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arcadianphoenix:characters:naki_mayuko [2015/04/26 10:46] arcadianphoenixarcadianphoenix:characters:naki_mayuko [2015/04/26 10:51] (current) arcadianphoenix
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 +====== Naki Mayuko ======
 +^     Full Name | Naki Mayuko |
 +^        Player | Arcadian Phoenix |
 +^          Game | [[drdm:Puella Magi Mayuko Magica]] |
 +^        Height | 5'4" |
 +^        Weight | 80 pounds |
 +^         Build | Willowy |
 +^           Age | 15 (born May 8th, 1996) |
 +^  Apparent Age | Mid-teens |
 +^          Hair | Black, knee-length |
 +^          Eyes | Silver |
 +^          Skin | Fair |
 +^    Blood Type | O-negative |
 +^      Sun Sign | Taurus |
  
 +===== Attributes & Secondary Characteristics =====
 +**ST** 8 [-20]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\
 +**HP** 8 [0]; **FP** 14 [0]; **SP** 20 [0]; **Basic Speed** 7.00 [0]; **Basic Move** 7 [0].\\
 +**SM**+0 (1 hex); **Basic Lift** 13; **Damage** //Thr// 1d-3, //Sw// 1d-2.\\
 +**Dodge** 10; **Parry** (Unarmed) 10; **Block** //N/A//.
 +
 +===== Social Background =====
 +**TL:** 8 [0].\\
 +**Cultural Familiarities:** Cultural Adaptability [10].\\
 +**Languages:** Omnilingual (Native) [50].\\
 +**Status:** -1 [-5].\\
 +**Wealth:** Struggling [-10].
 +
 +===== Advantages =====
 +  * Absolute Direction [5]
 +  * Absolute Timing [2]
 +  * Ambidexterity [5]
 +  * Appearance (Very Beautiful) [16]
 +  * Common Sense (Conscious, +50%) [15]
 +  * Fashion Sense [5]
 +  * Flexibility [5]
 +  * Intuitive Mathematician [5]
 +  * Longevity [2]
 +  * Photographic Memory [10]
 +  * Quick Learner 5 [25]
 +  * Single-Minded [5]
 +  * Versatile [5]
 +  * Very Fit [15]
 +  * Very Grounded [15]
 +  * Very Rapid Healing [15]
 +  * Voice [10]
 +
 +==== Perks ====
 +  * None [0]
 +
 +===== Disadvantages =====
 +  * Code of Honour (Professional) [-5]
 +  * Dependant (Mori Hideki; No more than 25%; Loved one; 6 or less; Ally, 15 or less) [-7]
 +  * Dependant (Mori Tsukiko; 0 or fewer points; Loved one; 15 or less) [-90]
 +  * Duty (Magical Girl; All the time; Extremely Hazardous; Involuntary) [-35]
 +  * Fanaticism (Rational Humanism) [-15]
 +  * Pacifism (Cannot Kill) [-15]
 +  * Sense of Duty (Companions) [-5]
 +  * Skinny [-5]
 +  * Social Stigma (Minor) [-5]
 +
 +==== Quirks ====
 +  * Attentive [-1]
 +  * Broad-Minded [-1]
 +  * Confident [-1]
 +  * Congenial [-1]
 +  * Decisive [-1]
 +  * Determined [-1]
 +  * Hedonist [-1]
 +  * Holds a grudge [-1]
 +  * Responsive [-1]
 +  * Runaway [-1]
 +
 +===== Powers =====
 +==== Magic (Magical[(magic)], -10%; Magery 1 [15]) ====
 +  ? Basics {85}
 +  : Doesn't Breathe (Magical, -10%) [18]
 +  : Doesn't Eat or Drink (Magical, -10%) [9]
 +  : Doesn't Sleep (Magical, -10%) [18]
 +  : Pressure Support 3 (Magical, -10%) [14]
 +  : Regeneration (Fast; Costs Stress, 1 SP per HP healed, (Hazard, Magical), -30%; Limited, Unkillable Only, -40%;  Magical, -10%) [10]
 +  : Rest in Piece [1]
 +  : Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
 +  : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
 +  : Vacuum Support (Magical, -10%) [5]
 +  ? ESP {360}
 +  : Card Sharp [1]
 +  : Clairsentience (Fixed Range, -5%; Increased Range 75, Universal, +750%; Magical, -10%; Normal Sight, -20%; Projection, +140%; Visible, -10%) [273]
