User Tools

Site Tools


arcadianphoenix:characters:rhavaniel_indomerre

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
arcadianphoenix:characters:rhavaniel_indomerre [2017/09/01 17:11] – created arcadianphoenixarcadianphoenix:characters:rhavaniel_indomerre [2017/09/02 16:00] (current) arcadianphoenix
Line 122: Line 122:
 **Wealth:** Dead Broke [-25].\\ **Wealth:** Dead Broke [-25].\\
 **Cultural Familiarities:** Elven [0].\\ **Cultural Familiarities:** Elven [0].\\
-**Languages:** Elven (Native) [0].+**Languages:** Elven (Native) [0]; Orcish (Accented/None) [2].
 </block> </block>
  
Line 141: Line 141:
   * Perfect Balance [15]   * Perfect Balance [15]
   * Plant Empathy [5]   * Plant Empathy [5]
 +  * Quick Gadgeteer (Specialized, Magical, -50%) [25]
   * Spirit Empathy [10]   * Spirit Empathy [10]
   * Terrain Adaptation (Active, +300%) [20]   * Terrain Adaptation (Active, +300%) [20]
-  * Wild Magic Talent [60]+  * Wild Magic Talent [90]
 </block> </block>
  
 <block round box> <block round box>
 === Perks === === Perks ===
 +  * Call of the Wild [1]
 +  * Crafty Enchanting [1]
   * Dancing Kicks [1]   * Dancing Kicks [1]
   * Meticulous [1]   * Meticulous [1]
Line 177: Line 180:
 <block round box> <block round box>
 === Sorcery (Sorcery, -20%) === === Sorcery (Sorcery, -20%) ===
-  ? Sorcerous Empowerment [20+  ? Sorcerous Empowerment [60
-  ? Sorcerous Empowerment 5 (Limited CollegesHealing Only, -40%) [30] +  ? Accelerated Casting [10] 
-  ? Air Jet [3+  : Compartmentalized Mind (Accessibility, Only to switch the active Sorcery spell, -60%; No Mental Separation, -20%) {10} 
-  : Crushing Attack 3d (Cosmic, Does knockback-based damage against diffuse targets, +50%; Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Blunt Trauma, -20%; No Wounding, Except versus diffuse, -25%; Sorcery, -20%) {12}+  ? Dual Spells [48] 
 +  ? Extra Spell 1 [30] 
 +  : Compartmentalized Mind (Limited, Sorcery, -10%; Mentalism, -10%; No Mental Separation, -20%) {30} 
 +  ? Spellslinger [25] 
 +  ? Adjustable Clothing 
 +  : Affliction 1 (Advantage, Adjustable Clothing, +40%; Extended Duration, Permanent, +150%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {26}. “Adjustable Clothing” is Elastic Skin (Size Only, -80%) {4} 
 +  ? Air Jet [4
 +  : Crushing Attack 6d (Cosmic, Does knockback-based damage against diffuse targets, +50%; Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Blunt Trauma, -20%; No Wounding, Except versus diffuse, -25%; Sorcery, -20%) {17}
   ? Analyse Magic [2]   ? Analyse Magic [2]
   : Detect (Magic; Analysing, +100%; Analysis Only, -50%; Sorcery, -20%) {6}   : Detect (Magic; Analysing, +100%; Analysis Only, -50%; Sorcery, -20%) {6}
 +  ? Aura Reading [3]
 +  : Detect (Auras; Analysing, +100%; Analysis Only, -50%; Vision-Based, Reversed, -20%; Sorcery, -20%) {12}
   ? Awaken [5]   ? Awaken [5]
-  : Affliction 1 (HT; Advantage, Awaken, +450%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {21}. “Awaken” is Doesn't Sleep (Magical, -10%) {18} + Immunity to Stunning & Unconsciousness (Magical, -10%) {27}.  +  : Affliction 1 (HT; Advantage, Awaken, +450%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {21}. “Awaken” is Doesn't Sleep (Magical, -10%) {18} + Immunity to Stunning & Unconsciousness (Magical, -10%) {27}. 
-  ? Aura Reading [3]" Detect (AurasAnalysing, +100%; Analysis Only, -50%; Vision-Based, Reversed, -20%; Sorcery, -20%) {12+  ? Bless Plants 13 [12] 
-  ? Body-Reading (Improvised) [0]+  : Affliction 1 (HTArea Effect, 8192-yard radius, +650%; Advantage, Bless Plants, +420%; Extended Duration, Permanent, +150%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Variable, Area, +5%; Accessibility, Sessile plants only, -30%; All-or-Nothing, -10%; Sorcery, -20%) {60}. “Bless Plants” is an Alternate Form bestowing Early Maturation 1, Gigantism, Very Fit, and Very Rapid Healing {42}.   
