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croiduire:orbs:characters:the_champions_of_valverus:daala_al_mashira

Daala Al'Mashira

daalagold.jpg

Full Name
Player Beck
Game (Context) Orbs of the Dead God
(The Champions of Valverus)
Race/Species Human (Dragon)
Gender Female
Height 5 ft 3 in
Weight 133 lbs
Age DOB: 28 Quartus 1866 (127)
Apparent Age1) Late teens-early twenties
Hair Flame Red
Eyes Amber
Skin Honeyed Peach

Character Sheet

Class and Level Fighter 4/Druid 5
Kit Shapeshifter
Alignment TN

Tracking

Current Base Notes
Hit Points No current injuries.
Spell Points 18 18
Experience () Next Level:

Ability Scores

Score Current Base Notes
Strength 18 18/92 Attack Adj.: +1; Damage Adj.: +2; Weight Allowance: 110 lbs; Max Press: 255 lbs; Open Doors: 11; Bend Bars/Lift Gates: 16% (Attack Adj.: +2; Damage Adj.: +5; Weight Allowance: 235 lbs; Max Press: 380 lbs; Open Doors: 15(3); Bend Bars/Lift Gates: 35%)
Dexterity 12 12 Missile Adj.: +0; Reaction Adj.: +0; Armour Class: +0
Constitution 172) 17 Hit Point Adj.: +2(+3); System Shock: 973)%; Resurrection Chance: 98%; Poison Save: +0
Intelligence 12 12 Bonus Languages/Proficiencies: 3; Max. Spell Level: 6th; Chance to Learn New Spell: 50%
Wisdom 16 16 Magic Defence Adj.: +2; Chance of Spell Failure: 0%
Charisma 164) 16 Comeliness Modifier: +2; Initial Reaction Adj.: +6; Loyalty Base: +6; Max. Number of Henchmen: 10
Perception 10 10 Find/Rem. Traps bonus: +0%; Detect Noise bonus: +0%; Detect Assassin bonus: +0%; Detect Illusion bonus: +0%; Tracking bonus: +0%/+0
Comeliness 17 17 Charisma Modifier: +2

Combat Statistics

Current Base Notes
THAC0 17 17 Melee: 16; Missile: 17
Armour Class 6 10 Hide buff coat, greaves, and gauntlets: -4

Attacks

Weapon Init. Attacks THAC0 Damage Range
Melee Missile Short Medium (-2) Long (-5)

Saving Throws

Paralysation, Poison, & Death Magic 9
Petrifaction & Polymorph 12
Rod, Staff, & Wand 13
Breath Weapon 15
Spell 14

Weapon Proficiencies

Proficiency Level Slots Notes
Druids are limited to bow, club, sickle, dart, spear, dagger, scimitar, sling, and staff. They may specialise in one melee and one missile weapon chosen from those permitted weapons, but are forbidden to learn others.
Scimitar Specialist 2
Long Bow Specialist 3
Quarterstaff Proficient 1
Sickle Proficient 1
Dagger Proficient 1

Nonweapon Proficiencies

Proficiency Score Attribute Slots Notes
Anatomy 10 Intelligence -2 1 Adds +2 to all healing proficiency checks
Animal Lore 12 Intelligence +0 0 Bonus from kit
Animal Noise 15 Wisdom -1 1 Wolf
Healing 16 Wisdom +0 2 -2 penalty cancelled by Anatomy proficiency modifier
Herbalism 10 Intelligence -2 2
Hunting 12 Wisdom + Perception, avg -1 1
Persuasion 14 Charisma -2 1
Survival 12 Intelligence +0 2 Plains/light woodlands
Swimming 18 Strength +0 1
Weather Sense 12 Wisdom + Perception, avg -1 1

Languages

Common, Elven, Dwarven

Spells (Draconic)

Dragons have a certain innate magical abilities, in addition to any spells they might learn or be granted should they become mages or priests. Some apply to all dragons; others are specific to a particular breed. They require no components or study to cast. The following apply to red dragons.

Age Category Age In Years Spells Available
Hatchling 0-5
Very young 6-25
Young 26-50 Polymorph Self from draconic to humanoid form and back 3x/day; Cantrips: Firefinger and Smokepuff 3x/day
Juvenile 51-100 Polymorph Self from draconic to humanoid form and back at will; Cantrips: Firefinger and Smokepuff at will; Affect Normal Fires 1x/ day
Young adult 101-175 Affect Normal Fires 3x/day; Pyrotechnics 1x/day
Adult 175-300 Pyrotechnics 3x/day; Heat Metal 1x/day
Mature adult 301-600 Heat Metal 3x/day
Old 601-900 Suggestion 1x/day
Very old 901-1200 Suggestion 2x/day; Hypnotism 1x/day
Venerable 1201-1500 Hypnotism 2x/day; Detect Gems, kind and number in a 100 ft radius 1x/day
Wyrm 1501-1800 Detect Gems, kind and number in a 100 ft radius 3x/day
Great wyrm 1801+ All spells 4x/day

