croiduire:game_mechanics:races
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croiduire:game_mechanics:races [2020/05/30 21:56] – Croi Duire | croiduire:game_mechanics:races [2020/05/30 22:00] (current) – Croi Duire | ||
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===== Racial Attributes ===== | ===== Racial Attributes ===== | ||
==== Sight ==== | ==== Sight ==== | ||
- | Dwarves, goblins, hobgoblins, orcs, and elves have low-light vision to 60 feet. Their eyes are so sensitive to light that they can see twice as far as a Trewschan, Erden human, half-dwarf or half-elf in dim light. Low-light vision is NOT colour vision. Low-light vision is insufficient to read anything smaller that 20 pt. type. However, characters with low-light vision can see outdoors on a moonlit night as well as they can at twilight or dawn. | + | Dwarves, goblins, hobgoblins, and elves have low-light vision to 60 feet. Their eyes are so sensitive to light that they can see twice as far as an orc, Erden human, half-dwarf, or half-elf in dim light. Low-light vision is NOT colour vision. Low-light vision is insufficient to read anything smaller that 20 pt. type. However, characters with low-light vision can see outdoors on a moonlit night as well as they can at twilight or dawn. |
If a character or creature with low-light vision suddenly changes from conditions of darkness to bright light (for example, that of direct sunlight or a //Continual Light// spell) he will be unable to see well because of overstimulation of the eyes for 1d3 rounds. He will take a -1 penalty on attack rolls and all detection checks including tracking. | If a character or creature with low-light vision suddenly changes from conditions of darkness to bright light (for example, that of direct sunlight or a //Continual Light// spell) he will be unable to see well because of overstimulation of the eyes for 1d3 rounds. He will take a -1 penalty on attack rolls and all detection checks including tracking. | ||
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The elves of Tamaranth are usually tall and willowy; an average man is between 6' and 6' | The elves of Tamaranth are usually tall and willowy; an average man is between 6' and 6' | ||
- | Racial ability requirements and adjustments are not applied. A dwarf can be sickly, graceful, and charismatic, | + | Racial ability requirements and adjustments are not applied |
croiduire/game_mechanics/races.1590900961.txt.gz · Last modified: 2020/05/30 21:56 by Croi Duire