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arcadianphoenix:characters:eve_forgeruby [2015/04/18 11:19] arcadianphoenixarcadianphoenix:characters:eve_forgeruby [2016/03/04 05:10] (current) arcadianphoenix
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 +====== Eve Forgeruby (Iri)======
 +
 +^     Full Name | Stephanie Anne Deaton |
 +^      username | PoisonPeach |
 +^        Player | Iridescent |
 +^          Game | [[arcadianphoenix:Tyranny of the Sun King]] |
 +^        Height | 5'6" |
 +^        Weight | 136 pounds |
 +^           Age | 32 (born Sept. 20th) |
 +^  Apparent Age | Middle Aged |
 +^          Hair | Ginger, Super curly |
 +^          Eyes | Green |
 +^          Skin | Oh god my eyes |
 +^            Avatar    ^^
 +^          Name | Eve Forgeruby |
 +^         Class | Cleric 5 / Effrit Bloodline 1 |
 +^         Level | 6 |
 +^          Race | Dwarf |
 +^     Alignment | Lawful Good |
 +^  Patron Deity | Moradin |
 +^        Height | 4'1" |
 +^        Weight | 184 pounds |
 +^           Age | 59 (born Oct. 31st) |
 +^  Apparent Age | Young Adult |
 +^          Hair | Auburn |
 +^          Eyes | Dirty Gold |
 +^          Skin | Reddish Tan |
 +
 +
 +===== Abilities & Secondary Statistics =====
 +**STR** 18[+3](+2); **DEX** 11[+0]; **CON** 17[+3]; **INT** 18[+4]; **WIS** 16[+3]; **CHA** 13[+1].\\
 +**HD:** 5d8+15 (cleric) [39 hp]; **DR:** 0; **Initiative:** +4; **SR:** +5 Fire; **PR:** 0.\\
 +**AC:** 18 (+6 Banded Mail, +1 Light Steel Shield, +1 Natural Armor), //Flat-Footed// 18, //Touch// 10, //Miss Chance// --, //Max Dex// 1, //Armor Check Pen// -7, //Spell Failure// --.\\
 +**Speed:** 20ft (ground); **Saves:** //Fortitude// 7[4], //Reflex// 1[1], //Willpower// 7[4].\\
 +**Size:** Medium; **Melee** 6, **Ranged** 3, **Grapple** 6.
 +
 +===== Social Traits =====
 +**Languages:** Common (Native); Dwarven (Native); Celestial; Abyssal; Infernal; Elven .\\
 +**Proficiencies:** Simple Weapons, Heavy Armor, Shields \\
 +**Defining Traits:** Religious, Tough Loving, Earthy, Has a thing for Magma\\
 +**Status:** Holy Adventurer.\\
 +**Wealth:** 80gp 2sp 5cp.\\
 +
 +===== Tracking ===== 
 +^                       Cur.     ^^  Max/NL  ^            Notes                 ^^
 +^              HP |        26      ||    39    | **Lethal:** 13   | **Non-Lethal:**  |
 +^              XP |     15,375     ||  21,000  | must take next level in bloodline.  ||
 +
 +===== Attacks & Defenses =====
 +^            //Weapon// ^  //Atk Bonus//  ^  //Damage//    //Critical//  ^  //Range//  ^  //Type//    //Size//  ^
 +^  Masterwork Heavy Mace |       +7        |    1d8+3      |       x2           5ft          B      |      M     |
 +^    Heavy Crossbow      |       +3        |    1d8+0      |    19-20/x2    |    120ft    |      P      |      M     |
 +^      Rod of Wonder           +6        |    1d6+3      |       x2           5ft          B      |      M     |
 +^   Spiritual Warhammer  |       +8        |    1d8+0      |       x2       | 100ft+10/Lvl|      B      |      -     
 +^ //Ammunition//                                                 ||||||^
 +^        Crossbow bolts  | 50/50 ( Quarrel Case )                                                                ||||||
 +
 +
 +===== Special Attacks & Qualities =====
 +==== Dwarf Traits ====
 +  ? Darkvision 
 +  : Dwarves can seen in the dark up to 60 feet. Black and White only- can function fine without light at all
 +  ? Dwarven Stride
 +  : Speed is not reduced from wearing Medium or Heavy armor, nor by Medium or Heavy loads.
