arcadianphoenix:characters:mayuko
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arcadianphoenix:characters:mayuko [2015/05/02 19:40] – created arcadianphoenix | arcadianphoenix:characters:mayuko [2015/05/03 19:52] (current) – arcadianphoenix | ||
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+ | ====== Mayuko ====== | ||
+ | ^ Full Name | Mayuko | | ||
+ | ^ Player | Arcadian Phoenix | | ||
+ | ^ Game | [[drdm: | ||
+ | ^ Height | 5' | ||
+ | ^ Weight | 80 pounds | | ||
+ | ^ Build | Willowy | | ||
+ | ^ Age | 14 | | ||
+ | ^ Apparent Age | Mid-teens | | ||
+ | ^ Hair | Black, knee-length | | ||
+ | ^ Eyes | Pale Lavender | | ||
+ | ^ Skin | Pale | | ||
+ | ^ Blood Type | O-negative | | ||
+ | ===== Attributes & Secondary Characteristics ===== | ||
+ | **ST** 20 [100]; **DX** 20 [200]; **HT** 20 [100]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\ | ||
+ | **HP** 20 [0]; **FP** 20 [0]; **SP** 20 [0]; **Basic Speed** 10.00 [0]; **Basic Move** 10 [0].\\ | ||
+ | **SM**+0 (1 hex); **Basic Lift** 80; **Damage** //Thr// 2d-1, //Sw// 3d+2.\\ | ||
+ | **Dodge** 14; **Parry** (Unarmed) 14; **Block** //N/A//. | ||
+ | |||
+ | ===== Social Background ===== | ||
+ | **TL:** 8 [0].\\ | ||
+ | **Cultural Familiarities: | ||
+ | **Languages: | ||
+ | **Status:** -2 [-10].\\ | ||
+ | **Wealth:** 5 [-40]. | ||
+ | |||
+ | ===== Advantages ===== | ||
+ | * 3D Spatial Sense [10] | ||
+ | * Absolute Timing [2] | ||
+ | * Ambidexterity [5] | ||
+ | * Appearance (Transcendent; | ||
+ | * Combat Reflexes [15] | ||
+ | * Common Sense (Conscious, +50%) [15] | ||
+ | * Fashion Sense [5] | ||
+ | * Flexibility [5] | ||
+ | * Intuitive Mathematician [5] | ||
+ | * Photographic Memory [10] | ||
+ | * Quick Learner 5 [25] | ||
+ | * Single-Minded [5] | ||
+ | * Social Chameleon [5] | ||
+ | * Versatile [5] | ||
+ | * Very Fit [15] | ||
+ | * Very Grounded [15] | ||
+ | * Very Rapid Healing [15] | ||
+ | * Voice [10] | ||
+ | |||
+ | ==== Perks ==== | ||
+ | * Background Knowledge (Homura Akemi, Kyouko Sakura, Madoka Kaname, Mami Tomoe, Sayaka Miki) [5] | ||
+ | * No Nuisance Rolls (Wildcard) [5] | ||
+ | * Secret Knowledge (Homura Akemi' | ||
+ | * Secret Knowledge (Magical Girl System) [3] | ||
+ | |||
+ | ===== Disadvantages ===== | ||
+ | * Amnesia (Partial) [-10] | ||
+ | * Code of Honour (Professional) [-5] | ||
+ | * Enemy (Incubators & Witches; Constantly; Hunter) [-60] | ||
+ | * Fanaticism (Rational Humanism) [-15] | ||
+ | * Pacifism (Cannot Kill) [-15] | ||
+ | * Sense of Duty (Magical Girls) [-10] | ||
+ | * Skinny [-5] | ||
+ | * Social Stigma (Minor) [-5] | ||
+ | |||
+ | ==== Quirks ==== | ||
+ | * Broad-Minded [-1] | ||
+ | * Confident [-1] | ||
+ | * Decisive [-1] | ||
+ | * Determined [-1] | ||
+ | * Responsive [-1] | ||
+ | |||
+ | ===== Powers ===== | ||
+ | ==== Magic (Magical[(magic)], | ||
+ | === Magical Girl === | ||
+ | ? Enchantment {300} | ||
+ | : Enchantment [300] | ||
+ | ? Magical Body {163} | ||
+ | : Catfall (Magical, -10%; Requires Skill Roll, -10%) [8] | ||
+ | : Doesn' | ||
+ | : Doesn' | ||
+ | : Doesn' | ||
+ | : Flight (Air Move 12 (60-yard leap); Leaping, -30%; Magical, -10%; Requires Skill Roll, -10%) Feature: Delivers collision damage to jumping and landing points (1d if ' | ||
