arcadianphoenix:characters:aurora_solfrid
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arcadianphoenix:characters:aurora_solfrid [2018/12/29 07:23] – arcadianphoenix | arcadianphoenix:characters:aurora_solfrid [2018/12/29 18:19] (current) – arcadianphoenix | ||
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<block round box> | <block round box> | ||
? Game, setting, & player: | ? Game, setting, & player: | ||
- | : [[gaming: | + | : [[gaming: |
? Full name & aliases: | ? Full name & aliases: | ||
- | : Aurora Solfrid; GildedCanary, | + | : Aurora Solfrid, Princess of the Empyrean; GildedCanary, |
? Real and apparent age: | ? Real and apparent age: | ||
: 20 (born Midsummer). Appears to be in late teens or young adulthood. | : 20 (born Midsummer). Appears to be in late teens or young adulthood. | ||
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^ Hit Points | 8 | ^ Hit Points | 8 | ||
^ Radiation Points | 9 | ^ Radiation Points | 9 | ||
- | ^ Fatigue Points | 10 | | + | ^ Fatigue Points | |
^ | ^ | ||
^ Stability Points | | ^ Stability Points | | ||
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**HP** 8 [0]; **RP** 9 [0]; **FP** 10 [0]; **LFP** 10 [0]; **SP** 10 [0]; **LSP** 10 [0]; **QP** 60 [90]; **LQP** 60 [0].\\ | **HP** 8 [0]; **RP** 9 [0]; **FP** 10 [0]; **LFP** 10 [0]; **SP** 10 [0]; **LSP** 10 [0]; **QP** 60 [90]; **LQP** 60 [0].\\ | ||
**Basic Speed** 5.00 [0]; **Basic Move** 5 [0]; **Water Move** 1 [0].\\ | **Basic Speed** 5.00 [0]; **Basic Move** 5 [0]; **Water Move** 1 [0].\\ | ||
- | **SM**+0 (1 hex); **Basic Lift** 13; **Damage** // | + | **SM**+0 (1 hex); **Basic Lift** 13; **Damage** // |
**Dodge** 8; **Parry** 8 (DX); **Block** //None//. | **Dodge** 8; **Parry** 8 (DX); **Block** //None//. | ||
</ | </ | ||
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**Status:** 6 (Celestial, +100%) [60].\\ | **Status:** 6 (Celestial, +100%) [60].\\ | ||
**Wealth:** Multimillionaire 2 ($: | **Wealth:** Multimillionaire 2 ($: | ||
- | **Cultural Familiarities: | + | **Cultural Familiarities: |
**Languages: | **Languages: | ||
</ | </ | ||
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? Fashion Sense [5] | ? Fashion Sense [5] | ||
: Your look is always one step ahead of the crowd. You have the ability to create a fashion statement out of the cheapest and most nondescript materials. This gives +1 to reaction rolls in social situations when you have a chance to plan your attire in advance. You can also give //someone else// a +1 reaction bonus when you put together the outfit. | : Your look is always one step ahead of the crowd. You have the ability to create a fashion statement out of the cheapest and most nondescript materials. This gives +1 to reaction rolls in social situations when you have a chance to plan your attire in advance. You can also give //someone else// a +1 reaction bonus when you put together the outfit. | ||
+ | ? Supportive Ally 4 [20] | ||
+ | : You receive a +4 on all rolls made to directly assist an ally. You get this bonus when you make complementary skill rolls to aid your allies or use your skill to cover for less-skilled friends (though this doesn' | ||
? Voice [10] | ? Voice [10] | ||
: You have the voice of an angel. Gain +2 to Diplomacy, Fast-Talk, Mimicry, Performance, | : You have the voice of an angel. Gain +2 to Diplomacy, Fast-Talk, Mimicry, Performance, | ||
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? Extreme Sexual Dimorphism 3 [3] | ? Extreme Sexual Dimorphism 3 [3] | ||
: You have exaggerated female sexual attributes. This gives +3 to Sex Appeal – but also +3 to others’ attempts to identify you, and -3 to Disguise or Shadowing when trying to remain anonymous. | : You have exaggerated female sexual attributes. This gives +3 to Sex Appeal – but also +3 to others’ attempts to identify you, and -3 to Disguise or Shadowing when trying to remain anonymous. | ||
+ | ? Halo [1] | ||
