croiduire:game_mechanics:game_time
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croiduire:game_mechanics:game_time [2014/11/06 10:59] – created Croi Duire | croiduire:game_mechanics:game_time [2014/11/07 13:08] (current) – Croi Duire | ||
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+ | ====== Game Time ====== | ||
+ | Time marches on. Perhaps with glacial slowness, but it //does// advance, and the characters inexorably move with it, whether they have acted or not, even--occasionally--whether they have //read// or not. Sometimes in real life people are late. Sometimes they miss important appointments. Sometimes they think of //exactly// what they //should have said// | ||
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+ | Now, as much as I reasonably can, I will try not to advance the clock unless/ | ||
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+ | * Prime: 0600--0900 (6:00 am--9:00 am) | ||
+ | * Tierce: 0900--1200 (9:00 am--12:00 n) | ||
+ | * Sext: 1200--1500 (12:00 n--3:00 pm) | ||
+ | * Nones: 1500--1800 (3:00 pm--6:00 pm) | ||
+ | * Vespers: 1800--2100 (6:00 pm--9:00 pm) | ||
+ | * Compline: 2100--0000 (9:00 pm--12:00 m) | ||
+ | * Matins: 0000--0300 (12:00 m--3:00 am) | ||
+ | * Lauds: 0300--0600 (3:00 am--6:00 am) | ||
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+ | These canonical hours may be further broken down into hour and half hour and even quarter hour increments, for example, 0815 hrs would be written, Prime and Three, the first quarter; 1830 hrs is written, Vespers, the half. Implied is that Vespers is the first hour (1800-1859); | ||
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+ | In temperate latitudes Compline and Matins are usually considered to be 'hours of darkness'; | ||
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+ | A time post might be as simple as the day/date and canonical hour with no additional information. Usually, however, it will also include location and weather conditions, and sometimes a general advisory on overall party welfare. For those of you who've played in other RPGs or contexts where time posts have been used, this is nothing new, except for the specific details. |