arcadianphoenix:characters:eve_forgeruby
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arcadianphoenix:characters:eve_forgeruby [2015/04/17 17:33] – arcadianphoenix | arcadianphoenix:characters:eve_forgeruby [2016/03/04 05:10] (current) – arcadianphoenix | ||
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+ | ====== Eve Forgeruby (Iri)====== | ||
+ | |||
+ | ^ Full Name | Stephanie Anne Deaton | | ||
+ | ^ username | PoisonPeach | | ||
+ | ^ Player | Iridescent | | ||
+ | ^ Game | [[arcadianphoenix: | ||
+ | ^ Height | 5' | ||
+ | ^ Weight | 136 pounds | | ||
+ | ^ Age | 32 (born Sept. 20th) | | ||
+ | ^ Apparent Age | Middle Aged | | ||
+ | ^ Hair | Ginger, Super curly | | ||
+ | ^ Eyes | Green | | ||
+ | ^ Skin | Oh god my eyes | | ||
+ | ^ Avatar | ||
+ | ^ Name | Eve Forgeruby | | ||
+ | ^ Class | Cleric 5 / Effrit Bloodline 1 | | ||
+ | ^ Level | 6 | | ||
+ | ^ Race | Dwarf | | ||
+ | ^ | ||
+ | ^ Patron Deity | Moradin | | ||
+ | ^ Height | 4' | ||
+ | ^ Weight | 184 pounds | | ||
+ | ^ Age | 59 (born Oct. 31st) | | ||
+ | ^ Apparent Age | Young Adult | | ||
+ | ^ Hair | Auburn | | ||
+ | ^ Eyes | Dirty Gold | | ||
+ | ^ Skin | Reddish Tan | | ||
+ | |||
+ | |||
+ | ===== Abilities & Secondary Statistics ===== | ||
+ | **STR** 18[+3](+2); **DEX** 11[+0]; **CON** 17[+3]; **INT** 18[+4]; **WIS** 16[+3]; **CHA** 13[+1].\\ | ||
+ | **HD:** 5d8+15 (cleric) [39 hp]; **DR:** 0; **Initiative: | ||
+ | **AC:** 18 (+6 Banded Mail, +1 Light Steel Shield, +1 Natural Armor), // | ||
+ | **Speed:** 20ft (ground); **Saves:** // | ||
+ | **Size:** Medium; **Melee** 6, **Ranged** 3, **Grapple** 6. | ||
+ | |||
+ | ===== Social Traits ===== | ||
+ | **Languages: | ||
+ | **Proficiencies: | ||
+ | **Defining Traits:** Religious, Tough Loving, Earthy, Has a thing for Magma\\ | ||
+ | **Status:** Holy Adventurer.\\ | ||
+ | **Wealth:** 80gp 2sp 5cp.\\ | ||
+ | |||
+ | ===== Tracking ===== | ||
+ | ^ | ||
+ | ^ HP | 26 || 39 | **Lethal:** 13 | **Non-Lethal: | ||
+ | ^ XP | | ||
+ | |||
+ | ===== Attacks & Defenses ===== | ||
+ | ^ //Weapon// ^ //Atk Bonus// | ||
+ | ^ Masterwork Heavy Mace | | ||
+ | ^ Heavy Crossbow | ||
+ | ^ Rod of Wonder | ||
+ | ^ | ||
+ | ^ // | ||
+ | ^ Crossbow bolts | 50/50 ( Quarrel Case ) |||||| | ||
+ | |||
+ | |||
+ | ===== Special Attacks & Qualities ===== | ||
+ | ==== Dwarf Traits ==== | ||
+ | ? Darkvision | ||
+ | : Dwarves can seen in the dark up to 60 feet. Black and White only- can function fine without light at all | ||
+ | ? Dwarven Stride | ||
+ | : Speed is not reduced from wearing Medium or Heavy armor, nor by Medium or Heavy loads. | ||
+ | ? Stonecunning | ||
+ | : This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even : when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also : counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a : dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally | ||
+ | ? Stability | ||
+ | : +4 bonus on ability checks made to resist being bull rushed or tripped while standing on the ground | ||
+ | ? Suprise I'm Short | ||
+ | : Any time a creature loses its dexterity bonus to AC (such as when it's caught flat footed) it also loses its dodge bonus too. | ||
+ | : +2 racial saving throw bonus against poison. | ||
+ | : +2 racial saving throw bonus against spells and spell like effects. | ||
+ | : +2 racial bonus on Appraise checks related to stone or metal items | ||