+ | : You stand out to others, almost seeming limned in golden light. This gives others a +3 on Vision and skill rolls to spot you. Whenever you want to remain unseen (e.g., when using Stealth), make a WL roll to rein in this effect, or observers gain your margin of failure as a bonus, to a maximum of +3. | ||
? Perfume 3 [3] | ? Perfume 3 [3] | ||
: Your body generates its own natural scent, which most people find pleasing and alluring. You receive a +3 bonus on Sex Appeal rolls and a +1 on reaction rolls where a pleasant smell makes a difference, but others gain a +3 on Smell rolls to detect you (including Tracking rolls!) and you a -3 on rolls to hide or disguise yourself. | : Your body generates its own natural scent, which most people find pleasing and alluring. You receive a +3 bonus on Sex Appeal rolls and a +1 on reaction rolls where a pleasant smell makes a difference, but others gain a +3 on Smell rolls to detect you (including Tracking rolls!) and you a -3 on rolls to hide or disguise yourself. | ||
+ | ? Resonant Voice [1] | ||
+ | : Your voice carries far more than it ought to, easily being heard over other noises. This gives others a +3 on Hearing and skill rolls to hear you. If you want your words to go unheard by others, make a WL roll to rein in this effect, or eavesdroppers gain your margin of failure as a bonus, to a maximum of +3. | ||
? Sanitized Metabolism [1] | ? Sanitized Metabolism [1] | ||
: You’re totally clean. Your body produces minimal, sanitized waste products, and you never suffer from bad breath, excessive perspiration, | : You’re totally clean. Your body produces minimal, sanitized waste products, and you never suffer from bad breath, excessive perspiration, | ||
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? Sense True Darkness[(sensetruedarkness)] [32] | ? Sense True Darkness[(sensetruedarkness)] [32] | ||
: Gain a flash of knowledge, showing you where all nearby Dark beings are. Only detects those with Dark supernatural abilities or those who are completely devoted to or taken over by Dark. Range varies from a few miles to a few hundred miles, depending on where the worst Darkness is. | : Gain a flash of knowledge, showing you where all nearby Dark beings are. Only detects those with Dark supernatural abilities or those who are completely devoted to or taken over by Dark. Range varies from a few miles to a few hundred miles, depending on where the worst Darkness is. | ||
- | ? Angelic Wings[(angelicwings)] [36] | + | ? Angelic Wings[(angelicwings)] [35] |
- | : You can manifest angelic wings and fly at Air Move 10. Armour and clothing do not interfere with this. The wings may be attacked and injured while manifested. | + | : You can manifest angelic wings and fly at Air Move 10. Armour and clothing do not interfere with this. The wings may be attacked and injured while manifested, with the injury applying to LQP instead of HP. Likewise, any fatigue costs for aerial movement are applied to QP instead |
? Aura of Protection[(auraofprotection)] [40] | ? Aura of Protection[(auraofprotection)] [40] | ||
: You emanate an aura that gives you and every ally within 20 yards DR 4 that protects them and anything they' | : You emanate an aura that gives you and every ally within 20 yards DR 4 that protects them and anything they' | ||
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: Make a self-control roll in any situation where you could render aid or are specifically asked for help, but should resist the urge. If you fail, you //must// offer assistance, even if that means violating orders or walking into a potential trap. | : Make a self-control roll in any situation where you could render aid or are specifically asked for help, but should resist the urge. If you fail, you //must// offer assistance, even if that means violating orders or walking into a potential trap. | ||
? Gregarious [-10] | ? Gregarious [-10] | ||
