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arcadianphoenix:characters:elizabeth_harris-rosenberg [2015/12/14 17:24] – created arcadianphoenixarcadianphoenix:characters:elizabeth_harris-rosenberg [2015/12/18 09:19] (current) arcadianphoenix
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 +====== Ellie ======
 +^  Name(s) | Elizabeth Jessica Harris-Rosenberg, Ellie.                |
 +^     Game | [[gaming:games:All That Glitters Is Gold]] (Played by [[user:ArcadianPhoenix]])  |
 +^      Age | 17 (born September 7th, 1998); appears to be late teens.  |
 +^    Build | 5′8″, 150 pounds; Athletic & curvy.                       |
 +^     Hair | Red, straight, shoulder-length.                           |
 +^     Eyes | Blue.                                                     |
 +^     Skin | Fair.                                                     |
  
 +===== Attributes & Secondary Characteristics =====
 +**ST** 10 [0]; **DX** 12 [40]; **HT** 12 [20]; **IQ** 12 [30]; **PE** 12 [10]; **WL** 12 [10]\\
 +**HP** 10 [0]; **FP** 15 [9]; **SP** 12 [0]; **Basic Speed** 6.00 [0]; **Basic Move** 6 [0]\\
 +**SM**+0 (1 hex); **Basic Lift** 20; **Damage** //Thr// 1d-2, //Sw// 1d\\
 +**Dodge** 9; **Parry** 12; **Block** //N/A//
 +
 +===== Social Background =====
 +**TL:** 8 [0].\\
 +**Cultural Familiarities:** Anglo [0].\\
 +**Languages:** English (Native) [0].\\
 +**Status:** 1 (Upper Middle-Class)[(rich)] [0].\\
 +**Wealth:** Very Wealthy [30].
 +
 +===== Advantages =====
 +  * Accelerated Learning 2 [40]
 +  * Appearance (Very Beautiful; Universal, +25%) [20]
 +  * Magery 0 [5]
 +  * Very Fit [15]
 +  * Very Grounded [15]
 +  * Very Rapid Healing [15]
 +  * Voice [10]
 +
 +==== Perks ====
 +  * Honest Face [1]
 +  * Presence [1]
 +  * Soft-Spoken [1]
 +  * Soothing Voice [1]
 +
 +===== Disadvantages =====
 +  * Charitable (Self-Control 12) [-15]
 +  * Honesty (Self-Control 12) [-10]
 +  * Pacifism (Cannot Harm Innocents) [-10]
 +  * Selfless (Self-Control 12) [-5]
 +  * Sense of Duty (Family & Friends) [-5]
 +  * Truthfulness (Self-Control 12) [-5]
 +
 +==== Quirks ====
 +  * Adorkable [-1]
 +  * Broad-Minded [-1]
 +  * Congenial [-1]
 +  * Determined [-1]
 +  * Nosy [-1]
 +
 +===== Powers =====
 +==== Grace (Cosmic, +50%; Talent 6 [90]) ====
 +  ? Divine Power {125}
 +  : Blessed (Holiness) [10]
 +  : Enhanced Criticals 3 (Helping Others; Broad, +50%; PM, +50%) [90]
 +  : Ultrapower (PM, +50%; Costs 1 IP, x1/5) [15]
 +  ? Gnosis {115}
 +  : Animal Empathy (Physical, +50%; PM, +50%) [10]
 +  : Common Sense (Conscious, +50%; Cosmic, No die roll required, +50%; PM, +50%) [25]
 +  : Empathy (Physical, +50%; PM, +50%) [30]
 +  : Photographic Memory (Cosmic, No die roll required, +50%; PM, +50%) [20]
 +  : Plant Empathy (Physical, +50%; PM, +50%) [10]
 +  : Spirit Empathy (Physical, +50%; PM, +50%) [20]
 +  ? Restoration {344}
 +  : Healing (Affects the Dead, Resurrection, +300%; Contact Agent, -30%; Cosmic, Halve fatigue costs for healing diseases, +100%; Cure Affliction, +60%; Faith Healing, +20%; Heals Lingering and Unhealing Damage, +100%; No Penalty, +50%; Psychiatric Healing, +50%; Restore Fatigue, +100%; Restore Stress, +100%; Restore Limbs, +80%; Restore Youth, +300%; PM, +50%) [297]
 +  : Sanitized Metabolism [1]
 +  : Soothing Touch [1]
 +  : Unkillable 2 (Achilles' Heel, Extreme damage, -50%; Mortal, -20%; PM, +50%) [45]
 +  ? Revelation {80}
 +  : Detect Evil (Cosmic, No die roll required, +50%; Vision-Based, Reversed, -20%; PM, +50%) [48]
 +  : Detect Truly Evil Beings (Cannot Analyze, -10%; Cosmic, No die roll required, +50%; Long-Range 1, +50%; Precise, +100%; PM, +50%) [32]
 +
 +==== Soul-Bond ====
