User Tools

Site Tools


croiduire:refuge:characters:firefall:kailan

Kailan Arnau

Full Name Kailan Jaume Arnau
Player Andi
Game (Context) Refuge (Firefall)
Race/Species Half-elf
Gender Male
Height 5' (152 cm)
Weight 100 lbs (45 kg)
Age DOB: 6 Mescalent 1322 (150 years)
Apparent Age1) Late thirties to early forties
Hair Black (greying - salt-and-pepper)
Eyes Green
Skin Fair

Character Sheet

Class and Level Diviner 10 / Priest (Crom) 10
Kit Scholarly Priest
Alignment NG

Tracking

Current Base Notes
Hit Points 46 46 No current injuries.
Spell Points (Mage) 52 52
Spell Points (Priest) 56 56
Experience (Mage) 300,000 250,000 Next Level: 375,000
Experience (Priest) 500,000 450,000 Next Level: 675,000

Ability Scores

Score Current Base Notes
Strength 10 10 Attack Adj.: +0; Damage Adj.: +0; Weight Allowance: 40 lbs; Max Press: 115 lbs; Open Doors: 6; Bend Bars/Lift Gates: 2%
Dexterity 17 17 Missile Adj.: +2; Reaction Adj.: +2; Armour Class: -3
Constitution 11 11 Hit Point Adj.: +0; System Shock: 75%; Resurrection Chance: 80%; Poison Save: +0
Intelligence 18 18 Bonus Languages/Proficiencies: 7; Max. Spell Level: 9th; Chance to Learn New Spell: 85%
Wisdom 18 18 Magic Defence Adj.: +4
Charisma 16+ 16 Comeliness Modifier: +2; Initial Reaction Adj.: +7; Loyalty Base: +6; Max. Number of Henchmen: +10
Perception 14 14 No adjustments.
Comeliness 16 16 Charisma Modifier: +2

Combat Statistics

Current Base Notes
THAC0 14 14 Melee 14; Missile 12
Armour Class

Attacks

Attack Init. Attacks THAC0 Damage Range
Melee Missile Short Medium (-2) Long (-5)

Saving Throws

Paralysation, Poison, & Death Magic 6
Petrifaction & Polymorph 9
Rod, Staff, & Wand 9
Breath Weapon 12
Spell 10

Weapon Proficiencies

Proficiency Level Slots Notes
Dagger Proficient 1
Staff Proficient 1

Nonweapon Proficiencies

Proficiency Score Attribute Slots Notes
Reading/Writing (trade/academic language) 19 Int 0 Bonus (Kit)
Ancient History 17 Int 0 Bonus (Priesthood of Crom)
Research 18 Int 1
Sage Knowledge (Astrology) 16 Int 2
Sage Knowledge (Theology) 16 Int 2
Sage Knowledge (Languages) 16 Int 2
Sage Knowledge (History) 16 Int 2
Omen Reading 16 Wis 1
Ancient Languages 18 Int 4
Religion 18 Wis 1
Spellcraft 16 Int 1
Astrology 18 Int 2
Etiquette 16 Cha 1
Heraldry 18 Int 1
Singing 16 Cha 1
Forgery 16 Dex 1
Reading Lips 16 Int 1 Long years teaching resulted in this ability

Languages

Spells (Mage)

