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arcadianphoenix:characters:serena_kendrick [2016/07/02 05:48] – created arcadianphoenixarcadianphoenix:characters:serena_kendrick [2016/07/02 05:50] (current) arcadianphoenix
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 +====== Serena ======
 +^  Name(s) | Serena Kendrick                                         |
 +^     Game | [[gaming:games:After The End]] (Played by [[user:Arcadian Phoenix]]) |
 +^      Age | 16 (born January 1st, 2050); appears to be mid-teens.   |
 +^    Build | 5′8″, 120 pounds; lean muscle, gentle curves.           |
 +^     Hair | Indigo, long, straight, braided.                        |
 +^     Eyes | Constantly shifting.                                    |
 +^     Skin | Pale luminescent.                                       |
  
 +{{:arcadianphoenix:characters:serenadli.png?450|}}
 +
 +===== Attributes & Secondary Characteristics =====
 +**ST** 12 [20]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 14 [20]\\
 +**HP** 10 [-4]; **FP** 14 [0]; **SP** 14 [0]; **RP** 13 [-1]; **Basic Speed** 8.00 [20]; **Basic Move** 10 [10]\\
 +**SM**+0 (1 hex); **Basic Lift** 30; **Damage** //Thr// 1d-1, //Sw// 1d+2\\
 +**Dodge** 12; **Parry** 12; **Block** //N/A//
 +
 +===== Social Background =====
 +**Cultural Familiarities:** American Wastelander [0].\\
 +**Languages:** English (Native) [0].\\
 +
 +===== Advantages =====
 +  * Absolute Direction [5]
 +  * Ambidexterity [5]
 +  * Animal Empathy [5]
 +  * Animal Friend 4 [20]
 +  * Appearance (Transcendent; Universal, +25%) [25]
 +  * Charisma 2 [10]
 +  * Claim to Hospitality (Family) [5]
 +  * Combat Reflexes [15]
 +  * Common Sense (Conscious, +50%) [15]
 +  * Contacts (Family; Effective Skill 18, Supernatural Ability; Appears on a 6 or less, ×1/2; Broadly skilled, ×2; Completely Reliable, ×3; Average Scope, ×1) [12]
 +  * Craftiness 4 [20]
 +  * Danger Sense [15]
 +  * Doesn't Sleep (Trance, -50%) [10]
 +  * Enhanced Parry (Bare Hands) [5]
 +  * Extra Attack 1 [25]
 +  * Flexibility [5]
 +  * Intuition [15]
 +  * Magery 0 [5]
 +  * Outdoorsman[(outdoorsman1)] 4 [40]
 +  * Plant Empathy [5]
 +  * Resistant to Disease (+3) [3]
 +  * Ritual Adept [40]
 +  * Single-Minded [5]
 +  * Temperature Tolerance 2 (30° to 100°) [2]
 +  * Very Fit [15]
 +  * Very Grounded [15]
 +  * Very Rapid Healing [15]
 +  * Voice [10]
 +  * Wild Talent 1 (Focused, Mental, -20%) [16]
 +
 +==== Perks ====
 +  * Brave [1]
 +  * Call of the Wild [1]
 +  * Improvised Weapons (Axe/Mace) [1]
 +  * One with Nature [1]
 +  * Patience of Job [1]
 +  * Parkour [1]
 +  * Strongbow [1]
 +
 +===== Disadvantages =====
 +  * Charitable (Self-Control 12) [-15]
 +  * Code of Honor (Olympian[(olympian)]) [-10]
 +  * Shyness (Severe) [-10]
 +  * Skinny [-5]
 +
 +==== Quirks ====
 +  * Attentive [-1]
 +  * Broad-Minded [-1]
 +  * Careful [-1]
 +  * Nosy [-1]
 +  * Proud [-1]
 +
 +===== Powers =====
 +==== Mutations ====
 +  ? Inhuman Grace [45]
 +  : Catfall {10}
 +  : Perfect Balance {15}
 +  : Terrain Adaptation (Active, +300%) {20}
 +  ? Inhuman Metabolism [35]
 +  : Regeneration (Regular) {20}
 +  : Regrowth (Reduced Regeneration 1, -10%) {9}