+ | : +2 racial bonus on Craft checks related to stone or metal | ||
+ | : +4 Dodge bonus to AC against giants | ||
+ | : +1 racial bonus on attack rolls made vs orcs and goblinoids | ||
+ | |||
+ | ==== Throwback ( major ) ==== | ||
+ | ? Effrit Descendant | ||
+ | : +2 Efreeti Affinity | ||
+ | : Improved Initiative bonus feat. | ||
+ | : Strength +1. | ||
+ | : +2 on Bluff Checks | ||
+ | : +1 to Natural Armor | ||
+ | : Resistance to Fire +5 | ||
+ | |||
+ | ==== Cleric ==== | ||
+ | : Protective Ward (+ClericLvl to the next Saving Throw, 1hr, 1/ | ||
+ | : +1 Caster Level to overcome resistance on Law Spells | ||
+ | ~~REFNOTES~~ | ||
+ | |||
+ | ===== Spellbook ===== | ||
+ | ^ ::: ^ | ||
+ | ^ Spells Per Day | 0 | | ||
+ | ^ ::: | 1 | 4+1 | 1 | ||
+ | ^ ::: | 2 | 3+1 | 0 | ||
+ | ^ ::: | 3 | 1+1 | 1 | ||
+ | |||
+ | ==== Level 0 Spells ==== | ||
+ | : Resistance: | ||
+ | : Create Water: | ||
+ | : Read Magic: Read scrolls and spellbooks. | ||
+ | : Mending: | ||
+ | |||
+ | ==== Level 1 Spells ==== | ||
+ | : Cure Light Wounds: | ||
+ | : Bless: | ||
+ | : Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. | ||
+ | : Shield of Faith: Aura grants +2 or higher deflection bonus. | ||
+ | |||
+ | ==== Level 2 Spells ==== | ||
+ | : Cure Moderate Wounds: | ||
+ | : Spiritual Weapon: | ||
+ | : Silence: | ||
+ | : Sound Burst: | ||
+ | : Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | ||
+ | : Hold Person: | ||
+ | | ||
+ | ==== Level 3 Spells ==== | ||
+ | : Cure Serious Wounds: | ||
+ | : Stone Shape: | ||
+ | : Searing Light: Ray deals 1d8/two levels damage, more against undead. | ||
+ | : Water Breathing: | ||
+ | : Glyph of Warding M: | ||
+ | : Dispel Magic: | ||
+ | : Speak with Dead: | ||
+ | |||
+ | ==== Law ==== | ||
+ | : 1 Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | ||
+ | : 2 Calm Emotions: | ||
+ | : 3 Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. | ||
+ | : 4 Order’s Wrath: | ||
+ | : 5 Dispel Chaos: +4 bonus against attacks by chaotic creatures. | ||
+ | : 6 Hold Monster: As hold person, but any creature. | ||
+ | : 7 Dictum: | ||
+ | : 8 Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells. | ||
+ | : 9 Summon Monster IX*: Calls extraplanar creature to fight for you. | ||
+ | |||
+ | ==== Protection ==== | ||
+ | : 1 Sanctuary: | ||
+ | : 2 Shield Other F: You take half of subject’s damage. | ||
+ | : 3 Protection from Energy: | ||
+ | : 4 Spell Immunity: | ||
+ | : 5 Spell Resistance: | ||
+ | : 6 Antimagic Field: | ||
+ | : 7 Repulsion: | ||
+ | : 8 Mind Blank: | ||
+ | : 9 Prismatic Sphere: As prismatic wall, but surrounds on all sides. | ||
+ | |||
+ | ===== Feats ===== | ||
+ | : Divine Spell Focus [+1 Bonus to Spell DC] | ||
+ | : Extend Spell [Uses +1 Spell slot, Doubles Duration] | ||
+ | ? Bloodline Feats | ||
+ | : Improved Initiative [General; +4 bonus on Initiative checks.] | ||
+ | |||
+ | |||
+ | ===== Skills ===== | ||
+ | ^ Skills | ||
+ | | Appraise* | ||
+ | | Autohypnosis | ||
+ | | Balance* | ||
+ | | Bluff | ||
+ | | Climb* | ||
+ | | Concentration* | ||
+ | | Craft ( Gemcutting )* | | ||
+ | | Decipher Script | ||
+ | | Diplomacy* | ||
+ | | Disable Device | ||
+ | | Disguise* | ||
+ | | Escape Artist* | ||
+ | | Forgery* | ||
+ | | Gather Information* | ||
+ | | Handle Animal | ||
+ | | Heal* | ||
+ | | Hide* | ||
+ | | Intimidate* | ||
+ | | Jump* | ||