Schools of Magic
Primary:2) Divination, Alteration
Secondary:3) Illusion, Enchantment/Charm, Invocation/Evocation, Necromancy
Opposition:4) Conjuration/Summoning, Abjuration
0th Level Spells Cost School Components Notes
Cantrips 1/10th5) Universal V, S, M6)
1st Level Spells Cost School Components Notes
Detect Magic 1 Universal V, S, M Material component: a coloured crystal or mineral prism; reusable
Find Familiar 1 Universal V, S, M Material component: a fine brass brazier enruned with sigils of summoning; charcoal; blessed incense and rare herbs; the brazier is reusable; Note: This conjuration can be attempted only once per year.
Read Magic 1 Universal V, S, M Material component: a clear crystal or mineral prism; reusable
Wizard's Mark 1 Universal V, S, M Material component: ink and freshly blended tempera in red, yellow and blue, gold leaf and crushed mica, all in quantities sufficient to draw the runes, and a pen or brush
Affect Normal Fires 1 Alteration V, S, M Material component: caster's wand and a fire source
Burning Hands 1 Alteration V, S, M Material component: a generous pinch (no less than 1/2 t) of iron powder and one of salt, combined in the casting
Colour Spray 1 Alteration V, S, M Material component: 1/4 oz each of yellow, cyan, and magenta powdered tempera pigments
Comprehend Languages 1 Alteration V, S, M Material component: 1/2 t soot, 1/2 t salt
Dancing Lights 1 Alteration V, S, M Material component: a glowworm, firefly, fungus, or other bioluminescent living organism
Enlarge 1 Alteration V, S, M Material component: 1/4 oz iron powder and a piece (no less than 1 cubic in) of fresh meat or sinew to affect a living target from the animalia kingdom, a piece (no less than 1 cubic in) of green wood to affect a living target from the plantae or fungi kingdom, and a piece (no less than 1 cubic in) of stone or metal to affect a non-living target; does not affect protista or bacteria.
Erase 1 Alteration V, S, M Material component: a small cube of rubber, sandstone, or pumice
Feather Fall 1 Alteration V, S, M, A7) Material component: a feather from any avian or the image of a feather carved from a precious or semiprecious stone, or cast from precious metal (gold or mithral preferred); hard cameos are often crafted for this purpose; wood, shell, or glass may also be used. The enchanted talisman is worn by the caster; to activate the spell the caster speaks a single word of power. The natural feather is always consumed; other foci have varying chances of shattering based on material and quality; helmet shell carvings, semi-precious and precious stones, and precious metal objects are almost always reusable
Gaze Reflection 1 Alteration V, S, M Material component: caster's wand and a prism. 50% chance a glass prism will shatter in casting; 20% a mineral prism will shatter
Hold Portal 1 Alteration V, S, M Material component: a small, straight piece of iron
Jump 1 Alteration V, S, M Material component: a grasshopper's hind leg, to be broken by the caster when the spell is cast
Light 1 Alteration V, S, M Material component: a piece of phosphorescent moss
Mending 1 Alteration V, S, M Material component: a small cube of rubber, sandstone, or pumice
Message 1 Alteration V, S, M Material component: a 1 ft length of copper wire
Shocking Grasp 1 Alteration V, S, M Material component: a length of silver wire long enough to loop around two of the caster's fingers
Spider Climb 1 Alteration V, S, M Material component: a drop of pine tar and a live spider, both of which must be eaten by the spell recipient
Identify 1 Divination V, S, M See Game Mechanics
Magic Missile 2 Evocation V, S, M Material component: caster's wand
Shield 2 Evocation V, S, M Material component: a disc of highly polished steel no less than 2 or more than 4" in diameter
Armour 5 Conjuration V, S, M Material component: a piece of finely cured leather that has been blessed by a priest