 +  : Detect (Magical Activity and Beings; Analysing, +100%; Long-Range 1, +50%; Magical, -10%; Precise, +100%; Time Spanning, Past & Present, +50%; Reflexive, +40%; Selective Effect, +20%) [75]
 +  : Exposition Sense [1]
 +  : Know-It-All [1]
 +  : Precognition (Magical, -10%; One Event, Demonic Activity, -40%; Passive Only, -20%) [8]
 +  : Visions (Aspected Dream; Magical Activities) [1]
 +  ? Healing {285}
 +  : Healing (Affects the Dead, +300%; Affects Self, +50%; Costs Stress instead of Fatigue, +0%; Cure Affliction, +60%; Heals Lingering Damage, +50%; Heals Unhealing Damage, +50%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Restore Fatigue, +100%; Restore Limb, +80%; Xenohealing, Anything Animate, +100%) [281]
 +  : Life Support [1]
 +  : Natural Doctor [1]
 +  : Psychic Surgery [1]
 +  : Soothing Touch [1]
 +  ? Psychokinesis {355}
 +  : Aerokinesis [1]
 +  : Air Move +14 (Magical, -10%; Stability Rating 4, +10%) [28]
 +  : Crushing Attack 1d+2 (Based on HT, +20%; Based on IQ, Own Roll, +20%; Double Knockback, +20%; Explosion 1, +50%; Fragmentation 1, +15%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Variable, +5%) [29]
 +  : Crushing Attack 1d+2 (Based on IQ, +20%; Malediction 3, +200%; Magical, -10%; No Signature, +20%; Nuisance Effect, Must stare intently and directly at the subject, -5%; Variable, +5%) [24]
 +  : Damage Resistance 3d-1 (Force Field, +20%; Magical, -10%; Requires IQ Roll, -10%; Visible, -10%) [42]
 +  : Defence Bonus 4 (Can block attacks like a normal shield, +15%; Magical, -10%; Nuisance Effect, Occupies one hand, -5%; Requires IQ Roll, -10%; Requires Ready, -10%; Visible, -10%) [76]
 +  : Flight (Magical, -10%; Requires IQ Roll, -10%; Slow, -45%) [14]
 +  : Gecko Grip [1]
 +  : Good Vibrations [1]
 +  : Hydrokinesis [1]
 +  : Impaling Attack 2 (Based on IQ, +20%; Melee Attack, Range C-1, -20%; Magical, -10%; Mental Defense Only, +250%; Side Effect, Stunning and -3 to HT, +65%; ST-Based, +100%; Swinging Blade, +15%) [16]
 +  : Piercing Attack 6d-6 (Based on IQ, +20%; Environmental, Pebbles or equivalent, -10%; Increased 1/2D Range, x50, +20%; Increased Max Range, +15%; Magical, -10%; Variable, +5%) [26]
 +  : Telekinesis 20 (Based on IQ, +20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, LOS, +70%; Magical, -10%; Requires IQ Roll, -10%) [95]
 +  : Umbrella [1]
 +  ? Telepathy {450}
 +  : Mind Control (Conditioning, +50%; Decreased Immunity 3, +150%; Magical, -10%; No Memory, +10%; Rationalization, +20%; Selectivity, +10%; Slow and Sure, +80%) [189]
 +  : Mind Probe (Invasive, +75%; Magical, -10%) [32]
 +  : Mind Reading (Decreased Immunity 1, +50%; Link, +20%; Long-Range 2, +100%; Magical, -10%; Multiplicity, No Penalty, +100%; Sensory, +20%; Universal, +50%) [119]
 +  : Synchronize [1]
 +  : Tactical Reading [1]
 +  : Telesend (Broadcast, +50%; Full Communion, +20%; Link, +20%; Long-Range 1, +50%; Magical, -10%; Secure, +20%; Selectivity, +10%; Sensie, +80%; Universal, +50%) [108]
 +  ? Teleportation {340}
 +  : Affliction (HT; Advantage, Warp (Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Mental Carrying Capacity, +20%; No Strain, +25%; Regulatable Limitation, Naked, +10%; Selectivity, +10%), +2,350%; Based on IQ, Own Roll, +20%; Contact Agent, -30%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%) Feature: Single combined roll. [78]