 +  : Sanitized Metabolism {1}
 +  : Unaging {5}
 +  ? Inhuman Retention [90]
 +  : Accelerated Learning 4 {80}
 +  : Photographic Memory {10}
 +  ? Inhuman Senses [230]
 +  : Detect Magic and Mana (Precise, +100%) {60}
 +  : Discriminatory Hearing {15}
 +  : Discriminatory Smell (Emotion Sense, +50%) {22}
 +  : Discriminatory Taste {10}
 +  : Hyperspectral Vision (Discriminatory, +40%; Extended High-Band, +30%; Extended Low-Band, +30%) {50}
 +  : Parabolic Hearing 2 {8}
 +  : Precise Hearing {10}
 +  : Sensitive Touch {10}
 +  : Subsonic Hearing {5}
 +  : Telescopic Vision 5 {25}
 +  : Ultrasonic Hearing {5}
 +  : Vibration Sense (Air) {10}
 +  ? Freakishness 60 [-60]
 +  : Dependency (Mana; Daily)
 +  : Reaction rolls at -6
 +  : Susceptible to Sensory Overloads -2
 +  : Unnatural Features 5 (Almond-shaped eyes, with constantly shifting colored irises; Indigo-coloured hair; Long, pointed, expressive ears; Perfectly smooth, pale skin that almost seems to //glow// with an inner light; Uncanny gracefulness.)
 +
 +===== Skills & Techniques =====
 +^ Skill                              Dif.  ^  Rel.    Pts.  ^ Lev.   ^
 +| Acrobatics                        |  H      DX+2    [8]   | 16 [(perfectbalance)] |
 +| Acting                            |  A      IQ+2    [2]   | 16 [(craftiness)][(shyness)] |
 +| Animal Handling                    VH    |  IQ+4    [8]   | 18 [(animalfriend)] |
 +| Anthropology                      |  H      IQ      [4]   | 14     |
 +| Architecture                      |  A      IQ      [2]   | 14     |
 +| Area Knowledge (America)          |  E      IQ      [1]   | 14     |
 +| Armoury (Missile Weapons)          A      IQ+2    [8]   | 16     |
 +| Autohypnosis                      |  H      WL      [4]   | 14     |
 +| Axe/Mace                          |  A      DX+2    [8]   | 16     |
 +| Breath Control                    |  H      HT      [4]   | 14     |
 +| Bow                                A      DX+2    [8]   | 16     |
 +| Camouflage                        |  E      IQ+8    [1]   | 22 [(outdoorsman2)][(craftiness)] |
 +| Chemistry                          H      IQ-2    [1]   | 12     |
 +| Climbing                          |  A      DX+4    [2]   | 18 [(perfectbalance)][(flexibility)] |
 +| Cooking                            A      IQ      [2]   | 14     |
 +| Diagnosis                          H      IQ-2    [1]   | 12     |
 +| Escape                            |  H      DX+2    [2]   | 16 [(flexibility)] |
 +| Esoteric Medicine                  H      PE      [4]   | 14     |
 +| Expert Skill (Monsters)            H      IQ      [4]   | 14     |
 +| Fast-Draw (Arrow)                  E      DX+2    [2]   | 16 [(combatreflexes)] |
 +| Fishing                            E      PE+4    [1]   | 18 [(outdoorsman2)] |
 +| Forced Entry                      |  E      DX+2    [4]   | 16     |
 +| Gardening                          E      IQ      [1]   | 14     |
 +| Grappling                          VH    |  DX      [8]   | 14     |
 +| Hiking                            |  A      HT      [2]   | 14     |
 +| Housekeeping                      |  E      IQ      [1]   | 14     |
 +| Jumping                            E      DX+2    [4]   | 16     |