 +  * Ally (Nikkolai; Up to 100%; 18 or less; Summonable, +100%) [40]
 +  * Special Rapport (Nikkolai) [5]
 +
 +===== Skills & Techniques =====
 +^ Skill                              Dif.  ^  Rel.  ^  Pts.  ^ Lev.   ^
 +| Acrobatics                        |  H      DX    |  [4]   | 12     |
 +| Brawling                          |  E      DX+2  |  [4]   | 14     |
 +| Climbing                          |  A      DX    |  [2]   | 12     |
 +| Computer Operation                |  E      IQ    |  [1]   | 12     |
 +| Cooking                            A      IQ    |  [2]   | 12     |
 +| Driving (Automobile)              |  A      DX    |  [2]   | 12     |
 +| Fast-Draw (Knife)                  E      DX    |  [1]   | 12     |
 +| Fast-Draw (Pistol)                |  E      DX    |  [1]   | 12     |
 +| First Aid                          E      IQ    |  [1]   | 12     |
 +| Guns (Pistol)                      E      DX+2  |  [4]   | 14     |
 +| Hiking                            |  A      HT    |  [2]   | 12     |
 +| Holdout                            A      IQ    |  [2]   | 12     |
 +| Housekeeping                      |  E      IQ    |  [1]   | 12     |
 +| Knife                              E      DX+2  |  [4]   | 14     |
 +|       Targeted Attack: Stab/Heart |  C      sk-2  |  [4]   | 12     |
 +| Learning                          |  A      IQ    |  [2]   | 12     |
 +| Lifting                            A      HT    |  [2]   | 12     |
 +| Lore!                              WC*3  |  IQ-2  |  [6]   | 10     |
 +| Olympian!                          WC*5  |  IQ-2  |  [10]  | 10     |
 +| Running                            A      HT    |  [2]   | 12     |
 +| Stealth                            A      DX    |  [2]   | 12     |
 +| Sumo Wrestling                    |  A      DX+1  |  [4]   | 13     |
 +| Swimming                          |  E      HT    |  [1]   | 12     |
 +| Thaumatology                      |  VH    |  IQ-2  |  [2]   | 10     |
 +
 +[(rich>Includes +1 to Status from Wealth.)]
 +
 +~~REFNOTES~~
 +
 +===== Reference =====
 +<WRAP group>
 +<WRAP half column>
 +==== Tracking ====
 +^                 ^ Cur. ^ Max. ^ Notes                            ^
 +^      Hit Points |  10  |  10  | No current wounds.               |
 +^  Fatigue Points |  12  |  12  | No current fatigue.              |
 +^   Stress Points |  12  |  12  | No current stress.               |
 +^  Impulse Points |    |    |                                  |
 +
 +==== Encumbrance ====
 +^                Load    Move  ^  Dodge  ^ Notes ^
 +^    None (0) |    0-20    6.00  |  9      |       |
 +^   Light (1) |   20-40    4.80  |  8      |       |
 +^  Medium (2) |   40-60    3.60  |  7      |       |
 +^   Heavy (3) |   60-120  |  2.40  |  6      |       |
 +^   Extra (4) |  120-200  |  1.20  |  5      |       |
 +
 +==== Damage Resistance ====
 +^  Hunter's Clothing |  4*  | Body, Limbs, Extremities.  |
 +
 +==== Reaction Modifiers ====
 +^  Appearance |  +4  | Any.  |
 +^       Voice |  +2  | Any.  |
 +</WRAP>
 +<WRAP half column>
 +==== Attacks & Defences ====
 +^  //Mode//          ^^  //Dam.//  ^  //Rng.//  ^  //Sk.//  ^
 +^  //Hunter's Holdout// (Guns (Pistol)-14, Accuracy 3)         |||||
 +^           Shoot ^  Basic      |  2d+2(0.5) pi++  |  150  |  15   |
 +^             ::: ^  Fire        3d burn inc++    :::  |  :::  |
 +^             ::: ^  Holy        1d injury        :::  |  :::  |
 +^             ::: ^  Sunlight    1d injury        :::  |  :::  |
 +^  //Unarmed// (Brawling-14 or Sumo-Wrestling-13, Parry-10)    |||||
 +^           Punch ^  Normal      1d-2 cr          C    |  14   |