 +  : Bamf [1]
 +  : Coin Trick [1]
 +  : Enhanced Dodge 3 (Limited, Missiles, -40%; Low Signature, +10%; Magical, -10%) [25]
 +  : Expulsion [1]
 +  : Warp (Blink, +25%; Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Mental Carrying Capacity, +20%; No Strain, +25%; Tracking, +20%) [234]
 +
 +===== Skills & Techniques =====
 +^ Skills                                        ^  Dif.  ^  Rel.    Pts.  ^  Lev.  ^
 +| Computers!                                    |  WC    |  IQ-2    [6]    18    |
 +| Encyclopedist!                                |  WC    |  IQ-2    [6]    18    |
 +| Inventor!                                      WC    |  IQ-2    [6]    18    |
 +| Medic!                                        |  WC    |  IQ-2    [6]    18    |
 +| Money!                                        |  WC    |  IQ-2    [6]    18    |
 +| Move!                                          WC    |  DX-2    [6]    12    |
 +| Scholar!                                      |  WC    |  IQ-2    [6]    18    |
 +| Science!                                      |  WC    |  IQ-2    [6]    18    |
 +| Streets!                                      |  WC    |  IQ-2    [6]    18    |
 +| Talker!                                        WC    |  IQ-2    [6]    18    |
 +^ Magical Skills & Techniques                    Dif.  ^  Rel.    Pts.  ^  Lev.  ^
 +| ESP                                            VH    |  IQ-2    [1]    18 [(mage)] |
 +|                 Clairvoyance/Blind Projection |  C      sk-5    [0]    13    |
 +|                      Clairvoyance/Dark Vision |  C      sk-2    [0]    16    |
 +|                  Clairvoyance/Fast Activation |  C      sk-7    [0]    11    |
 +|                 Clairvoyance/Secondary Senses |  C      sk-4    [0]    14    |
 +| Healing                                        VH    |  IQ-2    [1]    18 [(mage)] |
 +| Psychokinesis                                  VH    |  IQ-2    [1]    18 [(mage)] |
 +|                          Psi-Armour/Expansion |  C      sk-5    [0]    13    |
 +|                        Psi-Armour/Suppression |  C      sk-5    [0]    13    |
 +|                     Psi-Shield/Barrier Shield |  C      sk-10  |  [0]        |
 +|                         Psi-Shield/Hands-Free |  C      sk-1    [0]    17    |
 +|                        Psi-Shield/Instant Use |  C      sk-4    [0]    14    |
 +|                 Psi-Shield/Transparent Shield |  C      sk-2    [0]    16    |
 +|                       Psi-Sword/Blunted Blade |  C      sk-1    [0]    17    |
 +|                       Psi-Sword/Burning Blade |  C      sk-1    [0]    17    |
 +|                   Psi-Sword/Destructive Parry |  C      sk-1    [0]    17    |
 +|                        Psi-Sword/Double-Blade |  C      sk-1    [0]    17    |
 +|                      Psi-Sword/Electric Blade |  C      sk-2    [0]    16    |
 +|                        Psi-Sword/Lasting Blow |  C      sk-4    [0]    14    |
 +|                          Psi-Sword/Long-Blade |  C      sk-1    [0]    17    |
 +|                    Psi-Sword/Penetrating Blow |  C      sk-1    [0]    17    |
 +|                   Psi-Sword/Transparent Blade |  C      sk-2    [0]    16    |
