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arcadianphoenix:characters:vadania_galanodel [2015/04/11 19:58] arcadianphoenixarcadianphoenix:characters:vadania_galanodel [2015/04/17 14:51] (current) arcadianphoenix
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 +====== Vadania Galanodel ======
  
 +^     Full Name | Elizabeth Selene Brandt |
 +^      username | gildedcanary01 |
 +^        Player | Arcadian Phoenix |
 +^          Game | [[arcadianphoenix:Tyranny of the Sun King]] |
 +^        Height | 5'6" |
 +^        Weight | 125 pounds |
 +^           Age | 17 (born August 24th) |
 +^  Apparent Age | Mid/Late Teens |
 +^          Hair | Brown, shoulder-length, curly |
 +^          Eyes | Hazel |
 +^          Skin | Fair |
 +^            Avatar    ^^
 +^          Name | Vadania Galanodel ("Moonwhisper") |
 +^         Class | Wizard 5 / Devil Bloodline 1 |
 +^         Level | 6 |
 +^          Race | Gray Elf |
 +^     Alignment | Chaotic Neutral |
 +^  Patron Deity | Boccob |
 +^        Height | 5'2" |
 +^        Weight | 116 pounds |
 +^           Age | 123 (born April 8th) |
 +^  Apparent Age | Late Teens / Early Twenties |
 +^          Hair | Silver, knee-length, full, straight |
 +^          Eyes | Gold |
 +^          Skin | Pale |
 +
 +
 +===== Abilities & Secondary Statistics =====
 +**STR** 11[+0]; **DEX** 16[+3]; **CON** 12[+1]; **INT** 16[+3]; **WIS** 13[+1]; **CHA** 18[+4].\\
 +**HD:** 5d4+5 (wizard) [22 hp]; **DR:** 0; **Initiative:** +7; **SR:** 0; **PR:** 0.\\
 +**AC:** 14 (+3 Dex, +1 Gown), //Flat-Footed// 11, //Touch// 13, //Miss Chance// --, //Max Dex// --, //Armor Check Pen// --, //Spell Failure// --.\\
 +**Speed:** 30ft (ground); **Saves:** //Fortitude// 2[1], //Reflex// 4[1], //Willpower// 5[4].\\
 +**Size:** Medium; **Melee** 2, **Ranged** 5, **Grapple** 2.
 +
 +===== Social Traits =====
 +**Languages:** Common (Native); Elven (Native); Draconic; Orc; Sylvan.\\
 +**Proficiencies:** Longsword, Rapier, Longbow, Composite Longbow, Shortbow, Composite Shortbow, Club, Dagger, Heavy Crossbow, Light crossbow, Quarterstaff.\\
 +**Defining Traits:** Collector (books), Pleasant smelling (perfumed), Curious.\\
 +**Status:** Adventurer.\\
 +**Wealth:** 299gp.\\
 +
 +===== Tracking ===== 
 +^                       Cur.     ^^  Max/NL  ^            Notes                 ^^
 +^              HP |        22      ||    22    | **Lethal:**    | **Non-Lethal:**  |
 +^              XP |     15,000     ||  21,000  | must take next level in bloodline. ||
 +
 +===== Attacks & Defenses =====
 +^            //Weapon// ^  //Atk Bonus//  ^  //Damage//    //Critical//  ^  //Range//  ^  //Type//    //Size//  ^
 +^  Masterwork Shortsword |       +6        |    1d6+0      |    19-20/x2    |     --      |      S/P      |      M     |
 +^    Masterwork Longbow  |       +6        |    1d8+3      |       x3          100ft    |      P      |      M     |
 +^          Quarterstaff  |       +6        |  1d6+0/1d6+0  |       x2           --      |      B      |      M     |
 +^                                               //Ammunition//                                                 ||||||^
 +^                Arrows  | 60/60 (quiver of ehlonna)                                                            ||||||
 +
 +
 +===== Special Attacks & Qualities =====
 +==== Gray Elf Traits ====
 +  ? Low-Light Vision
 +  : An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
 +  ? Ancestral Defenses
 +  : Immunity to magic sleep effects.
 +  : +2 racial saving throw bonus against enchantment spells or effects.
 +  : +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. An elf's senses are so keen that she practically has a sixth sense about hidden portals.
 +
 +==== Throwback ( major ) ====
 +  ? Devil Descendant
 +  : +2 on Bluff checks.
 +  : Dodge bonus feat.
 +  : Charisma +1.
 +  : Darkness 1/day (Sp): cause an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance) [PHB 216]
 +  : Devil affinity +2 [(devaff)]
 +  : Smite Good 1/day (Su): add your charisma modifier to your attack roll and deal 1 extra point of damage per class level.