+ | : Immunity to Metabolic Hazards (-10%) [24] | ||
+ | : Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24] | ||
+ | : Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16] | ||
+ | : Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12] | ||
+ | : Rest in Piece [1] | ||
+ | : Terminally Ill (Instant Death; Mitigator, -60%;) [-20] | ||
+ | : Unaging (Magical, -10%) [4] | ||
+ | : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30] | ||
+ | : Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4] | ||
+ | ? Magical Mind {116} | ||
+ | : Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8] | ||
+ | : Mind Reading (Accessibility, | ||
+ | : Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96] | ||
+ | : Unhealing (Partial; Stress Only, +0%) [-20] | ||
+ | : Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28] | ||
+ | : Weirdness Magnet [-15] | ||
+ | ? Magical Bow {65} | ||
+ | : Impaling Attack 5 points (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased ½D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%) [62] | ||
+ | : Stress Attack 1 point (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased ½D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%; Alternate Ability, ×1/5) [3] | ||
+ | |||
+ | === Wish Magic === | ||
+ | ? Grief Manipulation {17733} | ||
+ | : Control Grief 100 (Collective, | ||
+ | : Create Anything 1 (Absorption, | ||
+ | : Detect Grief (Analysing, +100%; Long-Range 1, Space, +50%; Magical, -10%; Precise, +100%; Profiling, +50%; Reflexive, +40%; Targeting, +20%; Time Spanning, Past & Present, +50%) [46] | ||
+ | : Snatcher (Accessibility, | ||
+ | : Witch Magic [300] | ||
+ | |||
+ | ===== Skills & Techniques ===== | ||
+ | ^ Skills | ||
+ | | Enchantment | ||
+ | | Grief Manipulation | ||
+ | | Magical Body | WC*3 | IQ-3 | ||
+ | | Magical Mind | WC*3 | IQ-3 | ||
+ | | Mental Skills! | ||
+ | | Physical Skills! | ||
+ | |||
+ | [(magic> | ||
+ | |||
+ | ~~REFNOTES~~ | ||
+ | |||
+ | ===== Reference ===== | ||
+ | <WRAP half column> | ||
+ | ==== Tracking ==== | ||
+ | ^ ^ Cur. ^ Max. ^ Notes ^ | ||
+ | ^ HP | 20 | 20 | No current wounds. | ||
+ | ^ FP | 20 | 20 | No current fatigue. | ||
+ | ^ SP | 20 | 20 | No current stress. | ||
+ | ^ | ^^^ | ||
+ | ^ | ||
+ | ==== Encumbrance ==== | ||
+ | ^ | ||
+ | ^ None (0) | 0-80 | 10.00 | 14 | ||
+ | ^ Light (1) | | ||
+ | ^ Medium (2) | 160-240 | ||
+ | ^ Heavy (3) | 240-480 | ||
+ | ^ Extra (4) | 480-800 | ||
+ | ==== Damage Resistance ==== | ||
+ | ^ Shoes | 1* | Feet | | ||
+ | </ | ||
+ | |||
+ | <WRAP half column> | ||
+ | ==== Attacks & Defences ==== | ||
+ | ^ // | ||
+ | ^ //Magical Bow// (Skill-17; Accuracy 3; RoF 1) ||||| | ||
+ | ^ Shoot ^ Normal | ||
+ | ^ ::: ^ Magical | ||
+ | ^ ::: ^ Side-Effect | ||
+ | ^ ::: ^ ::: | -3 IQ/ | ||
+ | ^ //Unarmed// (DX-20, Parry-14) | ||
+ | ^ Punch ^ Normal | ||
+ | ^ ::: ^ Committed | ||
+ | ^ ::: ^ All-Out | ||
+ | ^ Kick ^ Normal | ||
+ | ^ ::: ^ Committed | ||
+ | ^ ::: ^ All-Out | ||
+ | ^ Grapple | ||
+ | </ | ||
+ | |||
+ | ===== Equipment ===== | ||
+ | ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | ||
+ | | | | | | | ||
+ | |||
+ | ===== Background & Notes ===== |