2nd Level Spells Cost School Components Notes
Protection from Cantrips 2 Universal V, S, M Material component: a miniature, colourful, paper or silk and bamboo or wood umbrella; it must fold (the somatic component of the spell is opening the umbrella)
Wizard Lock 2 Universal V, S, M Material component: a fine brass lock and key; reusable if the spell ends, otherwise dedicated but not consumed
Continual Light 2 Alteration V, S, M Material component: a piece of flint, a steel striker, and a droplet of clear glass
Deeppockets 2 Alteration V, S, M Material component: the garment (which is reusable), a tiny gold or mithral needle, and a strip of fine cloth given a half-twist and fastened at the ends
Knock/Lock 2 Alteration V, S, M Material component: caster's wand and a key, clean for Knock, rusty for Lock
Levitate 2 Alteration V, S, M Material component: a small leather loop or a piece of wire bent into a cup shape with a long shank on one end
Detect Evil 2 Divination V, S, M Material component: a sprinkle of holy water or a hair from the head of a paladin in good standing
Detect Invisibility 2 Divination V, S, M Material component: generous (1/4 oz) sprinklings of talc and powdered silver
ESP 2 Divination V, S, M See Game Mechanics
Know/Undetectable Alignment 2 Divination V, S,M Material component: a silver compass; reusable
Locate/Obscure Object 2 Divination V, S, M Material component, locate: a forked twig; obscure: a chameleon skin
3rd Level Spells Cost School Components Notes
Dispel Magic 3 Universal V, S, M Material component: a shattered crystal, intact but with fracture lines throughout; reusable
Gust of Wind 3 Alteration V, S, M Material component: a pair of bellows, of the finest materials and craftsmanship; reusable. Must be pumped throughout the duration of the spell
Haste 3 Alteration V, S, M Material component: 1 t. shaved liquorice root
Melf's Minute Meteors 3 Alteration V, S, M Material component: enruned gold shooter of exquisite workmanship (reusable) and round beads between 1/4 and ⅜" in diameter made of 15 parts saltpetre and 2 parts sulphur, well mixed, then bound together by 3 parts pine tar
Secret Page 3 Alteration V, S, M Material component: 1/2 t each powdered herring scales, tourmaline, and selenite
Tongues 3 Alteration V, S, M Material component: a small clay statue of a ziggurat
Clairaudience 3 Divination V, S, M Material component: a silver ear-trumpet, enruned with gold and bejewelled with lapis; reusable
Clairvoyance 3 Divination V, S, M Material component: silver or gold framed spectacles with crystal lenses; reusable
4th Level Spells Cost School Components Notes
Doorway 4 Alteration V, S, M Spell changes
Wizard Eye 4 Alteration V, S, M Material component: a raptor's feather, an owl's feather, and a tuft of cat hair
Detect Scrying 4 Divination V, S, M Material component: a polished silver mirror and a brass ear trumpet enruned in mithral; reusable
Magic Mirror 4 Divination V, S, M Material component: a mirror of finely wrought and highly polished silver, a polished clear quartz crystal, nitric acid, copper, and zinc; mirror is reusable
5th Level Spells Cost School Components Notes
Passwall 5 Alteration V, S, M Material component: 1 T sesame seeds
Teleport 5 Alteration V, S, M Material component: a gold backstaff (quadrant) enruned with platinum; reusable
Contact Other Plane 5 Divination V, S, M Spell Changes
False Vision 5 Divination V, S, M Material component: no less than 1/2 t of any clouded, refractive, gem-quality mineral showing such effects as adularescence, opalescence, birefringence, etc. such as labradorite, chrysoberyl, moonstone, or opal, ground into powder and tossed into the air as the spell is cast; a distorted mirror; and smoke from any fire source (torch, candle, campfire, etc.). The mirror is reusable.