+ | | Knowledge ( Religion )| | ||
+ | | Knowledge (The Planes)| | ||
+ | | Knowledge ( History ) | | ||
+ | | Knowledge ( Arcana ) | | ||
+ | | Listen* | ||
+ | | Move Silently* | ||
+ | | Open Lock | ||
+ | | Perform | ||
+ | | Profession | ||
+ | | Psicraft | ||
+ | | Ride* | ||
+ | | Search* | ||
+ | | Sense Motive* | ||
+ | | Sleight of Hand | ||
+ | | Spellcraft | ||
+ | | Spot | | ||
+ | | Stabilize Self | | ||
+ | | Survival* | ||
+ | | Swim* | ||
+ | | Tumble | ||
+ | | Use Magic Device | ||
+ | | Use Psionic Device | ||
+ | | Use Rope* | ||
+ | |||
+ | [(dwarf> | ||
+ | [(armor> | ||
+ | [(efrit> | ||
+ | |||
+ | |||
+ | ~~REFNOTES~~ | ||
+ | |||
+ | ===== Encumberance ===== | ||
+ | ^ Current Load ||| 111lbs. | ||
+ | ^ Load ^ | ||
+ | ^ Light | ||
+ | ^ Medium | ||
+ | ^ Heavy | ||
+ | ^ Movement | ||
+ | ^ ::: || 20 | 40 | ||
+ | ^ Lifting | ||
+ | ^ ::: || 230lbs. < | ||
+ | |||
+ | ===== Equipment ===== | ||
+ | ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | ||
+ | |Artisan Tools||5lb|Gemcrafting tools used to clean, facet, and set rare stones into jewelry | | ||
+ | |Backpack||2lb|It' | ||
+ | |Bedroll||5lb|Its a straw mat strung together with interwoven strings- used to soften hard stone grounds underground| | ||
+ | |Clerics Vestments||6lb|A white robe representing purity and holyness, draped over by colored stoles representing the church of Moradin| | ||
+ | |Cold Weather Outfit||7lb|Fur lined coat, boot and pants, heavy and made to ward off the harsh mountain winter| | ||
+ | |Flask (Alchemists Fire) x2||2lb|Two flasks filled with chemicals that ignite into a small burst of flames upon contact with oxygen, good for campfires, hiding the evidence, and warding off harrassing kobolds| | ||
+ | |Flint and Steel||-|For when you need to set things on fire or just really really angry| | ||
+ | |Holy Symbol (Silver)||1lb|The Silver crest of Moradin, the metal warhammer almost reflecting with meaning| | ||
+ | |Holy Symbol (Wooden)x7||-|Small pieces of pine carved into disks and hammers, to pass out to non believers or to burn into the flesh of infidels| | ||
+ | |Ink||-|A small vial of writing ink| | ||
+ | |Inkpen||-|an old fashioned caligriphy pen- to be dipped in ink and soak some up to write with| | ||
+ | |Paper(Sheet)x3||-|It' | ||
+ | |Platinum Ring x2||-|Two rings worn on Eve's left hand, they are smoothly polished, the silverish bands undecorated- bland even| | ||
+ | |Potion (Bless Weapon)||-|A vial of white swirling liquid- that adds a holy sharpness to any blade, or a heavy force to any hammer| | ||
+ | |Potion (Endure Elements)x2||-|Two Clear vials of liquid- they have a different texture than water- but their purpose isnt easily gleaned from a glance| | ||
+ | |Rations x10||10lb|If they didnt know any better- it might look like she eats rocks- mixture of dried meat, nuts, unleavened bread, and other unperishables| | ||
+ | |Rod of Wonder||5lb|A smooth metal pole roughly 4 feet in length, sturdy, potentially used as the haft of a mace, or the bar of a small cell, it tingles slightly when touched| | ||
+ | |Signet Ring||-|A decorated ring with her family' | ||
+ | |Soap||1lb|It' | ||
+ | |Waterskin||4lb|a leather bag filled with clear temple water, refreshing and mold free| | ||
+ | |||
+ | ===== Animal Companions ===== | ||
arcadianphoenix/characters/eve_forgeruby.txt · Last modified: 2016/03/04 05:10 by arcadianphoenix