croiduire:refuge:characters:the_gods_of_erden:thoare
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
croiduire:refuge:characters:the_gods_of_erden:thoare [2015/01/28 02:40] – Croi Duire | croiduire:refuge:characters:the_gods_of_erden:thoare [2015/11/09 14:18] (current) – Croi Duire | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Thoare ====== | ||
+ | ==== God of Physical Creation and Crafts ==== | ||
+ | Thoare is the grandson of Crom Cruach, son Lady Berchta and Lord Huldar, brother of Oden, Freygga, Lokki and Malkina, co-husband (with Oden) to Freygga, co-father of Idun, Heimdall, Fursete and Sife, and grandfather of the demigoddess, | ||
+ | |||
+ | His domain is crafting and creation, physical law, tangibilities, | ||
+ | |||
+ | His priests try to support and aid craftsmen, to encourage the exchange of ideas, techniques and goods between different countries and guilds, and to improve the state of sophistication of all crafts and related arts. They also encourage physical fitness--good, | ||
+ | |||
+ | ==== Alignment ==== | ||
+ | Thoare is lawful good, but the laws that bind him are natural--scientific--laws: | ||
+ | |||
+ | ==== Duties of the Priest ==== | ||
+ | Conduct ritual ceremonies of Guildcraft apprenticeship; | ||
+ | |||
+ | ==== Minimum Ability Scores ==== | ||
+ | Wisdom 12; Primary Craft Attribute 15.\\ | ||
+ | Wisdom 16 and above means +5% experience. Attribute 17 and above means +5% experience. | ||
+ | |||
+ | ==== Races Allowed ==== | ||
+ | Humans of all breeds, including Dwarves, Elves, Orcs, etc. Basically, all the tool-makers and crafters.\\ | ||
+ | A slight preponderance of Thoare' | ||
+ | |||
+ | ==== Nonweapon and Weapon Proficiencies ==== | ||
+ | Nonweapon Proficiency Bonus: One craft (choose from: Architect, Armourer, Blacksmith, Bowyer/ | ||
+ | Nonweapon Proficiencies Required: Appraising, Reading/ | ||
+ | Nonweapon Proficiencies Recommended: | ||
+ | Weapon Proficiencies Required: Unarmed Combat (1 slot)\\ | ||
+ | Nonweapon Proficiency Group Crossovers: Priest, General, Warrior | ||
+ | |||
+ | ==== Weapon and Armour Restrictions ==== | ||
+ | Weapons Permitted: Any\\ | ||
+ | Armour Permitted: Any standard Erden armour (hide, leather); any shield\\ | ||
+ | All together, these constitute Good combat abilities.\\ | ||
+ | Other Limitations: | ||
+ | |||
+ | ==== Spheres of Influence ==== | ||
+ | Major: All, Combat, Creation, Elemental, Protection.\\ | ||
+ | Minor: Divination, Guardian, Law, Travellers, Wards. | ||
+ | |||
+ | ==== Additional Powers ==== | ||
+ | At 1st level, a priest of Thoare is able to analyse the workmanship quality of crafted goods in his selected craft specialty. The priest will be able to infallibly tell whether a crafted item is of poor, average, superior or exceptional quality, and the approximate market value (within 20% at 1st level, 15% at 3rd, 10% at 5th, and 5% at 7th).\\ | ||
+ | At 4th level, he can detect secret doors (success on a roll of 1-2 on a 1d6 when passing within 10 feet; 1-3 to find secret doors and 1-4 to find concealed portals when actively searching), detect grade or slope in passage (1-9 on a 1d10), detect new tunnel/ | ||
+ | At 6th level he can find/disarm traps as the thief skill at 60%, increasing by 5% per level to a maximum of 90%, modified by his dexterity.\\ | ||
+ | At 8th level, he can recognize the nature of any rod/ | ||
+ | At 10th level he can roll against Wisdom to have recognition and select knowledge of any artefact native to his world; a second successful saving roll against Intelligence allows him to understand and safely effect one of the artefact' | ||
+ | |||
+ | ==== Violations of Faith ==== | ||
+ | Thoare is a benevolent and accessible deity; consequently, | ||
+ | |||
+ | ==== Followers and Strongholds ==== | ||
+ | At 8th level a priest of Thoare can establish his own Guildhall, consisting of three 3rd level priests and six 1st level priests of the same order and with the same craft proficiency to act as instructors and proctors, one 3rd level fighter and two 2nd level fighters to act as guards, and 2d20 apprentices each with the same craft proficiency as the founder. The priesthood will pay for half of the cost of construction, | ||
+ | |||
+ | ==== Holy Symbols ==== | ||
+ | Finely made, miniature versions of any of the tools used in the priest' | ||