croiduire:orbs:accepted_history
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+ | ====== Accepted History ====== | ||
+ | History, as written in the ancient Holy Book of Valverus... | ||
+ | ===== Creation ===== | ||
+ | At the end of the last galactic cycle, as all matter and energy converged upon itself, twelve beings of infinite power cast themselves outside of the rapidly imploding universe. They then watched on as all that they had previously known became a fierce ball of light merely a mile across, all the matter condensed into a small ball of energy. They examined this ball for several millennia, then as one they caused the sphere of pure, glowing energy to explode and so begin the | ||
+ | universal cycle once again. | ||
+ | |||
+ | These beings observed for several billion years as galaxies were gradually formed, and within these galaxies, new solar systems. Then they spent several more millennia searching through the multitude of star systems, finally selecting a single solar system consisting of six planets orbiting a single sun. They then picked the second planet from those six as it most perfectly fulfilled the parameters they had established. | ||
+ | |||
+ | Instigating the creation of a single celled life-form into the sea, these powerful beings patiently waited as evolution gradually worked its simple miracle. However once vertebrate life forms appeared, they again intervened. Once, so long ago that even time had no meaning, they had been mammals: bipedal, bilaterally symmetrical...humanoid. They allowed the other classes--the fish, the amphibians, the reptiles and the birds--to develop as they would, but they encouraged the development of mammals, shaping creation in their own image. | ||
+ | |||
+ | On a single continent that two million years later would be known as Tamaranth, bipedal, erect, tribal beasts with opposable thumbs and large brains that had the capacity for theoretical thought evolved. This prototype suited the deities and they encouraged and enhanced development along that line. Ignoring the myriad possibilities of other life forms, they focussed their attentions on the humanoids, increasing their intelligence and ability to manipulate their environment, | ||
+ | |||
+ | However, one of these twelve great beings, Valverus, could not come to terms with this distinction between himself and the others, and so fled out into the universe, leaving the others to this world of theirs. The humanoids in response to their awareness separated into three groups in line with their new perceptions, | ||
+ | |||
+ | Yeron, Araul, Venall and Urth, the four beings that were considered Good, fashioned their neo-humanoids into one race only, that of the humans. To these newly formed humans they gave a greater understanding of the difference between good and evil so that they could choose their own actions. Thus they gave the human race free will, to be good or evil. | ||
+ | |||
+ | Ghorail, Shalniel and Miroch, the three beings that were perceived as being Neutral, also fashioned a single race that they then divided into elves, gnomes and dwarves based on the physical attributes they wished to enhance. | ||
+ | |||
+ | These new humanoids also had their definitions of good and evil enhanced, but the gods also instilled an intense awareness of why their own neutrality existed. The first hint that there might be problems with the overweening divine edict occurred here, for the highly intelligent gnomes had appeared to take the lesson of neutrality literally and pulled away from their creators, seeing in the blatant manipulations of the Gods the greatest threat to the balance. | ||
+ | |||
+ | Ylwain, Fellbane, Gye and Kirmmaw, the faction of Evil, did things differently. Turning away from the focus on strictly humanoid followers, they shaped many assorted creatures: Orcs, Goblins and Hobgoblins were evolved from the original racial matrix, but they then experimented with integrating genes from mammalian and reptilian creatures, producing Gnolls, Dragons and various other beings. They did not alter these beings' | ||
+ | |||
+ | To command this multitude, the group of Evil deities created a strange and frightening race known as the Alcanti, a group of beings of enormous intellect and terrible magic. | ||
+ | |||
+ | ===== The Great Wars ===== | ||
+ | Soon after the transition from hunter-gatherer societies to more permanent agrarian encampments, | ||
+ | |||
+ | These Beings, or Gods as they were now thought of, did not fully realise the change that had taken place over themselves, whereas before each had been glad to co-operate with the other in all that they did. Now, the two groups of Good and Evil vied for dominance over this world, while the Neutrals tried to keep the status quo between the two. | ||
+ | |||
+ | Also, these two factions had, without necessarily realising it, created the forces they would use to seek control with. This was to lead into a series of wars, which neither would win. | ||
+ | |||
+ | The trouble began in 2978 AC (After Calendar). Several hundred of the humans began to drift over to the side of evil, and shortly after which in 2981 AC, a faction of the elves split away from the Neutral group to side with the Evil one. | ||
+ | |||