 +  ? Body-Reading [2]
   : Penetrating Vision 2 (Melee Attack, Reach C, 1, -20%; Specific, Flesh, -40%; Sorcery, -20%) {4} + Telekinesis 1 (One Task, Diagnosis, -20%; Reduced Range, ×1/10, -30%; Magical, -10%) {2}   : Penetrating Vision 2 (Melee Attack, Reach C, 1, -20%; Specific, Flesh, -40%; Sorcery, -20%) {4} + Telekinesis 1 (One Task, Diagnosis, -20%; Reduced Range, ×1/10, -30%; Magical, -10%) {2}
   ? Cancel Spell [2]   ? Cancel Spell [2]
Line 192: Line 205:
   ? Clean 1 [1]   ? Clean 1 [1]
   : Affliction 1 (HT; Advantage, Shtick, Always Clean, +10%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {5}   : Affliction 1 (HT; Advantage, Shtick, Always Clean, +10%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {5}
 +  ? Complex Illusion [12]
 +  : Illusion (Area Effect, 8-yard radius, +100%; Independence, +40%; Ranged, +40%; Sorcery, -20%) {56}
 +  ? Contraception [4]
 +  : Affliction 1 (HT; Disadvantage, Sterile, +1%; Negated Advantage, Reproductive Control, +1%; Triggered Delay, Intercourse, +50%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Nuisance Effect, Can be overcome by Induce Fertility, -5%; Sorcery, -20%) {17}
   ? Cool 4 [2]   ? Cool 4 [2]
   : Temperature Control 2 (Area Effect, 16 yard radius, +150%; Increased Range, 10×, +30%; Cold, -50%; Sorcery, -20%) {9}   : Temperature Control 2 (Area Effect, 16 yard radius, +150%; Increased Range, 10×, +30%; Cold, -50%; Sorcery, -20%) {9}
-  ? Create Air [2+  ? Create Air [9
-  : Create (Air; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Magical, -10%) {8}+  : Create (Air; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Magical, -10%) {44} 
 +  ? Create Fire 1 [2] 
 +  : Burning Attack 1d-1 (Area Effect, 2 yards, +50%; Extended Duration, 30×, +60%; Increased 1/2D, 10×, +15%; No Signature, +20%; Persistent, +40%; Variable, Area, +5%; Sorcery, -20%) {9}
   ? Create Food [2]   ? Create Food [2]
   : Create Food & Drink 1 (Reduced Fatigue Cost 1, +20%; Nuisance Effect, Decays if uneaten, -10%; Magical, -10%) {10}   : Create Food & Drink 1 (Reduced Fatigue Cost 1, +20%; Nuisance Effect, Decays if uneaten, -10%; Magical, -10%) {10}
Line 204: Line 223:
   ? Divination [4]   ? Divination [4]
   : Precognition (Directed, +100%; Reduced Fatigue Cost 1, +20%; Reliable 8, +40%; Active Only, -60%; Magical, -10%) {20}   : Precognition (Directed, +100%; Reduced Fatigue Cost 1, +20%; Reliable 8, +40%; Active Only, -60%; Magical, -10%) {20}
 +  ? Ecstasy [8]
 +  : Affliction 1 (Will; Based on Will, +20%; Cosmic, Addictive, +50%; Ecstasy, +100%; Malediction 2, +150%; No Signature, +20%; Sorcery, -20%) {36}
   ? Enchant [4]   ? Enchant [4]
   : Affliction 1 (Based on IQ, Own Roll, +20%; Cosmic, Can be powered by meditation, +100%; Cumulative, +400%; Extended Duration, Truly Permanent, +300%; Special Enhancements, +1,080%; Accessibility, only to build magical items, -40%; Magical, -10%; Requires Character Points, ×⅕) {20}   : Affliction 1 (Based on IQ, Own Roll, +20%; Cosmic, Can be powered by meditation, +100%; Cumulative, +400%; Extended Duration, Truly Permanent, +300%; Special Enhancements, +1,080%; Accessibility, only to build magical items, -40%; Magical, -10%; Requires Character Points, ×⅕) {20}
-  ? Forte 1 [4] +  ? Extinguish Fire 4 [12] 
-  : Affliction 1 (HT; Advantage, Forte 1, +120%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {16}. Notes: “Forte” is Weapon Talent (Visible, -10%; Magical, -10%) {12}+  : Create Fire 3 (Destruction Only, +0%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Magical, -10%) {58} 
 +  ? Fireball 6 [5] 
 +  : Burning Attack 6d (Sorcery, -20%) {24} 
 +  ? Flame Jet 6 [6] 
 +  : Burning Attack 6d (Increased 1/2D, 2×, +5%; Jet, +0%; Sorcery, -20%) {26} 
 +  ? Forte [8
