arcadianphoenix:characters:serena_kendrick
Table of Contents
Serena
Name(s) | Serena Kendrick |
---|---|
Game | After The End (Played by Arcadian Phoenix) |
Age | 16 (born January 1st, 2050); appears to be mid-teens. |
Build | 5′8″, 120 pounds; lean muscle, gentle curves. |
Hair | Indigo, long, straight, braided. |
Eyes | Constantly shifting. |
Skin | Pale luminescent. |
Attributes & Secondary Characteristics
ST 12 [20]; DX 14 [80]; HT 14 [40]; IQ 14 [60]; PE 14 [20]; WL 14 [20]
HP 10 [-4]; FP 14 [0]; SP 14 [0]; RP 13 [-1]; Basic Speed 8.00 [20]; Basic Move 10 [10]
SM+0 (1 hex); Basic Lift 30; Damage Thr 1d-1, Sw 1d+2
Dodge 12; Parry 12; Block N/A
Social Background
Cultural Familiarities: American Wastelander [0].
Languages: English (Native) [0].
Advantages
- Absolute Direction [5]
- Ambidexterity [5]
- Animal Empathy [5]
- Animal Friend 4 [20]
- Appearance (Transcendent; Universal, +25%) [25]
- Charisma 2 [10]
- Claim to Hospitality (Family) [5]
- Combat Reflexes [15]
- Common Sense (Conscious, +50%) [15]
- Contacts (Family; Effective Skill 18, Supernatural Ability; Appears on a 6 or less, ×1/2; Broadly skilled, ×2; Completely Reliable, ×3; Average Scope, ×1) [12]
- Craftiness 4 [20]
- Danger Sense [15]
- Doesn't Sleep (Trance, -50%) [10]
- Enhanced Parry (Bare Hands) [5]
- Extra Attack 1 [25]
- Flexibility [5]
- Intuition [15]
- Magery 0 [5]
- Outdoorsman1) 4 [40]
- Plant Empathy [5]
- Resistant to Disease (+3) [3]
- Ritual Adept [40]
- Single-Minded [5]
- Temperature Tolerance 2 (30° to 100°) [2]
- Very Fit [15]
- Very Grounded [15]
- Very Rapid Healing [15]
- Voice [10]
- Wild Talent 1 (Focused, Mental, -20%) [16]
Perks
- Brave [1]
- Call of the Wild [1]
- Improvised Weapons (Axe/Mace) [1]
- One with Nature [1]
- Patience of Job [1]
- Parkour [1]
- Strongbow [1]
Disadvantages
- Charitable (Self-Control 12) [-15]
- Code of Honor (Olympian2)) [-10]
- Shyness (Severe) [-10]
- Skinny [-5]
Quirks
- Attentive [-1]
- Broad-Minded [-1]
- Careful [-1]
- Nosy [-1]
- Proud [-1]
Powers
Mutations
- Inhuman Grace [45]
- Catfall {10}
- Perfect Balance {15}
- Terrain Adaptation (Active, +300%) {20}
- Inhuman Metabolism [35]
- Regeneration (Regular) {20}
- Regrowth (Reduced Regeneration 1, -10%) {9}
- Sanitized Metabolism {1}
- Unaging {5}
- Inhuman Retention [90]
- Accelerated Learning 4 {80}
- Photographic Memory {10}
- Inhuman Senses [230]
- Detect Magic and Mana (Precise, +100%) {60}
- Discriminatory Hearing {15}
- Discriminatory Smell (Emotion Sense, +50%) {22}
- Discriminatory Taste {10}
- Hyperspectral Vision (Discriminatory, +40%; Extended High-Band, +30%; Extended Low-Band, +30%) {50}
- Parabolic Hearing 2 {8}
- Precise Hearing {10}
- Sensitive Touch {10}
- Subsonic Hearing {5}
- Telescopic Vision 5 {25}
- Ultrasonic Hearing {5}
- Vibration Sense (Air) {10}
- Freakishness 60 [-60]
- Dependency (Mana; Daily)
- Reaction rolls at -6
- Susceptible to Sensory Overloads -2
- Unnatural Features 5 (Almond-shaped eyes, with constantly shifting colored irises; Indigo-coloured hair; Long, pointed, expressive ears; Perfectly smooth, pale skin that almost seems to glow with an inner light; Uncanny gracefulness.)