 +| Knife                              E      DX+2    [4]   | 16     |
 +| Knot-Tying                        |  E      DX+2    [4]   | 16     |
 +| Lifting                            A      HT      [2]   | 14     |
 +| Machinist                          A      IQ      [2]   | 14     |
 +| Merchant                          |  A      IQ-2    [2]   | 12 [(shyness)] |
 +| Naturalist                        |  H      IQ+6    [4]   | 20 [(outdoorsman2)][(hyperspectralvision1)] |
 +| Navigation (Land)                  A      IQ+8    [4]   | 22 [(outdoorsman2)][(absolutedirection)] |
 +| Observation                        A      PE+4    [2]   | 18 [(hyperspectralvision2)] |
 +| Occultism                          A      IQ+2    [8]   | 16     |
 +| Packing                            A      IQ+4    [2]   | 18 [(animalfriend)] |
 +| Professional Skill (Forester)      A      IQ+2    [8]   | 16     |
 +| Prospecting                        A      IQ+6    [2]   | 20 [(outdoorsman2)][(hyperspectralvision1)] |
 +| Riding                            |  A      DX+4    [2]   | 18 [(animalfriend)] |
 +| Running                            A      HT      [2]   | 14     |
 +| Scrounging                        |  E      PE+2    [4]   | 16     |
 +| Search                            |  A      PE+4    [2]   | 18 [(hyperspectralvision2)] |
 +| Stealth                            A      DX+6    [8]   | 20 [(craftiness)] |
 +| Striking                          |  VH    |  DX      [8]   | 14     |
 +| Survival                          |  VH    |  PE+4    [8]   | 18 [(outdoorsman2)] |
 +| Swimming                          |  E      HT      [1]   | 14     |
 +| Teamster                          |  A      IQ+4    [2]   | 18 [(animalfriend)] |
 +| Thaumatology                      |  VH    |  IQ      [8]   | 14     |
 +| Tracking                          |  A      PE+12  |  [2]   | 26 [(outdoorsman2)][(hyperspectralvision2)][(discriminatorysmell)] |
 +| Traps                              A      IQ      [2]   | 14     |
 +| Veterinary                        |  VH    |  IQ+4    [8]   | 18 [(animalfriend)] |
 +| Weather Sense                      A      IQ+4    [2]   | 18 [(outdoorsman2)] |
 +
 +[(outdoorsman1>Rather than providing a reaction bonus, this talent provives +4 to HT rolls to avoid harm resulting directly from failure with the affected skills.)]
 +[(olympian>Never allow needless harm to nature or civilization; always seek to leave the world a better place than you found it; always take the long view; honesty and honorable behaviour should be adhered to whenever possible.)]
 +[(perfectbalance>Includes +1 for Perfect Balance.)]
 +[(craftiness>Includes +4 for Craftiness.)]
 +[(shyness>Includes -2 for Shyness (Severe).)]
 +[(animalfriend>Includes +4 for Animal Friend.)]
 +[(outdoorsman2>Includes +4 for Outdoorsman.)]
 +[(flexibility>Includes +3 for Flexibility.)]
 +[(combatreflexes>Includes +1 for Combat Reflexes.)]
 +[(absolutedirection>Includes +3 for Absolute Direction.)]
 +[(hyperspectralvision1>Includes +2 for Hyperspectral Vision.)]
 +[(hyperspectralvision2>Includes +4 for Hyperspectral Vision.)]
 +[(discriminatorysmell>Includes +4 for Discriminatory Smell.)]
