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arcadianphoenix:characters:william_mackenzie

William Mackenzie (Ducky)

Name(s) William Donald Mackenzie, Liam, Donnie, Mack, Kenny.
Game The Dying of the Light v2 (Played by Anonymous)
Age 16 (born January 1st, 2000); appears to be mid-teens.
Build 6′6″, 250 pounds; powerfully built.
Hair Black, straight, close-cropped.
Eyes Bright blue.
Skin Fair.

Attributes & Secondary Characteristics

ST 14 [40]; DX 14 [80]; HT 14 [40]; IQ 16 [90]; PE 16 [30]; WL 20 [50]
HP 14 [0]; FP 14 [0]; SP 20 [0]; Basic Speed 8.00 [20]; Basic Move 10 [10]
SM+0 (1 hex); Basic Lift 40; Damage Thr 1d, Sw 2d
Dodge 12; Parry 11; Block N/A

Social Background

TL: 8 [0].
Cultural Familiarities: Anglo [0].
Languages: English (Native) [0].
Status: 0 (Middle-Class) [0].
Wealth: Average [0].

Advantages

  • Accelerated Learning 2 [40]
  • Appearance (Very Attractive) [8]
  • Combat Reflexes [15]
  • Common Sense (Conscious, +50%) [15]
  • Very Fit [15]
  • Very Grounded [15]
  • Very Rapid Healing [15]

Perks

  • None [0]

Disadvantages

  • Code of Honour (OVA Graduate's) [-5]
  • Honesty (Self-Control 12) [-10]
  • Obsession (Create a safe haven; Self-Control 12) [-10]
  • Pacifism (Cannot Harm Innocents) [-10]
  • Sense of Duty ("My People") [-10]
  • Social Stigma (Minor) [-5]

Quirks

  • Decisive [-1]
  • Determined [-1]
  • Energetic [-1]
  • Responsible [-1]
  • Responsive [-1]

Powers

ESP (ESP, -10%; Talent 6 [30])

Akashic Records 1 (1) [9]
Telepathic Learning 1 (1) (Limited, No “special” skills, -5%; Reliable 7, Time only, +21%; Required IQ Roll, -10%; Telepathy, -10%; Time-Spanning, Past Only, +0%) <9>. Feature: Skill roll takes long-distance modifiers instead of having a fixed range.
Combat Sense 2 [48]
Defense Bonus 2 (ESP, -10%; Requires IQ Roll, -10%) <48>
Psi Sense 1 (Signature Sniffer) [8]
Detect (Psionic Activity; ESP, -10%; Reflexive, +40%; Time-Spanning, Past and Present, +50%; Vague, -50%) <8>
Psychic Hunches 1 [14]
Intuition (ESP, -10%) <14>
Retrocognitive Flashbacks 1 [7]
Psychometry (ESP, -10%; Passive Only, -60%; Reliable, +20%) <7>
Seekersense 1 [7]
Super-Memorization 1 (5) (ESP, -10%; Limited, Trait, Detect, -50%; Requires PE Roll, -5%) <7>
Visions (Full) [18]
Precognition (ESP, -10%; Passive Only, -20%) <18>

Psychic Healing (Psychic Healing, -10%; Talent 6 [30])

Aura Reading 4 [8]
Detect (Humans; Analysis Only, -50%; Analysing, +100%; Psychic Healing, -10%; Short-Range 1, -10%; Vision-Based, Reversed, -20%) <8>
Cure 1 [18]
Healing (Contact Agent, -30%; Psychic Healing, -10%) <18>
Life Support [1]
Natural Doctor [1]
Psychic Surgery [1]
Sanitized Metabolism [1]
Soothing Touch [1]

Psychokinesis (Psychokinesis, -10%; Talent 6 [30])