- | : You react to others at +4 most of the time, and when alone you are utterly miserable, suffering a -2 penalty to IQ rolls and IQ-based skill rolls. | + | : You react to others at +4 most of the time, and when alone you are utterly miserable, suffering a -2 penalty to IQ rolls and IQ-based skill rolls. When socially isolated for an extended period of time, you must roll against WL every 6 hours, instead of every day, to avoid losing 1 SP (1 LSP on a critical failure). This roll is at a bonus (up to +4) with suitable distractions available, or a penalty (up to -10) if the environment is particularly boring. Optionally, Dreaming or Meditation may substitute for WL and suffer no penalty for lack of distractions. |
+ | ? Honesty (Self-Control 12) [-10] | ||
+ | : You //must// obey Celestial Law, and do your best to get others to do so as well. When local laws conflict with Celestial Law, you will try to satisfy both (unless it's Infernal Law -- angels don't obey demons, after all!), but if that isn't possible, you will adhere to Celestial Law. You assume that others are honest and honorable unless you //know// otherwise (make an IQ roll to realize someone might be dishonest if you don't have proof).\\ This is a disadvantage because it often limits your options! Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you //must// obey the law, whatever the consequences. If you succeed and break the law, make a second self-control roll afterwards. If you fail, you must turn yourself in to the authorities! You may fight (or even start a fight if you do it in a legal way) -- but you may never //murder//. You may steal if there is great need, but only as a last resort, and you must attempt to pay your victims back later. If you are jailed for a crime you did not commit, but treated fairly and assured of a trial, you will not try to escape. You always keep your word. (In a war, you may act “dishonestly” against the enemy, but you will not be happy about it!) However, you are allowed to lie if it does not involve breaking the law.\\ Honesty has its rewards, of course. If you stay alive and in one place long enough for your honesty to become known, the GM should give you +1 on any noncombat reaction roll – or +3 if a question of trust or honor is involved. This is essentially a free Reputation. | ||
+ | ? Overconfidence (Self-Control 12) [-5] | ||
+ | : You possess magical power far in excess of any mortal, and you trust in this power to carry you through any risky situation, even when this isn't exactly prudent. You must make a self-control roll any time the GM feels you show and unreasonable degree of cautioni. If you fail, you //must// go ahead, trusting in your ability to handle the situation!\\ You receive +2 on all reaction rolls from young, naive, or otherwise impressionable sorts (who believe you are as good as you act like you are), but -2 on reactions from experience, jaded, or otherwise pessimistic sorts (who think you clearly must be worse than you actually //are//). | ||
? Pacifism (Reluctant Killer) [-5] | ? Pacifism (Reluctant Killer) [-5] | ||
: You're psychologically unprepared to kill //people//. Whenever you make a deadly attack against an obvious person whose face is visible to you, you're at -4 to hit and may not Aim. If you can't see their face, the penalty is only -2 except in close combat. This penalty doesn' | : You're psychologically unprepared to kill //people//. Whenever you make a deadly attack against an obvious person whose face is visible to you, you're at -4 to hit and may not Aim. If you can't see their face, the penalty is only -2 except in close combat. This penalty doesn' | ||
? Selfless (Self-Control 12) [-5] | ? Selfless (Self-Control 12) [-5] | ||
: You're altruistic and self-sacrificing, | : You're altruistic and self-sacrificing, | ||
+ | ? Sense of Duty (Companions) [-5] | ||
