arcadianphoenix:race_builder
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+ | ====== Race Builder ====== | ||
+ | sourced from [[http:// | ||
+ | \\ | ||
+ | There comes a point in nearly every campaign when someone—either one of the players or the GM—wants to create a new race. Sometimes the GM needs a new race to fill a story or ecological niche in her campaign world. Such races may be as simple as elves who dwell in an arctic climate or as complex as clockwork giants from another plane of existence. Perhaps a player wants to play a monstrous race, or has been inspired by some piece of fiction or flight of creative fancy and wants to create a race for a new character concept not yet seen in Pathfinder. The following rules allow GMs, or even players with GM oversight, to create new races that are balanced and mesh with the core races.\\ | ||
+ | \\ | ||
+ | In addition, these rules allow you to create powerful races meant to take on more challenging encounters than those typically faced by the core races. You can create new races, model a race after an existing monster, or even "power up" core races in order to play those races side-by-side with more powerful new races.\\ | ||
+ | ===== Creating A New Race ===== | ||
+ | This race builder allows you to create a new race by buying racial qualities and racial traits with Race Points (RP). There are a number of differences between racial qualities and racial traits. The main difference is that racial qualities are mandatory (you must make a choice for each category of racial qualities provided in these rules), whereas racial traits are optional. There are six categories of racial qualities, including type, subtypes (if any), size, base speed, ability score modifiers, and languages. Racial traits present a number of interesting options for the race you are creating, from expanded modes of movement and bonuses on skill checks to even stranger powers, like a frightening croak attack or the ability to change shape. Racial traits are split up into a number of different categories, such as defense, offense, and magical traits.\\ | ||
+ | \\ | ||
+ | Before you buy racial qualities and traits, you must determine the power level of your race. The GM decides this based on the needs of her campaign. The power level of the race determines the number of RP you get to build the race, as well as the maximum number of racial traits you can choose from each racial trait category and what kinds of traits you can take from those categories.\\ | ||
+ | \\ | ||
+ | Sometimes racial qualities and traits cost 0 RP or a negative number of RP, which means they can be taken for free or gain back RP, respectively. In the case of racial qualities, choosing a 0-point option still counts toward your choice for that racial quality category, and in the case of racial traits, such choices still count toward the maximum number of traits per racial trait category.\\ | ||
+ | \\ | ||
+ | There are three power levels: standard, advanced, and monstrous. Standard races can only take standard racial traits, while advanced races can take both standard and advanced racial traits, and monstrous races can take standard, advanced, and monstrous racial traits. The table below summarizes the number of RP you can spend as well as the maximum number of traits per racial trait category you can take based on your power level.\\ | ||
+ | |||
+ | ==== Racial Points and Trait Maximums by Power Level ==== | ||
+ | ^ Power Level ^ RP Range ^ Traits per Category ^ | ||
+ | | Standard | ||
+ | | Advanced | ||
+ | | Monstrous | ||
+ | |||
+ | Once you have determined the race's power level, follow each of the steps below to create your race.\\ | ||
+ | |||
+ | ===== Step 1: Concept ===== | ||
+ | A race is more than just a group of individuals with similar qualities and traits. A race is a collection of people with a shared history and cultural identity. While the race builder presents many options for creating new races, and it may be tempting to treat each section as a buffet of options to help you ferret out the most optimal choices for your character, it is generally more beneficial for your campaign world to conceptualize your race first. Before choosing options, consider answering some questions about your race and its culture. Answering these questions can aid you in making reasonable choices about the qualities and traits of your race so that it can better fit in the game world—rather than just being a collection of seemingly random options. Such questions might include the following.\\ | ||
+ | * Where does your race tend to live and why? | ||
+ | * What does your race look like? How does the members' | ||
+ | * What is your race's history? Does it have a creation myth? Were there pivotal events in the race's history? | ||
+ | * What kinds of relationships does your race have with other races? Does it have allies? Competitors? | ||
+ | * What classes does your race tend to favor? | ||
+ | |||
+ | If you are using these rules and you are not the GM, make sure you work closely with your GM to create a race that fills a definite niche and need in her campaign world.\\ | ||
+ | |||
+ | ==== Races Without Constitution ==== | ||
+ | Generating ability scores for most of the races you create with these rules—even advanced and monstrous races—uses the standard methods for character building. Races without Constitution scores are the exception, and require some slight changes to the ability score generation methods. The changes are as follows.\\ | ||
+ | \\ | ||
+ | * **Standard: | ||
+ | * **Classic: | ||
+ | * **Heroic:** Roll 2d6 and add 6 to the sum of each. Do this five times and assign them as you see fit, skipping Constitution.\\ | ||
+ | * **Dice Pool:** Instead of a pool of 24d6, races without Constitution get a pool of 20d6 to assign to the ability scores, except for Constitution. These characters still must assign a minimum of 3d6 in each of the other ability scores. Increase the number for high-powered games.\\ | ||
+ | * **Purchase: | ||
+ | |||
+ | ==== Challenging Advanced and Monstrous Races ==== | ||
+ | Because they have powerful racial traits and abilities, advanced and monstrous races require greater challenges, especially at lower levels. The basic guideline for accomplishing this is to treat a group of characters with advanced and monstrous races as a level or more higher for a number of levels based on their total RP spent, using the following chart. Calculate the party' | ||
+ | \\ | ||
+ | ^ Average RP ^ 1–5 ^ 6–10 | ||
+ | | 20 | +1 level | +0 level | +0 level | +0 level | | ||
+ | | 30 | +2 level | +1 level | +0 level | +0 level | | ||
+ | | 40 | +3 level | +2 level | +1 level | +0 level | | ||
+ | |||
+ | ===== Step 2: Racial Qualities ===== | ||
+ | The next step is to choose your race's qualities. You must select an option from each of the following quality categories. Qualities or aspects of qualities often serve as prerequisites for racial traits. | ||
+ | |||
+ | [[arcadianphoenix/ | ||
+ | |||
+ | ===== Step 3: Racial Traits ===== | ||
+ | Once you have chosen all your racial qualities, you may then choose your racial traits with your remaining RP.\\ | ||
+ | \\ | ||
+ | Racial traits are divided into several categories: ability score, defense, feat and skill, magical, movement, offense, senses, weakness, and other racial traits. The number of racial traits you can buy from each category depends on the power level of the race you are creating—standard races can pick no more than three traits from each category, advanced races can pick no more than four traits from each category, and monstrous races can pick no more than five traits from each category. Furthermore, | ||
+ | \\ | ||
+ | Unless stated otherwise, all racial traits are extraordinary abilities, and each racial trait can only be taken once.\\ | ||
+ | \\ | ||
+ | The following format is used for all racial traits. | ||
+ | |||
+ | * //Name (RP Cost):// Each racial trait begins with its name. The number of RP each trait costs is listed in parentheses directly after the name. For racial traits you can take more than once, this is the number of RP you pay each time you take the traits, unless stated otherwise in the Special line of the trait description. | ||
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+ | * // | ||
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+ | * // | ||
+ | |||
+ | * // | ||
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+ | [[arcadianphoenix/ | ||
+ | |||
+ | ===== Example Races ===== | ||
+ | [[arcadianphoenix/ |