Aerokinesis [1]
Acoustic Manipulation 4 [8]
Illusion (Auditory Only, -70%; Environmental, Sound-transmitting mediums, -10%; Extended, Ultrahearing, and Subsonic Hearing, +10%; Psychokinesis, -10%; Ranged, +40%; Requires IQ Roll, -10%) <8>
Cryokinesis 1 [10]
Burning Attack 1 point (Malediction 3, +200%; No Incendiary, -10%; No Signature, +20%; Psychokinesis, -10%; Selective Effect, +20%; Variable, +5%; Alternative Ability to Fatigue Attack, ×1/5) <1>
Fatigue Attack 1 point (Hazard, Freezing, +20%; Malediction 3, +200%; No Signature, +20%; Psychokinesis, -10%; Variable, +5%) <8>
Temperature Control 1 (Area Effect, 8 yards, +100%; Cold, -50%; Increased Range, LOS, +70%; Psychokinesis, -10%; Requires WL Roll, -5%; Takes Long-Distance Modifiers, -5%; Alternative Ability to Fatigue Attack, ×1/5) <1>
Good Vibrations [1]
Hydrokinesis [1]
Muffle 1 [6]
Obscure (Hearing; Extended, Sonar, Subsonic Hearing, Ultrasonic Hearing, and Vibration Sense, +80%; Psychokinesis, -10%; Ranged, +50%; Requires IQ Roll, -10%; Selective Effect, +20%; Stealthy, +100%; Underwater, +20%) <6>
Penetrating Voice [1]
PK Shield 4 [15]
Damage Resistance 4 (Force Field, +20%; Limited, Physical, -20%; Psychokinesis, -10%; Requires IQ Roll, -10%) <15>
Psi-Shield 4 [77]
Defense Bonus 4 (Can block attacks like a normal shield, +15%; Nuisance Effect, Occupies one hand, -5%; Psychokinesis, -10%; Requires DX Roll, -10%; Requires Ready, -10%; Visible, -10%) <76>
Striking Surface <1>
Psi-Sword 2 [54]
Impaling Attack 2 points (Based on WL or ST, Variant, +20%; Melee Attack, Range C, 1, -20%; Mental Defense Only, +250%; Psychokinesis, -10%; Side Effect, Stunning and -3 to HT, +65%; ST-Based, +100%; Swinging Blade, +15%) <54>
Pyrokinesis 1 [11]
Burning Attack 2 points (Incendiary, +10%; Malediction 3, +200%; No Signature, +20%; Psychokinesis, -10%; Variable, +5%; Alternative Ability to Fatigue Attack, ×1/5) <2>
Fatigue Attack 1 point (Hazard, Heat, +20%; Malediction 3, +200%; No Signature, +20%; Psychokinesis, -10%; Variable, +5%) <8>
Temperature Control 1 (Area Effect, 8 yards, +100%; Heat, -50%; Increased Range, LOS, +70%; Psychokinesis, -10%; Requires WL Roll, -5%; Takes Long-Distance Modifiers, -5%; Alternative Ability to Fatigue Attack, ×1/5) <1>
TK Grab 10 [48]
Telekinesis 10 (Based on IQ, +20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, LOS, +70%; Psychokinesis, -10%; Requires IQ Roll, -10%) <48>
Umbrella [1]

Telepathy (Telepathy, -10%; Talent 6 [30])

Aspect 5 [18]
Charisma 5 (Avatar’s impression never conflicts with desired impression, +5%; Requires WL vs. WL Roll, -15%; Selective Area, +20%; Short-Range 2, -20%; Telepathy, -10%) <18>
Avatar [1]
Deep Study [1]
Mental Blow 4 [27]
Affliction 1 (WL; Based on WL, +20%; Malediction 2, +150%; No Signature, +20%; Telepathy, -10%) <27>
Mental Stab 4 [30]
Fatigue Attack 10 points (Damage cannot exceed margin of victory, -50%; Malediction 2, +150%; No Signature, +20%; Telepathy, -10%) <27>
Toxic Attack 10 points (Damage cannot exceed margin of victory, -50%; Malediction 2, +150%; No Signature, +20%; Telepathy, -10%; Alternative Ability to Fatigue Attack, ×1/5) <3>
Mental Surgery 5 [25]
Mind Control (Conditioning Only, -50%; Contact Agent, -30%; Extended Duration, Permanent, +150%; Melee Attack, C, -30%; Telepathy, -10%) <25>
Mindwipe 4 [29]
Affliction 1 (WL; Based on WL, +20%; Disadvantage, Total Amnesia, +25%; Malediction 2, +150%; No Signature, +20%; Telepathy, -10%; Variable, +5%) <29>
Mind Shield 12 [48]
Mind Shield 12 (Profiling, +10%; Telepathy, -10%) <48>
Suggestion 5 (Emotion Control) [54]
Mind Control (Rationalization, +20%; Telepathy, -10%) <54>
Synchronize [1]
Sleep 4 [34]
Affliction (WL; Based on WL, +20%; Daze, +50%; Malediction 2, +150%; No Signature, +20%; Secondary Sleep, +30%; Telepathy, -10%) <34>
Tactical Reading [1]
Telecontrol 5 [60]
Possession (No Memory Access, -10%; Specialized, Humans, -40%; Telecontrol, +50%; Telepathy, -10%) <60>
Telereceive 4 [45]
Mind Probe (Telepathy, -10%) <18>
Mind Reading (Telepathy, -10%) <27>
Telesend 4 [24]
Telesend (Short-Range 1, -10%; Telepathy, -10%) <24>

