30
Create Fire H IQ+10 [4] 30
Extinguish Fire H IQ+10 [4] 30
Shape Fire H IQ+10 [4] 30
Smoke H IQ+10 [4] 30
Heat H IQ+10 [4] 30
Fireball H IQ+10 [4] 30
Flaming Weapon H IQ+10 [4] 30
Flaming Missiles H IQ+10 [4] 30
Food Spells
Test Food H IQ+10 [4] 30
Decay H IQ+10 [4] 30
Season H IQ+10 [4] 30
Mature H IQ+10 [4] 30
Purify Food H IQ+10 [4] 30
Cook H IQ+10 [4] 30
Know Recipe H IQ+10 [4] 30
Create Food H IQ+10 [4] 30
Water to Wine H IQ+10 [4] 30
Distill H IQ+10 [4] 30
Illusion & Creation Spells
Simple Illusion H IQ+10 [4] 30
Complex Illusion H IQ+10 [4] 30
Perfect Illusion H IQ+10 [4] 30
Independence H IQ+10 [4] 30
Know Illusion H IQ+10 [4] 30
Control Illusion H IQ+10 [4] 30
Dispel Illusion H IQ+10 [4] 30
Phantom VH IQ+10 [8] 30
Initiative H IQ+10 [4] 30
Knowledge Spells
Measurement H IQ+10 [4] 30
Tell Time H IQ+10 [4] 30
Find Direction H IQ+10 [4] 30
Detect Magic H IQ+10 [4] 30
Sense Mana H IQ+10 [4] 30
Identify Spell H IQ+10 [4] 30
Mage Sight H IQ+10 [4] 30
Analyze Magic H IQ+10 [4] 30
Seeker H IQ+10 [4] 30
Trace H IQ+10 [4] 30
History H IQ+10 [4] 30
Light & Darkness Spells
Light H IQ+10 [4] 30
Continual Light H IQ+10 [4] 30
Colors H IQ+10 [4] 30
Infravision H IQ+10 [4] 30
Dark Vision H IQ+10 [4] 30
Gloom H IQ+10 [4] 30
Mirror H IQ+10 [4] 30
See Invisible H IQ+10 [4] 30
Mage Light H IQ+10 [4] 30
Sunlight H IQ+10 [4] 30
Making & Breaking Spells
Find Weakness H IQ+10 [4] 30
Weaken H IQ+10 [4] 30
Restore H IQ+10 [4] 30
Clean H IQ+10 [4] 30
Dye H IQ+10 [4] 30
Copy H IQ+10 [4] 30
Rejoin H IQ+10 [4] 30
Inscribe H IQ+10 [4] 30
Reshape H IQ+10 [4] 30
Mapmaker H IQ+10 [4] 30
Repair H IQ+10 [4] 30
Mystic Mark H IQ+10 [4] 30
Transform Object VH IQ+10 [8] 30
Meta-Spells
Lend Energy H IQ+10 [4] 30
Recover Energy H IQ+10 [4] 30
Counterspell H IQ+10 [4] 30
Suspend Spell H IQ+10 [4] 30
Ward H IQ+10 [4] 30
Suspend Magic H IQ+10 [4] 30
Dispel Magic H IQ+10 [4] 30
Remove Curse H IQ+10 [4] 30
Delay H IQ+10 [4] 30
Link H IQ+10 [4] 30
Metal Spells
Seek Metal H IQ+10 [4] 30
Shape Metal H IQ+10 [4] 30
Stone to Metal H IQ+10 [4] 30
Metal to Stone H IQ+10 [4] 30
Create Metal H IQ+10 [4] 30
Rust H IQ+10 [4] 30
Restore Metal H IQ+10 [4] 30
Purify Metal H IQ+10 [4] 30
Arrow H IQ+10 [4] 30
Conjure Shield H IQ+10 [4] 30
Mind Control Spells
Keen Vision H IQ+10 [4] 30
Alertness H IQ+10 [4] 30
Fear H IQ+10 [4] 30
Bravery H IQ+10 [4] 30
Foolishness H IQ+10 [4] 30
Daze H IQ+10 [4] 30
Forgetfulness H IQ+10 [4] 30
Sleep H IQ+10 [4] 30
Wisdom H IQ+10 [4] 30
Peaceful Sleep H IQ+10 [4] 30
Movement Spells
Haste H IQ+10 [4] 30
Apportation H IQ+10 [4] 30
Levitation H IQ+10 [4] 30
Lighten Burden H IQ+10 [4] 30
Locksmith H IQ+10 [4] 30
Slow Fall H IQ+10 [4] 30
Lockmaster H IQ+10 [4] 30
Dancing Object H IQ+10 [4] 30
Manipulate H IQ+10 [4] 30
Undo H IQ+10 [4] 30
Necromantic Spells
Final Rest H IQ+10 [4] 30
Sense Spirit H IQ+10 [4] 30
Summon Spirit H IQ+10 [4] 30
Materialize H IQ+10 [4] 30
Solidify H IQ+10 [4] 30
Affect Spirits H IQ+10 [4] 30
Turn Spirit H IQ+10 [4] 30
Banish H IQ+10 [4] 30
Repel Spirits H IQ+10 [4] 30
Astral Block H IQ+10 [4] 30
Protection & Warning Spells
Sense Danger H IQ+10 [4] 30
Detect Poison H IQ+10 [4] 30
Magelock H IQ+10 [4] 30
Watchdog H IQ+10 [4] 30
Sense Observation H IQ+10 [4] 30
Shield H IQ+10 [4] 30
Armor H IQ+10 [4] 30
Missile Shield H IQ+10 [4] 30
Coolness H IQ+10 [4] 30
Warmth H IQ+10 [4] 30
Sound Spells
Sound H IQ+10 [4] 30
Keen Hearing H IQ+10 [4] 30
Silence H IQ+10 [4] 30
Thunderclap H IQ+10 [4] 30
Voice H IQ+10 [4] 30
Hush H IQ+10 [4] 30
Mage-Stealth H IQ+10 [4] 30
Great Voice H IQ+10 [4] 30
Scribe H IQ+10 [4] 30
Message H IQ+10 [4] 30
Water Spells
Seek Water H IQ+10 [4] 30
Purify Water H IQ+10 [4] 30
Create Water H IQ+10 [4] 30
Destroy Water H IQ+10 [4] 30
Shape Water H IQ+10 [4] 30
Freeze H IQ+10 [4] 30
Cold H IQ+10 [4] 30
Ice Sphere H IQ+10 [4] 30
Icy Weapon H IQ+10 [4] 30
Icy Missiles H IQ+10 [4] 30