Spells (Druid)

Spheres of Influence
Major:5) All, Animal, Elemental (All), Healing, Plant, Weather
Minor:6) Divination
0th Level Spells Cost Sphere Components Notes
Orisons 1/10th7) All V, S, M8)
1st Level Spells Cost Sphere Components Notes
Bless/Curse 1 All V, S, M Holy water
Combine 1 All V, S, M Holy symbol
Detect Evil/Good 1 All V, S, M Holy symbol
Purify Food & Drink 1 All V, S, M Holy symbol
Animal Friendship 1 Animal V, S, M Holy symbol and a piece of food liked by the animal
Beastmask 1 Animal V, S, M A miniature wooden mask carved to look like the animal
Calm Animals 1 Animal V, S, M Holy symbol
Invisibility to Animals 1 Animal S, M Holly rubbed over the recipient
Locate Animals 1 Animal V, S, M Holy symbol
Revitalize Animal 1 Animal V, S
Create Air 1 Elemental V, S, M A small, stoppered glass flask
Create/Destroy Water 1 Elemental V, S, M Create: a spoonful of holy water; Destroy: a pinch of dirt from a sacred grove or desert sand
Firelight 1 Elemental V, S, M A handful of mixed resins and incense, thrown into the flame to be affected
Strength of Stone 1 Elemental V, S, M A chip of granite and a hair from a giant
Wind Column 1 Elemental V, S, M A dandelion seed head
Cure/Cause Light Wounds 1 Healing V, S
Cure/Cause Mild Diseases 1 Healing V, S, M Holy symbol and indicated materia medica for the specific viral or bacterial complaint
Allergy Field 1 Plant V, S, M A pinch of ragweed
Entangle 1 Plant V, S, M Holy symbol
Locate Plants 1 Plant V, S, M Holy symbol
Log of Everburning 1 Plant V, S, M Flammable wax or oil, to anoint the wood as the spell is cast
Pass Without Trace 1 Plant V, S, M A sprig of pine burned to ash
Puffball 1 Plant V, S, M A handful of ground puffball
Recover Trail 1 Plant V, S, M A handful of white ashes from an evergreen wood fire
Shillelagh 1 Plant V, S, M Holy symbol, an oaken cudgel or unshod staff, and a shamrock leaf
Faerie Fire 1 Plant V, S, M A piece of foxfire
Whisperwind 1 Weather V, S, M Holy symbol
Analyze Balance 2 Divination V, S, M Four iron coins
Detect Harmful Gas 2 Divination V, S, M Holy symbol
Detect Magic 2 Divination V, S, M Holy symbol
Detect Metals & Minerals 2 Divination V, S, M Holy symbol
Detect Poison 2 Divination V, S, M A strip of specially blessed vellum
Detect Snares & Pits 2 Divination V, S, M Holy symbol
Locate Animals or Plants 2 Divination V, S, M Holy symbol
2nd Level Spells Cost Sphere Components Notes
Sanctify 2 All V, S, M Holy symbol and holy water
Animal Eyes 2 Animal V, S, M A glass lens no larger than one inch in diameter as a focus; not consumed in the casting
Beastspite 2 Animal V, S, M Holy symbol
Gift of Speech 2 Animal V, S, M Holy symbol
Locate/Obscure Animal Follower 2 Animal V, S, M A hair, feather, or other remnant from the lost follower
Messenger 2 Animal V, S, M Holy symbol and food the target animal likes
Snake Charm 2 Animal V, S, M Holy symbol
Speak with Animals 2 Animal V, S, M Holy symbol
Dust Devil 2 Elemental V, S, M A pinch of dirt
Fire Trap 2 Elemental V, S, M Charcoal and holly berries; attunement to anyone other than the caster requires a hair, a nail clipping, or a drop of blood from the individual
Flame Blade 2 Elemental V, S, M Holy symbol and a leaf of sumac
Heat/Chill Metal 2 Elemental V, S, M Holy symbol and, for heat, a pinch of rust; for chill, a pinch of quicklime