 +
 +[(devaff>You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with devils.)]
 +
 +~~REFNOTES~~
 +
 +===== Spellbook =====
 +^             ::: ^   Lvl.  ^   #     Used       Save DC    ^      Known       ^
 +^  Spells Per Day |    0    |        0           13              19        |
 +^             ::: |    1    |  3+1  |    0           14              10        |
 +^             ::: |    2    |  2+1  |    0           15              2         |
 +^             ::: |    3    |  1+1  |    0           16              2         |
 +
 +==== Level 0 Spells ====
 +  ? Abjuration
 +  : Resistance - subject gains +1 on saving throws. [PHB272]
 +  ? Conjuration
 +  : Acid Splash - orb deals 1d3 acid damage. [PHB196]
 +  ? Divination
 +  : Detect Poison - detects poison in 1 creature or small object. [PHB219]
 +  : Detect Magic - detects spells and magic items within 60ft. [PHB219]
 +  : Read Magic - read scrolls and spellbooks. [PHB269]
 +  ? Enchantment
 +  : Daze - humanoid creature =< 4HD loses next action. [PHB217]
 +  ? Evocation
 +  : Dancing Lights - creatures torches or other lights. [PHB216]
 +  : Flare - dazzles 1 creature (-1 on attack roll). [PHB232]
 +  : Light - object shines like a torch. [PHB248]
 +  : Ray of Frost - ray deals 1d3 cold damage. [PHB269]
 +  ? Illusion
 +  : Ghost Sound - figment sounds. [PHB235]
 +  ? Necromancy
 +  : Disrupt Undead - deals 1d6 damage to one undead. [PHB223]
 +  : Touch of Fatigue - touch attack fatigues target. [PHB294]
 +  ? Transmutation
 +  : Mage Hand - 5lb telekinesis. [PHB249]
 +  : Mending - whispered conversation at a distance. [PHB253]
 +  : Open/Close - opens or closes small or light things. [PHB258]
 +  ? Universal
 +  : Arcane Mark - inscribes a personal rune, visible or invisible. [PHB201]
 +  : Prestidigitation - performs minor tricks. [PHB264]
 +
 +==== Level 1 Spells ====
 +  ? Abjuration
 +  ? Conjuration
 +  : Mount - summons riding horse for 2 hours per level. [PHB256]
 +  ? Divination
 +  : Comprehend Languages - understand any spoken or written language. [PHB212]
 +  : Identify - determines properties of a magic item. [PHB243]
 +  ? Enchantment
 +  : Sleep - puts 4HD worth of creatures into a magical slumber. [PHB280]
 +  ? Evocation
 +  : Magic Missile - 1d4+1 damage; +1 missile for every 2 levels above first cast (max 5). [PHB251]
 +  : Shocking Grasp - touch attack; 1d6 per level electricity damage (max 5d6). [PHB279]
 +  ? Illusion
 +  : Ventriloquism - throws voice for 1 minute per level. [PHB298]
 +  ? Necromancy
 +  ? Transmutation
 +  : Animate Rope - makes rope move at your command. [PHB199]
 +  : Feather Fall - objects or creatures fall slowly. [PHB229]
 +  : Magic Weapon - weapon gains +1 attack bonus. [PHB251]
 +  ? Universal
 +
 +==== Level 2 Spells ====
 +  ? Abjuration
 +  : Protection from Arrows - immune to most ranged attacks. [PHB266]
 +  ? Conjuration
 +  ? Divination
 +  ? Enchantment
 +  ? Evocation
 +  ? Illusion
 +  : Invisibility - subject is invisible for 1 minute per level or until they attack. [PHB245]
 +  ? Necromancy
 +  ? Transmutation
 +  ? Universal
 +  
 +==== Level 3 Spells ====
 +  ? Abjuration
 +  ? Conjuration
 +  ? Divination
 +  ? Enchantment
 +  ? Evocation
 +  : Fireball - 1d6 damage per level within a 20-foot radius. [PHB231]
 +  ? Illusion
 +  ? Necromancy
 +  ? Transmutation
 +  : Fly - subject flies at speed of 60ft. [PHB232]
 +  ? Universal
 +
 +===== Feats =====
 +  ? Wizard Bonus Feats
 +  : Brew Potion [Item Creation; <= lvl 3 spell w T; Duration: 1day; BP: SL*CL*50gp; Cost: 1/25 BP in XP + raw materials <= 1/2 BP; Costly components = extra]
 +  : Scribe Scroll [Item Creation; 1 day/1,000gp in BP(SL*CL*25gp); Cost: 1/25 BP in XP + raw materials (+ XP/material cost for more expensive spell components);]
 +  ? Bloodline Feats
 +  : Dodge [during action, choose 1 opponent, gain +1 dodge bonus to AC vs that opponent]
 +  ? Chosen Feats
 +  : Combat Casting [General; +4 bonus on Concentration checks made to cast a spell or SLA while on defensive, grappling, or pinned.]