+ | : You feel a strong sense of commitment toward your companions. You will never betray them, abandon them when they’re in trouble, or let them suffer or go hungry if you can help. If you are known to have a Sense of Duty, the GM will adjust the reactions of others by +2 when rolling to see whether they trust you in a dangerous situation. However, if you go against your Sense of Duty by acting against the interests of those you are supposed to be looking out for, make a WL roll -- on a success, lose 1 SP, and on a failure, lose 1 SP plus 1 per 3 points of margin of failure (rounded up). | ||
+ | ? Orcish Fixation [-25] | ||
+ | : You are enthralled with the effects of orcish sexual fluids. Each day you must make a roll against WL (maximum 13). If you succeed, then you are able to keep your desires in check. If you fail, you give in and seek out sexual contact with an orc, or failing that, any other male. If you cannot do this, lose 1 SP. If you succeed at 14 rolls, then you've shaken off the fixation for now. However, if you are ever in the presence of orcs, you must make a WL+4 roll to avoid giving in and seeking sexual contact. Giving in like this three days in one week will reinstate the daily checks. Continued Orcish Fixation will drain away your mind -- you must roll yearly against WL+2 until you shake off the daily checks. Failure means you lose a level of mental attribute (or suffer an equivalent loss of points from mental advantages or disadvantages). | ||
</ | </ | ||
<block round box> | <block round box> | ||
=== Quirks === | === Quirks === | ||
+ | ? Direct [-1] | ||
+ | : You're not one for lateral thinking or exotic solutions, tending to stick with tried-and-true methods. Roll 1d6 before undertaking any task that requires an unconventional approach. On a 1-3, you're fine, but 4-5 gives -1 on that effort, and a 6 gives -2. | ||
? Elf Ears [-1] | ? Elf Ears [-1] | ||
- | : You have adorable elven ears. This is so unusual that it can give you a -1 to Disguise and Shadowing skills, and +1 to others' | + | : You have adorable elven ears. Your ears give you a +1 to Hearing rolls made to pick out sounds in a crowded environment (like a forest), but watch out! They' |
? Energetic [-1] | ? Energetic [-1] | ||
: You always want to //move//, to run and jump and fly around, to take joy in your newfound vitality. This can result in a -1 on reaction rolls from people who are annoyed by your boundless enthusiasm. | : You always want to //move//, to run and jump and fly around, to take joy in your newfound vitality. This can result in a -1 on reaction rolls from people who are annoyed by your boundless enthusiasm. | ||
? Flirtatious [-1] | ? Flirtatious [-1] | ||
: You go out of your way to interact with people who attract you. You might be coy or brazen, but you // | : You go out of your way to interact with people who attract you. You might be coy or brazen, but you // | ||
+ | ? Old-Fashioned Gal [-1] | ||
+ | : While you might go out of your way to interact with people who attract you, you certainly don't feel comfortable being the one to // | ||
? Optimistic [-1] | ? Optimistic [-1] | ||
: You always look on the bright side of life, even when everything seems hopeless. Your relentless optimism can give a bonus on rolls to cheer up others, but more often you'll suffer a -1 to reaction rolls from " | : You always look on the bright side of life, even when everything seems hopeless. Your relentless optimism can give a bonus on rolls to cheer up others, but more often you'll suffer a -1 to reaction rolls from " | ||
? Practical Joker [-1] | ? Practical Joker [-1] | ||
: You enjoy playing harmless pranks on humourless sticks-in-the-mud. This will often result in a reactions at -1 or worse if they find out you were behind it. When you need to resist this urge, your self-control roll is 15. | : You enjoy playing harmless pranks on humourless sticks-in-the-mud. This will often result in a reactions at -1 or worse if they find out you were behind it. When you need to resist this urge, your self-control roll is 15. | ||
+ | ? Sleep of the Dead [-1] | ||
+ | : You can fall asleep in all but the worst conditions, sleep through most disturbances, | ||
+ | ? Trusting [-1] | ||