+ | The side of Good began to realise that if too many deserted then the Evil faction would have all but total control, and so instigated the first of the Great Wars in 2984 AC. The war was fierce and bloody, neither side really gaining any advantage. In 3153 AC, the war ended with both sides too depleted too carry on. | ||
+ | |||
+ | The elves and the dwarves of the Neutral faction then stepped in and offered to aid both sides in recovering their knowledge and homes. The Evil faction refused, but the humans accepted gladly. The elves also tried to teach the humans the idea of neutrality, but only very few listened. | ||
+ | |||
+ | By 3421 AC, things were almost back to normal, when the Alcanti led the Evil faction on into the second Great War. This lasted until 3811 AC, when the result was the same as before, neither side winning, but both sides losing millions in it. The elves and dwarves again stepped in to aid those who asked for it. | ||
+ | |||
+ | This pattern repeated itself again in 4375 AC to 4691 AC, and 5026 AC to 5531 AC. However, at the end of this fourth Great War , the missing twelfth Being reappeared. He had watched the wars in horror, and how his peers had misused their powers. Valverus had known this was what would happen, and now he set about doing something about it. | ||
+ | |||
+ | Though it cost him his existence, Valverus erected a metaphysical barrier between the Gods and the world. The Gods would only now be able to let the merest presence of themselves through to guide their followers. All the eleven remaining Gods were angry at this, but there appeared to be little they could do about it. | ||
+ | |||
+ | The barrier was formed in 5537 AC, or the year 1 AB (After Barrier). This was the start of the second age of Tamaranth. This barrier had the most profound effect on most of the races due to the fact that the impetus for their warring had virtually disappeared, | ||
+ | |||
+ | Those creatures which had been evil remained evil, but without strong external guidance compelling cohesion and obedience they began to break up and fight amongst themselves. Those Alcanti that remained appeared to separate, each forming a tower in different parts of the world. As the centuries passed, the peoples of the world assumed that the Alcanti merely died out. | ||
+ | |||
+ | ===== Modern Era ===== | ||
+ | < | ||
+ | <p> | ||
+ | <table border=1 cellpadding=5> | ||
+ | <tr> <td nowrap> | ||
+ | < | ||
+ | |||
+ | and Arcimea, each is ruled by a King. </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <td> The Arcimeans are driven back.</ | ||
+ | < | ||
+ | <td> A peace is agreed by all five countries that no war shall be waged between them. </ | ||
+ | < | ||
+ | <td> The church of Amanesh, worshippers of the four Good Gods, after declaring Amanesh should be one again, begins to | ||
+ | |||
+ | recruit large armies. </ | ||
+ | < | ||
+ | <td> The church declares war on all the five nations and the Amanesh Wars are begun. </ | ||
+ | < | ||
+ | <td> The church' | ||
+ | < | ||
+ | <td> Due to the expansion of the humans, two new kingdoms are formed, Linbar and Cyskos. </ | ||
+ | < | ||
+ | <td> A miraculous event happens: nine new Gods are born. Like stolen from a plant runner, these beings bud from the Barrier, formed from the essence of Valverus when he made himself into the Barrier, and nourished by the dweomer poured into it by the attempts of the Original Gods to break through. These nine avatars at first are weak, vulnerable, and in need of constant protection and nurturing. Nonetheless they each have all the memories and knowledge of their parent. They are not clones of Valverus or of each other, but each represents a different facet of the Sacrificial God. Mages and mystics soon discover the nature of the disturbance in the Weave and announce the existence of:< | ||
+ | Tinus: God of War< | ||
+ | Bmdera: God of Magic< | ||
+ | Aquira: Goddess of Love< | ||
+ | Filtol: God of Thievery and Assassins< | ||
+ | Aspira: Goddess of Fate< | ||
+ | Yelane: Goddess of Luck< | ||
+ | Kyris Jelazel: God of Death< | ||
+ | Kilorin: God of Time< | ||
+ | Maruthra: Goddess of Nature</ | ||
+ | < | ||
+ | <td> New churches spring up to worship these new Gods.</ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | |||
+ | Shattered Isle declares its independence from Canterus. </ | ||
+ | < | ||
+ | <td>A way is wrought through the D' | ||
+ | < | ||
+ | <td> War between the humans and the dwarves begins. < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <td> The humans are defeated, and a great wall is created that winds its way around the borders of the Evil held lands, and those of the humans and the elves. This wall has P'lar, Rsyvin and Assel-Vesdra on one side, and Nepth, Xerant, Marinmor and Derantia on the other. </ | ||
+ | < | ||
+ | <td> The humans try again to defeat the Evil forces, who are now commanded by the break away elves of Assel-Praeth. | ||
+ | |||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | < | ||
+ | <td> A brush war begins in Nepth as the two sides vie for control.</ | ||
+ | < | ||
+ | < | ||
+ | |||
+ | </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | <td> Nepth is taken, as is Xerant, in a fast moving attack. </ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </p> | ||
+ | |||
+ | </ |
croiduire/orbs/accepted_history.txt · Last modified: 2020/06/10 21:56 by Croi Duire