 +  : Affliction 1 (HT; Advantage, Forte 4, +480%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {37}. Notes: “Forte” is Weapon Talent (Visible, -10%; Magical, -10%) {12}
   ? Freezing Touch 1 [3]   ? Freezing Touch 1 [3]
   : Fatigue Attack 1d (Freezing, +20%; Side Effect, Paralysis, +200%; Variable, +5%; Melee Attack, Reach C, Cannot Parry -35%; Sorcery, -20%) {15}   : Fatigue Attack 1d (Freezing, +20%; Side Effect, Paralysis, +200%; Variable, +5%; Melee Attack, Reach C, Cannot Parry -35%; Sorcery, -20%) {15}
 +  ? Hair Growth [7]
 +  : Affliction 1 (HT; Attribute Penalty, DX-2, PE-2, +25%; Extended Duration, Permanent until trimmed, +150%; Malediction 2, +150%; Sorcery, -20%) {34}
   ? Haircut [1]   ? Haircut [1]
-  : Telekinesis 1 (Reduced Time 10, +200%; One Task, Cutting hair, -60%; Requires DX vs. HT roll, -10%; Sorcery, -20%) {3}+  : Telekinesis 1 (Reduced Time 10, +200%; One Task, Cutting hair and nails, -60%; Requires DX vs. HT roll, -10%; Sorcery, -20%) {3
 +  ? Haste [10] 
 +  : Affliction 1 (HT; Advantage, Haste, +450%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {47}. Notes: “Haste” is Enhanced Move 1 (Ground; Second Nature, +150%; Magical, -10%) {45}
   ? Hideaway 3 [4]   ? Hideaway 3 [4]
   : Affliction 1 (HT; Advantage, Hideaway 3, +60%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {19}. Notes: “Hideaway” is Payload 1 (Convenience Effect, Manifest, +5%; Extradimensional, +50%; Highly Accessible, +50%; Magical, -10%) {2}. The Payload is based on a “universal” capacity of 2 pounds per level instead of Basic Lift.   : Affliction 1 (HT; Advantage, Hideaway 3, +60%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {19}. Notes: “Hideaway” is Payload 1 (Convenience Effect, Manifest, +5%; Extradimensional, +50%; Highly Accessible, +50%; Magical, -10%) {2}. The Payload is based on a “universal” capacity of 2 pounds per level instead of Basic Lift.
-  ? Hunter's Boon [4+  ? Hunter's Boon [7
-  : Affliction 1 (HT; Advantage, Hunter's Boon, +40%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {18}. Notes: “Hunter's Boon” is Stalker Talent 1 (No Reaction Bonus, -10%; Magical, -10%) {4}. +  : Affliction 1 (HT; Advantage, Hunter's Boon 6, +240%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {34}. Notes: “Hunter's Boon” is Stalker Talent 1 (No Reaction Bonus, -10%; Magical, -10%) {4}. 
-  ? Ice Missile [2+  ? Ice Missile [8
-  : Impaling Attack 1d (Sorcery, -20%) {7}+  : Impaling Attack 6d (Sorcery, -20%) {39}
   ? Icy Weapon [3]   ? Icy Weapon [3]
   : Affliction 1 (HT; Advantage, Icy Weapon, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {11}. Notes: “Icy Weapon” is Burning Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) {4}   : Affliction 1 (HT; Advantage, Icy Weapon, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {11}. Notes: “Icy Weapon” is Burning Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) {4}
 +  ? Induce Pregnancy 2 [4]
 +  : Affliction 1 (HT; Advantage, Reproductive Control, Variant, +10%; Negated Disadvantage, Sterile, +10%; Triggered Delay, Intercourse, +50%; Cosmic, Universal Fertility, +50%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, only on subjects with female reproductive organs, -20%; Sorcery, -20%) {18}
 +  ? Inspired Creation [6]
 +  : Affliction 1 (HT; Advantage, Inspired Creation, +200%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {27}. Notes: “Inspired Creation” is Super Luck (Accessibility, Critical successes only, -10%; Accessibility, Only if caster present throughout crafting process, -10%; Aspected, Crafting, -20%; Costs Fatigue, 6 FP, -30%; Game Time, +0%; Magical, -10%) {20}. Since the caster must be present the entire time, the duration is “as long as it takes the crafter to make his skill roll,” but he only gets one chance to cast it; this is a 0-point special effect. 