 +  : Improved Initiative [General; +4 bonus on Initiative checks.]
 +  : Weapon Finesse [General; w/ light weapon, rapier, whip, or spiked chain of your size category, use Dex modifier instead of Str for atk rolls.]
 +
 +===== Skills =====
 +^ Skills                ^  CC    ABIL.  ^  RANKS  ^  TOTAL  ^
 +| Appraise*                    3    |    -    |    3    |
 +| Autohypnosis          |        1    |    -    |    -    |
 +| Balance*              |        3    |    -    |    3    |
 +| Bluff                        4    |    -    |    6 [(bloodline)] (//8 [(affinity)]// |
 +| Climb*                |        0    |    -    |    0    |
 +| Concentration*        |        1    |    8    |    9    |
 +| Craft ( Alchemy )*    |        3    |    4    |    7    |
 +| Decipher Script              3    |    8    |    11   |
 +| Diplomacy*            |        4    |    -    |    4 (//6 [(affinity)]//   |
 +| Disable Device        |        3    |    -    |    -    |
 +| Disguise*                    4    |    -    |    4    |
 +| Escape Artist*        |        3    |    -    |    3    |
 +| Forgery*              |        3    |    -    |    3    |
 +| Gather Information*          4    |    -    |    4 (//6 [(affinity)]//   |
 +| Handle Animal                4    |    -    |    -    |
 +| Heal*                        1    |    -    |    1    |
 +| Hide*                        3    |    -    |    3    |
 +| Intimidate*                  4    |    -    |    4 (//6 [(affinity)]//   |
 +| Jump*                        0    |    -    |    0    |
 +| Knowledge ( Arcana )  |        3    |    4    |    7    |
 +| Knowledge ( Local )          3    |    4    |    7    |
 +| Knowledge ( Nature )  |        3    |    4    |    7    |
 +| Listen*                      1    |    -    |    3 [(elven)]  |
 +| Move Silently*        |        3    |    -    |    3    |
 +| Open Lock                    3    |    -    |    -    |
 +| Perform                      4    |    -    |    - (//- [(affinity)]//   |
 +| Profession            |        1    |    -    |    -    |
 +| Psicraft              |        3    |    -    |    _    |
 +| Ride*                        3    |    -    |    3    |
 +| Search*                      3    |    -    |    5 [(elven)]  |
 +| Sense Motive*                1    |    -    |    1    |
 +| Sleight of Hand              3    |    -    |    -    |
 +| Spellcraft            |        3    |    8    |    11   |
 +| Spot                  |        1    |    -    |    3 [(elven)]  |
 +| Stabilize Self        |        1    |    -    |    -    |
 +| Survival*                    1    |    -    |    1    |
 +| Swim*                        0    |    -    |    0    |
 +| Tumble                |        3    |    -    |    -    |
 +| Use Magic Device      |        4    |    -    |    -    |
 +| Use Psionic Device    |        4    |    -    |    -    |
 +| Use Rope*                    3    |    -    |    3    |
 +
 +[(affinity>Includes +2 for Devil Affinity.)]
 +[(bloodline>Includes +2 for Devil Bloodline.)]
 +[(elven>Includes +2 for being an Elf.)]