Produce Flame 2 Elemental V, S, M A drop of alcohol--whisky, dwarven brandy, or similar high-proof spirits will do
Soften Earth & Stone 2 Elemental V, S, M A bit of slip from the wheel of a master potter
Watery Fist 2 Elemental V, S, M A vial full of blessed water or a sprig of mistletoe
Cure/Cause Moderate Wounds 2 Healing V, S
Cure/Cause Moderate Diseases 2 Healing V, S, M Holy symbol and indicated materia medica for the specific viral or bacterial complaint
Fortifying Stew 2 Healing V, S, M A vial of stock made of the first fruit of the harvest; must be unspoiled and fit for consumption
Slow Poison 2 Healing V, S, M Holy symbol and a bud of garlic that must be crushed and smeared on the wound or eaten if poison was ingested
Barkskin 2 Plant V, S, M Holy symbol and a handful of oak bark
Camouflage 2 Plant S, M Mistletoe berries, one per person concealed
Goodberry 2 Plant V, S, M Holy symbol passed over freshly picked, edible berries
Trip 2 Plant V, S, M A short length of string,thread, or plant fibre
Warp Wood 2 Plant V, S, M One ounce of fresh spring water, fresh rainwater, or holy water
Obscurement 2 Weather V, S, M Holy symbol
Animal Spy 4 Divination V, S If cast on a familiar or companion animal (a paladin's steed, a ranger's follower, etc) the beast will save vs spell using their owner's save value
Augury 4 Divination V, S, M A set of gem-inlaid sticks, dragon bones, or similar tokens
Detect /Undetectable Charm 4 Divination V, S, M Holy symbol
Find Traps 4 Divination V, S, M Holy symbol
Know/Obscure Alignment 4 Divination V, S, M Holy symbol
3rd Level Spells Cost Sphere Components Notes
Hold Animals 3 Animal V, S, M Holy symbol
Summon Insects 3 Animal V, S, M Holy symbol, a flower petal, and a bit of mud or wet clay
Flame Walk 3 Elemental V, S, M Holy symbol and blessed Potion of Fireproofing
Meld Into Stone 3 Elemental V, S, M Holy symbol and a pinch of graphite or drop of oil
Pyrotechnics 3 Elemental V, S, M Holy symbol, an existing fire source, and a pinch of Pyrotechnic Powder
Stone Shape 3 Elemental V, S, M Soft clay that must be worked into roughly the desired shape of the stone object, and then touched to the stone when the spell is uttered
Water Breathing 3 Elemental V, S
Water Walk 3 Elemental V, S, M Holy symbol and a cork
Wind Servant 3 Elemental V, S
Hold Poison 3 Healing V, S, M Holy symbol and a bud of garlic that must be crushed and smeared on the wound or eaten if poison was ingested
Pass Without Trace, 10' Radius 3 Plant V, S, M A sprig of pine burned to ash
Plant Growth 3 Plant V, S, M Holy symbol and a handful of manure
Shape Wood 3 Plant V, S, M A pinch of fine sawdust blown over the wooden subject of the spell
Slow Rot 3 Plant V, S, M Holy symbol and a spoonful of sugar or salt
Snare 3 Plant V, S, M Holy symbol and a snake skin and a piece of sinew from a strong animal to weave into the cordlike object from the snare is made
Spike Growth 3 Plant V, S, M Holy symbol and seven sharp thorns or pointed, hardened twigs
Tree 3 Plant V, S, M Holy symbol and a twig from a tree of the desired type
Call Lightning 3 Weather V, S, M Holy symbol and a storm overhead
Detect Spirits 6 Divination V, S, M A small pendant of copper wire worth at least 20 gp
Locate/Obscure Object 6 Divination V, S, M A piece of lodestone
Speak With Dead 6 Divination V, S, M Holy symbol and burning incense

