User Tools

Site Tools


croiduire:refuge:characters:firefall:ralo_fnord

Ralo Fnord

Full Name Ralo sonen av Thakkrad och Volund och Olrun av klanen Fnord
Player Michele Therrien
Game (Context) Refuge (Firefall)
Race/Species Orc (Trewschan)
Gender Male
Height 6 ft 6 in
Weight 260 lbs
Age DOB: 16 Allfather 1442 (31)
Apparent Age1) 25
Hair Dark Brown
Eyes Dark Brown
Skin Antique Bronze (#665D1E)

Character Sheet

Class and Level Ranger 9
Kit Wilderness Warrior
Alignment Chaotic Good

Tracking

Current Base Notes
Hit Points 67 67 No current injuries.
Spell Points 8 8 Casting level: 2
Experience (Ranger) 500,000 300,000 Next Level: 600,000

Ability Scores

Score Current Base Notes
Strength 18/59 18/59 Attack Adj.: +2; Damage Adj.: +3; Weight Allowance: 160 lbs; Max Press: 305 lbs; Open Doors: 13; Bend Bars/Lift Gates: 25%
Dexterity 14 14 Missile Adj.: +0; Reaction Adj.: +0; Armour Class: +0
Constitution 16 16 Hit Point Adj.: +2; System Shock: 95%; Resurrection Chance: 96%; Poison Save: +0
Intelligence 14 14 Bonus Languages/Proficiencies: 4; Max. Spell Level: 7th; Chance to Learn New Spell: 60%; Illusion Immunity: None
Wisdom 16 16 Magic Defence Adj.: +2; Chance of Spell Failure: 0%
Charisma 12+1 12 Comeliness Modifier: +1; Initial Reaction Adj.: +1; Loyalty Base: +1; Max. Number of Henchmen: 6
Perception 16 16 Find/Rem. Traps bonus: +0%; Detect Noise bonus: +5%; Detect Assassin bonus: +0%; Detect Illusion bonus: +0%; Tracking bonus: 10%/+2
Comeliness 13 13 Charisma Modifier: +1

Combat Statistics

Current Base Notes
THAC0 12 12 Melee: 10; Missile: 12
Armour Class 5 10 Multi-layer, metal-reinforced leather (hide): -4; Medium Shield: -1

Attacks

Weapon Initiative Attacks THAC0 Damage Range
Melee Missile Point Blank (+2) Short Medium (-2) Long (-5)
Longbow +12) 4 5/2 -- 10 1d8+6 60 yds 120 yds 240 yds 380 yds
Spear 5 2; 2 9 11 One-handed: 1d8+5; Two-handed: 2d6+6 -- 15 yds 30 yds 45 yds
Battleaxe 7 3\2 10 -- 1d8+3 -- -- -- --
Dagger 2 3\2; 2 10 12 S/M: 1d4+3; L: 1d3+3 -- 10 yds 20 yds 30 yds

Saving Throws

Paralysation, Poison, & Death Magic 8
Petrifaction & Polymorph 9
Rod, Staff, & Wand 10
Breath Weapon 9
Spell 11

Weapon Proficiencies

Proficiency Level Slots Notes
Composite long bow Specialised 3
Spear Specialised 2 Proficient with all sizes of spears, specialised in standard spear
Dagger Proficient 1
Battleaxe Proficient 1

Nonweapon Proficiencies

Proficiency Score Attribute Slots Notes
Alertness 17 Wisdom +1 1
Animal Handling 15 Wisdom -1 1
Blind Fighting 16 Perception + Wisdom, averaged +0 2
Bowyer/Fletcher 13 Dexterity -1 1
Endurance 16 Constitution +0 Kit Bonus
Fire Building 17 Wisdom +1 1 +2 experience bonus from upbringing
Fishing 15 Wisdom -1 1
Fungi Recognition 17 Intelligence +3 1
Hunting 15 Wisdom -1 1
Mountaineering 15 Dexterity + Wisdom, averaged +0 1
Survival (Arctic, Mountain) 19 Intelligence +5 Kit Bonus
Tracking 24 Wisdom +8 Class Bonus Bonuses: +3 Ranger, +5 Kit
Skiing 16 Constitution + Strength + Dexterity, averaged +0 Bonus from upbringing