 +
 +~~REFNOTES~~
 +
 +===== Encumberance =====
 +^  Current Load                            |||              23lbs.            ||
 +^  Load    ^   Capacity       Max Dex      ^      Enc Pen      ^     Run     ^
 +^  Light    to 38lbs.         Normal          Normal          Normal   |
 +^  Medium  |  to 76lbs.          +3        |        -3              x4     |
 +^  Heavy    to 115lbs.  |        +1        |        -6              x3     |
 +^  Movement              ^^       Walk             Hustle      ^     Run     ^
 +^                    ::: ||        30        |        60              120    |
 +^  Lifting               ^^  Lift over Head  ^  Lift off Ground  ^  Push/Drag  ^
 +^                    ::: ||  115lbs. <sub>=Max Load</sub>  |  230lbs. <sub>=2xMax Load</sub>  |  575lbs. <sub>=5xMax Load</sub>  |
 +
 +===== Equipment =====
 +^ Item ^ Cost ^ Weight ^ Description & Notes ^
 +|  Bottomless Purse  |  2,500gp  |  15lbs.  | This black, over the shoulder sturdy cloth satchel holds up to two-hundred and fifty pounds, none of which count towards encumbrance. |
 +|  Gown of Many Colors  |  4,000gp  |  6lbs.  | This flowing gown of the finest silk, stitched together by elven master craftsmen, is quite sturdy despite its delicacy. The fabric of this gown expels dirt, grim, water, and changes colors on the wearer's whim. The gown is cool when it is hot and warm when it is cool, capable of keeping the wearer comfortable even in the harshest of climates. //Enchanted with Prestidigetation, Endure Elements, and AC +1//. |
 +|  Lapis Lazuli Pendant  |  75gp  |  --  | A deep blue lapis lazuli hangs from a dainty mithral chain. |
 +|  Quiver of Ehlonna  |  1,800gp  |  2lbs.  | This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The //Quiver of Ehlonna// weighs the same no matter what's placed inside it. (Moderate conjuration; CL 9th; Craft Wondrous Item, //Leomund's secret chest//.) |
 +|  Ring of Sustenance  |  2,500gp  |  --  | This seemingly plain silver ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to herself. (Faint conjuration; CL 5th; Forge Ring, //create food and water//.) |
 +^  Carried in Bottomless Purse ( 175.5lbs. / 250lbs. )  |||^
 +|  Alchemist's Lab  |  500gp  |  40lbs.  | This set of equipment includes beakers, bottles, mixing and measuring containers, and a miscellany of chemicals and substances. An alchemist's lab always has the perfect tool for making alchemical items, so it provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill[PHB 70]. |
 +|  Bedroll  |  1sp  |  5lbs.  | You never know where you're going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher. |
 +|  Blanket, winter  |  5sp.  |  3lbs.  | A thick, quilted, wool blanket made to keep you warm in cold weather. |
 +|  Case, map or scroll  |  1gp  |  0.5lbs.  | This capped leather tube holds rolled pieces of parchment or paper. |
 +|  Chest  |  2gp  |  25lbs.  | 1 foot cube chest. |
 +|  Compass  |  10gp  |  0.5lbs.  | Small handheld tool with an arrow that always points North. |
 +|  Crowbar  |  2gp  |  5lbs.  | This iron bar is made for levering closed items open. //+2 circumstance Str bonus for prying things open.// |
 +|  Everburning Torch  |  110gp  |  1lb.  | This otherwise normal torch has a //continual flame// spell cast upon it. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. |
 +|  Flint and Steel  |  1gp  |  --  | Striking steel and flint together creates sparks. By knocking sparks into tinder, you can create a small flame. Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long. |
 +|  Grappling Hook  |  1gp  |  4lbs.  | When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion. Throwing a grappling hook successfully requires a Use Rope check (DC 10, +2 per 10 feet of distance thrown). |
 +|  Grooming Kit  |  25gp  |  3lbs.  | Brush, comb, razor, small scissors, and a few small pots of soap, cosmetics, and perfumes. |
 +|  Ink (1oz vial)  |  8gp  |  --  | This is black ink. You can buy ink in other colors but it costs twice as much. |
 +|  Inkpen  |  1sp  |  --  | An inkpen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface. |
 +|  Ladder, 10-foot  |  5cp  |  20lbs.  | straight, simple wooden ladder. |
 +|  Manacles  |  90gp  |  2lbs.  | These manacles can bind a Medium creature (Escape Artist skill to slip free: DC 30; Breaking: Str check DC 26; Hardness 10, 10HP; Lock DC 30. |
 +|  Mirror, small steel  |  10 gp  |  0.5lbs.  | A polished steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you've received on hard-to-see parts of your body. |
 +|  Paper 50 sheets  |  20gp  |  --  | Half a reem of standard paper, made from woven cloth fibers. |
 +|  Pitcher, clay  |  2cp  |  5lbs.  | A clay pitcher. |
 +|  Rope, silk (50ft.)  |  10gp  |  10lbs.  | This rope has 4 hit points and can be burst with a DC 24 strength check. It is so supple that it provides a +2 circumstance bonus on Use Rope checks. |
