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arcadianphoenix:characters:mayuko [2015/05/02 19:40] – created arcadianphoenixarcadianphoenix:characters:mayuko [2015/05/03 19:52] (current) arcadianphoenix
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 +====== Mayuko ======
 +^     Full Name | Mayuko |
 +^        Player | Arcadian Phoenix |
 +^          Game | [[drdm:Puella Magi Mayuko Magica]] |
 +^        Height | 5'4" |
 +^        Weight | 80 pounds |
 +^         Build | Willowy |
 +^           Age | 14 |
 +^  Apparent Age | Mid-teens |
 +^          Hair | Black, knee-length |
 +^          Eyes | Pale Lavender |
 +^          Skin | Pale |
 +^    Blood Type | O-negative |
  
 +===== Attributes & Secondary Characteristics =====
 +**ST** 20 [100]; **DX** 20 [200]; **HT** 20 [100]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\
 +**HP** 20 [0]; **FP** 20 [0]; **SP** 20 [0]; **Basic Speed** 10.00 [0]; **Basic Move** 10 [0].\\
 +**SM**+0 (1 hex); **Basic Lift** 80; **Damage** //Thr// 2d-1, //Sw// 3d+2.\\
 +**Dodge** 14; **Parry** (Unarmed) 14; **Block** //N/A//.
 +
 +===== Social Background =====
 +**TL:** 8 [0].\\
 +**Cultural Familiarities:** Cultural Adaptability [10].\\
 +**Languages:** Omnilingual (Native) [50].\\
 +**Status:** -2 [-10].\\
 +**Wealth:** 5 [-40].
 +
 +===== Advantages =====
 +  * 3D Spatial Sense [10]
 +  * Absolute Timing [2]
 +  * Ambidexterity [5]
 +  * Appearance (Transcendent; Universal, +25%) [25]
 +  * Combat Reflexes [15]
 +  * Common Sense (Conscious, +50%) [15]
 +  * Fashion Sense [5]
 +  * Flexibility [5]
 +  * Intuitive Mathematician [5]
 +  * Photographic Memory [10]
 +  * Quick Learner 5 [25]
 +  * Single-Minded [5]
 +  * Social Chameleon [5]
 +  * Versatile [5]
 +  * Very Fit [15]
 +  * Very Grounded [15]
 +  * Very Rapid Healing [15]
 +  * Voice [10]
 +
 +==== Perks ====
 +  * Background Knowledge (Homura Akemi, Kyouko Sakura, Madoka Kaname, Mami Tomoe, Sayaka Miki) [5]
 +  * No Nuisance Rolls (Wildcard) [5]
 +  * Secret Knowledge (Homura Akemi's Timeloops) [2]
 +  * Secret Knowledge (Magical Girl System) [3]
 +
 +===== Disadvantages =====
 +  * Amnesia (Partial) [-10]
 +  * Code of Honour (Professional) [-5]
 +  * Enemy (Incubators & Witches; Constantly; Hunter) [-60]
 +  * Fanaticism (Rational Humanism) [-15]
 +  * Pacifism (Cannot Kill) [-15]
 +  * Sense of Duty (Magical Girls) [-10]
 +  * Skinny [-5]
 +  * Social Stigma (Minor) [-5]
 +
 +==== Quirks ====
 +  * Broad-Minded [-1]
 +  * Confident [-1]
 +  * Decisive [-1]
 +  * Determined [-1]
 +  * Responsive [-1]
 +
 +===== Powers =====
 +==== Magic (Magical[(magic)], -10%) ====
 +=== Magical Girl ===
 +  ? Enchantment {300}
 +  : Enchantment [300]
 +  ? Magical Body {163}
 +  : Catfall (Magical, -10%; Requires Skill Roll, -10%) [8]
 +  : Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16]
 +  : Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8]
 +  : Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16]
 +  : Flight (Air Move 12 (60-yard leap); Leaping, -30%; Magical, -10%; Requires Skill Roll, -10%) Feature: Delivers collision damage to jumping and landing points (1d if 'soft', 2d if 'hard'). [20]
 +  : Immunity to Metabolic Hazards (-10%) [24]
 +  : Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24]
 +  : Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16]
 +  : Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12]
 +  : Rest in Piece [1]
 +  : Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
 +  : Unaging (Magical, -10%) [4]
 +  : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
 +  : Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4]
 +  ? Magical Mind {116}
 +  : Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
 +  : Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
 +  : Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
 +  : Unhealing (Partial; Stress Only, +0%) [-20]
 +  : Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
 +  : Weirdness Magnet [-15]
 +  ? Magical Bow {65}
 +  : Impaling Attack 5 points (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased ½D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%) [62]
 +  : Stress Attack 1 point (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased ½D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%; Alternate Ability, ×1/5) [3]
