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arcadianphoenix:characters:naki_mayuko

Naki Mayuko

Full Name Naki Mayuko
Player Arcadian Phoenix
Game Puella Magi Mayuko Magica
Height 5'4"
Weight 80 pounds
Build Willowy
Age 15 (born May 8th, 1996)
Apparent Age Mid-teens
Hair Black, knee-length
Eyes Silver
Skin Fair
Blood Type O-negative
Sun Sign Taurus

Attributes & Secondary Characteristics

ST 8 [-20]; DX 14 [80]; HT 14 [40]; IQ 20 [150]; PE 20 [50]; WL 20 [50].
HP 8 [0]; FP 14 [0]; SP 20 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0].
SM+0 (1 hex); Basic Lift 13; Damage Thr 1d-3, Sw 1d-2.
Dodge 10; Parry (Unarmed) 10; Block N/A.

Social Background

TL: 8 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Omnilingual (Native) [50].
Status: -1 [-5].
Wealth: Struggling [-10].

Advantages

  • Absolute Direction [5]
  • Absolute Timing [2]
  • Ambidexterity [5]
  • Appearance (Very Beautiful) [16]
  • Common Sense (Conscious, +50%) [15]
  • Fashion Sense [5]
  • Flexibility [5]
  • Intuitive Mathematician [5]
  • Longevity [2]
  • Photographic Memory [10]
  • Quick Learner 5 [25]
  • Single-Minded [5]
  • Versatile [5]
  • Very Fit [15]
  • Very Grounded [15]
  • Very Rapid Healing [15]
  • Voice [10]

Perks

  • None [0]

Disadvantages

  • Code of Honour (Professional) [-5]
  • Dependant (Mori Hideki; No more than 25%; Loved one; 6 or less; Ally, 15 or less) [-7]
  • Dependant (Mori Tsukiko; 0 or fewer points; Loved one; 15 or less) [-90]
  • Duty (Magical Girl; All the time; Extremely Hazardous; Involuntary) [-35]
  • Fanaticism (Rational Humanism) [-15]
  • Pacifism (Cannot Kill) [-15]
  • Sense of Duty (Companions) [-5]
  • Skinny [-5]
  • Social Stigma (Minor) [-5]

Quirks

  • Attentive [-1]
  • Broad-Minded [-1]
  • Confident [-1]
  • Congenial [-1]
  • Decisive [-1]
  • Determined [-1]
  • Hedonist [-1]
  • Holds a grudge [-1]
  • Responsive [-1]
  • Runaway [-1]

Powers

Magic (Magical[(magic)], -10%; Magery 1 [15])

Basics {85}
Doesn't Breathe (Magical, -10%) [18]
Doesn't Eat or Drink (Magical, -10%) [9]
Doesn't Sleep (Magical, -10%) [18]
Pressure Support 3 (Magical, -10%) [14]
Regeneration (Fast; Costs Stress, 1 SP per HP healed, (Hazard, Magical), -30%; Limited, Unkillable Only, -40%; Magical, -10%) [10]
Rest in Piece [1]
Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
Vacuum Support (Magical, -10%) [5]
ESP {360}
Card Sharp [1]
Clairsentience (Fixed Range, -5%; Increased Range 75, Universal, +750%; Magical, -10%; Normal Sight, -20%; Projection, +140%; Visible, -10%) [273]
Detect (Magical Activity and Beings; Analysing, +100%; Long-Range 1, +50%; Magical, -10%; Precise, +100%; Time Spanning, Past & Present, +50%; Reflexive, +40%; Selective Effect, +20%) [75]
Exposition Sense [1]
Know-It-All [1]
Precognition (Magical, -10%; One Event, Demonic Activity, -40%; Passive Only, -20%) [8]
Visions (Aspected Dream; Magical Activities) [1]
Healing {285}
Healing (Affects the Dead, +300%; Affects Self, +50%; Costs Stress instead of Fatigue, +0%; Cure Affliction, +60%; Heals Lingering Damage, +50%; Heals Unhealing Damage, +50%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Restore Fatigue, +100%; Restore Limb, +80%; Xenohealing, Anything Animate, +100%) [281]
Life Support [1]
Natural Doctor [1]
Psychic Surgery [1]
Soothing Touch [1]
Psychokinesis {355}
Aerokinesis [1]
Air Move +14 (Magical, -10%; Stability Rating 4, +10%) [28]
Crushing Attack 1d+2 (Based on HT, +20%; Based on IQ, Own Roll, +20%; Double Knockback, +20%; Explosion 1, +50%; Fragmentation 1, +15%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Variable, +5%) [29]
Crushing Attack 1d+2 (Based on IQ, +20%; Malediction 3, +200%; Magical, -10%; No Signature, +20%; Nuisance Effect, Must stare intently and directly at the subject, -5%; Variable, +5%) [24]
Damage Resistance 3d-1 (Force Field, +20%; Magical, -10%; Requires IQ Roll, -10%; Visible, -10%) [42]
Defence Bonus 4 (Can block attacks like a normal shield, +15%; Magical, -10%; Nuisance Effect, Occupies one hand, -5%; Requires IQ Roll, -10%; Requires Ready, -10%; Visible, -10%) [76]
Flight (Magical, -10%; Requires IQ Roll, -10%; Slow, -45%) [14]
Gecko Grip [1]
Good Vibrations [1]
Hydrokinesis [1]
Impaling Attack 2 (Based on IQ, +20%; Melee Attack, Range C-1, -20%; Magical, -10%; Mental Defense Only, +250%; Side Effect, Stunning and -3 to HT, +65%; ST-Based, +100%; Swinging Blade, +15%) [16]
Piercing Attack 6d-6 (Based on IQ, +20%; Environmental, Pebbles or equivalent, -10%; Increased 1/2D Range, x50, +20%; Increased Max Range, +15%; Magical, -10%; Variable, +5%) [26]
Telekinesis 20 (Based on IQ, +20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, LOS, +70%; Magical, -10%; Requires IQ Roll, -10%) [95]
Umbrella [1]
Telepathy {450}
Mind Control (Conditioning, +50%; Decreased Immunity 3, +150%; Magical, -10%; No Memory, +10%; Rationalization, +20%; Selectivity, +10%; Slow and Sure, +80%) [189]
Mind Probe (Invasive, +75%; Magical, -10%) [32]
Mind Reading (Decreased Immunity 1, +50%; Link, +20%; Long-Range 2, +100%; Magical, -10%; Multiplicity, No Penalty, +100%; Sensory, +20%; Universal, +50%) [119]
Synchronize [1]
Tactical Reading [1]
Telesend (Broadcast, +50%; Full Communion, +20%; Link, +20%; Long-Range 1, +50%; Magical, -10%; Secure, +20%; Selectivity, +10%; Sensie, +80%; Universal, +50%) [108]
Teleportation {340}
Affliction (HT; Advantage, Warp (Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Mental Carrying Capacity, +20%; No Strain, +25%; Regulatable Limitation, Naked, +10%; Selectivity, +10%), +2,350%; Based on IQ, Own Roll, +20%; Contact Agent, -30%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%) Feature: Single combined roll. [78]
Bamf [1]
Coin Trick [1]
Enhanced Dodge 3 (Limited, Missiles, -40%; Low Signature, +10%; Magical, -10%) [25]
Expulsion [1]
Warp (Blink, +25%; Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Mental Carrying Capacity, +20%; No Strain, +25%; Tracking, +20%) [234]