Spells (Priest)

Spheres of Influence
Major: All, Astral, Divination, Healing, Necromantic8), Time
Minor: Elemental, Numbers, Protection, Thought, Travellers
0th Level Spells Cost Sphere Components Notes
Orisons 1/10th9) All V, S, M10)
1st Level Spells Cost Sphere Components Notes
Bless/Curse 1 All V, S, M Material component: holy water
Combine 1 All V, S, M Material component: holy symbol
Detect Evil/Good 1 All V, S, M Material component: holy symbol
Purify Food & Drink 1 All V, S, M Material component: holy symbol
Speak with Astral Traveller 1 Astral V, S, M Material component: a silver thread or fine silver wire, one end looped around the caster's forefinger, the other around the traveller's forefinger and pulled tight
Analyze Balance 1 Divination V, S, M Material component: four iron coins
Detect Magic 1 Divination V, S, M Material component: holy symbol
Detect Poison 1 Divination V, S, M Material component: a strip of specially blessed vellum
Detect Snares & Pits 1 Divination V, S, M Material component: holy symbol
Locate Animals or Plants 1 Divination V, S, M Material component: holy symbol
Cure/Cause Light Wounds 1 Healing V, S
Dispel Fatigue 1 Necromantic V, S, M Material component: a sprinkle of fresh, blessed springwater
Know Age 1 Time V, S, M Material component: a calendar page
Know Time 1 Time V, S, M Material component: an enamelled sundial, powdered glass on electrum or mithral; reusable
Create Air 2 Elemental V, S, M Material component: a small, stoppered glass flask
Create/Destroy Water 2 Elemental V, S, M Material component: create: a spoonful of holy water; destroy: a pinch of dirt from a sacred grove, or desert sand
Firelight 2 Elemental V, S, M Material component: a handful of mixed resins and incense, thrown into the flame to be affected
Log of Everburning 2 Elemental V, S, M Material component: a bit of wax rubbed on the log
Strength of Stone 2 Elemental V, S, M Material component: a chip of granite and a hair from a giant
Wind Column 2 Elemental V, S, M Material component: a dandelion seed head
Calculate 2 Numbers V, S, M Material component: a beryl and gold abacus; reusable
Personal Reading 2 Numbers V, S, M Material component: a textbook of numerological formulae and notes; reusable
Endure Cold/Endure Heat 2 Protection V, S, M Material component: holy symbol
Protection From Evil 2 Protection V, S, M Material component: holy water and burning incense
Ring of Hands 2 Protection V, S, M Material component: two to ten fellow priests or paladins
Sanctuary 2 Protection V, S, M Material component: holy symbol and a small silver mirror
Emotion Read 2 Thought V, S, M Material component: a tablet of unmarked white wax
Know Direction 2 Travellers V, S, M Material component: a small scrap of a parchment map that is at least 100 years old
2nd Level Spells Cost Sphere Components Notes
Sanctify 2 All V, S, M Material component: holy symbol and holy water
Astral Awareness 2 Astral V, S, M Spell Changes
Augury 2 Divination V, S, M Material component: a set of gem-inlaid sticks, dragon bones, or similar tokens
Detect /Undetectable Charm 2 Divination V, S, M Material component: holy symbol
Find Traps 2 Divination V, S, M Material component: holy symbol
Know/Obscure Alignment 2 Divination V, S, M Material component: holy symbol
Cure/Cause Moderate Wounds 2 Healing V, S
Cure Minor Illnesses 2 Healing V, S, M Spell Changes
Slow Poison 2 Healing V, S, M Material component: holy symbol and a bud of garlic that must be crushed and smeared on the wound or eaten if poison was ingested
Aid 2 Necromantic V, S, M Material component: holy symbol and a tiny strip of white cloth with a sticky substance (such as tree sap) on the ends
Restore Strength 2 Necromantic V, S, M Material component: holy symbol
Hesitation 2 Time V, S, M Material component: a fragment of tortoise shell or 1 t of very cold molasses
Nap 2 Time V, S, M Material component: a scrap of pillow ticking, a feather, and a pebble that the caster has kept in his pocket for seven nights
Dust Devil 4 Elemental V, S, M Material component: a pinch of dirt
Fire Trap 4 Elemental V, S, M Material component: charcoal and holly berries; attunement to anyone other than the caster requires a hair, a nail clipping, or a drop of blood from the individual
Flame Blade 4 Elemental V, S, M Material component: holy symbol and a leaf of sumac
Heat/Chill Metal 4 Elemental V, S, M Material component: holy symbol and, for heat, a pinch of rust; for chill, a pinch of quicklime
Produce Flame 4 Elemental V, S, M Material component: a drop of alcohol--whisky, dwarven brandy, or similar high-proof spirits will do
Soften Earth & Stone 4 Elemental V, S, M Material component: a bit of slip from the wheel of a master potter
Watery Fist 4 Elemental V, S, M Material component: a vial full of blessed water or a sprig of mistletoe
Resist Acid & Corrosion 4 Protection V, S, M Material component: a spoonful of potash, saleratus, or slaked lime
Resist Fire/Resist Cold 4 Protection V, S, M Material component: a drop of mercury
Withdraw 4 Protection V, S
Idea 4 Thought V, S, M Material component: a gold coin
Aura of Comfort 4 Travellers V, S
Lighten Load 4 Travellers V, S, M Material component: a feather and a slip of paper moistened by a soap bubble
3rd Level Spells Cost Sphere Components Notes
Flame Walk 6 Elemental
Locate Object 3 Divination
Meld Into Stone 6 Elemental
Protection from Fire 6 Elemental
Pyrotechnics 6 Elemental
Speak With Dead 3 Divination
Stone Shape 6 Elemental
4th Level Spells Cost Sphere Components Notes
Detect Lie 4 Divination
Divination 4 Divination
Reflecting Pool 4 Divination
Tongues 4 Divination
5th Level Spells Cost Sphere Components Notes
Atonement 5 All
Commune 5 Divination
Commune with Nature 5 Divination
Magic Font 5 Divination
Plane Shift 5 Astral
True Seeing 5 Divination

