croiduire:refuge:characters:the_gods_of_erden:crom_cruach
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croiduire:refuge:characters:the_gods_of_erden:crom_cruach [2015/06/16 17:14] – Croi Duire | croiduire:refuge:characters:the_gods_of_erden:crom_cruach [2015/06/16 19:05] (current) – Croi Duire | ||
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+ | ====== Crom Cruach ====== | ||
+ | ==== God of Time ==== | ||
+ | Crom is the Primal God, who alone begat Lady Berchta and Lord Huldar. He is the grandfather of Oden, Thoare, Freygga, Lokki and Malkina, great-grandfather of Idun, Heimdall, Fursete, Sife, Skaddie, Aegur, Turuk-roth, and Ackdynu, and great-great grandfather of the demigods Frayr and Eastara. He is the wisest of all the Gods of Erden, and the one closest to omniscient, with a...well, deific grasp of causation and probability. He is the God of the march of time, both inevitability, | ||
+ | |||
+ | His priests instruct the flock in the importance of planning wisely for the future while at the same time living in the precious, ineffable moment, assisting them to differentiate between those wants or troubles with long-reaching consequences, | ||
+ | |||
+ | ==== Alignment ==== | ||
+ | The deity is neutral good. The priests may be any good alignment; most are neutral good. The flock may be of any alignment, but they will be consistently guided toward the path of goodness. | ||
+ | |||
+ | ==== Duties of the Priest ==== | ||
+ | Guidance, Births, Coming-of-Age Ceremonies, Marriages, Funerals | ||
+ | |||
+ | ==== Minimum Ability Scores ==== | ||
+ | Wisdom 12; Dexterity 12\\ | ||
+ | Wisdom 16 and Dexterity 17 and above means +10% experience.\\ | ||
+ | Races Allowed: Any member of the One-flesh--Dwarves, | ||
+ | |||
+ | ==== Nonweapon and Weapon Proficiencies ==== | ||
+ | **Nonweapon Proficiency Bonus:** Ancient History\\ | ||
+ | **Nonweapon Proficiencies Required:** Reading/ | ||
+ | **Nonweapon Proficiencies Recommended: | ||
+ | **Weapon Proficiencies Required:** None\\ | ||
+ | **Nonweapon Proficiency Group Crossovers: | ||
+ | |||
+ | ==== Weapon and Armour Restrictions ==== | ||
+ | **Weapons Permitted: | ||
+ | **Armour Permitted: | ||
+ | All together, these constitute Medium combat abilities\\ | ||
+ | **Other Limitations: | ||
+ | |||
+ | ==== Spheres of Influence ==== | ||
+ | **Major:** All, Astral, Divination, Healing, Necromantic ((up through 3rd level only and excepting //Animate Dead//)), Time\\ | ||
+ | **Minor:** Elemental, Numbers, Protection, Thought, and Travellers\\ | ||
+ | |||
+ | ==== Additional Powers ==== | ||
+ | **Time Estimation: | ||
+ | At 5th level he will be able to estimate the time required to perform any task with which he is familiar to within 25% (+/-) of the actual time required; at 7th level, to within 15%; at 9th level, to within 5%.\\ | ||
+ | **Laying On of Hands:** At 3rd level; same as the Paladin ability\\ | ||
+ | **Lay To Rest:** Undead are very rare on Erden. There have never been any nefariously created undead creatures, and as long as the gods hold sway, there never will be, but upon infrequent occasion the circumstances of someone' | ||
+ | |||
+ | ==== Followers and Strongholds ==== | ||
+ | The followers are received at 8th level, and consist of one fifth-level priest, five third-level priests, and ten first-level priests of the same order. The priest may take the following on adventures: Two priests of his choice. The priesthood will pay for half of the cost of stronghold construction at 8th level. These strongholds are all institutions of learning, focussing on History, Mathematics, | ||
+ | |||
+ | ==== Holy Symbols ==== | ||
+ | Hourglass, Sundial, Wheel, Sun and Moon (two faced coin-like symbol) | ||