Class and Kit Skills

Ranger

Species Enemy: Verbeeg 3)
Animal Empathy: -3 to save vs. Rods
Hide In Shadows: 66% (+10% kit bonus)
Move Silently: 70%
Maintain Footing: 70%
Spell Ability: Casts at 2nd Level
Followers: Begins to attract up to 4d4 followers at 10th level
Arctic Rangers do not automatically get two-weapon style; they may still purchase the ability

Wilderness Warrior

Benefits
Bonus Survival and Endurance NWPs; +5 to Survival proficiency; +5 to Tracking proficiency; +10% Hide In Shadows ability
Hindrances
Unfamiliar and uncomfortable with urban settings

Languages

Native: Orc
Studied: Common, Dwarf, Hill Giant

Spells (Priest)

Spheres of Influence
Major: All (some spells), Plant, Animal, Weather
Minor: Sun (available at 10th level)
0th Level Spells Cost Sphere Components Notes
Orisons 1/10th4) All V, S, M5)
1st Level Spells Cost Sphere Components Notes
Bless 1 All V, S, M Holy water or mistletoe, dried, crushed and sprinkled
Combine 1 All V, S
Purify Food & Drink 1 All V, S, M Holy water sprinkled on the contaminated or rotting item
Animal Friendship 1 Animal V, S, M Holy symbol and a piece of food liked by the animal
Calm Animals 1 Animal V, S, M Holy symbol
Invisibility to Animals 1 Animal S, M Holly rubbed over the spell recipient
Locate Animals or Plants 1 Animal, Plant V, S, M Holy symbol
Revitalize Animal 1 Animal V, S
Allergy Field 1 Plant V, S, M A pinch of ragweed
Entangle 1 Plant V, S, M Holy symbol and a bit of clinging vine
Log of Everburning 1 Plant V, S, M A bit of wax rubbed on the log
Pass Without Trace 1 Plant V, S, M A sprig of pine or evergreen, which must be burned and the ashes powdered and scattered when the spell is cast
Recover Trail 1 Plant V, S, M Holy symbol
Shillelagh 1 Plant V, S, M Holy symbol, mistletoe or Boon-grain, and the oaken cudgel to be enchanted
Faerie Fire 1 Weather V, S, M A small piece of foxfire
Freeze 1 Weather V, S, M Holy symbol and a shard of clear, unworked crystal6)
Ice Axe 1 Weather V, S, M Holy symbol, a shard of clear, unworked crystal, and ice or hardened snow7)