Inventory

Item Quantity Type Description & Notes

Background & Notes

Kailan was born in Tuchseny to a merchant family - his parents had met during a trade expedition many years ago and decided to remain together. As a result of the relative wealth of Tuchseny, neither Kailan nor his siblings had to learn much in the way of survival skills; with his elder brothers set to inherit the family's trade wealth, Kailan joined the church of Crom as soon as he was old enough to enter their training, and has remained a faithful follower since. In the following years, he rose through the ranks both on account of his quick wit and insight, as well as his willingness to go out into the field to prove his ideas; he is, at this point, considered to be one of the more respected professors, with a particular interest in patterns of history, and how those patterns can be extrapolated from to improve the accuracy of predicting developments.

Short for a half-elf at just over five feet, with tousled black hair, bright green eyes and a full beard, Kailan definitely favors his human father in looks; even his ears are barely tapered, merely elongated a little. Slender of build, he prefers the cap and gown of a secular scholar over the more ornate robes of a priest-professor of Crom, although he does display the Wheel of Crom proudly on a necklace. On formal occasions, he does generally appear in the full regalia of an ordained priest, rather than the academic form. Kailan, like his father, has begun to grey early in his life, and his hair and beard are now flecked with silver streaks that he does not bother to hide, though his eyes retain their youthful sparkle.

Personality Chart

Primary Motivators Sense of Humour
Emotional Disposition Sexuality
Moodiness Orientation
Core Traits Libido
Outlook Expressiveness
Integrity Expressive Style
Impulsiveness Openness
Boldness Promiscuousness
Flexibility Religion & Spirituality
Affinity Adherence
Comportment Tolerance
Interactivity Expression
Disclosure Conversion
Conformity Attitude
Topics of Conversation
Quirks, Habits, & Oddities
Hobbies & Enjoyments
See http://rpg.ashami.com/ for reference

Character Questionnaire

The Basics

What is your full name?
FIXME
Where and when were you born?
FIXME
Who are/were your parents? (Know their names, occupations, personalities, etc.)
FIXME
Do you have any siblings? What are/were they like?
FIXME
Where do you live now, and with whom? Describe the place and the people.
FIXME
What is your occupation?
FIXME
To which social class do you belong?
FIXME
Do you have any allergies, diseases, or other physical weaknesses?
FIXME
Are you right- or left-handed?
FIXME
What words and/or phrases do you use very frequently?
FIXME
What do you have in your pockets?
FIXME
Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
FIXME

Growing Up

How would you describe your childhood in general?
FIXME
What is your earliest memory?
FIXME
How much schooling have you had?
FIXME
Did you enjoy school?
FIXME
Where did you learn most of your skills and other abilities?
FIXME
While growing up, did you have any role models? If so, describe them.
FIXME
While growing up, how did you get along with the other members of your family?
FIXME
As a child, what did you want to be when you grew up?
FIXME
As a child, what were your favourite activities?
FIXME
As a child, what kinds of personality traits did you display?
FIXME
As a child, were you popular? Who were your friends, and what were they like?
FIXME
When and with whom was your first kiss?
FIXME
Are you a virgin? If not, when and with whom did you lose your virginity?
FIXME
Describe any influences in your past that led you to do the things you do today.
FIXME

