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croiduire:game_mechanics:races

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croiduire:game_mechanics:races [2020/05/03 14:09] Croi Duirecroiduire:game_mechanics:races [2020/05/30 21:58] Croi Duire
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 ===== Racial Attributes ===== ===== Racial Attributes =====
 ==== Sight ==== ==== Sight ====
-Dwarves and elves have low-light vision to 60 feet. Their eyes are so sensitive to light that they can see twice as far as a Trewschan, Erden human, half-dwarf or half-elf in dim light. Low-light vision is NOT color vision. Low-light vision is insufficient to read anything smaller that 20 pt. type. However, characters with low-light vision can see outdoors on a moonlit night as well as they can at twilight or dawn.+Dwarves, goblins, hobgoblins, and elves have low-light vision to 60 feet. Their eyes are so sensitive to light that they can see twice as far as an orc, Erden human, half-dwarf or half-elf in dim light. Low-light vision is NOT colour vision. Low-light vision is insufficient to read anything smaller that 20 pt. type. However, characters with low-light vision can see outdoors on a moonlit night as well as they can at twilight or dawn.
  
 If a character or creature with low-light vision suddenly changes from conditions of darkness to bright light (for example, that of direct sunlight or a //Continual Light// spell) he will be unable to see well because of overstimulation of the eyes for 1d3 rounds. He will take a -1 penalty on attack rolls and all detection checks including tracking. If a character or creature with low-light vision suddenly changes from conditions of darkness to bright light (for example, that of direct sunlight or a //Continual Light// spell) he will be unable to see well because of overstimulation of the eyes for 1d3 rounds. He will take a -1 penalty on attack rolls and all detection checks including tracking.
croiduire/game_mechanics/races.txt · Last modified: 2020/05/30 22:00 by Croi Duire