+ | : With your divine gifts making you so aware of what others are feeling, you're much more likely to empathize with them and trust them. You effectively have Gullibility at Self-Control 18, which gives you a -3 penalty on any Merchant skill roll, or in any situation in which your credulity can be exploited. Your empathic abilities limit how often your trusting nature can get you into trouble. | ||
? Wanderlust [-1] | ? Wanderlust [-1] | ||
: You want to see everything this amazing world has to offer. This essentially acts as Curiosity, limited solely toward going to new places. If you're presented with a strange new place to go, roll against self-control 12. If you fail, then you'll either look to make the trip, or suffer a -1 to IQ, IQ-based skills, and self-control rolls for the next few days, as your frustration distracts you. | : You want to see everything this amazing world has to offer. This essentially acts as Curiosity, limited solely toward going to new places. If you're presented with a strange new place to go, roll against self-control 12. If you fail, then you'll either look to make the trip, or suffer a -1 to IQ, IQ-based skills, and self-control rolls for the next few days, as your frustration distracts you. | ||
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<block round box> | <block round box> | ||
=== Features === | === Features === | ||
- | * :?: | + | * Bisexual (K2). |
+ | * Right-Handed. | ||
</ | </ | ||
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==== Skills & Techniques ==== | ==== Skills & Techniques ==== | ||
<block justify> | <block justify> | ||
- | ^ Skills | + | ^ Skills |
- | + | | Acrobatics | |
+ | | Acting | ||
+ | | Administration | ||
+ | | Animal Handling | ||
+ | | Area Knowledge (Caerwynsir) | ||
+ | | Area Knowledge (Empyrean) | ||
+ | | Area Knowledge (Prythain) | ||
+ | | Artist (Calligraphy) | ||
+ | | Astronomy | ||
+ | | Body Language | ||
+ | | Bow | ||
+ | | Carousing | ||
+ | | Cartography | ||
+ | | Cloak | ||
+ | | Cooking | ||
+ | | Current Affairs (High Culture) | ||
+ | | Dancing | ||
+ | | Diplomacy | ||
+ | | Esoteric Medicine (Celestial) | ||
+ | | Exorcism | ||
+ | | Expert Skill (Natural Philosophy) | ||
+ | | Fortune-Telling (Astrology) | ||
+ | | Gardening | ||
+ | | Heraldry | ||
+ | | Hidden Lore (Angel Lore) | A | ||
+ | | Hiking | ||
+ | | Housekeeping | ||
+ | | Innate Attack (Beam) | ||
+ | | Innate Attack (Projectile) | ||
+ | | Intelligence Analysis (Military) | ||
+ | | Intimidation | ||
+ | | Law (Celestial) | ||
+ | | Literature | ||
+ | | Mathematics (Applied) | ||
+ | | Musical Composition | ||
+ | | Naturalist | ||
+ | | Occultism | ||
+ | | Poetry | ||
+ | | Psychology | ||
+ | | Public Speaking | ||
+ | | Rapier | ||
+ | | Religious Ritual (Light) | ||
+ | | Research | ||
+ | | Riding | ||
+ | | Running | ||
+ | | Savoir-Faire (High Society) | ||
+ | | Sewing | ||
+ | | Sex Appeal | ||
+ | | Singing | ||
+ | | Stealth | ||
+ | | Strategy (Land Battle) | ||
+ | | Swimming | ||
+ | | Tactics (Personal Combat) | ||
+ | | Teaching | ||
+ | | Thaumatology | ||
+ | | Theology (Light) | ||
+ | | Weather Sense | ||
+ | | Writing | ||
+ | ^ Air Spells ^^^^^ | ||
+ | | Purify Air | H | ||
+ | | Seek Air | H | ||
+ | | Create Air | H | ||
+ | | Shape Air | ||
+ | | Destroy Air | ||
+ | ^ Body Control Spells ^^^^^ | ||
+ | | Might | ||
+ | | Grace | ||
+ | | Vigor | ||
+ | | Ambidexterity | ||
+ | | Balance | ||
+ | | Reflexes | ||
+ | ^ Enchantment Spells ^^^^^ | ||
+ | | Enchant | ||
+ | | Powerstone | ||
+ | | Staff | ||
+ | ^ Fire Spells ^^^^^ | ||
+ | | Ignite Fire | ||
+ | | Seek Fire | ||
+ | | Create Fire | ||
+ | | Extinguish Fire | ||
+ | | Shape Fire | H | ||
+ | | Fireproof | ||
+ | | Slow Fire | ||
+ | | Fast Fire | ||
+ | | Deflect Energy | ||
+ | | Flame Jet | ||
+ | | Heat | H | ||
+ | | Rain of Fire | H | ||
+ | | Resist Fire | ||
+ | | Resist Cold | ||
+ | | Warmth | ||
+ | | Fireball | ||
+ | | Explosive Fireball | ||
+ | | Essential Flame | ||
+ | | Flaming Weapon | ||
