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arcadianphoenix:characters:elizabeth_harris-rosenberg

Ellie

Name(s) Elizabeth Jessica Harris-Rosenberg, Ellie.
Game All That Glitters Is Gold (Played by Mami)
Age 17 (born September 7th, 1998); appears to be late teens.
Build 5′8″, 150 pounds; Athletic & curvy.
Hair Red, straight, shoulder-length.
Eyes Blue.
Skin Fair.

Attributes & Secondary Characteristics

ST 10 [0]; DX 12 [40]; HT 12 [20]; IQ 12 [30]; PE 12 [10]; WL 12 [10]
HP 10 [0]; FP 15 [9]; SP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
SM+0 (1 hex); Basic Lift 20; Damage Thr 1d-2, Sw 1d
Dodge 9; Parry 12; Block N/A

Social Background

TL: 8 [0].
Cultural Familiarities: Anglo [0].
Languages: English (Native) [0].
Status: 1 (Upper Middle-Class)1) [0].
Wealth: Very Wealthy [30].

Advantages

  • Accelerated Learning 2 [40]
  • Appearance (Very Beautiful; Universal, +25%) [20]
  • Magery 0 [5]
  • Very Fit [15]
  • Very Grounded [15]
  • Very Rapid Healing [15]
  • Voice [10]

Perks

  • Honest Face [1]
  • Presence [1]
  • Soft-Spoken [1]
  • Soothing Voice [1]

Disadvantages

  • Charitable (Self-Control 12) [-15]
  • Honesty (Self-Control 12) [-10]
  • Pacifism (Cannot Harm Innocents) [-10]
  • Selfless (Self-Control 12) [-5]
  • Sense of Duty (Family & Friends) [-5]
  • Truthfulness (Self-Control 12) [-5]

Quirks

  • Adorkable [-1]
  • Broad-Minded [-1]
  • Congenial [-1]
  • Determined [-1]
  • Nosy [-1]

Powers

Grace (Cosmic, +50%; Talent 6 [90])

Divine Power {125}
Blessed (Holiness) [10]
Enhanced Criticals 3 (Helping Others; Broad, +50%; PM, +50%) [90]
Ultrapower (PM, +50%; Costs 1 IP, x1/5) [15]
Gnosis {115}
Animal Empathy (Physical, +50%; PM, +50%) [10]
Common Sense (Conscious, +50%; Cosmic, No die roll required, +50%; PM, +50%) [25]
Empathy (Physical, +50%; PM, +50%) [30]
Photographic Memory (Cosmic, No die roll required, +50%; PM, +50%) [20]
Plant Empathy (Physical, +50%; PM, +50%) [10]
Spirit Empathy (Physical, +50%; PM, +50%) [20]
Restoration {344}
Healing (Affects the Dead, Resurrection, +300%; Contact Agent, -30%; Cosmic, Halve fatigue costs for healing diseases, +100%; Cure Affliction, +60%; Faith Healing, +20%; Heals Lingering and Unhealing Damage, +100%; No Penalty, +50%; Psychiatric Healing, +50%; Restore Fatigue, +100%; Restore Stress, +100%; Restore Limbs, +80%; Restore Youth, +300%; PM, +50%) [297]
Sanitized Metabolism [1]
Soothing Touch [1]
Unkillable 2 (Achilles' Heel, Extreme damage, -50%; Mortal, -20%; PM, +50%) [45]
Revelation {80}
Detect Evil (Cosmic, No die roll required, +50%; Vision-Based, Reversed, -20%; PM, +50%) [48]
Detect Truly Evil Beings (Cannot Analyze, -10%; Cosmic, No die roll required, +50%; Long-Range 1, +50%; Precise, +100%; PM, +50%) [32]

Soul-Bond

  • Ally (Nikkolai; Up to 100%; 18 or less; Summonable, +100%) [40]
  • Special Rapport (Nikkolai) [5]

Skills & Techniques

Skill Dif. Rel. Pts. Lev.
Acrobatics H DX [4] 12
Brawling E DX+2 [4] 14
Climbing A DX [2] 12
Computer Operation E IQ [1] 12
Cooking A IQ [2] 12
Driving (Automobile) A DX [2] 12
Fast-Draw (Knife) E DX [1] 12
Fast-Draw (Pistol) E DX [1] 12
First Aid E IQ [1] 12
Guns (Pistol) E DX+2 [4] 14
Hiking A HT [2] 12
Holdout A IQ [2] 12
Housekeeping E IQ [1] 12
Knife E DX+2 [4] 14
Targeted Attack: Stab/Heart C sk-2 [4] 12
Learning A IQ [2] 12
Lifting A HT [2] 12
Lore! WC*3 IQ-2 [6] 10
Olympian! WC*5 IQ-2 [10] 10
Running A HT [2] 12
Stealth A DX [2] 12
Sumo Wrestling A DX+1 [4] 13
Swimming E HT [1] 12
Thaumatology VH IQ-2 [2] 10

1) Includes +1 to Status from Wealth.