 +  ? Stonecunning
 +  :  This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even   : when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also   : counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a   : dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally    : as a human can sense which way is up.
 +  ? Stability 
 +  : +4 bonus on ability checks made to resist being bull rushed or tripped while standing on the ground
 +  ? Suprise I'm Short
 +  : Any time a creature loses its dexterity bonus to AC (such as when it's caught flat footed) it also loses its dodge bonus too.
 +  : +2 racial saving throw bonus against poison.
 +  : +2 racial saving throw bonus against spells and spell like effects.
 +  : +2 racial bonus on Appraise checks related to stone or metal items
 +  : +2 racial bonus on Craft checks related to stone or metal 
 +  : +4 Dodge bonus to AC against giants 
 +  : +1 racial bonus on attack rolls made vs orcs and goblinoids
 +
 +==== Throwback ( major ) ====
 +  ? Effrit Descendant
 +  : +2 Efreeti Affinity
 +  : Improved Initiative bonus feat.
 +  : Strength +1.
 +  : +2 on Bluff Checks
 +  : +1 to Natural Armor
 +  : Resistance to Fire +5
 +
 +==== Cleric ====
 +  : Protective Ward (+ClericLvl to the next Saving Throw, 1hr, 1/day) 
 +  : +1 Caster Level to overcome resistance on Law Spells
 +~~REFNOTES~~
 +
 +===== Spellbook =====
 +^             ::: ^   Lvl.  ^   #     Used       Save DC    ^      Known       ^
 +^  Spells Per Day |    0    |        0           14             --        |
 +^             ::: |    1    |  4+1  |    1           15             --        |
 +^             ::: |    2    |  3+1  |    0           16             --        |
 +^             ::: |    3    |  1+1  |    1           17             --        |
 +
 +==== Level 0 Spells ====
 +  : Resistance: Subject gains +1 on saving throws.
 +  : Create Water: Creates 2 gallons/level of pure water.
 +  : Read Magic: Read scrolls and spellbooks.
 +  : Mending: Makes minor repairs on an object.
 +
 +==== Level 1 Spells ====
 +  : Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
 +  : Bless: Allies gain +1 on attack rolls and saves against fear.
 +  : Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
 +  : Shield of Faith: Aura grants +2 or higher deflection bonus.
 +
 +==== Level 2 Spells ====
 +  : Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
 +  : Spiritual Weapon: Magic weapon attacks on its own.
 +  : Silence: Negates sound in 15-ft. radius.
 +  : Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
 +  : Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
 +  : Hold Person: Paralyzes one humanoid for 1 round/level.
 +  
 +==== Level 3 Spells ====
 +  : Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
 +  : Stone Shape: Sculpts stone into any shape.
 +  : Searing Light: Ray deals 1d8/two levels damage, more against undead.
 +  : Water Breathing: Subjects can breathe underwater.
 +  : Glyph of Warding M: Inscription harms those who pass it.
 +  : Dispel Magic: Cancels spells and magical effects.
 +  : Speak with Dead: Corpse answers one question/two levels.
 +
 +==== Law ====
 +  : 1 Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
 +  : 2 Calm Emotions: Calms creatures, negating emotion effects.
 +  : 3 Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
 +  : 4 Order’s Wrath: Damages and dazes chaotic creatures.
 +  : 5 Dispel Chaos: +4 bonus against attacks by chaotic creatures.
 +  : 6 Hold Monster: As hold person, but any creature.