 +  ? Invisibility 1 [9]
 +  : Affliction (HT; Advantage, Invisible, +400%; Extended Duration, 3×, +20%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {45}. Notes: “Invisible” is Invisibility to Electromagnetic Vision (Can Carry Objects, No Encumbrance, +10%; Magical, -10%) }40}.
   ? Lend Energy [5]   ? Lend Energy [5]
   : Healing (Fatigue Only, +0%; Sorcery, -20%) {24}   : Healing (Fatigue Only, +0%; Sorcery, -20%) {24}
 +  ? Lesser Mending [8]
 +  : Healing (Inanimate Only, +0%; Reduced Fatigue Cost 8, +160%; All or Nothing, -10%; Capped, 9 FP, -10%; Injuries Only, -20%; Magical, -10%) {39}
   ? Light 6 [2]   ? Light 6 [2]
   : Create White Light 1 (Mobile 6, +240%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Accessibility, limited to simple non-damaging lights only, -40%; Magical, -10%) {10}   : Create White Light 1 (Mobile 6, +240%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Accessibility, limited to simple non-damaging lights only, -40%; Magical, -10%) {10}
 +  ? Lightning Bolt 6 [12]
 +  : Burning Attack 6d (Side Effect, Stunning, +50%; Surge, Arcing, +100%; Sorcery, -20%) {60}
   ? Locksmith [2]   ? Locksmith [2]
   : Accessory (TK Lockpicks) {1} + Telekinesis 2 (Sorcery, -20%) {8}   : Accessory (TK Lockpicks) {1} + Telekinesis 2 (Sorcery, -20%) {8}
 +  ? Mage-Bolt 3 [12]
 +  : Burning Attack 1d (Affects Insubstantial, +20%; Cosmic, Irresistible Attack, +300%; Cosmic, No Die Roll Required, +100%; Increased 1/2D, 10×, +15%; Variable, +5%; No Incendiary Effect, -10%; Sorcery, -20%) {57}
 +  ? Magelock [2]
 +  : Affliction 1 (HT; Advantage, DR 5 limited to breakdown attempts, +150%; Extended Duration, 100×, +80%; Fixed Duration, +0%; No Signature, +20%; Paralysis, Variant, +150%; Accessibility, Only portals, -50%; Melee Attack, Reach C, -30%; Nuisance Effect, Can be overcome by Lockmaster, -5%; Sorcery, -20%) {10}
   ? Major Healing [6]   ? Major Healing [6]
   : Healing (Affects Self, +50%; Reduced Fatigue Cost 3, +60%; Cannot restore crippled limbs, -10%; Capped, 4 FP, -20%; Injuries Only, -20%; Magical, -10%) {26}   : Healing (Affects Self, +50%; Reduced Fatigue Cost 3, +60%; Cannot restore crippled limbs, -10%; Capped, 4 FP, -20%; Injuries Only, -20%; Magical, -10%) {26}
 +  ? Mental Stun [5]
 +  : Affliction 1 (Will; Based on Will, +20%; Malediction 2, +150%; Sorcery, -20%) {22}
 +  ? Mighty Weapon 1 [6]
 +  : Affliction 1 (HT; Advantage, Mighty Blow 1, +340%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {29}. “Mighty Blow” is 34 points, per Enhances or Transforms an Existing Attack.
   ? Minor Cure [9]   ? Minor Cure [9]
   : Healing (Affects Self, +50%; Reduced Fatigue Cost 9, +180%; Capped, 10 FP, -5%; Disease Only, -40%; Magical, -10%) {45}   : Healing (Affects Self, +50%; Reduced Fatigue Cost 9, +180%; Capped, 10 FP, -5%; Disease Only, -40%; Magical, -10%) {45}
   ? Minor Healing [4]   ? Minor Healing [4]
   : Healing (Affects Self, +50%; Reduced Fatigue Cost 1, +20%; Cannot restore crippled limbs, -10%; Capped, 2 FP, -25%; Injuries Only, -20%; Magical, -10%) {18}   : Healing (Affects Self, +50%; Reduced Fatigue Cost 1, +20%; Cannot restore crippled limbs, -10%; Capped, 2 FP, -25%; Injuries Only, -20%; Magical, -10%) {18}
-  ? Purify Air 1 [3] +  ? No-Smell [6] 
-  : Create (Gas; Ranged, +40%; Transmutation Only, Gas to Gas, -50%; Accessibility, Only to turn gasses into breathable air, -20%; Magical, -10%) {12}+  : Affliction 1 (HT; Advantage, No-Smell, +200%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {30}. Note: “No-Smell” is Obscure 10 (Smell; Defensive, +50%; Stealthy, +100%; Magical, -10%; No Area, -50%) {20}. 