Inventory

Item Quantity Type Description & Notes
Full Armour 1 Armour Multi-layer, metal-reinforced leather (hide): AC -4; Wt. 40 lbs
Medium Shield 1 Armour Regimental shield of Heimdall's Gate
War Hat 1 Armour Cuirboilli, metal-reinforced; particularly effective vs missiles; does not restrict vision or hearing
Arming Coif 3 Arming Clothes One close-fitting, knitted of soft, undyed wool; one of linen and hemp canvas, worn over the woollen one; one linsey-woolsey
Chausses 2 Arming Clothes 2 pr loose-fitting, knitted of heavy, cushioning, and insulating undyed wool
Gambeson 1 Arming Clothes Quilted woollen and linsey-woolsey arming coat
Pourpoint 1 Arming Clothes Linsey-woolsey reinforced with hempen canvas
The armour, warhat, arming coif, chausses, gambeson, pourpoint, belt, Northern Tier or smooth leather boots, and tabard comprise the Combat Uniform of Heimdall's Gate
Overtunic 2 Uniform Heavy-weight, sturdy, durable worsted cloth; long, unconstricting sleeves, knee length; dyed black
Chausses 2 Uniform Close-fitting, knitted of soft wool, dyed black
The black chausses, overtunic (worn over a durable linen or linen-hempen white shirt), belt, Northern Tier or smooth leather boots, and tabard comprise the Utility Uniform of Heimdall's Gate
Tabard (Surcoate) 3 Uniform Madder red, knee-length tabard with the baronial emblem (a bear sable statant on field gules) front and back; part of both the combat and utility uniforms of Heimdall's Gate
Service Uniform 2 Black breeches and doublet of fine woollen broadcloth, trimmed with one row of silver braid around the collar, and three rows around cuffs; crimson tabard bordered in black and adorned with an image of a meteor superimposed over the baronial bear of Heimdall's Gate; black boots and belt, highly polished; fine, white linen shirt (4 shirts)
Dress Uniform Braies and chainses of remarkably fine-spun linsey-woolsey, bias cut to fit snugly and lay very flat (3 sets). Over that, a shirt of best-quality linen, deeply cuffed almost to the elbow and high collared in black silk-wool lustring (2). Next are black hosen, knitted of silk to stretch smoothly over the legs, gartered just above the knees (3 pr), followed by black breeches, also of the black lustring, that fall straight and buckle just below the knees (2); black shoes of highly polished leather, hard soled and with a 2 inch heel, that close with a silver buckle (1 pr); and a tunic of crimson velvet (2). The sleeves are sewn in and fall straight, but the lower edge is split up for several inches to reveal the shirt cuff beneath, and bound in black silk. It is superbly fitted to the waist, and then bells slightly over the hips, ending just at the upper thigh. The hem too is split on either side, in the same fashion as the sleeves, and the edges likewise bound. Around the waist is clasped a belt of gleaming black leather (1). The tunic's plain front closure is concealed by a triangular front-piece, slightly stiffened, reaching from the shoulders to just below the waist, fastened on with elegant black silk frogs, and in back is a capelet, crimson velvet lined with black silk, the velvet embroidered all over into diamond shapes, and centred within each diamond is the Caldornean eagle, the bear of Heimdall's Gate, or the meteor, symbol of Firefall, the designs worked in black, silver and gold. The finishing touch is the insignia of service, Kingdom badge on the right shoulder, insignia of rank on the left, the two connected by a silver chain (1 insignia set).
Ankle Boots 1 pr Summer Everyday/Utility/Combat Uniform; Service Uniform Oak tanned leather, dyed black; water resistant
Boots 1 pr Winter Everyday/Utility/Combat Uniform Northern Tier high, soft boots, made of reindeer, lined with sheepskin shearling, and trimmed with fur to shed the snow, dyed black
Belt 1 Everyday/Uniform Wide, heavy-duty, black, cowhide belt; worn with a dagger in its sheath and belt pouch attached
Braies 4 Everyday Trewschan make; woollen, undyed
Chainse 4 Everyday Trewschan make; woollen, undyed
Braies 2 Everyday Caldornean (Heimdall's Gate) make; fairly snug fitting, of undyed linsey-woolsey
Shirts 4 Everyday Caldornean (Heimdall's Gate) make; loose-fitting, collared and cuffed, of undyed linsey-woolsey
Hosen 6 pr Everyday Trewschan make; woollen, undyed
Chausses 3 Everyday Trewschan make; buckskin, wet scraped, dressed with mixture of tallow, pine tar and beeswax, and well smoked; waterproof, windproof, and very sturdy
Overtunics 3 Everyday Trewschan make; buckskin, wet scraped, dressed with mixture of tallow, pine tar and beeswax, and well smoked; waterproof, windproof, and very sturdy
