Cur. | Max. | |
---|---|---|
Hit Points | 10 | 10 |
Radiation Points | 11 | 11 |
Fatigue Points | 12 | 12 |
Long-Term Fatigue | 0 | 0 |
Stability Points | 12 | 12 |
Long-Term Stability | 0 | 0 |
Impulse Points | 5 | 5 |
Unspent Experience | [0] |
Source | Mod. | Affected Group |
---|---|---|
Appearance | +6 | Anyone attracted. |
-2 | Anyone resentful. | |
+2 | Everyone else. | |
Charisma | +1 | Everyone. |
Fashion | +1 | Everyone; Planned outfit. |
Voice | +2 | Everyone. |
Load | Move | |
---|---|---|
None (0) | 0-20 | 6.00 |
Light (1) | 20-40 | 4.80 |
Medium (2) | 40-60 | 3.60 |
Heavy (3) | 60-120 | 2.40 |
Extra (4) | 120-200 | 1.20 |
Source | DR | Locations | Notes |
---|---|---|---|
None | 0 | All. |
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Punching: thr-1, Reach C; DX-12, Parry 10 | |||||
Normal | 1d-5 cr | 1d-3 cr | 1d-2 cr | 1d-1 cr | 1d cr |
Kicking: thr, Reach C,1; DX-10, Parry 9 | |||||
Normal | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Grappling: thr, Reach C, DX-12, Parry 10 | |||||
Normal | 1d-4 cp | 1d-2 cp | 1d-1 cp | 1d cp | 1d+1 cp |
Attack | Damage | Range | Notes |
---|---|---|---|
Parakinetic Blast: Acc 3; Range 200; -1 FP; Innate Attack (Projectile)-12. | |||
Normal | 3d+1 cr | 200 | Full range underwater; Variable. |
ST 10 [0]; DX 12 [40]; HT 12 [20]; IQ 12 [30]; PE 12 [10]; WL 12 [10].
HP 10 [0]; RP 11 [0]; FP 12 [0]; LFP 0 [0]; SP 12 [0]; LSP 0 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Water Move 1 [0]; Air Move 12 [0].
SM+0 (1 hex); Basic Lift 20; Damage Thr 1d-2, Sw 1d.
Dodge 10 or 16 (Power); Parry 10 (DX) or 16 (Power); Block 16 (Power).
TL 8 [0].
Rank: Student Rank 1 (Student Representative) [1].
Status: 31) (Cost of Living: 12k/month) [10].
Wealth: Very Wealthy (Starting Wealth 400k; Expected Income, 52k/month) [30]; Independent Income 4 (16k/month) [4].
Cultural Familiarities: Western [0].
Languages: English (Native) [0].
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acting | A | IQ-2 | [1/2] | 10 |
Artist (Sculpture) | H | IQ-2 | [1] | 10 |
Biology (Parahuman) | H | IQ-2 | [1] | 10 |
Body Language | A | PE-2 | [1/2] | 10 |
Computer Operation | E | IQ | [1] | 12 |
Connoisseur (Fashion) | A | IQ-2 | [1/2] | 10 |
Connoisseur (Music) | A | IQ-2 | [1/2] | 10 |
Criminology | A | IQ-2 | [1/2] | 10 |
Current Affairs (Capes) | E | IQ | [1] | 12 |
Current Affairs (Pop Culture) | E | IQ | [1] | 12 |
Diplomacy | H | IQ-2 | [1] | 10 |
Driving (Automobile) | A | DX-2 | [1/2] | 10 |
Electronics Operation (Paratronics) | A | IQ-2 | [1/2] | 10 |
First Aid | E | IQ | [1] | 12 |
Games (Powerball) | E | IQ | [1] | 12 |
Heraldry (Capes) | A | IQ-2 | [1/2] | 10 |
Hidden Lore (Capes) | A | IQ-2 | [1/2] | 10 |
Innate Attack (Projectile) | E | DX | [1] | 12 |
Intimidation | A | WL-2 | [1/2] | 10 |
Mechanic (Automobile) | A | IQ-2 | [1/2] | 10 |
Musical Composition | H | IQ-2 | [1] | 10 |
Musical Instrument (Power) | H | IQ-2 | [1] | 10 |
Observation | A | PE-2 | [1/2] | 10 |
Physics (Paraphysics) | H | IQ-2 | [1] | 10 |
Professional Skill (Cape) | A | IQ | [2] | 12 |
Professional Skill (Student) | A | IQ | [2] | 12 |
Savoir-Faire (Cape) | E | IQ | [1] | 12 |
Savoir-Faire (High School) | E | IQ | [1] | 12 |
Sports (Powerball) | A | DX | [2] | 12 |
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Grooming Kit | Purse | $250 | 0.5 lb. | A full set of top-end cosmetics and grooming supplies. Styling +3. |
Handbag | Worn | $100 | 1 lb. | A large yet stylish (+3) purse. Holds up to 10 pounds. |
Ordinary Clothes | Worn | - | 4 lbs. | Status 3; Fashion Sense. Includes shoes. |
Smartphone, High-End | Clothes | $1,800 | 0.5 lb. | A small computer with the light duty and miniature options; and a touch-screen terminal with the compact and datapad options. Built-in cellular radio. 27-hour endurance. Complexity 3. |
Super Costume | Worn | $48,000 | 2 lbs. | Status 3; Attractive +3). Counts for Fashion Sense bonus. |
Motivators | Sexuality | ||
---|---|---|---|
Temperament | Libido | ||
Sense of Humour | Promiscuity | ||
Core Traits | Orientation | ||
Outlook | Directness | ||
Integrity | Tolerance | ||
Impulsiveness | Receptivity | ||
Boldness | Style | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude |