arcadianphoenix:characters:elizabeth_harris-rosenberg
Table of Contents
Ellie
Name(s) | Elizabeth Jessica Harris-Rosenberg, Ellie. |
---|---|
Game | All That Glitters Is Gold (Played by Mami) |
Age | 17 (born September 7th, 1998); appears to be late teens. |
Build | 5′8″, 150 pounds; Athletic & curvy. |
Hair | Red, straight, shoulder-length. |
Eyes | Blue. |
Skin | Fair. |
Attributes & Secondary Characteristics
ST 10 [0]; DX 12 [40]; HT 12 [20]; IQ 12 [30]; PE 12 [10]; WL 12 [10]
HP 10 [0]; FP 15 [9]; SP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
SM+0 (1 hex); Basic Lift 20; Damage Thr 1d-2, Sw 1d
Dodge 9; Parry 12; Block N/A
Social Background
TL: 8 [0].
Cultural Familiarities: Anglo [0].
Languages: English (Native) [0].
Status: 1 (Upper Middle-Class)1) [0].
Wealth: Very Wealthy [30].
Advantages
- Accelerated Learning 2 [40]
- Appearance (Very Beautiful; Universal, +25%) [20]
- Magery 0 [5]
- Very Fit [15]
- Very Grounded [15]
- Very Rapid Healing [15]
- Voice [10]
Perks
- Honest Face [1]
- Presence [1]
- Soft-Spoken [1]
- Soothing Voice [1]
Disadvantages
- Charitable (Self-Control 12) [-15]
- Honesty (Self-Control 12) [-10]
- Pacifism (Cannot Harm Innocents) [-10]
- Selfless (Self-Control 12) [-5]
- Sense of Duty (Family & Friends) [-5]
- Truthfulness (Self-Control 12) [-5]
Quirks
- Adorkable [-1]
- Broad-Minded [-1]
- Congenial [-1]
- Determined [-1]
- Nosy [-1]
Powers
Grace (Cosmic, +50%; Talent 6 [90])
- Divine Power {125}
- Blessed (Holiness) [10]
- Enhanced Criticals 3 (Helping Others; Broad, +50%; PM, +50%) [90]
- Ultrapower (PM, +50%; Costs 1 IP, x1/5) [15]
- Gnosis {115}
- Animal Empathy (Physical, +50%; PM, +50%) [10]
- Common Sense (Conscious, +50%; Cosmic, No die roll required, +50%; PM, +50%) [25]
- Empathy (Physical, +50%; PM, +50%) [30]
- Photographic Memory (Cosmic, No die roll required, +50%; PM, +50%) [20]
- Plant Empathy (Physical, +50%; PM, +50%) [10]
- Spirit Empathy (Physical, +50%; PM, +50%) [20]
- Restoration {344}
- Healing (Affects the Dead, Resurrection, +300%; Contact Agent, -30%; Cosmic, Halve fatigue costs for healing diseases, +100%; Cure Affliction, +60%; Faith Healing, +20%; Heals Lingering and Unhealing Damage, +100%; No Penalty, +50%; Psychiatric Healing, +50%; Restore Fatigue, +100%; Restore Stress, +100%; Restore Limbs, +80%; Restore Youth, +300%; PM, +50%) [297]
- Sanitized Metabolism [1]
- Soothing Touch [1]
- Unkillable 2 (Achilles' Heel, Extreme damage, -50%; Mortal, -20%; PM, +50%) [45]
- Revelation {80}
- Detect Evil (Cosmic, No die roll required, +50%; Vision-Based, Reversed, -20%; PM, +50%) [48]
- Detect Truly Evil Beings (Cannot Analyze, -10%; Cosmic, No die roll required, +50%; Long-Range 1, +50%; Precise, +100%; PM, +50%) [32]
Soul-Bond
- Ally (Nikkolai; Up to 100%; 18 or less; Summonable, +100%) [40]
- Special Rapport (Nikkolai) [5]
Skills & Techniques
Skill | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acrobatics | H | DX | [4] | 12 |
Brawling | E | DX+2 | [4] | 14 |
Climbing | A | DX | [2] | 12 |
Computer Operation | E | IQ | [1] | 12 |
Cooking | A | IQ | [2] | 12 |
Driving (Automobile) | A | DX | [2] | 12 |
Fast-Draw (Knife) | E | DX | [1] | 12 |
Fast-Draw (Pistol) | E | DX | [1] | 12 |
First Aid | E | IQ | [1] | 12 |
Guns (Pistol) | E | DX+2 | [4] | 14 |
Hiking | A | HT | [2] | 12 |
Holdout | A | IQ | [2] | 12 |
Housekeeping | E | IQ | [1] | 12 |
Knife | E | DX+2 | [4] | 14 |
Targeted Attack: Stab/Heart | C | sk-2 | [4] | 12 |
Learning | A | IQ | [2] | 12 |
Lifting | A | HT | [2] | 12 |
Lore! | WC*3 | IQ-2 | [6] | 10 |
Olympian! | WC*5 | IQ-2 | [10] | 10 |
Running | A | HT | [2] | 12 |
Stealth | A | DX | [2] | 12 |
Sumo Wrestling | A | DX+1 | [4] | 13 |
Swimming | E | HT | [1] | 12 |
Thaumatology | VH | IQ-2 | [2] | 10 |
1)
Includes +1 to Status from Wealth.