Past Influences

What do you consider the most important event of your life so far?
FIXME
Who has had the most influence on you?
FIXME
What do you consider your greatest achievement?
FIXME
What is your greatest regret?
FIXME
What is the most evil thing you have ever done?
FIXME
Do you have a criminal record of any kind?
FIXME
When was the time you were the most frightened?
FIXME
What is the most embarrassing thing ever to happen to you?
FIXME
If you could change one thing from your past, what would it be, and why?
FIXME
What is your best memory?
FIXME
What is your worst memory?
FIXME

Beliefs And Opinions

Are you basically optimistic or pessimistic?
FIXME
What is your greatest fear?
FIXME
What are your religious views?
FIXME
What is your political ideology?
FIXME
What are your views on sex?
FIXME
Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?
FIXME
In your opinion, what is the most evil thing any human being could do?
FIXME
Do you believe in the existence of soul mates and/or true love?
FIXME
What do you believe makes a successful life?
FIXME
How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)?
FIXME
Do you have any biases or prejudices?
FIXME
Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
FIXME
Who or what, if anything, would you die (or otherwise go to extremes) for?
FIXME

Relationships With Others

In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
FIXME
Who is the most important person in your life, and why?
FIXME
Who is the person you respect the most, and why?
FIXME
Who are your friends? Do you have a best friend? Describe these people.
FIXME
Do you have a spouse or significant other? If so, describe this person.
FIXME
Have you ever been in love? If so, describe what happened.
FIXME
What do you look for in a potential lover?
FIXME
How close are you to your family?
FIXME
Have you started your own family? If so, describe them. If not, do you want to? Why or why not?
FIXME
Who would you turn to if you were in desperate need of help?
FIXME
Do you trust anyone to protect you? Who, and why?
FIXME
If you died or went missing, who would miss you?
FIXME
Who is the person you despise the most, and why?
FIXME
Do you tend to argue with people, or avoid conflict?
FIXME
Do you tend to take on leadership roles in social situations?
FIXME
Do you like interacting with large groups of people? Why or why not?
FIXME
Do you care what others think of you?
FIXME

Likes And Dislikes

What is/are your favourite hobbies and pastimes?
FIXME
What is your most treasured possession?
FIXME
What is your favourite colour?
FIXME
What is your favourite food?
FIXME
What, if anything, do you like to read?
FIXME
What is your idea of good entertainment (consider music, social events, theatre, art, etc.)?
FIXME
Do you smoke, drink, or use drugs? If so, why? Do you want to quit?
FIXME
How do you spend a typical night without work the following day?
FIXME
What makes you laugh?
FIXME
What, if anything, shocks or offends you?
FIXME
What would you do if you had insomnia and had to find something to do to amuse yourself?
FIXME
How do you deal with stress?
FIXME
Are you spontaneous, or do you always need to have a plan?
FIXME
What are your pet peeves?
FIXME

Self Images & Etc.

Describe the routine of a normal day for you. How do you feel when this routine is disrupted?
FIXME
What is your greatest strength as a person?
FIXME
What is your greatest weakness?
FIXME
If you could change one thing about yourself, what would it be?
FIXME
Are you generally introverted or extroverted?
FIXME
Are you generally organized or messy?
FIXME
Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.
FIXME
Do you like yourself?
FIXME
What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons…)
FIXME
What goal do you most want to accomplish in your lifetime?
FIXME
Where do you see yourself in 5 years?
FIXME
If you could choose, how would you want to die?
FIXME
If you knew you were going to die in 24 hours, name three things you would do in the time you had left.
FIXME
What is the one thing for which you would most like to be remembered after your death?
FIXME
What three words best describe your personality?
FIXME
What three words would others probably use to describe you?
FIXME
1)
Earth human equivalent
2)
1 sp/spell lvl
3)
2 sp/spell lvl
4)
5 sp/spell lvl
5) , 9)
Effectively unlimited after 1st level
6) , 10)
Some, but not all, require components
7)
Spell must be prepared in advance.
8)
up through 3rd level only and excepting Animate Dead
croiduire/refuge/characters/firefall/kailan.txt · Last modified: 2015/06/17 13:37 by Croi Duire