 +  : 7 Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
 +  : 8 Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
 +  : 9 Summon Monster IX*: Calls extraplanar creature to fight for you.
 +
 +==== Protection ====
 +  : 1 Sanctuary: Opponents can’t attack you, and you can’t attack.
 +  : 2 Shield Other F: You take half of subject’s damage.
 +  : 3 Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
 +  : 4 Spell Immunity: Subject is immune to one spell per four levels.
 +  : 5 Spell Resistance: Subject gains SR 12 + level.
 +  : 6 Antimagic Field: Negates magic within 10 ft.
 +  : 7 Repulsion: Creatures can’t approach you.
 +  : 8 Mind Blank: Subject is immune to mental/emotional magic and scrying.
 +  : 9 Prismatic Sphere: As prismatic wall, but surrounds on all sides.
 +
 +===== Feats =====
 +  : Divine Spell Focus [+1 Bonus to Spell DC]
 +  : Extend Spell [Uses +1 Spell slot, Doubles Duration]
 +  ? Bloodline Feats
 +  : Improved Initiative [General; +4 bonus on Initiative checks.]
 + 
 +
 +===== Skills =====
 +^ Skills                ^  CS    ABIL.  ^  RANKS  ^  TOTAL  ^
 +| Appraise*                    4    |    -    |    6 [(dwarf)]    |
 +| Autohypnosis          |        3    |    -    |    -    |
 +| Balance*              |        0    |    -    |    -7 [(armor)]    |
 +| Bluff                        1    |    -    |    3 [(efrit)]    |
 +| Climb*                |        3    |    1    |    -3    |
 +| Concentration*        |        3    |    8    |    11    |
 +| Craft ( Gemcutting )* |        4    |    2    |    8 [(dwarf)]    |
 +| Decipher Script              4    |    -    |    -   |
 +| Diplomacy*            |        1    |    -    |    1    |
 +| Disable Device        |        4    |    -    |    -    |
 +| Disguise*                    1    |    -    |    1    |
 +| Escape Artist*        |        0    |    -    |    -7 [(armor)]    |
 +| Forgery*              |        4    |    -    |    4    |
 +| Gather Information*          1    |    -    |    1    |
 +| Handle Animal                1    |    -    |    -    |
 +| Heal*                        3    |    -    |    3    |
 +| Hide*                        0    |    -    |    -7 [(armor)]    |
 +| Intimidate*                  1    |    -    |    1    |
 +| Jump*                        3    |    -    |    -4 [(armor)]    |
 +| Knowledge ( Religion )|        4    |    2    |    6    |
 +| Knowledge (The Planes)|        4    |    2    |    6    |
 +| Knowledge ( History ) |        4    |    1    |    5    |
 +| Knowledge ( Arcana )  |        4    |    4    |    8    |
 +| Listen*                      3    |    -    |    3    |
 +| Move Silently*        |        0    |    -    |    -7 [(armor)]    |
 +| Open Lock                    0    |    -    |    -    |
 +| Perform                      1    |    -    |    -    |
 +| Profession            |        3    |    -    |    -    |
 +| Psicraft              |        4    |    -    |    _    |
 +| Ride*                        0    |    -    |    0    |
 +| Search*                      4    |    -    |    4    |
 +| Sense Motive*                3    |    2    |    5    |
 +| Sleight of Hand              3    |    -    |    -    |
 +| Spellcraft            |        4    |    9    |    13   |
 +| Spot                  |        3    |    4    |    7    |
 +| Stabilize Self        |        3    |    1    |    4    |
 +| Survival*                    3    |    2    |    5    |
 +| Swim*                        0    |    -    |    0 [(armor)]    |
 +| Tumble                |        3    |    -    |    -    |
 +| Use Magic Device      |        4    |    -    |    -    |