 +|                           TK Bullet/Flat Edge |  C      sk-2    [0]    16    |
 +|                          TK Bullet/Rapid Fire |  C      sk-7    [0]    11    |
 +|                          TK Bullet/Sharp Edge |  C      sk-5    [0]    13    |
 +|                            TK Bullet/Silencer |  C      sk-2    [0]    16    |
 +|                               TK Burst/Soften |  C      sk-6    [0]    12    |
 +|                        TK Crush/Brain Squeeze |  C      sk-10  |  [0]        |
 +|                       TK Crush/Throat Squeeze |  C      sk-10  |  [0]        |
 +|                             TK Grab/Mass Grab |  C      sk-7    [0]    11    |
 +|                       Levitation/Rapid Launch |  C      sk-4    [0]    14    |
 +| Telepathy                                      VH    |  IQ-2    [1]    18 [(mage)] |
 +| Teleportation                                  VH    |  IQ-2    [1]    18 [(mage)] |
 +|                     Blink Missiles/Save Other |  C      sk-9    [0]        |
 +|                     Blink Missiles/Warp Field |  C      sk-2    [0]    16    |
 +|                         Exoteleport/Mass Port |  C      sk-7    [0]        |
 +
 +[(magic>Unlike the normal Magical modifier, which channels ambient energy and can be cut off by no-mana zones, this form of magic draws on inner reserves of will. Thus, any use of magic will slowly sap the user's Stress Points at a rate of 1 point per ten uses or one point per hour. Any Stress Points lost in this manner may only be recovered by way of grief cubes.)]
 +[(mage>Includes +1 for Magery 1.)]
 +
 +~~REFNOTES~~
 +
 +===== Reference =====
 +<WRAP half column>
 +==== Tracking ====
 +^                    ^ Cur. ^ Max. ^ Notes                               ^
 +^                 HP |    |    | No current wounds.                  |
 +^                 FP |  14  |  14  | No current fatigue.                 |
 +^                 SP |  20  |  20  | No current stress.                  |
 +^                    |                                                 ^^^
 +^     Impulse Points |    |    |                                     |
 +==== Encumbrance ====
 +^                Load    Move  ^  Dodge  ^ Notes ^
 +^    None (0) |    0-13    7.00  |  10           |
 +^   Light (1) |   13-26    5.60  |  9      |       |
 +^  Medium (2) |   26-39    4.20  |  8      |       |
 +^   Heavy (3) |   39-78    2.80  |  7      |       |
 +^   Extra (4) |   78-130  |  1.40  |  6      |       |
 +==== Damage Resistance ====
 +^  Shoes |  1*  | Feet  |
 +</WRAP>
 +
 +<WRAP half column>
 +==== Attacks & Defences ====
 +^  //Mode//           ^^  //Dam.//  ^  //Rng.//  ^  //Sk.//  ^
 +^  //Unarmed// (DX-14, Parry-10)                         |||||
 +^           Punch ^  Normal      1d-3 cr    C    |  10   |
 +^             ::: ^  Committed  |  1d-2 cr    :::  |  :::  |
 +^             ::: ^  All-Out    |  1d-1 cr    :::  |  :::  |
 +^            Kick ^  Normal      1d-2 cr    C,1  |  8    |
 +^             ::: ^  Committed  |  1d-1 cr    :::  |  :::  |
 +^             ::: ^  All-Out    |  1d cr      :::  |  :::  |
 +^    Grapple                   ||  //N/A//    C    |  10   |
 +</WRAP>
 +
 +===== Equipment =====
 +^ Item ^ Cost ^ Weight ^ Description & Notes ^
 +|      |      |        |                     |