 +  ? Penetrating Weapon 1 [6] 
 +  : Affliction 1 (HT; Advantage, Penetrating Strike (2), +340%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {28.5}. “Penetrating Weapon (2)” is 34 points, per Enhances or Transforms an Existing Attack. 
 +  ? Perfect Illusion [12] 
 +  : Illusion (Area Effect, 4-yard radius, +50%; Independent, +40%; Ranged, +40%; Extended, Taste/Smell, Touch, and Magic, +60%; Sorcery, -20%) {58} 
 +  ? Purify Air [7
 +  : Create (Gas; Ranged, +40%; Transmutation Only, Gas to Gas, -50%; Accessibility, Only to turn gasses into breathable air, -20%; Magical, -10%) {34}
   ? Purify Water 2 [3]   ? Purify Water 2 [3]
   : Create 1 (Water Solutions; Ranged, +40%; Transmutation Only, Solution to Pure, -50%; Magical, -10%) {12}   : Create 1 (Water Solutions; Ranged, +40%; Transmutation Only, Solution to Pure, -50%; Magical, -10%) {12}
   ? Remove Curse [4]   ? Remove Curse [4]
   : Neutralize Magic (Cosmic, Can dispel spells that are immune to Dispel Magic, +50%; Precise, +20%; Ranged, +40%; Accessibility, Must target subject, not caster, -10%; Accessibility, One spell at a time, -5%; Interruption, -50%; Sorcery, -20%) {20}   : Neutralize Magic (Cosmic, Can dispel spells that are immune to Dispel Magic, +50%; Precise, +20%; Ranged, +40%; Accessibility, Must target subject, not caster, -10%; Accessibility, One spell at a time, -5%; Interruption, -50%; Sorcery, -20%) {20}
 +  ? Repel Vermin 1 [3]
 +  : Affliction 1 (IQ; Area Effect, 2 yards, +50%; Based on IQ, +20%; Disadvantage, Dread, +30%; Extended Duration on Persistent, 100×, +80%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Persistent, +40%; Selective Area, +20%; Accessibility, Vermin Only, -60%; Sorcery, -20%) {11}
   ? Resist Disease [5]   ? Resist Disease [5]
   : Affliction 1 (HT; Advantage, Resist Disease, +90%; Extended Duration, 100×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {25}. “Resist Disease” is Immunity to Disease (Magical, -10%) {9}.    : Affliction 1 (HT; Advantage, Resist Disease, +90%; Extended Duration, 100×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {25}. “Resist Disease” is Immunity to Disease (Magical, -10%) {9}. 
Line 245: Line 302:
   ? Simple Illusion 6 [4]   ? Simple Illusion 6 [4]
   : Illusion (Area Effect 64-yard radius, +250%, Ranged, +40%; Static, -30%; Visual Only, -30%; Sorcery, -20%) {20}   : Illusion (Area Effect 64-yard radius, +250%, Ranged, +40%; Static, -30%; Visual Only, -30%; Sorcery, -20%) {20}
-  ? Sobriety (Improvised) [0]+  ? Sobriety [1]
   : Healing (Affects Self, +50%; Accessibility, Only to cure drunkenness, -50%; Afflictions Only, -40%; Capped, 1 FP, -30%; Magical, -10%) {5}   : Healing (Affects Self, +50%; Accessibility, Only to cure drunkenness, -50%; Afflictions Only, -40%; Capped, 1 FP, -30%; Magical, -10%) {5}
-  ? Stop Bleeding 1 (Improvised) [0+  ? Stop Bleeding 1 [2
-  : Affliction 1 (HT; Advantage, Stop Bleeding, +30%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration 1/180, -45%; Sorcery, -20%) {17+  : Affliction 1 (HT; Advantage, Stop Bleeding, +30%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration 1/180, -45%; Sorcery, -20%) {6} 
-  ? Water Jet [2+  ? Suggestion [8] 
-  : Crushing Attack 4d (Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Wounding, -50%; Sorcery, -20%) {7}+  : Mind Control (Extended Duration, 3×, +20%; Fixed Duration, +0%; Independent, +70%; Suggestion, -40%; Sorcery, -20%) {38} 
 +  ? Transmogrification [11] 
 +  : Affliction 1 (HT; Advantage, Polymorph, +330%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, -20%) {52}. Note: “Polymorph” is Slotted Cosmic Power 1 (15; Limited, Mundane Alternate Forms, -50%; Magical, -10%) {33}. 
