arcadianphoenix:race_builder:racial_traits
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arcadianphoenix:race_builder:racial_traits [2015/03/17 17:52] – arcadianphoenix | arcadianphoenix:race_builder:racial_traits [2015/03/17 19:05] (current) – arcadianphoenix | ||
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+ | ====== Racial Traits ====== | ||
+ | ===== Ability Score Racial Traits ===== | ||
+ | The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality. | ||
+ | ==== Advanced Traits ==== | ||
+ | * **Advanced Charisma (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Advanced Constitution (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Advanced Dexterity (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Advanced Intelligence (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Advanced Strength (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Advanced Wisdom (4 RP):** Prerequisites: | ||
+ | |||
+ | |||
+ | ===== Defense Racial Traits ===== | ||
+ | The following racial traits augment the defenses of members of the race. | ||
+ | |||
+ | ==== Standard Traits ==== | ||
+ | * **Ancient Foe (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Battle-Hardened (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Bond to the Land (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Breeze-Kissed (4 RP):** Prerequisite: | ||
+ | |||
+ | * **Cat' | ||
+ | |||
+ | * **Celestial Resistance (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Cornered Fury (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Crystalline Form (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Deathless Spirit (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Defensive Training, Greater (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Defensive Training, Lesser (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Desert Runner (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Dual-Minded (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Duergar Immunities (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Elven Immunities (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Energy Resistance (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Eternal Hope (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Exalted Resistance (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Fearless (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Fiendish Resistance (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Fire in the Blood (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Halo (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Hardy (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Healthy (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Hydrated Vitality (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Illusion Resistance (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Lifebound (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Lucky, Lesser (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Mist Child (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Mountain-Born (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Natural Armor (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Plagueborn (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Poison Resistance (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Resist Level Drain (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Resistant (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Shadow Blending (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Shadow Resistance (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Spell Resistance, Greater (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Spell Resistance, Lesser (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Stability (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Stone in the Blood (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Storm in the Blood (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Stubborn (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Undead Resistance (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Unnatural (2 RP):** Prerequisites: | ||
+ | |||
+ | ==== Advanced Traits ==== | ||
+ | * **Fey Damage Resistance (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Improved Natural Armor (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Improved Resistance (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Lucky, Greater (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Moon-Touched Damage Resistance (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Skeletal Damage Reduction (2 RP):** Prerequisite: | ||
+ | |||
+ | ==== Monstrous Traits ==== | ||
+ | |||
+ | * **Damage Reduction (4 RP; see special):** Prerequisites: | ||
+ | |||
+ | * **Elemental Immunity (4 RP):** Prerequisite: | ||
+ | |||
+ | * **Fast Healing (6 RP):** Prerequisites: | ||
+ | |||
+ | * **Rock Catching (2 RP):** Prerequisite: | ||
+ | |||
+ | ===== Feat and Skill Racial Traits ===== | ||
+ | Feat and skill racial traits typically grant bonuses on particular skills or grant bonus feats. | ||
+ | |||
+ | ==== Standard Traits ==== | ||
+ | * **Beguiling Liar (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Camouflage (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Cave Dweller (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Craftsman (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Curiosity (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Emissary (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Flexible Bonus Feat (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Focused Study (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Gift of Tongues (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Gifted Linguist (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Greed (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Gregarious (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Integrated (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Master Tinker (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Nimble Faller (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Scavenger (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Shards of the Past (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Silent Hunter (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Silver Tongued (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Skill Bonus (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Skill Training (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Skilled (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Sneaky (5 RP):** Prerequisites: | ||