Reference

Tracking

Cur. Max. Notes
Hit Points 10 10 No current wounds.
Fatigue Points 12 12 No current fatigue.
Stress Points 12 12 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-20 6.00 9
Light (1) 20-40 4.80 8
Medium (2) 40-60 3.60 7
Heavy (3) 60-120 2.40 6
Extra (4) 120-200 1.20 5

Damage Resistance

Hunter's Clothing 4* Body, Limbs, Extremities.

Reaction Modifiers

Appearance +4 Any.
Voice +2 Any.

Attacks & Defences

Mode Dam. Rng. Sk.
Hunter's Holdout (Guns (Pistol)-14, Accuracy 3)
Shoot Basic 2d+2(0.5) pi
Holy 1d injury
Sunlight 1d injury
Unarmed (Brawling-14 or Sumo-Wrestling-13, Parry-10)
Punch Normal 1d-2 cr C 14
Committed 1d-1 cr
All-Out 1d+0 cr
Kick Normal 1d-1 cr C,1 12
Committed 1d+0 cr
All-Out 1d+1 cr
Grapple 1d-2 cp C 13

Equipment

Item Location Cost Weight Description & Notes
Backpack Worn $120 1.5 lbs. Holds fifty pounds of gear. Quick-release allows dropping it as a free action.
Basic Gear Clothes $100 1.5 lbs. An assortment of useful things. Includes chalk, cigarette lighter, duct tape, makeup compact with mirror, mini-flashlight, multi-tools, pencil, waterproof notebook, wristwatch.
Hunter's Clothing Worn $40,000 4 lbs. A stylish Status 1 outfit (+2 to reactions) made of an unusual form of silk. Provides DR 4* [Body, Limbs, Extremities], and +2 to rolls made to resist the effects of cold, damp, or heat.
Special tailoring grants +2 to Holdout rolls made against visual inspection.
The custom-made shoes are incredibly comfortable and provide excellent traction, providing +2 to Climbing, Hiking, and Running, as well as negating the -2 to attack rolls and -1 to defense rolls for poor footing due to lack of traction.
The outfit includes a pair of well-fitted gloves with excellent gripping surface that mimics skin conductivity for use with touchscreens. Provides +2 to Climbing and rolls made to retain your grip.
The nigh-impenetrability of the fabric negates the effect of barbed weapons, grants +1 to First Aid rolls to treat injuries, eliminates -2 in penalties to HT rolls for infection due to dirt in the wound, and negates blood agents or contact agents.
Hunter's Holdout Holster $3,050 2.2 lbs. 2d+2(0.5) pi++ plus 3d burn inc++; Acc 3; Range 150/1750; RoF 3; Shots 6(3); ST 9; Bulk -1; Rcl 2; Includes a Reflex Sight that gives +1 to skill out to 300 yards and negates -3 in darkness penalties. Loaded with six extra-powerful holy-water hollow-point silver-jacketed bullet charms. Bullet charms turn the muzzle flash into sunlight, alters the noise from a gunshot to a church-bell, sets the target on fire, and triggers an alert at Home Base.
Hunter's Stake Sheath $100,000 0.5 lb. 3d imp; Reach C; Parry -1; ST 5; A finely crafted holy-ashwood stake, inlaid with gold and silver in the form of various holy symbols, and banded with steel. Enchantment improves damage by 2d+1 and removes armour divisor. Damage counts as gold, holy, iron, magic, silver, and wood.
First Aid Kit Clothes $10 1 lb. Basic equipment for First Aid skill.
Smartphone Clothes $55,100 0.4 lb. A high-end smartphone, customized by Ellie's mother. Complexity 4. Magically Resonant. Loaded with four different spell-programs: Fight, Hide, Run, Talk. Each one gives a +6 bonus to the given task and lasts for one hour.
Sunstick Clothes $2,000 0.1 lb. An exceptionally bright glow stick that sheds sunlight. Deals full weakness damage. Illuminates at +1 in a two-yard radius. Lasts for 12 hours.
Undercover Holster Clothes $125 1 lb. Gives -1 to Fast-Draw (Pistol) and +1 to Holdout.
Undercover Sheathe Clothes $125 1 lb. Gives -1 to Fast-Draw (Knife) and +1 to Holdout.

Notes

arcadianphoenix/characters/elizabeth_harris-rosenberg.txt · Last modified: 2015/12/18 09:19 by Deanna