+ | | Flaming Missiles | ||
+ | | Flaming Armor | ||
+ | | Fire Cloud | H | ||
+ | ^ Gate College ^^^^^ | ||
+ | | Planar Summons (Empyrean) | ||
+ | | Plane Shift (Empyrean) | ||
+ | | Beacon | ||
+ | | Trace Teleport | ||
+ | | Seek Gate | ||
+ | | Scry Gate | ||
+ | | Control Gate | H | ||
+ | | Create Gate | ||
+ | ^ Healing Spells ^^^^^ | ||
+ | | Lend Energy | ||
+ | | Share Energy | ||
+ | | Recover Energy | ||
+ | ^ Illusion & Creation Spells ^^^^^ | ||
+ | | Simple Illusion | ||
+ | | Illusion Disguise | ||
+ | | Inscribe | ||
+ | ^ Knowledge Spells ^^^^^ | ||
+ | | Measurement | ||
+ | | Tell Time | ||
+ | | Find Direction | ||
+ | | Tell Position | ||
+ | | Test Load | ||
+ | | Detect Magic | H | ||
+ | | Sense Mana | H | ||
+ | | Aura | H | ||
+ | | Identify Spell | H | ||
+ | | Mage Sight | H | ||
+ | | Mage Sense | H | ||
+ | | Seek Magic | H | ||
+ | | Analyze Magic | ||
+ | | Seeker | ||
+ | | Trace | ||
+ | | History | ||
+ | | Reconstruct Spell | ||
+ | ^ Light & Darkness Spells ^^^^^ | ||
+ | | Continual Light | ||
+ | | Colors | ||
+ | | Remove Shadow | ||
+ | | Shape Light | ||
+ | | Hawk Vision | ||
+ | | Small Vision | ||
+ | | Glow | H | ||
+ | | Light Jet | ||
+ | | Mirror | ||
+ | | Flash | ||
+ | | Sunlight | ||
+ | | Continual Sunlight | ||
+ | | Sunbolt | ||
+ | ^ Making & Breaking Spells ^^^^^ | ||
+ | | Inspired Creation | ||
+ | | Restore | ||
+ | | Clean | ||
+ | | Soilproof | ||
+ | | Dye | ||
+ | | Copy | H | ||
+ | | Mapmaker | ||
+ | | Mystic Mark | ||
+ | ^ Meta-Spells ^^^^^ | ||
+ | | Counterspell | ||
+ | | Scryguard | ||
+ | | Suspend Spell | ||
+ | | Ward | H | ||
+ | | Great Ward | H | ||
+ | | Magic Resistance | ||
+ | | Suspend Magic | ||
+ | | Displace Spell | H | ||
+ | | Spell Shield | ||
+ | | Pentagram | ||
+ | | Suspend Mana | VH | QN-4 | ||
+ | | Dispel Magic | H | ||
+ | | Remove Curse | H | ||
+ | ^ Mind Control Spells ^^^^^ | ||
+ | | Keen Vision | ||
+ | | Fear | H | ||
+ | | Bravery | ||
+ | ^ Movement Spells ^^^^^ | ||
+ | | Apportation | ||
+ | | Deflect Missile | ||
+ | | Dancing Object | ||
+ | ^ Necromancy Spells ^^^^^ | ||
+ | | Sense Spirit | ||
+ | | Summon Spirit | ||
+ | | Turn Spirit | ||
+ | | Banish | ||
+ | | Repel Spirits | ||
+ | | Astral Block | H | ||
+ | ^ Plant Spells ^^^^^ | ||
+ | | Seek Plant | H | ||
+ | | Identify Plant | H | ||
+ | | Heal Plant | H | ||
+ | | Shape Plant | ||
+ | | Bless Plants | ||
+ | | Plant Growth | ||
+ | | Rejuvenate Plant | H | ||
+ | ^ Protection & Warning Spells ^^^^^ | ||
+ | | Block | ||
+ | | Hardiness | ||
+ | | Watchdog | ||
+ | | Shield | ||
+ | | Armor | ||
+ | | Turn Blade | H | ||
+ | | Bladeturning | ||
+ | | Missile Shield | ||
+ | | Teleport Shield | ||
+ | ^ Weather Spells ^^^^^ | ||
+ | | Warm | H | ||
[(divinepower> | [(divinepower> | ||
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[(auraofcourage> | [(auraofcourage> | ||
[(sensetruedarkness> | [(sensetruedarkness> | ||
- | [(angelicwings> | + | [(angelicwings> |
[(auraofprotection> | [(auraofprotection> | ||
[(protectionfromdarkness> | [(protectionfromdarkness> | ||
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[(oathbinding> | [(oathbinding> | ||
[(unburned> | [(unburned> | ||
- | [(resurrection> | + | [(resurrection> |
[(celestialcommunication> | [(celestialcommunication> | ||
[(breathoflife> | [(breathoflife> | ||
[(genesis> | [(genesis> | ||
+ | [(diplomacy> | ||
+ | [(publicspeaking> | ||
+ | [(sexappeal> | ||
+ | [(singing> | ||
~~REFNOTES~~ | ~~REFNOTES~~ | ||
</ | </ | ||
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===== Equipment ===== | ===== Equipment ===== | ||
<block shrink justify popout> | <block shrink justify popout> | ||
- | ^ Item | + | ^ Item |
- | | Ordinary clothing | + | | Adventuring Outfit |
- | | Boots | + | | ::: | |
+ | | Coins | ||
+ | | Edged Rapier | ||
+ | | ::: | ||
+ | | ::: | ||
</ | </ |
arcadianphoenix/characters/aurora_solfrid.1546093422.txt.gz · Last modified: 2018/12/29 07:23 by arcadianphoenix