+ | |||
+ | * **Sneaky Rider (6 RP):** Prerequisites: | ||
+ | |||
+ | * **Sociable (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Stalker (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Static Bonus Feat (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Stonecunning (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Underground Sneak (5 RP):** Prerequisite: | ||
+ | |||
+ | * **Urbanite (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Water Child (4 RP):** Prerequisites: | ||
+ | |||
+ | ==== Advanced Traits ==== | ||
+ | * **Nimble Attacks (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Quick Reactions (2 RP):** Prerequisites: | ||
+ | |||
+ | ===== Magical Racial Traits ===== | ||
+ | The following racial traits augment a race's ability to use magic or grant spell-like abilities. | ||
+ | |||
+ | ==== Standard Traits ==== | ||
+ | * **Arcane Focus (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Change Shape, Greater (6 RP):** Prerequisite: | ||
+ | |||
+ | * **Change Shape, Lesser (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Deep Magic (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Dissolution' | ||
+ | |||
+ | * **Dreamspeaker (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Elemental Affinity (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Elemental Summoner (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Elven Magic (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Enclave Protector (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Envoy (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Fell Magic (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Ferrous Growth (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Fertile Soil (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Fiendish Sorcery (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Gnome Magic (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Heavenborn (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Hypnotic (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Hypnotic Gaze (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Immortal Spark (7 RP):** Prerequisite: | ||
+ | |||
+ | * **Lightbringer (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Magical Linguist (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Nereid Fascination (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Object of Desire (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Pyromaniac (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Samsaran Magic (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Seducer (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Shadow Caster (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Shadow Magic (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Soul Seer (4 RP):** Prerequisite: | ||
+ | |||
+ | * **Spell-Like Ability, Lesser (Variable, see Special):** Prerequisites: | ||
+ | |||
+ | * **Stoneseer (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Stonesinger (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Svirfneblin Magic (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Treacherous Earth (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Weather Savvy (1 RP):** Prerequisite: | ||
+ | |||
+ | ==== Advanced Traits ==== | ||
+ | * **Constant Spell-Like Divination (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Shadow Travel (5 RP):** Prerequisite: | ||
+ | |||
+ | * **Spell-Like Ability, Greater (Variable, see Special):** Prerequisites: | ||
+ | |||
+ | ==== Monstrous Traits ==== | ||
+ | |||
+ | * **Spell-Like Ability, At-Will (Variable, see Special):** Prerequisites: | ||
+ | |||
+ | ===== Movement Racial Traits ===== | ||
+ | The following racial traits augment a race's ability to move about the world. | ||
+ | |||
+ | ==== Standard Traits ==== | ||
+ | * **Climb (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Darklands Stalker (4 RP):** Prerequisite: | ||
+ | |||
+ | * **Fleet-Footed (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Gliding Wings (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Jumper (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Mountaineer (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Sprinter (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Swift as Shadows (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Swim (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Terrain Stride (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Vestigial Wings (2 RP):** Prerequisites: | ||
+ | |||
+ | ==== Advanced Traits ==== | ||
+ | * **Burrow (3 RP):** Prerequisite: | ||
+ | |||
+ | * **Fast (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Flight (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Powerful Swimmer (1 RP):** Prerequisite: | ||
+ | |||
+ | ==== Monstrous Traits ==== | ||
+ | * **Expert Climber (4 RP):** Prerequisite: | ||
+ | |||
+ | ===== Offense Racial Traits ===== | ||
+ | The following racial traits augment a race's fighting prowess. | ||
+ | |||
+ | ==== Standard Traits ==== | ||
+ | * **Bite (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Breath Weapon (1 RP):** Prerequisites: | ||