 +  ? Water Jet [3
 +  : Crushing Attack 6d (Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Wounding, -50%; Sorcery, -20%) {11}
 </block> </block>
  
Line 281: Line 342:
 | Acting                                |  A      IQ+2    [8]    |  16    | | Acting                                |  A      IQ+2    [8]    |  16    |
 | Administration                        |  A      IQ+2    [8]    |  16    | | Administration                        |  A      IQ+2    [8]    |  16    |
 +| Animal Handling                        VH    |  IQ      [8]    |  14    |
 | Area Knowledge (Homeland)              E      IQ+4    [12]    18    | | Area Knowledge (Homeland)              E      IQ+4    [12]    18    |
 | Artist (Calligraphy)                  |  H      IQ+4    [4]    |  18  [(artist)]  | | Artist (Calligraphy)                  |  H      IQ+4    [4]    |  18  [(artist)]  |
Line 291: Line 353:
 | Carousing                              E      HT+2    [4]    |  14    | | Carousing                              E      HT+2    [4]    |  14    |
 | Climbing                              |  A      DX+2    [4]    |  16  [(balance)]  | | Climbing                              |  A      DX+2    [4]    |  16  [(balance)]  |
 +| Connoisseur (Fashion)                  A      IQ+2    [8]    |  16    |
 | Cooking                                A      IQ+2    [8]    |  16    | | Cooking                                A      IQ+2    [8]    |  16    |
 | Current Affairs (Homeland)            |  E      IQ+4    [12]    18    | | Current Affairs (Homeland)            |  E      IQ+4    [12]    18    |
 | Dancing                                A      DX+6    [8]    |  20  [(allure)]  | | Dancing                                A      DX+6    [8]    |  20  [(allure)]  |
 +| Diagnosis                              H      IQ      [4]    |  14    |
 | Diplomacy                              H      IQ+4    [12]    18  [(voice)]  | | Diplomacy                              H      IQ+4    [12]    18  [(voice)]  |
 | Economics                              H      IQ+2    [12]    16    | | Economics                              H      IQ+2    [12]    16    |
 +| Esoteric Medicine (Elven)              H      PE      [4]    |  14    |
 | Farming                                A      IQ+2    [8]    |  16    | | Farming                                A      IQ+2    [8]    |  16    |
 | Fast-Draw (Arrow)                      E      DX+2    [2]    |  16  [(combat)]  | | Fast-Draw (Arrow)                      E      DX+2    [2]    |  16  [(combat)]  |
Line 309: Line 374:
 | History (Elven)                        H      IQ+2    [12]    16    | | History (Elven)                        H      IQ+2    [12]    16    |
 | Housekeeping                          |  E      IQ+2    [4]    |  16    | | Housekeeping                          |  E      IQ+2    [4]    |  16    |
 +| Jeweller                              |  H      IQ+4    [4]    |  18  [(artist)]  |
 | Knife                                  E      DX+2    [4]    |  16    | | Knife                                  E      DX+2    [4]    |  16    |
 | Law (Elven)                            H      IQ+2    [12]    16    | | Law (Elven)                            H      IQ+2    [12]    16    |
Line 321: Line 387:
 | Observation                            A      PE+2    [8]    |  16    | | Observation                            A      PE+2    [8]    |  16    |
 | Performance                            A      IQ+2    [2]    |  16  [(voice)]  | | Performance                            A      IQ+2    [2]    |  16  [(voice)]  |
 +| Pharmacy (Herbal)                      H      IQ      [4]    |  14    |
 | Professional Skill (Brewer)            A      IQ+2    [8]    |  16    | | Professional Skill (Brewer)            A      IQ+2    [8]    |  16    |
 | Poetry                                |  A      IQ+2    [8]    |  16    | | Poetry                                |  A      IQ+2    [8]    |  16    |
Line 337: Line 404:
 | Stealth                                A      DX+2    [8]    |  16    | | Stealth                                A      DX+2    [8]    |  16    |
 | Survival (Woodlands)                  |  A      PE+2    [8]    |  16    | | Survival (Woodlands)                  |  A      PE+2    [8]    |  16    |
 +| Surgery                                VH    |  IQ      [8]    |  14    |
 +| Thaumatology                          |  VH    |  IQ      [8]    |  14    |
 +| Theology (Elven)                      |  H      IQ      [4]    |  14    |
 | Tracking                              |  A      PE+2    [8]    |  16    | | Tracking                              |  A      PE+2    [8]    |  16    |