 +^             ::: ^  Committed  |  1d-1 cr          :::  |  :::  |
 +^             ::: ^  All-Out    |  1d+0 cr          :::  |  :::  |
 +^            Kick ^  Normal      1d-1 cr          C,1  |  12   |
 +^             ::: ^  Committed  |  1d+0 cr          :::  |  :::  |
 +^             ::: ^  All-Out    |  1d+1 cr          :::  |  :::  |
 +^    Grapple                   ||  1d-2 cp          C    |  13   |
 +</WRAP>
 +</WRAP>
 +
 +===== Equipment =====
 +^ Item                  ^  Location  ^  Cost      ^  Weight    ^ Description & Notes ^
 +| Backpack              |  Worn      |  $120      |  1.5 lbs.  | Holds fifty pounds of gear. Quick-release allows dropping it as a free action.  |
 +| Basic Gear            |  Clothes    $100      |  1.5 lbs.  | An assortment of useful things. Includes chalk, cigarette lighter, duct tape, makeup compact with mirror, mini-flashlight, multi-tools, pencil, waterproof notebook, wristwatch.  |
 +| Hunter's Clothing      Worn      |  $40,000    4 lbs.    | A stylish Status 1 outfit (+2 to reactions) made of an unusual form of silk. Provides DR 4* [Body, Limbs, Extremities], and +2 to rolls made to resist the effects of cold, damp, or heat.\\ Special tailoring grants +2 to Holdout rolls made against visual inspection.\\ The custom-made shoes are incredibly comfortable and provide excellent traction, providing +2 to Climbing, Hiking, and Running, as well as negating the -2 to attack rolls and -1 to defense rolls for poor footing due to lack of traction.\\ The outfit includes a pair of well-fitted gloves with excellent gripping surface that mimics skin conductivity for use with touchscreens. Provides +2 to Climbing and rolls made to retain your grip.\\ The nigh-impenetrability of the fabric negates the effect of barbed weapons, grants +1 to First Aid rolls to treat injuries, eliminates -2 in penalties to HT rolls for infection due to dirt in the wound, and negates blood agents or contact agents.\\  |
 +| Hunter's Holdout      |  Holster    $3,050    |  2.2 lbs.  | 2d+2(0.5) pi++ plus 3d burn inc++; Acc 3; Range 150/1750; RoF 3; Shots 6(3); ST 9; Bulk -1; Rcl 2; Includes a Reflex Sight that gives +1 to skill out to 300 yards and negates -3 in darkness penalties. Loaded with six extra-powerful holy-water hollow-point silver-jacketed bullet charms. Bullet charms turn the muzzle flash into sunlight, alters the noise from a gunshot to a church-bell, sets the target on fire, and triggers an alert at Home Base.   |
 +| Hunter's Stake        |  Sheath    |  $100,000  |  0.5 lb.   | 3d imp; Reach C; Parry -1; ST 5; A finely crafted holy-ashwood stake, inlaid with gold and silver in the form of various holy symbols, and banded with steel. Enchantment improves damage by 2d+1 and removes armour divisor. Damage counts as gold, holy, iron, magic, silver, and wood.   |
 +| First Aid Kit          Clothes    $10        1 lb.     | Basic equipment for First Aid skill.  |
 +| Smartphone            |  Clothes    $55,100    0.4 lb.   | A high-end smartphone, customized by Ellie's mother. Complexity 4. Magically Resonant. Loaded with four different spell-programs: Fight, Hide, Run, Talk. Each one gives a +6 bonus to the given task and lasts for one hour.  |
 +| Sunstick              |  Clothes    $2,000    |  0.1 lb.   | An exceptionally bright glow stick that sheds sunlight. Deals full weakness damage. Illuminates at +1 in a two-yard radius. Lasts for 12 hours.  |
 +| Undercover Holster    |  Clothes    $125      |  1 lb.     | Gives -1 to Fast-Draw (Pistol) and +1 to Holdout.  |
 +| Undercover Sheathe    |  Clothes    $125      |  1 lb.     | Gives -1 to Fast-Draw (Knife) and +1 to Holdout.  |
 +
 +===== Notes =====