Inventory

Item Quantity Type Description & Notes

Background & Notes

Personality Chart

Primary Motivators Sense of Humour
Emotional Disposition Sexuality
Moodiness Orientation
Core Traits Libido
Outlook Expressiveness
Integrity Expressive Style
Impulsiveness Openness
Boldness Promiscuousness
Flexibility Religion & Spirituality
Affinity Adherence
Comportment Tolerance
Interactivity Expression
Disclosure Conversion
Conformity Attitude
Topics of Conversation
Quirks, Habits, & Oddities
Hobbies & Enjoyments
See http://rpg.ashami.com/ for reference

Character Questionnaire

The Basics

What is your full name?
FIXME
Where and when were you born?
FIXME
Who are/were your parents? (Know their names, occupations, personalities, etc.)
FIXME
Do you have any siblings? What are/were they like?
FIXME
Where do you live now, and with whom? Describe the place and the people.
FIXME
What is your occupation?
FIXME
To which social class do you belong?
FIXME
Do you have any allergies, diseases, or other physical weaknesses?
FIXME
Are you right- or left-handed?
FIXME
What words and/or phrases do you use very frequently?
FIXME
What do you have in your pockets?
FIXME
Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
FIXME

Growing Up

How would you describe your childhood in general?
FIXME
What is your earliest memory?
FIXME
How much schooling have you had?
FIXME
Did you enjoy school?
FIXME
Where did you learn most of your skills and other abilities?
FIXME
While growing up, did you have any role models? If so, describe them.
FIXME
While growing up, how did you get along with the other members of your family?
FIXME
As a child, what did you want to be when you grew up?
FIXME
As a child, what were your favourite activities?
FIXME
As a child, what kinds of personality traits did you display?
FIXME
As a child, were you popular? Who were your friends, and what were they like?
FIXME
When and with whom was your first kiss?
FIXME
Are you a virgin? If not, when and with whom did you lose your virginity?
FIXME
Describe any influences in your past that led you to do the things you do today.
FIXME

Past Influences

What do you consider the most important event of your life so far?
FIXME
Who has had the most influence on you?
FIXME
What do you consider your greatest achievement?
FIXME
What is your greatest regret?
FIXME
What is the most evil thing you have ever done?
FIXME
Do you have a criminal record of any kind?
FIXME
When was the time you were the most frightened?
FIXME
What is the most embarrassing thing ever to happen to you?
FIXME
If you could change one thing from your past, what would it be, and why?
FIXME
What is your best memory?
FIXME
What is your worst memory?
FIXME

Beliefs And Opinions

Are you basically optimistic or pessimistic?
FIXME
What is your greatest fear?
FIXME
What are your religious views?
FIXME
What is your political ideology?
FIXME
What are your views on sex?
FIXME
Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?
FIXME
In your opinion, what is the most evil thing any human being could do?
FIXME
Do you believe in the existence of soul mates and/or true love?
FIXME
What do you believe makes a successful life?
FIXME
How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)?
FIXME
Do you have any biases or prejudices?
FIXME
Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
FIXME
Who or what, if anything, would you die (or otherwise go to extremes) for?
FIXME

Relationships With Others

In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
FIXME
Who is the most important person in your life, and why?
FIXME
Who is the person you respect the most, and why?
FIXME
Who are your friends? Do you have a best friend? Describe these people.
FIXME
Do you have a spouse or significant other? If so, describe this person.
FIXME
Have you ever been in love? If so, describe what happened.
FIXME
What do you look for in a potential lover?
FIXME
How close are you to your family?
FIXME
Have you started your own family? If so, describe them. If not, do you want to? Why or why not?
FIXME
Who would you turn to if you were in desperate need of help?
FIXME
Do you trust anyone to protect you? Who, and why?
FIXME
If you died or went missing, who would miss you?
FIXME
Who is the person you despise the most, and why?
FIXME
Do you tend to argue with people, or avoid conflict?
FIXME
Do you tend to take on leadership roles in social situations?
FIXME
Do you like interacting with large groups of people? Why or why not?
FIXME
Do you care what others think of you?
FIXME

Likes And Dislikes

What is/are your favourite hobbies and pastimes?
FIXME
What is your most treasured possession?
FIXME
What is your favourite colour?
FIXME
What is your favourite food?
FIXME
What, if anything, do you like to read?
FIXME
What is your idea of good entertainment (consider music, social events, theatre, art, etc.)?
FIXME
Do you smoke, drink, or use drugs? If so, why? Do you want to quit?
FIXME
How do you spend a typical night without work the following day?
FIXME
What makes you laugh?
FIXME
What, if anything, shocks or offends you?
FIXME
What would you do if you had insomnia and had to find something to do to amuse yourself?
FIXME
How do you deal with stress?
FIXME
Are you spontaneous, or do you always need to have a plan?
FIXME
What are your pet peeves?
FIXME

Self Images & Etc.

Describe the routine of a normal day for you. How do you feel when this routine is disrupted?
FIXME
What is your greatest strength as a person?
FIXME
What is your greatest weakness?
FIXME
If you could change one thing about yourself, what would it be?
FIXME
Are you generally introverted or extroverted?
FIXME
Are you generally organized or messy?
FIXME
Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.
FIXME
Do you like yourself?
FIXME
What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons…)
FIXME
What goal do you most want to accomplish in your lifetime?
FIXME
Where do you see yourself in 5 years?
FIXME
If you could choose, how would you want to die?
FIXME
If you knew you were going to die in 24 hours, name three things you would do in the time you had left.
FIXME
What is the one thing for which you would most like to be remembered after your death?
FIXME
What three words best describe your personality?
FIXME
What three words would others probably use to describe you?
FIXME
1)
Earth human equivalent
2)
12 System Shock only
3)
80
4)
+2
5)
Costs 1 spellpoint per spell level
6)
Costs 2 spellpoints per spell level
7)
Effectively unlimited after 1st level
8)
Some, but not all, require components
croiduire/orbs/characters/the_champions_of_valverus/daala_al_mashira.txt · Last modified: 2015/05/21 19:32 by Croi Duire