 +
 +~~REFNOTES~~
 +
 +===== Reference =====
 +<WRAP group>
 +<WRAP half column>
 +==== Tracking ====
 +^                   ^ Cur. ^ Max. ^ Notes                            ^
 +^        Hit Points |  10  |  10  | No current wounds.               |
 +^    Fatigue Points |  12  |  12  | No current fatigue.              |
 +^     Stress Points |  14  |  14  | No current stress.               |
 +^  Radiation Points |  12  |  12  | No current radiation.            |
 +^    Impulse Points |    |    |                                  |
 +
 +==== Encumbrance ====
 +^                Load    Move  ^  Dodge  ^ Notes ^
 +^    None (0) |    0-20    5.00  |  8      |       |
 +^   Light (1) |   20-40    4.00  |  7      |       |
 +^  Medium (2) |   40-60    3.00  |  6      |       |
 +^   Heavy (3) |   60-120  |  2.00  |  5      |       |
 +^   Extra (4) |  120-200  |  1.00  |  4      |       |
 +
 +==== Damage Resistance ====
 +^     Boots |  1*  | Feet  |
 +^  Clothing |  1*  | Against cutting only  |
 +
 +==== Reaction Modifiers ====
 +^  Animal Friend |  +4  | Animals  |
 +^     Appearance |  +5  | All  |
 +^       Charisma |  +2  | All  |
 +^   Freakishness |  -6  | Nonmutants  |
 +^          Voice |  +2  | All  |
 +</WRAP>
 +<WRAP half column>
 +==== Attacks & Defences ====
 +^  //Mode//          ^^  //Dam.//  ^  //Rng.//  ^  //Sk.//  ^
 +^  //Unarmed// (Grappling or Striking-14, Parry-12)     |||||
 +^           Punch ^  Normal      1d-2 cr  |  C    |  14   |
 +^             ::: ^  Committed  |  1d-1 cr  |  :::  |  :::  |
 +^             ::: ^  All-Out    |  1d+0 cr  |  :::  |  :::  |
 +^            Kick ^  Normal      1d-1 cr  |  C,1  |  12   |
 +^             ::: ^  Committed  |  1d+0 cr  |  :::  |  :::  |
 +^             ::: ^  All-Out    |  1d+1 cr  |  :::  |  :::  |
 +^    Grapple                   ||  //N/A//  |  C    |  14   |
 +</WRAP>
 +</WRAP>
 +
 +===== Equipment =====
 +^ Item                ^  Location  ^  Cost  ^  Weight     ^ Description & Notes ^
 +| Arrows, ×12          Quiver    |  $24    1.2 lbs.   | A dozen well-made arrows, made by Serena.  |
 +| Backpack, Small      Worn      |  $60    3 lbs.     | Holds forty pounds of gear.  |
 +| Blanket              Pack      |  $20    4 lbs.     | A warm sleeping blanket.  |
 +| Clothing            |  Worn      |  Free  |  8 lbs.     | A sturdy, easily cleaned set of comfortable clothes. Counts as winter clothing, but can become ordinary or summer clothing by removing layers. Includes boots, gloves, and hooded long coat. |
 +| Fishhooks and Line  |  Pack      |  $50    neg.       | Basic gear for Fishing skill. Needs a pole.  |
 +| Hammer              |  Pack      |  $15    3 lbs.     | For Carpentry, Forced Entry, driving spikes, etc. 1d+2 cr; Reac 1; Parry 0U; ST 10.  |
 +| Hatchet              Clothes    $15    2 lbs.     | For Carpentry, Forced Entry, cutting firewood, etc. 1d+1 cut; Reach 1; Parry 0; ST 8.  |
 +| Multi-Tool          |  Clothes    $100  |  0.5 lb.    | A folding, "Leatherman"-style belt tool, which counts as improvised gear (-5) for most repairs, and includes a small knife. 1d-1 cut or 1d-2 imp; Reach C,1 or C; Parry -1; ST 5.  |
 +| Personal Basics      Clothes    $5    |  1 lb.      | Minimum gear for camping; -2 to any Survival roll without it. Includes utensils, flint and steel, towel, etc.  |
 +| Pole, Collapsible    Pack      |  $6    |  3 lbs.     | A set of three two-foot sections of pole with threaded ends. Connection or disconnecting requires five seconds per section.  |
 +| Rations, ×1          Pack      |  $2    |  0.5 lbs    | One meal of dried rations.  |
 +| Shortbow            |  Carried    $50    1.5 lbs.   | A short self bow made by Serena. Damage 1d imp; Range 210/280; RoF 1; Shots 1(2); ST 14†; Bulk -6.  |
 +| Shoulder Quiver      Worn      |  $10    0.5 lb.    | Holds a dozen arrows.  |
 +| Shovel, Folding      Pack      |  $40    3 lbs.     | For digging. 1d+3 cut; Reach 1; Parry 0U; ST 11; Holdout -4.  |
 +| Tent, 2-Man          Pack      |  $80    12 lbs.    | Includes ropes, requires one 6-foot pole.  |
 +| Waterskin            Worn      |  $18    8.25 lbs.  | Holds 1 gallon of liquid. Currently filled with clean water.  |
 +| Whetstone            Pack      |  $5    |  1 lb.      | For sharpening tools and weapons.  |
 +
 +===== Background & Notes =====