 +| Use Psionic Device    |        4    |    -    |    -    |
 +| Use Rope*                    3    |    -    |    3    |
 +
 +[(dwarf>Gain a +2 appraise and gemcutting)]
 +[(armor>Gain -7 due to armor check penalty)]
 +[(efrit>Gain +2 on bluff checks)]
 +
 +
 +~~REFNOTES~~
 +
 +===== Encumberance =====
 +^  Current Load                            |||              111lbs.            ||
 +^  Load    ^   Capacity       Max Dex      ^      Enc Pen      ^     Run     ^
 +^  Light    to 76lbs.         Normal          Normal          Normal   |
 +^  Medium  |  to 153lbs.          +1        |        -3              x4     |
 +^  Heavy    to 230lbs.  |        +1        |        -6              x4     |
 +^  Movement              ^^       Walk             Hustle      ^     Run     ^
 +^                    ::: ||        20        |        40              80    |
 +^  Lifting               ^^  Lift over Head  ^  Lift off Ground  ^  Push/Drag  ^
 +^                    ::: ||  230lbs. <sub>=Max Load</sub>  |  460lbs. <sub>=2xMax Load</sub>  |  1150lbs. <sub>=5xMax Load</sub>  |
 +
 +===== Equipment =====
 +^ Item ^ Cost ^ Weight ^ Description & Notes ^
 +|Artisan Tools||5lb|Gemcrafting tools used to clean, facet, and set rare stones into jewelry |
 +|Backpack||2lb|It's a bag... worn- but sturdy|
 +|Bedroll||5lb|Its a straw mat strung together with interwoven strings- used to soften hard stone grounds underground|
 +|Clerics Vestments||6lb|A white robe representing purity and holyness, draped over by colored stoles representing the church of Moradin|
 +|Cold Weather Outfit||7lb|Fur lined coat, boot and pants, heavy and made to ward off the harsh mountain winter|
 +|Flask (Alchemists Fire) x2||2lb|Two flasks filled with chemicals that ignite into a small burst of flames upon contact with oxygen, good for campfires, hiding the evidence, and warding off harrassing kobolds|
 +|Flint and Steel||-|For when you need to set things on fire or just really really angry|
 +|Holy Symbol (Silver)||1lb|The Silver crest of Moradin, the metal warhammer almost reflecting with meaning|
 +|Holy Symbol (Wooden)x7||-|Small pieces of pine carved into disks and hammers, to pass out to non believers or to burn into the flesh of infidels|
 +|Ink||-|A small vial of writing ink|
 +|Inkpen||-|an old fashioned caligriphy pen- to be dipped in ink and soak some up to write with|
 +|Paper(Sheet)x3||-|It's white and its paper- theres nothing on it yet|
 +|Platinum Ring x2||-|Two rings worn on Eve's left hand, they are smoothly polished, the silverish bands undecorated- bland even|
 +|Potion (Bless Weapon)||-|A vial of white swirling liquid- that adds a holy sharpness to any blade, or a heavy force to any hammer|
 +|Potion (Endure Elements)x2||-|Two Clear vials of liquid- they have a different texture than water- but their purpose isnt easily gleaned from a glance|
 +|Rations x10||10lb|If they didnt know any better- it might look like she eats rocks- mixture of dried meat, nuts, unleavened bread, and other unperishables|
 +|Rod of Wonder||5lb|A smooth metal pole roughly 4 feet in length, sturdy, potentially used as the haft of a mace, or the bar of a small cell, it tingles slightly when touched|
 +|Signet Ring||-|A decorated ring with her family's seal engraved on the front, small red gems are set into it's sides, the kiln of molten magma behind a pair of tongs holding a multi-faceted jewel, used to claim heritage, seal letters, or leave your mark on unruly bar-goers|
 +|Soap||1lb|It's a pound of soap... A WHOLE POUND. Theres a note on it: "Not for Eating"|
 +|Waterskin||4lb|a leather bag filled with clear temple water, refreshing and mold free|
 +
 +===== Animal Companions =====