Skills & Techniques
Skill | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acrobatics | H | DX+2 | [8] | 16 3) |
Acting | A | IQ+2 | [2] | 16 4)5) |
Animal Handling | VH | IQ+4 | [8] | 18 6) |
Anthropology | H | IQ | [4] | 14 |
Architecture | A | IQ | [2] | 14 |
Area Knowledge (America) | E | IQ | [1] | 14 |
Armoury (Missile Weapons) | A | IQ+2 | [8] | 16 |
Autohypnosis | H | WL | [4] | 14 |
Axe/Mace | A | DX+2 | [8] | 16 |
Breath Control | H | HT | [4] | 14 |
Bow | A | DX+2 | [8] | 16 |
Camouflage | E | IQ+8 | [1] | 22 7)4) |
Chemistry | H | IQ-2 | [1] | 12 |
Climbing | A | DX+4 | [2] | 18 3)8) |
Cooking | A | IQ | [2] | 14 |
Diagnosis | H | IQ-2 | [1] | 12 |
Escape | H | DX+2 | [2] | 16 8) |
Esoteric Medicine | H | PE | [4] | 14 |
Expert Skill (Monsters) | H | IQ | [4] | 14 |
Fast-Draw (Arrow) | E | DX+2 | [2] | 16 9) |
Fishing | E | PE+4 | [1] | 18 7) |
Forced Entry | E | DX+2 | [4] | 16 |
Gardening | E | IQ | [1] | 14 |
Grappling | VH | DX | [8] | 14 |
Hiking | A | HT | [2] | 14 |
Housekeeping | E | IQ | [1] | 14 |
Jumping | E | DX+2 | [4] | 16 |
Knife | E | DX+2 | [4] | 16 |
Knot-Tying | E | DX+2 | [4] | 16 |
Lifting | A | HT | [2] | 14 |
Machinist | A | IQ | [2] | 14 |
Merchant | A | IQ-2 | [2] | 12 5) |
Naturalist | H | IQ+6 | [4] | 20 7)10) |
Navigation (Land) | A | IQ+8 | [4] | 22 7)11) |
Observation | A | PE+4 | [2] | 18 12) |
Occultism | A | IQ+2 | [8] | 16 |
Packing | A | IQ+4 | [2] | 18 6) |
Professional Skill (Forester) | A | IQ+2 | [8] | 16 |
Prospecting | A | IQ+6 | [2] | 20 7)10) |
Riding | A | DX+4 | [2] | 18 6) |
Running | A | HT | [2] | 14 |
Scrounging | E | PE+2 | [4] | 16 |
Search | A | PE+4 | [2] | 18 12) |
Stealth | A | DX+6 | [8] | 20 4) |
Striking | VH | DX | [8] | 14 |
Survival | VH | PE+4 | [8] | 18 7) |
Swimming | E | HT | [1] | 14 |
Teamster | A | IQ+4 | [2] | 18 6) |
Thaumatology | VH | IQ | [8] | 14 |
Tracking | A | PE+12 | [2] | 26 7)12)13) |
Traps | A | IQ | [2] | 14 |
Veterinary | VH | IQ+4 | [8] | 18 6) |
Weather Sense | A | IQ+4 | [2] | 18 7) |
1)
Rather than providing a reaction bonus, this talent provives +4 to HT rolls to avoid harm resulting directly from failure with the affected skills.
2)
Never allow needless harm to nature or civilization; always seek to leave the world a better place than you found it; always take the long view; honesty and honorable behaviour should be adhered to whenever possible.
3)
Includes +1 for Perfect Balance.
4)
Includes +4 for Craftiness.
5)
Includes -2 for Shyness (Severe).
6)
Includes +4 for Animal Friend.
7)
Includes +4 for Outdoorsman.
8)
Includes +3 for Flexibility.
9)
Includes +1 for Combat Reflexes.
10)
Includes +2 for Hyperspectral Vision.
11)
Includes +3 for Absolute Direction.
12)
Includes +4 for Hyperspectral Vision.
13)
Includes +4 for Discriminatory Smell.