Boots 1 pr Arctic Winterwear Trewschan make; soft, knee high, double-layer reindeer hide, one layer with the fur in, the other, fur out, with an inner felted boot and an outer fur slipper
Chausses 2 Arctic Winterwear Trewschan make; an inner and an outer pair worn together; of multilayered reindeer and other furs, over-the-calf length to tuck securely into boots
Overtunic 2 Arctic Winterwear Trewschan make; an inner and an outer tunic worn together; of multilayered reindeer and other furs, almost knee length, attached, fur-lined hood, drawstrings at wrists and neck
Cloak 1 Arctic Winterwear Caldornean import; triple woven woollen cloth, very warm, wind and water repellent; highly prized by Trewschan scouts and hunters, is often used as an improvised blanket, groundcloth, or tent
Overtunic & Chausses 1 set Formalwear In the style characteristic of the Jarldom of Grumach; a matching suit of clothes, made of finest dressed elk-hide leather, bucked, brain-tanned, and stretched, then bleached and worked with clay until pure white and incredibly soft. The tunic falls to just above the knee; the sleeves are split up several inches to show the decorative chainse underneath; the chainse is also revealed by the v-neckline. The garments are elaborately ornamented with vivid, multicoloured beadwork, quilling, ribbon, tassels, and embroidery; they are a labour of love representing hundreds of hours of work by Halldora and Ragnheid. Unlike his everyday wear, the outfit is not waterproof.
Chainse & Braies 1 set Formalwear Part of Ralo's formal ensemble; highest quality linsey-woolsey (fabric imported from Caldorne), dyed bright red; embroidered and edged with multicoloured silk ribbon and fine satiny hempen floss
Hosen 1 pr Formalwear Part of Ralo's formal ensemble; knitted of soft thick woollen yarn in red, blue, green and yellow stripes; yarn imported from Caldorne
Dress Boots 1 pr Formalwear Part of Ralo's formal ensemble; boots to match his overtunic and chausses, the tops made of the same white leather as his clothes and similarly trimmed, the lower portion of thick, supple, bright red buckskin.
Beltpouch 1 General Of ermine, with the feet and masks left intact (weasels trapped by Ralo)
Mirror 1 General In beltpouch, carefully wrapped; small, highly-polished metal mirror
Tinderbox 1 General In beltpouch; tin box (made in Hadogar; etched with his bindrune) with space for candle wax, char cloth, fine wood shavings, flint and steel
Daggers/Knives 2 General Worn on belt in a single sheath with three pockets; steel blades, bone handles; the larger one for hunting, skinning, shaving kindling, and other general purpose tool use; the smaller for eating. Matching pricker is also carried.
Caldornean Field Pack 1 General General issue; waterproofed hempen canvas
Mess Kit 1 General In pack; copper plate, bowl, and tankard (made in Hadogar); steel spoon, 2 wooden spoons (large and small), wooden spatula/scraper
Personal Toiletries Kit 1 General In pack; includes basin, hempen towels, soap, toothpowder, silver toothpick, comb, and a limited assortment of healing items: salve, powder, etc
Bedroll 1 General Strapped to pack; canvas tarp wrapt around a two layer blanket, leather on the outside, wool on the inside, stuffed with down for warmth; sewn folded in half across the bottom with hide points along both sides to tie it closed
Reindeer Hides 2 General In pack; sleeping furs
Bowyer/Fletcher Tools & Supplies 1 set General In pack; tools in wooden case for safekeeping
Money Pouch 1 Treasure In beltpouch; 3 guineas in assorted denominations
Holy Symbol 1 Treasure A cobalt blue, heavy glass lens etched in white like fern frost on a window, shaped like a dart board, with concentric rings of prisms around a magnifying lens; harder than Glassteel; in a black velvet pouch to prevent scratching.
Money Owed 25 guineas Debt To the Collegium: 10 guineas; to the Temple of Saint Marten (Kingsbrough Festhall of Malkina): 15 guineas; balances due on holy symbol purchase and consecration
Mementoes Assorted Treasure In pack, carefully wrapped and cushioned; embroidered woollen blanket (a gift from Kaja); a bright red hat, scarf and mittens Rosie had knitted for him; a small carven narwhal of rare walrus ivory from Raelnagar that they'd bought for each other; the pendant Ralo had bought for Rosie as a bride-gift (gold triskele)
Battleaxe 1 Weapon Fine, well-balanced weapon; double-bitted; made in Vrast
Composite Long Bow +1 1 Weapon Masterwork weapon, the best Ralo ever made, of yew and sinew
Quiver 1 Weapon Reindeer hide; can hold 20 arrows
Spears 5 Weapons Ash shafts; heads forged in Caldorne

