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croiduire:game_mechanics:spell_points

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croiduire:game_mechanics:spell_points [2015/09/17 02:17] Croi Duirecroiduire:game_mechanics:spell_points [2020/02/22 03:13] (current) Croi Duire
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 Rather than requiring a character to spend the full study time and then discover that he cannot learn the spell (based on intelligence, as per the PHB), a player can roll after the first 8 hours of study. (Either the character is able to grasp the theory or he isn't...) Spells within the character's two target schools get a 10% bonus. For spells from the four flanking schools there is neither advantage nor penalty. Opposition school spells are learned at a 10% penalty. However, for each character level higher than the minimum level required to learn a particular spell a 5% bonus applies. For example, a 12th character level mage with a 16 Intelligence (70% chance to learn new spells) would need to roll 80 or less to learn a 6th level spell in his target school, 70 for a flanking school spell, and 60 for an opposition school spell. However, to learn a 1st level spell from a flanking school (70% + 55%) would be automatic, to learn a 4th level spell, available at character level 7, would require 95 or less (70% + 25%). Rather than requiring a character to spend the full study time and then discover that he cannot learn the spell (based on intelligence, as per the PHB), a player can roll after the first 8 hours of study. (Either the character is able to grasp the theory or he isn't...) Spells within the character's two target schools get a 10% bonus. For spells from the four flanking schools there is neither advantage nor penalty. Opposition school spells are learned at a 10% penalty. However, for each character level higher than the minimum level required to learn a particular spell a 5% bonus applies. For example, a 12th character level mage with a 16 Intelligence (70% chance to learn new spells) would need to roll 80 or less to learn a 6th level spell in his target school, 70 for a flanking school spell, and 60 for an opposition school spell. However, to learn a 1st level spell from a flanking school (70% + 55%) would be automatic, to learn a 4th level spell, available at character level 7, would require 95 or less (70% + 25%).
  
-The total number of spells that a mage can inscribed into her spellbook=Intelligence x10, so Voodooienne, with her 18 Intelligence can inscribe a total of 180 spells. (There is no longer a maximum number of spells per level, however, Prime Requisite limits still apply.) If she wants to inscribe twenty 1st level spells she can do so, provided the lifetime spell limit of 180 spells of all levels isn't exceeded. This lifetime spell limit applies under all conditions, including if the spellbook is permanently lost, Voodooienne dies and is resurrected, etc. Once the limit has been reached, only a Limited Wish or Wish can be used to erase a once-inscribed spell from a Wizard's mind, to free up a slot for some other spell. +The total number of spells that a mage can inscribed into her spellbook=Intelligence x10, so Voodooienne, with her 18 Intelligence can inscribe a total of 180 spells (//Cantrips// counts as only one spell, no matter how many variations the mage knows). (There is no longer a maximum number of spells per level, however, Prime Requisite limits still apply.) If she wants to inscribe twenty 1st level spells she can do so, provided the lifetime spell limit of 180 spells of all levels isn't exceeded. This lifetime spell limit applies under all conditions, including if the spellbook is permanently lost, Voodooienne dies and is resurrected, etc. Once the limit has been reached, only a Limited Wish or Wish can be used to erase a once-inscribed spell from a Wizard's mind, to free up a slot for some other spell. 
  
 Other spellcasting classes: Paladins, Rangers, and Bards (to name three) have progressive spell-casting abilities as well.  They would each use the same spellpoint system, but would not be entitled to any Ability Score spellpoint bonuses.  Specific details will be described and implemented on a case-by-case basis. Other spellcasting classes: Paladins, Rangers, and Bards (to name three) have progressive spell-casting abilities as well.  They would each use the same spellpoint system, but would not be entitled to any Ability Score spellpoint bonuses.  Specific details will be described and implemented on a case-by-case basis.
croiduire/game_mechanics/spell_points.txt · Last modified: 2020/02/22 03:13 by Croi Duire