Reference
Tracking
Cur. | Max. | Notes | |
---|---|---|---|
Hit Points | 10 | 10 | No current wounds. |
Fatigue Points | 12 | 12 | No current fatigue. |
Stress Points | 12 | 12 | No current stress. |
Impulse Points | 5 | 5 |
Encumbrance
Load | Move | Dodge | Notes | |
---|---|---|---|---|
None (0) | 0-20 | 6.00 | 9 | |
Light (1) | 20-40 | 4.80 | 8 | |
Medium (2) | 40-60 | 3.60 | 7 | |
Heavy (3) | 60-120 | 2.40 | 6 | |
Extra (4) | 120-200 | 1.20 | 5 |
Damage Resistance
Hunter's Clothing | 4* | Body, Limbs, Extremities. |
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Reaction Modifiers
Appearance | +4 | Any. |
---|---|---|
Voice | +2 | Any. |
Attacks & Defences
Mode | Dam. | Rng. | Sk. | |
---|---|---|---|---|
Hunter's Holdout (Guns (Pistol)-14, Accuracy 3) | ||||
Shoot | Basic | 2d+2(0.5) pi++ | 150 | 15 |
Fire | 3d burn inc++ | |||
Holy | 1d injury | |||
Sunlight | 1d injury | |||
Unarmed (Brawling-14 or Sumo-Wrestling-13, Parry-10) | ||||
Punch | Normal | 1d-2 cr | C | 14 |
Committed | 1d-1 cr | |||
All-Out | 1d+0 cr | |||
Kick | Normal | 1d-1 cr | C,1 | 12 |
Committed | 1d+0 cr | |||
All-Out | 1d+1 cr | |||
Grapple | 1d-2 cp | C | 13 |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Backpack | Worn | $120 | 1.5 lbs. | Holds fifty pounds of gear. Quick-release allows dropping it as a free action. |
Basic Gear | Clothes | $100 | 1.5 lbs. | An assortment of useful things. Includes chalk, cigarette lighter, duct tape, makeup compact with mirror, mini-flashlight, multi-tools, pencil, waterproof notebook, wristwatch. |
Hunter's Clothing | Worn | $40,000 | 4 lbs. | A stylish Status 1 outfit (+2 to reactions) made of an unusual form of silk. Provides DR 4* [Body, Limbs, Extremities], and +2 to rolls made to resist the effects of cold, damp, or heat. Special tailoring grants +2 to Holdout rolls made against visual inspection. The custom-made shoes are incredibly comfortable and provide excellent traction, providing +2 to Climbing, Hiking, and Running, as well as negating the -2 to attack rolls and -1 to defense rolls for poor footing due to lack of traction. The outfit includes a pair of well-fitted gloves with excellent gripping surface that mimics skin conductivity for use with touchscreens. Provides +2 to Climbing and rolls made to retain your grip. The nigh-impenetrability of the fabric negates the effect of barbed weapons, grants +1 to First Aid rolls to treat injuries, eliminates -2 in penalties to HT rolls for infection due to dirt in the wound, and negates blood agents or contact agents. |
Hunter's Holdout | Holster | $3,050 | 2.2 lbs. | 2d+2(0.5) pi++ plus 3d burn inc++; Acc 3; Range 150/1750; RoF 3; Shots 6(3); ST 9; Bulk -1; Rcl 2; Includes a Reflex Sight that gives +1 to skill out to 300 yards and negates -3 in darkness penalties. Loaded with six extra-powerful holy-water hollow-point silver-jacketed bullet charms. Bullet charms turn the muzzle flash into sunlight, alters the noise from a gunshot to a church-bell, sets the target on fire, and triggers an alert at Home Base. |
Hunter's Stake | Sheath | $100,000 | 0.5 lb. | 3d imp; Reach C; Parry -1; ST 5; A finely crafted holy-ashwood stake, inlaid with gold and silver in the form of various holy symbols, and banded with steel. Enchantment improves damage by 2d+1 and removes armour divisor. Damage counts as gold, holy, iron, magic, silver, and wood. |
First Aid Kit | Clothes | $10 | 1 lb. | Basic equipment for First Aid skill. |
Smartphone | Clothes | $55,100 | 0.4 lb. | A high-end smartphone, customized by Ellie's mother. Complexity 4. Magically Resonant. Loaded with four different spell-programs: Fight, Hide, Run, Talk. Each one gives a +6 bonus to the given task and lasts for one hour. |
Sunstick | Clothes | $2,000 | 0.1 lb. | An exceptionally bright glow stick that sheds sunlight. Deals full weakness damage. Illuminates at +1 in a two-yard radius. Lasts for 12 hours. |
Undercover Holster | Clothes | $125 | 1 lb. | Gives -1 to Fast-Draw (Pistol) and +1 to Holdout. |
Undercover Sheathe | Clothes | $125 | 1 lb. | Gives -1 to Fast-Draw (Knife) and +1 to Holdout. |
Notes
arcadianphoenix/characters/elizabeth_harris-rosenberg.txt · Last modified: 2015/12/18 09:19 by arcadianphoenix