 | Traps                                  A      IQ+2    [8]    |  16    | | Traps                                  A      IQ+2    [8]    |  16    |
Line 371: Line 441:
  
 ===== Background & Notes ===== ===== Background & Notes =====
-==== Personality Chart ==== 
-<block centeralign round box> 
-|< 100% 22% - 16% - >| 
-^   //Motivators// |                                  //Sexuality//        ^^ 
-^      Temperament |                                 Libido |               | 
-^  Sense of Humour |                            Promiscuity |               | 
-^          //Core Traits//                  ^^    Orientation |               | 
-^        Outlook |                               Directness |               | 
-^      Integrity |                                Tolerance |               | 
-^  Impulsiveness |                              Receptivity |               | 
-^       Boldness |                                    Style |               | 
-^    Flexibility |                            //Religion & Spirituality//  ^^ 
-^       Affinity |                                Adherence |               | 
-^    Comportment |                                Tolerance |               | 
-^  Interactivity |                               Expression |               | 
-^     Disclosure |                               Conversion |               | 
-^     Conformity |                                 Attitude |               | 
-</block> 
-<block justify round box> 
-  ? Topics of conversation 
-  : :?: 
-  ? Habits and quirks 
-  : :?: 
-  ? Hobbies and enjoyments 
-  : :?: 
-</block> 
- 
-==== Character Questionnaire ==== 
-=== The Basics === 
-  ? What is your full name? 
-  : FIXME 
-  ? Where and when were you born? 
-  : FIXME 
-  ? Who are/were your parents? (Know their names, occupations, personalities, etc.) 
-  : FIXME 
-  ? Do you have any siblings? What are/were they like? 
-  : FIXME 
-  ? Where do you live now, and with whom? Describe the place and the people. 
-  : FIXME 
-  ? What is your occupation? 
-  : FIXME 
-  ? To which social class do you belong? 
-  : FIXME 
-  ? Describe yourself, physically, including any distinguishing marks or features. 
-  : FIXME 
-  ? Do you have any allergies, diseases, or other physical weaknesses? 
-  : FIXME 
-  ? Are you right- or left-handed? 
-  : FIXME 
-  ? What words and/or phrases do you use very frequently? 
-  : FIXME 
-  ? What do you have in your pockets? 
-  : FIXME 
-  ? Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics? 
-  : FIXME 
- 
-=== Growing Up === 
-  ? How would you describe your childhood in general? 
-  : FIXME 
-  ? What is your earliest memory? 
-  : FIXME 
-  ? How much schooling have you had? 
-  : FIXME 
-  ? Did you enjoy school? 
-  : FIXME 
-  ? Where did you learn most of your skills and other abilities? 
-  : FIXME 
-  ? While growing up, did you have any role models? If so, describe them. 
-  : FIXME 
-  ? While growing up, how did you get along with the other members of your family? 
-  : FIXME 
-  ? As a child, what did you want to be when you grew up? 
-  : FIXME 
-  ? As a child, what were your favorite activities? 
-  : FIXME 
-  ? As a child, what kinds of personality traits did you display? 
-  : FIXME 
-  ? As a child, were you popular? Who were your friends, and what were they like? 
-  : FIXME 
-  ? When and with whom was your first kiss? 
-  : FIXME 
-  ? Are you a virgin?  If not, when and with whom did you lose your virginity? 
-  : FIXME 
-  ? If you are a supernatural being, tell the story of how you became what you are or first learned of your own abilities. If you are just a normal human, describe any influences in your past that led you to do the things you do today. 
-  : FIXME 
- 
-=== Past Influences === 
-  ? What do you consider the most important event of your life so far? 
-  : FIXME 
-  ? Who has had the most influence on you? 
-  : FIXME 
-  ? What do you consider your greatest achievement? 
-  : FIXME 
-  ? What is your greatest regret? 
-  : FIXME 
-  ? What is the most evil thing you have ever done? 
-  : FIXME 
-  ? Do you have a criminal record of any kind? 
-  : FIXME 
-  ? When was the time you were the most frightened? 
-  : FIXME 
-  ? What is the most embarrassing thing ever to happen to you? 
-  : FIXME 
-  ? If you could change one thing from your past, what would it be, and why? 
-  : FIXME 
-  ? What is your best memory? 
-  : FIXME 
-  ? What is your worst memory? 
-  : FIXME 
- 
-=== Beliefs And Opinions === 
-  ? Are you basically optimistic or pessimistic? 
-  : FIXME 
-  ? What is your greatest fear? 
-  : FIXME 
-  ? What are your religious views? 
-  : FIXME 
-  ? What are your political views? 