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Computers! WC IQ-2 [6] 18
Encyclopedist! WC IQ-2 [6] 18
Inventor! WC IQ-2 [6] 18
Medic! WC IQ-2 [6] 18
Money! WC IQ-2 [6] 18
Move! WC DX-2 [6] 12
Scholar! WC IQ-2 [6] 18
Science! WC IQ-2 [6] 18
Streets! WC IQ-2 [6] 18
Talker! WC IQ-2 [6] 18
Magical Skills & Techniques Dif. Rel. Pts. Lev.
ESP VH IQ-2 [1] 18 1)
Clairvoyance/Blind Projection C sk-5 [0] 13
Clairvoyance/Dark Vision C sk-2 [0] 16
Clairvoyance/Fast Activation C sk-7 [0] 11
Clairvoyance/Secondary Senses C sk-4 [0] 14
Healing VH IQ-2 [1] 18 1)
Psychokinesis VH IQ-2 [1] 18 1)
Psi-Armour/Expansion C sk-5 [0] 13
Psi-Armour/Suppression C sk-5 [0] 13
Psi-Shield/Barrier Shield C sk-10 [0] 8
Psi-Shield/Hands-Free C sk-1 [0] 17
Psi-Shield/Instant Use C sk-4 [0] 14
Psi-Shield/Transparent Shield C sk-2 [0] 16
Psi-Sword/Blunted Blade C sk-1 [0] 17
Psi-Sword/Burning Blade C sk-1 [0] 17
Psi-Sword/Destructive Parry C sk-1 [0] 17
Psi-Sword/Double-Blade C sk-1 [0] 17
Psi-Sword/Electric Blade C sk-2 [0] 16
Psi-Sword/Lasting Blow C sk-4 [0] 14
Psi-Sword/Long-Blade C sk-1 [0] 17
Psi-Sword/Penetrating Blow C sk-1 [0] 17
Psi-Sword/Transparent Blade C sk-2 [0] 16
TK Bullet/Flat Edge C sk-2 [0] 16
TK Bullet/Rapid Fire C sk-7 [0] 11
TK Bullet/Sharp Edge C sk-5 [0] 13
TK Bullet/Silencer C sk-2 [0] 16
TK Burst/Soften C sk-6 [0] 12
TK Crush/Brain Squeeze C sk-10 [0] 8
TK Crush/Throat Squeeze C sk-10 [0] 8
TK Grab/Mass Grab C sk-7 [0] 11
Levitation/Rapid Launch C sk-4 [0] 14
Telepathy VH IQ-2 [1] 18 1)
Teleportation VH IQ-2 [1] 18 1)
Blink Missiles/Save Other C sk-9 [0] 9
Blink Missiles/Warp Field C sk-2 [0] 16
Exoteleport/Mass Port C sk-7 [0] 9

1) Includes +1 for Magery 1.

Reference

Tracking

Cur. Max. Notes
HP 8 8 No current wounds.
FP 14 14 No current fatigue.
SP 20 20 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-13 7.00 10
Light (1) 13-26 5.60 9
Medium (2) 26-39 4.20 8
Heavy (3) 39-78 2.80 7
Extra (4) 78-130 1.40 6

Damage Resistance

Shoes 1* Feet

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (DX-14, Parry-10)
Punch Normal 1d-3 cr C 10
Committed 1d-2 cr
All-Out 1d-1 cr
Kick Normal 1d-2 cr C,1 8
Committed 1d-1 cr
All-Out 1d cr
Grapple N/A C 10

Equipment

Item Cost Weight Description & Notes
arcadianphoenix/characters/naki_mayuko.txt · Last modified: 2015/04/26 10:51 by arcadianphoenix