Skills & Techniques

Skill Dif. Rel. Pts. Lev.
Accounting H IQ-4 [1/4] 12
Acrobatics H DX+2 [12] 16
Acting A IQ-2 [1/2] 14
Biology/TL8 VH IQ-4 [1/2] 12
Climbing A DX+2 [8] 16
Computer Operation/TL8 E IQ [1] 16
Computer Programming/TL8 H IQ-2 [1] 14
Diplomacy H IQ-4 [1/4] 12
Economics H IQ-4 [1/4] 12
Fast-Talk A IQ-4 [1/8] 12
Finance H IQ-4 [1/4] 12
Grappling VH DX+2 [16] 16
Hiking A HT+2 [8] 16
History (American) VH IQ-4 [1/2] 12
Jumping E DX+2 [4] 16
Learning A WL [2] 20
Lifting A HT [2] 14
Literature H IQ-4 [1/4] 12
Mathematics (Applied)/TL8 H IQ-4 [1/4] 12
Mathematics (Statistics)/TL8 H IQ-4 [1/4] 12
Philosophy (Reason) H IQ-4 [1/4] 12
Physics/TL8 VH IQ-4 [1/2] 12
Psychology VH IQ-4 [1/2] 12
Public Speaking A IQ-4 [1/8] 12
Research/TL8 A IQ-4 [1/8] 12
Running A HT+2 [8] 16
Stealth A DX [2] 14
Striking VH DX+2 [16] 16
Teaching A IQ-4 [1/8] 12
Swimming E HT [1] 14
Writing A IQ-4 [1/8] 12
Psionic Power Skills
Acoustic Manipulation H IQ [0] 16 1)
Akashic Records H IQ [0] 16 2)
Aspect H WL [0] 20 3)
Aura Reading H IQ [0] 16 4)
Combat Sense H IQ [0] 16 2)
Cryokinesis H WL [0] 20 1)
Cure H IQ [0] 16 4)
Mental Blow H WL [0] 20 3)
Mental Stab H WL [0] 20 3)
Mental Surgery H IQ [0] 16 3)
Mind Shield H WL [0] 20 3)
Mindwipe H WL [0] 20 3)
Muffle H IQ [0] 16 1)
PK Shield H IQ [0] 16 1)
Psi Sense H PE [0] 16 2)
Psi-Shield H DX [0] 14 1)
Psi-Sword H DX [0] 14 1)
Psychic Hunches H IQ [0] 16 2)
Pyrokinesis H WL [0] 20 1)
Retrocognition H IQ [0] 16 2)
Seekersense H PE [0] 16 2)
Sleep H WL [0] 20 3)
Suggestion H IQ [0] 16 3)
Telecontrol H IQ [0] 16 3)
Telereceive H IQ [0] 16 3)
Telesend H IQ [0] 16 3)
TK Grab H IQ [0] 16 1)
Visions H IQ [0] 16 2)

1) Includes +6 for Psychokinesis Talent.
2) Includes +6 for ESP Talent.
3) Includes +6 for Telepathy Talent.
4) Includes +6 for Psychic Healing Talent.

Reference

Tracking

Cur. Max. Notes
Hit Points 14 14 No current wounds.
Fatigue Points 14 14 No current fatigue.
Stress Points 20 20 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-40 10.0 12
Light (1) 40-80 8.0 11
Medium (2) 80-120 6.0 10
Heavy (3) 120-240 4.0 9
Extra (4) 240-400 2.0 8

Damage Resistance

Shoes 1* Feet

Reaction Modifiers

Appearance +0 All

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (Grappling or Striking-16, Parry-12)
Punch Normal 1d+1 cr C 16
Committed 1d+2 cr
All-Out 1d+3 cr
Kick Normal 1d+2 cr C,1 14
Committed 1d+3 cr
All-Out 1d+4 cr
Grapple N/A C 16

Equipment

Item Location Cost Weight Description & Notes
Ordinary clothing Worn $120 4 lbs. An ordinary Status 0 outfit.

Background & Notes

arcadianphoenix/characters/william_mackenzie.txt · Last modified: 2016/03/04 05:11 by arcadianphoenix