1) All spells include +10 for Magery.

Equipment

Item Location Cost Weight Description & Notes
Alchemist's kit Pack $1,100 20 lbs. Basic equipment for Alchemy. Takes an hour to set up or pack.
Backpack, frame Worn $100 10 lbs. A sturdy leather rucksack with a wooden frame. Holds one hundred pounds of gear.
Blanket Pack $20 4 lbs. A warm bedroll.
Coins Purse $56 neg. Fourteen pence.
Clothes, ordinary Worn 2 lbs. Plain underwear, and a simple black robe with belt.
Enchanter's kit Pack $1,100 20 lbs. Basic equipment for Enchantment. Takes an hour to set up or pack.
Knife, small Worn $30 0.5 lb. A common belt-knife for everyday use. Includes sheathe. sw-3 cut or thr-1 imp; Reach C,1 or C; Parry -1; ST 5.
Physician's kit Pack $200 10 lbs. Basic equipment for Physician skill, gives +1 to First Aid skill.
Purse Worn $10 0.2 lb. Holds three pounds of small items.
Reagents Pack $2,000 5 lbs. Materials useful for the creation of alchemical elixirs or enchantments.
Shoes Worn 2 lbs. Simple black leather shoes. Round-toed, fastened with buckles.
Short Staff Carried $20 1 lb. A simple yard-long length of wood that tapers slightly toward the end. Enchanted with Staff. sw cr or thr cr; Reach 1; Parry 0F; ST 6.
Soap Pack $4 1 lb. Daily use gives at least +1 to HT rolls for Contagion and Infection. Required for Surgery skill, to avoid Infection roll for patient. Four month's supply.
Surgeon's kit Pack $300 15 lbs. Basic equipment for Surgery skill. Also useful for removing mana-rich organs from dead monsters without ruining them.
Tent, 1-man Pack $50 5 lbs. Includes ropes; no poles needed.
Wardrobe Pack - 20 lbs. Several spare changes of clothes, as well as a set of robes more suited to formal occasions, and a set of gloves, scarves, and heavier underclothes for cold weather.
Wineskin Worn $10 8.25 lbs. A plain wineskin. Holds one gallon of liquid. Currently filled with water.

Background & Notes

arcadianphoenix/characters/gwendolyn_of_avalon.txt · Last modified: 2017/04/04 01:40 by Deanna