 +|  Shovel  |  2gp  |  8lbs.  | It's a shovel... you dig with it. |
 +|  Skeleton, Halfling  |  --  |  --  | The skeleton of a long dead halfling. |
 +|  Smokestick, x5  |  100gp  |  5lbs.  | This alchemically treated wooden stick instantly creates thick, opaque smoke when ignited. The smoke fills a 10-foot cube (treat the effect as a //fog cloud// spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally. |
 +|  Spellbook  |  15gp  |  3lbs.  | This large, leatherbound book holds all of the wizard's known spells. This spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells). |
 +|  Spell Component Pouch  |  5gp  |  2lbs.  | This small, watertight leather belt pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch (such as the natural pool that a druid needs to look into to cast scrying). |
 +|  Tent, 2-person  |  10gp  |  20lbs.  | This simple tent sleeps two. |
 +|  Thunderstone, x5  |  150gp  |  5lbs.  | Can be thrown as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Target square AC 5. |
 +|  Whetstone  |  2cp  |  8lbs.  | Used to maintain weapons. |
 +^  Carried in Chest ( 3.54 / 1210lbs. )  |||^
 +|  Money  |  299gp  |  3.5lbs.  | 15 platinum pieces; 149 gold pieces; 2 silver pieces; 1 copper piece.  |
 +^  Carried in Quiver of Ehlonna ( 1: 60/60; 2: 0/18; 3: 3/6 )   |||^
 +|  Arrows, x60  |  3gp  |  9lbs.  | They's arrows... normal everyday arrows... use one to stab someone in the eye. |
 +|  Elven Longbow  |  375gp  |  3lbs.  | //Compartment 3//; This masterwork longbow made of stark white wood from the White Wood Forest is inlaid with gold filigree in a leafy design along the length of the bow. |
 +|  Elven Shortsword  |  310gp  |  2lbs.  | //Compartment 3//; This masterwork short sword was crafted by the finest elven steelsmiths. Detailed with elven flourishes, engraved swirls of leaves along the length of the blade, it is truly a piece of art. |
 +|  Vadania's Staff  |  65gp  |  4lbs.  | //Compartment 3//; This white wood quarterstaff is embellished with a gold inlay depicting flowers and other leafy branches spiraling down the shaft from the head where a large fist-sized blue quartz sits embedded. |
 +
 +===== Animal Companions =====
 +==== Wizard's Familiar ====
 +^                 Name | Octavia, the white barn owl |
 +^                 Size | Tiny Animal |
 +^             Hit Dice | 6d8 (11 hp) |
 +^           Initiative | +3 |
 +^                Speed | 10ft. (2 squares), fly 40ft. (average) |
 +^          Armor Class | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
 +^  Base Attack/Grapple | +0/-11 |
 +^               Attack | Talons +5 melee (1d4-3) |
 +^          Full Attack | Talons +5 melee (1d4-3) |
 +^          Space/Reach | 2-1/2ft./0ft. |
 +^      Special Attacks | -- |
 +^    Special Qualities | Low-light vision |
 +^                Saves | Fort +2, Ref +5, Will +2 |
 +^            Abilities | Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4 |
 +^               Skills | Listen +16, Move Silently +17, Spot +8[(skill)] |
 +^                Feats | Alertness, Weapon Finesse |
 +^     Challenge Rating | 1/4 |
 +^               Combat | Owls swoop quietly down onto prey, attacking with their powerful talons. |
 +^          Description | Octavia is a white barn owl with unusual dark grey plumage down her back. She is approximately 1 foot long and has a wingspan of around 5 feet. |
 +
 +[(skill>Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. They also have a +8 racial bonus on Spot checks in areas of shadowy illumination)]
 +
 +~~REFNOTES~~
 +
 +==== Summonable Mount ====
 +^                 Name | Banshee the Mustang |
 +^                 Size | Large Animal |
 +^             Hit Dice | 3d8+6 (27 hp) |
 +^           Initiative | +1 |
 +^                Speed | 60 ft. (12 squares) |
 +^          Armor Class | 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 |
 +^  Base Attack/Grapple | +2/+8 |
 +^               Attack | Hoof -2 melee (1d4+1) |
 +^          Full Attack | 2 hooves =2 melee (1d4+1 each) |
 +^          Space/Reach | 10ft./5ft. |
 +^      Special Attacks | -- |
 +^    Special Qualities | Low-light vision, Scent |
 +^                Saves | Fort +5, Ref +4, Will +2 |
 +^            Abilities | Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 |
 +^               Skills | Listen +4, Spot +4 |
 +^                Feats | Endurance, Run |
 +^     Challenge Rating | 1 |
 +^    Carrying Capacity | A light load for a light horse is up to 150 pounds; a medium load, up to 300 pounds; and a heavy load, up to 450 pounds. A light horse can drag 2,250 pounds. |
 +^          Description | Banshee is a black mustang stallion bearing a mixture of black and brown hairs with black points, mane, and tail. A very dark brown horse though appears black in most light. His face however is solid white, giving the impression of a ghost or skeleton. He has a tendency to be a little aggressive and temperamental. |