+ | * **Extra Breath*:** The member of this race can use its breath weapon an additional time per day. | ||
+ | * **Increased Area:** Increase the cone's size to 30 feet or the line to 50 feet. | ||
+ | * **Increased Damage*:** Increase the damage by an additional d6. | ||
+ | * **Powerful Breath:** The breath weapon deals half damage on a failed saving throw. | ||
+ | |||
+ | * **Celestial Crusader (7 RP):** Prerequisite: | ||
+ | |||
+ | * **Elemental Assault (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Ferocity (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Gatecrasher (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Hatred (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Kneecapper (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Magehunter (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Orc Ferocity (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Poison Use (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Relentless (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Sky Sentinel (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Slapping Tail (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Stench Aura (4 RP):** Prerequisite: | ||
+ | |||
+ | * **Sticky Tongue (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Swarming (1 or 2 RP):** Prerequisite: | ||
+ | |||
+ | * **Terrifying Croak (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Toxic (1 RP):** Prerequisite: | ||
+ | * **Life-Stealing Venom:** Injury; save Fort DC 10 + 1/2 the user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con; cure 1 save. | ||
+ | * **Paralytic Venom:** Injury; save Fort DC 10 + the 1/2 user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. | ||
+ | * **Weakening Venom:** Injury; save Fort DC 10 + 1/2 the user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. | ||
+ | |||
+ | * **Weapon Familiarity (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Wyrmscourged (3 RP):** Prerequisites: | ||
+ | |||
+ | ==== Advanced Traits ==== | ||
+ | * **Claws (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Frenzy (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Frightful Gaze (6 RP):** Prerequisites: | ||
+ | |||
+ | * **Natural Attack (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Reach (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Swordtrained (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Tripping Tail (3 RP):** Prerequisite: | ||
+ | |||
+ | ==== Monstrous Traits ==== | ||
+ | |||
+ | * **Elemental Weapons (6 RP):** Prerequisite: | ||
+ | |||
+ | * **Powerful Charge (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Rock Throwing (3 RP):** Prerequisite: | ||
+ | |||
+ | ===== Senses Racial Traits ===== | ||
+ | All races start with normal vision. The following traits augment their vision or otherwise enhance their senses. | ||
+ | |||
+ | ==== Standard Traits ==== | ||
+ | * **Carrion Sense (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Darkvision 60 Feet (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Darkvision 120 Feet (3 RP):** Prerequisites: | ||
+ | |||
+ | * **Deepsight (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Low-Light Vision (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Minesight (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Water Sense (1 RP):** Prerequisite: | ||
+ | |||
+ | ==== Advanced Traits ==== | ||
+ | * **Scent (4 RP):** Prerequisites: | ||
+ | |||
+ | * **See in Darkness (4 RP):** Prerequisites: | ||
+ | |||
+ | ==== Monstrous Traits ==== | ||
+ | * **All-Around Vision (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Blindsense 30 Feet (4 RP):** Prerequisites: | ||
+ | |||
+ | ===== Weakness Racial Traits ===== | ||
+ | The following racial traits apply weaknesses to members of the race. All weakness racial traits cost negative RP, which means they subtract from a race's total RP spent for the purposes of meeting the race's power level restrictions. | ||
+ | |||
+ | ==== Standard Traits ==== | ||
+ | * **Light Blindness (–2 RP):** Prerequisite: | ||
+ | |||
+ | * **Light Sensitivity (–1 RP):** Prerequisite: | ||
+ | |||
+ | * **Negative Energy Affinity (–1 RP):** Prerequisites: | ||
+ | |||
+ | * **Resurrection Vulnerability (–1 RP):** Prerequisite: | ||
+ | |||
+ | * **Vulnerable to Sunlight (–2 RP):** Prerequisite: | ||
+ | |||
+ | ==== Advanced Traits ==== | ||
+ | * **Elemental Vulnerability (–2 RP):** Prerequisite: | ||
+ | |||
+ | * **Sunlight Powerlessness (–2 RP):** Prerequisite: | ||
+ | |||
+ | ===== Other Racial Traits ===== | ||
+ | This category covers various traits that other categories do not, which can augment your race in a number of different ways. | ||
+ | |||
+ | ==== Standard Traits ==== | ||
+ | * **Amphibious (2 RP):** Prerequisite: | ||
+ | |||
+ | * **Heroic (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Hold Breath (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Light and Dark (1 RP):** Prerequisites: | ||
+ | |||
+ | * **Multitalented (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Prehensile Tail (2 RP):** Prerequisites: | ||
+ | |||
+ | * **Rodent Empathy (1 RP):** Prerequisite: | ||
+ | |||
+ | * **Treespeech (2 RP):** Prerequisite: | ||
+ | |||
+ | ==== Advanced Traits ==== | ||
+ | * **Grabbing Appendages (6 RP):** Prerequisites: | ||
+ | |||
+ | ==== Monstrous Traits ==== | ||
+ | * **Multi-Armed (4 RP):** Prerequisites: | ||
+ | |||
+ | * **Quadruped (2 RP):** Prerequisites: | ||
+ | |||
+ | ===== Quadrupeds and Magic Item Slots ===== | ||
+ | Creating a race with more than two legs adversely affects that race's ability to use standard feet slot magic items. The best way to deal with this is to create variant magic item versions of the various boots, shoes, and slippers that can be worn by this race. Allow members of these races to find ankle bracelets of speed or horseshoes of spider climb that act just like their traditional magic item counterparts, |