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croiduire:refuge:characters:the_gods_of_erden:thoare

Thoare

God of Physical Creation and Crafts

Thoare is the grandson of Crom Cruach, son Lady Berchta and Lord Huldar, brother of Oden, Freygga, Lokki and Malkina, co-husband (with Oden) to Freygga, co-father of Idun, Heimdall, Fursete and Sife, and grandfather of the demigoddess, Eastara.

His domain is crafting and creation, physical law, tangibilities, and practicalities. This includes not only the works of man, but natural resources--the veins of ore in the mountains, the fertile loam of the fields, the trees in the forest. People are also a natural resource; he is the god of health (the prevention of illness rather than healing), sport, and trade. The only exceptions are the domestic arts--household sewing, spinning, weaving, and cooking--which fall under the auspices of his wife, Freygga. Still, many a homemaker, struggling with bread that just won't rise or wool that keeps matting instead of twisting into yarn, has called out to Thoare and been granted his assistance. He is the most commonsensical and easygoing of all the gods.

His priests try to support and aid craftsmen, to encourage the exchange of ideas, techniques and goods between different countries and guilds, and to improve the state of sophistication of all crafts and related arts. They also encourage physical fitness--good, nourishing food, plenty of exercise, fresh air, and sleep; they are proficient in hand-to-hand combat (pummelling, wrestling, or martial arts, where they can, if they so desire, advance as if they were single-class warriors).

Alignment

Thoare is lawful good, but the laws that bind him are natural--scientific--laws: physics, chemistry and mathematics. His priests may be of lawful or neutral good alignment; most are lawful good in the same way that he is. The flock may be of any alignment, but they will be consistently guided toward the path of goodness and order.

Duties of the Priest

Conduct ritual ceremonies of Guildcraft apprenticeship; Proctor and adjudicate Guildcraft promotional examinations; Provide guidance, especially in the area of Guild arts.

Minimum Ability Scores

Wisdom 12; Primary Craft Attribute 15.
Wisdom 16 and above means +5% experience. Attribute 17 and above means +5% experience.

Races Allowed

Humans of all breeds, including Dwarves, Elves, Orcs, etc. Basically, all the tool-makers and crafters.
A slight preponderance of Thoare's priests are dwarven.

Nonweapon and Weapon Proficiencies

Nonweapon Proficiency Bonus: One craft (choose from: Architect, Armourer, Blacksmith, Bowyer/Fletcher, Brewer/Distiller, Cabinetmaker, Carpenter/Logger, Chandler, Cobbler, Cooper, Engineer, Glassblower, Jeweller/Gem Cutter (Whitesmith), Leatherworker, Miner, Potter, Ropemaker/Sailmaker, Tailor, Papermaker/Bookbinder, Shipwright, Stonemason, Weaponsmith, Weaver)
Nonweapon Proficiencies Required: Appraising, Reading/Writing, Bureaucracy
Nonweapon Proficiencies Recommended: Religion
Weapon Proficiencies Required: Unarmed Combat (1 slot)
Nonweapon Proficiency Group Crossovers: Priest, General, Warrior

Weapon and Armour Restrictions

Weapons Permitted: Any
Armour Permitted: Any standard Erden armour (hide, leather); any shield
All together, these constitute Good combat abilities.
Other Limitations: No magical weapons or armour. Silver allowed.

Spheres of Influence

Major: All, Combat, Creation, Elemental, Protection.
Minor: Divination, Guardian, Law, Travellers, Wards.

Additional Powers

At 1st level, a priest of Thoare is able to analyse the workmanship quality of crafted goods in his selected craft specialty. The priest will be able to infallibly tell whether a crafted item is of poor, average, superior or exceptional quality, and the approximate market value (within 20% at 1st level, 15% at 3rd, 10% at 5th, and 5% at 7th).
At 4th level, he can detect secret doors (success on a roll of 1-2 on a 1d6 when passing within 10 feet; 1-3 to find secret doors and 1-4 to find concealed portals when actively searching), detect grade or slope in passage (1-9 on a 1d10), detect new tunnel/passage construction (1-9 on a d10), detect sliding/shifting walls or rooms (1-5 on a 1d6), detect stonework traps, pits, and deadfalls, created or natural, such as a cavern that floods during a rain or a wall weakened and in danger of collapsing due to age (1-4 on a 1d6) and determine approximate depth underground (1-4 on a 1d6).
At 6th level he can find/disarm traps as the thief skill at 60%, increasing by 5% per level to a maximum of 90%, modified by his dexterity.
At 8th level, he can recognize the nature of any rod/staff/wand and safely use (including the removal of any inherent traps) those that are permitted his class and alignment.
At 10th level he can roll against Wisdom to have recognition and select knowledge of any artefact native to his world; a second successful saving roll against Intelligence allows him to understand and safely effect one of the artefact's abilities (selected at random).

Violations of Faith

Thoare is a benevolent and accessible deity; consequently, he will not tolerate arrogance, disdain or supercilious condescension from his priests, nor will he allow them to withhold knowledge from a student who truly wants to learn and is putting forth his best efforts. Dishonesty is a grave offence, especially the selling of shoddy or defective merchandise as if it were of good quality.

Followers and Strongholds

At 8th level a priest of Thoare can establish his own Guildhall, consisting of three 3rd level priests and six 1st level priests of the same order and with the same craft proficiency to act as instructors and proctors, one 3rd level fighter and two 2nd level fighters to act as guards, and 2d20 apprentices each with the same craft proficiency as the founder. The priesthood will pay for half of the cost of construction, the Guildhall must provide workshops and materials for its craftsmen, and realises a profit of 20% plus the cost of the materials provided when the items are sold, 10% of which is returned to the order until the construction costs are repaid.

Holy Symbols

Finely made, miniature versions of any of the tools used in the priest's craft (hammers, potter's wheels, planes, levels, etc.)

croiduire/refuge/characters/the_gods_of_erden/thoare.txt · Last modified: 2015/11/09 14:18 by Croi Duire