Background & Notes

On 16 Allfather 1442 Ralo sonen av Thakkrad och Volund och Olrun av klanen Fnord was born. Thakkrad, Volund, and Olrun were overjoyed; they hoped he was the first of a large, loving family.

Blanket: Kaja drew the ranger into her small sitting-room. Going over to one of the lovely, elaborately carved and painted chests, undeniable evidence of her Trewschan heritage, she took out a thick, warm woollen blanket, woven and then embroidered in the lush colours and patterns of Jukka-Morden. Placing it in Ralo's hands she managed a smile and said, "Stay warm, come back safe…and maybe you'll think of me when you use this?"

Pouch received from Tazor (10 Guineas) used as down payment on holy symbol

Ralo…8 serious long term sexual relationships…Kaja is #9 Rosie…10 bisexual, as are most Trewschans Roosa Malmsten Halldora (sister 20 y/o) Ragnheid (alt.mom 42 y/o) Thakkrad (birth dad) Volund (alt.dad) Gudrek (1/2 bro 3 y/o) Egil and Thakkrad are dead brothers Olrun is dead mom

Fnord Clanhold is 36 miles from Grumach

Personality Chart

Primary Motivators Sense of Humour
Emotional Disposition Sexuality
Moodiness Orientation
Core Traits Libido
Outlook Expressiveness
Integrity Expressive Style
Impulsiveness Openness
Boldness Promiscuousness
Flexibility Religion & Spirituality
Affinity Adherence
Comportment Tolerance
Interactivity Expression
Disclosure Conversion
Conformity Attitude
Topics of Conversation
Quirks, Habits, & Oddities
Hobbies & Enjoyments
See http://rpg.ashami.com/ for reference

Character Questionnaire

The Basics

What is your full name?
FIXME
Where and when were you born?
FIXME
Who are/were your parents? (Know their names, occupations, personalities, etc.)
FIXME
Do you have any siblings? What are/were they like?
FIXME
Where do you live now, and with whom? Describe the place and the people.
FIXME
What is your occupation?
FIXME
To which social class do you belong?
FIXME
Do you have any allergies, diseases, or other physical weaknesses?
FIXME
Are you right- or left-handed?
FIXME
What words and/or phrases do you use very frequently?
FIXME
What do you have in your pockets?
FIXME
Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
FIXME

Growing Up

How would you describe your childhood in general?
FIXME
What is your earliest memory?
FIXME
How much schooling have you had?
FIXME
Did you enjoy school?
FIXME
Where did you learn most of your skills and other abilities?
FIXME
While growing up, did you have any role models? If so, describe them.
FIXME
While growing up, how did you get along with the other members of your family?
FIXME
As a child, what did you want to be when you grew up?
FIXME
As a child, what were your favourite activities?
FIXME
As a child, what kinds of personality traits did you display?
FIXME
As a child, were you popular? Who were your friends, and what were they like?
FIXME
When and with whom was your first kiss?
FIXME
Are you a virgin? If not, when and with whom did you lose your virginity?
FIXME
Describe any influences in your past that led you to do the things you do today.
FIXME

Past Influences

What do you consider the most important event of your life so far?
FIXME
Who has had the most influence on you?
FIXME
What do you consider your greatest achievement?
FIXME
What is your greatest regret?
FIXME
What is the most evil thing you have ever done?
FIXME
Do you have a criminal record of any kind?
FIXME
When was the time you were the most frightened?
FIXME
What is the most embarrassing thing ever to happen to you?
FIXME
If you could change one thing from your past, what would it be, and why?
FIXME
What is your best memory?
FIXME
What is your worst memory?
FIXME