 +
 +=== Wish Magic ===
 +  ? Grief Manipulation {17733}
 +  : Control Grief 100 (Collective, +100%; Cosmic, Multitasking, +300%; Linked, +20%; Magical, -10%; Reflexive, +40%; Telekinetic, (ST 224; BL 10k, thr 27d+1, sw 54d+2), +100%) [17820]
 +  : Create Anything 1 (Absorption, Negative Stress, +80%; Cosmic, Destruction Fuels Absorption, +50%; Cosmic, Affects Others +300%; Cosmic, Costs Negative Stress, +300%; Cosmic, Essential Materials, +50%; Destruction, +100%; Linked, +20%; Magical, -10%; Nuisance Effect, Registers as Demonic, -10%; Reduced Fatigue Cost 2, +40%; Reflexive, +40%; Transmutation, Any, +300%) [884]
 +  : Detect Grief (Analysing, +100%; Long-Range 1, Space, +50%; Magical, -10%; Precise, +100%; Profiling, +50%; Reflexive, +40%; Targeting, +20%; Time Spanning, Past & Present, +50%) [46]
 +  : Snatcher (Accessibility, Requires available mass of grief, -20%; Creation, +100%; Improved, +10%; Large Items, +50%; Magical, -10%; More Weight, 50 tons, +130%; Permanent, (Only while within radius of control, -50%), +150%) [303]
 +  : Witch Magic [300]
 +
 +===== Skills & Techniques =====
 +^ Skills                                        ^  Dif.  ^  Rel.    Pts.  ^  Lev.  ^
 +| Enchantment                                    WC*3  |  IQ-3    [3]    17    |
 +| Grief Manipulation                            |  WC*3  |  IQ-3    [3]    17    |
 +| Magical Body                                  |  WC*3  |  IQ-3    [3]    17    |
 +| Magical Mind                                  |  WC*3  |  IQ-3    [3]    17    |
 +| Mental Skills!                                |  WC*5  |  IQ-3    [5]    17    |
 +| Physical Skills!                              |  WC*5  |  DX-3    [5]    17    |
 +
 +[(magic>Unlike the normal Magical modifier, which channels ambient energy and can be cut off by no-mana zones, this form of magic draws on inner reserves of will. Thus, any use of magic will slowly sap the user's Stress Points at a rate of 1 point per ten uses or one point per hour.)]
 +
 +~~REFNOTES~~
 +
 +===== Reference =====
 +<WRAP half column>
 +==== Tracking ====
 +^                    ^ Cur. ^ Max. ^ Notes                               ^
 +^                 HP |  20  |  20  | No current wounds.                  |
 +^                 FP |  20  |  20  | No current fatigue.                 |
 +^                 SP |  20  |  20  | No current stress.                  |
 +^                    |                                                 ^^^
 +^     Impulse Points |    |    |                                     |
 +==== Encumbrance ====
 +^                Load    Move  ^  Dodge  ^ Notes ^
 +^    None (0) |    0-80   | 10.00  |  14           |
 +^   Light (1) |   80-160  |  8.00  |  13           |
 +^  Medium (2) |  160-240  |  6.00  |  12           |
 +^   Heavy (3) |  240-480  |  4.00  |  11           |
 +^   Extra (4) |  480-800  |  2.00  |  10           |
 +==== Damage Resistance ====
 +^  Shoes |  1*  | Feet  |
 +</WRAP>
 +
 +<WRAP half column>
 +==== Attacks & Defences ====
 +^  //Mode//                ^^  //Dam.//  ^  //Rng.//  ^  //Sk.//  ^
 +^  //Magical Bow// (Skill-17; Accuracy 3; RoF 1)              |||||
 +^           Shoot ^  Normal        3d+0(*) imp  |  400  |  17   |
 +^             ::: ^  Magical      |  2d+0(*) sp    :::  |  :::  |
 +^             ::: ^  Side-Effect  |  Mental Stun  |  :::  |  :::  |
 +^             ::: ^  :::          |  -3 IQ/PE/WL  |  :::  |  :::  |
 +^  //Unarmed// (DX-20, Parry-14)                              |||||
 +^           Punch ^  Normal        2d-2 cr      |  C    |  20   |
 +^             ::: ^  Committed    |  2d-1 cr      |  :::  |  :::  |
 +^             ::: ^  All-Out      |  2d+0 cr      |  :::  |  :::  |
 +^            Kick ^  Normal        2d-1 cr      |  C,1  |  18   |
 +^             ::: ^  Committed    |  2d+0 cr      |  :::  |  :::  |
 +^             ::: ^  All-Out      |  2d+1 cr      |  :::  |  :::  |
 +^    Grapple                     ||  2d-2 cp      |  C    |  20   |
 +</WRAP>
 +
 +===== Equipment =====
 +^ Item ^ Cost ^ Weight ^ Description & Notes ^
 +|      |      |        |                     |
 +
 +===== Background & Notes =====