croiduire:refuge:caldorne:sport_games_and_gambling
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
croiduire:refuge:caldorne:sport_games_and_gambling [2015/04/21 04:15] – Croi Duire | croiduire:refuge:caldorne:sport_games_and_gambling [2015/04/21 08:41] (current) – Croi Duire | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Sport, Games, and Gambling ====== | ||
+ | ===== Ski Joring ===== | ||
+ | Ski joring, which entails a horse and rider pulling a skier around a snow-packed course over jumps and through gates while both rider and skier collect rings and tokens in a timed competition, | ||
+ | |||
+ | A series of official competitions starts in Allfather to determine which team wins the coveted honour of representing their barony, but preliminary, | ||
+ | |||
+ | ===== Other Sports ===== | ||
+ | Other popular winter sports include competitive sprint skiing, sledging, skating, and snowshoeing. In the Northern Tier Baronies snow festivals are common, with ice dancing and snow wars--massive team snowball fights--as well. | ||
+ | |||
+ | Spring and summer bring shinty, second only to joring as a national pastime, with teams that compete on the local, regional, and baronial level. During the Summer' | ||
+ | |||
+ | ===== Games ===== | ||
+ | The most popular games are strategy board games played on a chequered or latticed game-board with two armies of uneven numbers. Although the size of the board and the number of pieces vary, all games involve a distinctive 2:1 ratio of pieces, with the lesser side having a king-piece that starts in the centre. The king's objective is to escape to (variously) the board' | ||
+ | |||
+ | Also much enjoyed are several " | ||
+ | |||
+ | ===== Gambling ===== | ||
+ | **Knucklebones** is the gambling game most frequently played in Caldorne, the Trewschan Confederation, | ||
+ | |||
+ | The rules are as follows: | ||
+ | |||
+ | === Rounds === | ||
+ | Any number may play, but only one player -- the caster -- has the dice at any one time. | ||
+ | |||
+ | In each round, the caster specifies a number between 5 and 9 inclusive: this is the main. He then throws two dice. | ||
+ | * If he rolls the main, he wins (throws in or nicks). | ||
+ | * If he rolls a 2 or a 3, he loses (throws out). | ||
+ | * If he rolls an 11 or 12, the result depends on the main: | ||
+ | * with a main of 5 or 9, he throws out with both an 11 and a 12; | ||
+ | * with a main of 6 or 8, he throws out with an 11 but nicks with a 12; | ||
+ | * with a main of 7, he nicks with an 11 but throws out with a 12. | ||
+ | * If he neither nicks nor throws out, the number thrown is called the chance. He throws the dice again: | ||
+ | * if he rolls the chance, he wins; | ||
+ | * if he rolls the main, he loses (unlike on the first throw); | ||
+ | * if he rolls neither, he keeps throwing until he rolls one or the other, winning with the chance and losing with the main. | ||
+ | |||
+ | This is simpler to follow in a table: | ||
+ | ^ Main ^ Nicks ^ Outs ^ Chance | ||
+ | ^ 5 | 5 | 2, 3, 11, 12 | Anything else | | ||
+ | ^ 6 | 6, 12 | 2, 3, 11 | ::: | | ||
+ | ^ 7 | 7, 11 | 2, 3, 12 | ::: | | ||
+ | ^ 8 | 8, 12 | 2, 3, 11 | ::: | | ||
+ | ^ 9 | 9 | 2, 3, 11, 12 | ::: | | ||
+ | |||
+ | As long as he keeps winning, the caster may keep playing: but if he loses three times in succession, he must pass the dice to the player to his left, who becomes the new caster. | ||
+ | |||
+ | === Betting === | ||
+ | Bets are between the //caster //and the //bank// (the other player, or other players acting as a group). If the caster nicks on the first throw, he wins an amount equal to his stake. After the first throw, the caster wins his stake if he gets his chance before his main. | ||
+ | |||
+ | After the first throw, the caster (and others, in side bets) may wager an additional sum that the chance will come before the main. These bets are made at odds determined by the relative proportions of the main and the chance: | ||
+ | |||
+ | |||
+ | ^ Main ^ Chance | ||
+ | ^ ::: ^ 4 ^ 5 ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | |||
+ | For example, with an odds stake of 10s, a main of 7 and a chance of 5, a castor stands to win 15s (3/2 × 10s); with the same stake, a main of 5 and a chance of 6, he could win 8s (4/5 × 10s). A game of bones is often used to determine who pays for the drinks of a convivial evening. | ||
+ | |||
+ | === Probability of Winning === | ||
+ | For each main the probability of winning can be calculated: | ||
+ | |||
+ | ^ Main ^ Probability of Winning | ||
+ | ^ 5 | 0.492 | 1.52% | | ||
+ | ^ 6 | 0.488 | 2.34% | | ||
+ | ^ 7 | 0.493 | 1.41% | | ||
+ | ^ 8 | 0.488 | 2.34% | | ||
+ | ^ 9 | 0.492 | 1.52% | | ||
+ | |||
+ | If the main is determined randomly by tossing the dice until a valid main appears, the overall player disadvantage is 1.84%. |