Reference
Tracking
Cur. | Max. | Notes | |
---|---|---|---|
Hit Points | 10 | 10 | No current wounds. |
Fatigue Points | 12 | 12 | No current fatigue. |
Stress Points | 14 | 14 | No current stress. |
Radiation Points | 12 | 12 | No current radiation. |
Impulse Points | 5 | 5 |
Encumbrance
Load | Move | Dodge | Notes | |
---|---|---|---|---|
None (0) | 0-20 | 5.00 | 8 | |
Light (1) | 20-40 | 4.00 | 7 | |
Medium (2) | 40-60 | 3.00 | 6 | |
Heavy (3) | 60-120 | 2.00 | 5 | |
Extra (4) | 120-200 | 1.00 | 4 |
Damage Resistance
Boots | 1* | Feet |
---|---|---|
Clothing | 1* | Against cutting only |
Reaction Modifiers
Animal Friend | +4 | Animals |
---|---|---|
Appearance | +5 | All |
Charisma | +2 | All |
Freakishness | -6 | Nonmutants |
Voice | +2 | All |
Attacks & Defences
Mode | Dam. | Rng. | Sk. | |
---|---|---|---|---|
Unarmed (Grappling or Striking-14, Parry-12) | ||||
Punch | Normal | 1d-2 cr | C | 14 |
Committed | 1d-1 cr | |||
All-Out | 1d+0 cr | |||
Kick | Normal | 1d-1 cr | C,1 | 12 |
Committed | 1d+0 cr | |||
All-Out | 1d+1 cr | |||
Grapple | N/A | C | 14 |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Arrows, ×12 | Quiver | $24 | 1.2 lbs. | A dozen well-made arrows, made by Serena. |
Backpack, Small | Worn | $60 | 3 lbs. | Holds forty pounds of gear. |
Blanket | Pack | $20 | 4 lbs. | A warm sleeping blanket. |
Clothing | Worn | Free | 8 lbs. | A sturdy, easily cleaned set of comfortable clothes. Counts as winter clothing, but can become ordinary or summer clothing by removing layers. Includes boots, gloves, and hooded long coat. |
Fishhooks and Line | Pack | $50 | neg. | Basic gear for Fishing skill. Needs a pole. |
Hammer | Pack | $15 | 3 lbs. | For Carpentry, Forced Entry, driving spikes, etc. 1d+2 cr; Reac 1; Parry 0U; ST 10. |
Hatchet | Clothes | $15 | 2 lbs. | For Carpentry, Forced Entry, cutting firewood, etc. 1d+1 cut; Reach 1; Parry 0; ST 8. |
Multi-Tool | Clothes | $100 | 0.5 lb. | A folding, "Leatherman"-style belt tool, which counts as improvised gear (-5) for most repairs, and includes a small knife. 1d-1 cut or 1d-2 imp; Reach C,1 or C; Parry -1; ST 5. |
Personal Basics | Clothes | $5 | 1 lb. | Minimum gear for camping; -2 to any Survival roll without it. Includes utensils, flint and steel, towel, etc. |
Pole, Collapsible | Pack | $6 | 3 lbs. | A set of three two-foot sections of pole with threaded ends. Connection or disconnecting requires five seconds per section. |
Rations, ×1 | Pack | $2 | 0.5 lbs | One meal of dried rations. |
Shortbow | Carried | $50 | 1.5 lbs. | A short self bow made by Serena. Damage 1d imp; Range 210/280; RoF 1; Shots 1(2); ST 14†; Bulk -6. |
Shoulder Quiver | Worn | $10 | 0.5 lb. | Holds a dozen arrows. |
Shovel, Folding | Pack | $40 | 3 lbs. | For digging. 1d+3 cut; Reach 1; Parry 0U; ST 11; Holdout -4. |
Tent, 2-Man | Pack | $80 | 12 lbs. | Includes ropes, requires one 6-foot pole. |
Waterskin | Worn | $18 | 8.25 lbs. | Holds 1 gallon of liquid. Currently filled with clean water. |
Whetstone | Pack | $5 | 1 lb. | For sharpening tools and weapons. |
Background & Notes
arcadianphoenix/characters/serena_kendrick.txt · Last modified: 2016/07/02 05:50 by arcadianphoenix