-  : FIXME 
-  ? What are your views on sex? 
-  : FIXME 
-  ? Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable? 
-  : FIXME 
-  ? In your opinion, what is the most evil thing any human being could do? 
-  : FIXME 
-  ? Do you believe in the existence of soul mates and/or true love? 
-  : FIXME 
-  ? What do you believe makes a successful life? 
-  : FIXME 
-  ? How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)? 
-  : FIXME 
-  ? Do you have any biases or prejudices? 
-  : FIXME 
-  ? Is there anything you absolutely refuse to do under any circumstances?  Why do you refuse to do it? 
-  : FIXME 
-  ? Who or what, if anything, would you die (or otherwise go to extremes) for? 
-  : FIXME 
- 
-=== Relationships With Others === 
-  ? In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how? 
-  : FIXME 
-  ? Who is the most important person in your life, and why? 
-  : FIXME 
-  ? Who is the person you respect the most, and why? 
-  : FIXME 
-  ? Who are your friends?  Do you have a best friend?  Describe these people. 
-  : FIXME 
-  ? Do you have a spouse or significant other?  If so, describe this person. 
-  : FIXME 
-  ? Have you ever been in love? If so, describe what happened. 
-  : FIXME 
-  ? What do you look for in a potential lover? 
-  : FIXME 
-  ? How close are you to your family? 
-  : FIXME 
-  ? Have you started your own family? If so, describe them. If not, do you want to? Why or why not? 
-  : FIXME 
-  ? Who would you turn to if you were in desperate need of help? 
-  : FIXME 
-  ? Do you trust anyone to protect you? Who, and why? 
-  : FIXME 
-  ? If you died or went missing, who would miss you? 
-  : FIXME 
-  ? Who is the person you despise the most, and why? 
-  : FIXME 
-  ? Do you tend to argue with people, or avoid conflict? 
-  : FIXME 
-  ? Do you tend to take on leadership roles in social situations? 
-  : FIXME 
-  ? Do you like interacting with large groups of people? Why or why not? 
-  : FIXME 
-  ? Do you care what others think of you? 
-  : FIXME 
- 
-=== Likes And Dislikes === 
-  ? What is/are your favorite hobbies and pastimes? 
-  : FIXME 
-  ? What is your most treasured possession? 
-  : FIXME 
-  ? What is your favorite color? 
-  : FIXME 
-  ? What is your favorite food? 
-  : FIXME 
-  ? What, if anything, do you like to read? 
-  : FIXME 
-  ? What is your idea of good entertainment (consider music, movies, art, etc.)? 
-  : FIXME 
-  ? Do you smoke, drink, or use drugs? If so, why?  Do you want to quit? 
-  : FIXME 
-  ? How do you spend a typical Saturday night? 
-  : FIXME 
-  ? What makes you laugh? 
-  : FIXME 
-  ? What, if anything, shocks or offends you? 
-  : FIXME 
-  ? What would you do if you had insomnia and had to find something to do to amuse yourself? 
-  : FIXME 
-  ? How do you deal with stress? 
-  : FIXME 
-  ? Are you spontaneous, or do you always need to have a plan? 
-  : FIXME 
-  ? What are your pet peeves? 
-  : FIXME 
- 
-=== Self Images & Etc. === 
-  ? Describe the routine of a normal day for you. How do you feel when this routine is disrupted? 
-  : FIXME 
-  ? What is your greatest strength as a person? 
-  : FIXME 
-  ? What is your greatest weakness? 
-  : FIXME 
-  ? If you could change one thing about yourself, what would it be? 
-  : FIXME 
-  ? Are you generally introverted or extroverted? 
-  : FIXME 
-  ? Are you generally organized or messy? 
-  : FIXME 
-  ? Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at. 
-  : FIXME 
-  ? Do you like yourself? 
-  : FIXME 
-  ? What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons...) 
-  : FIXME 
-  ? What goal do you most want to accomplish in your lifetime? 
-  : FIXME 
-  ? Where do you see yourself in 5 years? 
-  : FIXME 
-  ? If you could choose, how would you want to die? 
-  : FIXME 
-  ? If you knew you were going to die in 24 hours, name three things you would do in the time you had left. 
-  : FIXME 
-  ? What is the one thing for which you would most like to be remembered after your death? 
-  : FIXME 
-  ? What three words best describe your personality? 
-  : FIXME 
-  ? What three words would others probably use to describe you? 
-  : FIXME 
arcadianphoenix/characters/rhavaniel_indomerre.1504311069.txt.gz · Last modified: 2017/09/01 17:11 by arcadianphoenix