Beliefs And Opinions

Are you basically optimistic or pessimistic?
FIXME
What is your greatest fear?
FIXME
What are your religious views?
FIXME
What is your political ideology?
FIXME
What are your views on sex?
FIXME
Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?
FIXME
In your opinion, what is the most evil thing any human being could do?
FIXME
Do you believe in the existence of soul mates and/or true love?
FIXME
What do you believe makes a successful life?
FIXME
How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)?
FIXME
Do you have any biases or prejudices?
FIXME
Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
FIXME
Who or what, if anything, would you die (or otherwise go to extremes) for?
FIXME

Relationships With Others

In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
FIXME
Who is the most important person in your life, and why?
FIXME
Who is the person you respect the most, and why?
FIXME
Who are your friends? Do you have a best friend? Describe these people.
FIXME
Do you have a spouse or significant other? If so, describe this person.
FIXME
Have you ever been in love? If so, describe what happened.
FIXME
What do you look for in a potential lover?
FIXME
How close are you to your family?
FIXME
Have you started your own family? If so, describe them. If not, do you want to? Why or why not?
FIXME
Who would you turn to if you were in desperate need of help?
FIXME
Do you trust anyone to protect you? Who, and why?
FIXME
If you died or went missing, who would miss you?
FIXME
Who is the person you despise the most, and why?
FIXME
Do you tend to argue with people, or avoid conflict?
FIXME
Do you tend to take on leadership roles in social situations?
FIXME
Do you like interacting with large groups of people? Why or why not?
FIXME
Do you care what others think of you?
FIXME

Likes And Dislikes

What is/are your favourite hobbies and pastimes?
FIXME
What is your most treasured possession?
FIXME
What is your favourite colour?
FIXME
What is your favourite food?
FIXME
What, if anything, do you like to read?
FIXME
What is your idea of good entertainment (consider music, social events, theatre, art, etc.)?
FIXME
Do you smoke, drink, or use drugs? If so, why? Do you want to quit?
FIXME
How do you spend a typical night without work the following day?
FIXME
What makes you laugh?
FIXME
What, if anything, shocks or offends you?
FIXME
What would you do if you had insomnia and had to find something to do to amuse yourself?
FIXME
How do you deal with stress?
FIXME
Are you spontaneous, or do you always need to have a plan?
FIXME
What are your pet peeves?
FIXME

Self Images & Etc.

Describe the routine of a normal day for you. How do you feel when this routine is disrupted?
FIXME
What is your greatest strength as a person?
FIXME
What is your greatest weakness?
FIXME
If you could change one thing about yourself, what would it be?
FIXME
Are you generally introverted or extroverted?
FIXME
Are you generally organized or messy?
FIXME
Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.
FIXME
Do you like yourself?
FIXME
What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons…)
FIXME
What goal do you most want to accomplish in your lifetime?
FIXME
Where do you see yourself in 5 years?
FIXME
If you could choose, how would you want to die?
FIXME
If you knew you were going to die in 24 hours, name three things you would do in the time you had left.
FIXME
What is the one thing for which you would most like to be remembered after your death?
FIXME
What three words best describe your personality?
FIXME
What three words would others probably use to describe you?
FIXME
1)
Earth human equivalent
2)
Masterwork, not magical
3)
+4 to attack rolls; -4 penalty to reaction rolls
4)
Effectively unlimited after 1st level
5)
Some, but not all, require components
6)
Similar to Entangle; limited to Arctic rangers in places where ice and snow are prevalent. By means of this spell, the caster is able to cause the ice and snow to freeze solidly and hold creatures within the area, an effect similar to touching the tongue to a metal item in sub-zero temperatures. The snow and ice wrap, twist, and entwine about the creatures, holding them fast for the duration of the spell.
7)
Similar to Shillelagh, limited to Arctic rangers in places where ice and snow are prevalent. This spell enables the caster to change an icicle or chunk of hardened snow into a weapon resembling a battleaxe or warhammer made of glittering ice. It acts as a magical weapon that gains a +1 bonus to its attack roll and inflicts 2d4+2 points of damage on opponents. The weapon can be constructed to resemble one in which the caster has proficiency, out of these selections: axe, club, spear or warhammer.
croiduire/refuge/characters/firefall/ralo_fnord.txt · Last modified: 2015/04/24 18:51 by Croi Duire