arcadianphoenix:characters:taylor_anne_hebert
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arcadianphoenix:characters:taylor_anne_hebert [2015/04/16 09:07] – arcadianphoenix | arcadianphoenix:characters:taylor_anne_hebert [2015/04/21 12:01] (current) – arcadianphoenix | ||
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+ | ====== Taylor Hebert ====== | ||
+ | ^ Full Name | Taylor Anne Hebert | | ||
+ | ^ Cape Name | Apparition/ | ||
+ | ^ Player | Arcadian Phoenix | | ||
+ | ^ Game | [[drdm:Worm 8]] | | ||
+ | ^ Height | 5' | ||
+ | ^ Weight | 100 pounds | | ||
+ | ^ Age | 15 (born June 19th, 1995) | | ||
+ | ^ Apparent Age | Late Teens | | ||
+ | ^ Hair | Dark brown, wavy, armpit length | | ||
+ | ^ Eyes | Blue | | ||
+ | ^ Skin | Pale | | ||
+ | ===== Attributes & Secondary Characteristics ===== | ||
+ | **ST** 8 [-20]; **DX** 12 [40]; **HT** 12 [20]; **IQ** 12 [30]; **PE** 12 [10]; **WL** 14 [20].\\ | ||
+ | **HP** 8 [0]; **FP** 12 [0]; **SP** 14 [0]; **Basic Speed** 6.00 [0]; **Basic Move** 6 [0].\\ | ||
+ | **SM**+0 (1 hex); **Basic Lift** 13; **Damage** //Thr// 1d-4, //Sw// 1d-1.\\ | ||
+ | **Dodge** (Mundane) 9, (Power) 11; **Parry** (Unarmed) 9; **Block** //N/A//. | ||
+ | |||
+ | ===== Social Background ===== | ||
+ | **TL:** 8 [0].\\ | ||
+ | **Cultural Familiarities: | ||
+ | **Languages: | ||
+ | **Status:** 0 [0].\\ | ||
+ | **Wealth:** Dead Broke [-40]. | ||
+ | |||
+ | ===== Advantages ===== | ||
+ | * Appearance (Very Attractive) [8] | ||
+ | * Contacts (Dockworkers Association Members; Scope, Average, ×1, Availability, | ||
+ | * Luck [15] | ||
+ | * Patron (Father; 18 or less) [40] | ||
+ | * Versatile [5] | ||
+ | * Very Grounded [15] | ||
+ | |||
+ | ==== Perks ==== | ||
+ | * Efficient Housekeeper [1] | ||
+ | * Patience of Job [1] | ||
+ | * Standard Operating Procedure (Check the Crowd) [1] | ||
+ | * Weak Latency (Psi) [1] | ||
+ | |||
+ | ===== Disadvantages ===== | ||
+ | * Bad Sight (Nearsighted; | ||
+ | * Enemies (The Trio) [-20] | ||
+ | * Low Self-Image [-10] | ||
+ | * Pacifism (Reluctant Killer) [-5] | ||
+ | * Phobia (Enclosed Spaces; Self-Control 12) [-15] | ||
+ | * Skinny [-5] | ||
+ | * Social Stigma (Minor) [-5] | ||
+ | |||
+ | ==== Quirks ==== | ||
+ | * Determined [-1] | ||
+ | * Idealistic [-1] | ||
+ | * Melancholy [-1] | ||
+ | * Nightmares [-1] | ||
+ | * Responsible [-1] | ||
+ | |||
+ | ==== Psychic (Psionic, -10%; Talent 6 [60]) ==== | ||
+ | ? Reach {130} | ||
+ | : Payload 10 (Cosmic, Extradimensional, | ||
+ | : Snatcher (Can Spend Extra Fatigue, +20%; Can Take Extra Time, +20%; Difficult Conjuring, -50%; Large Items, (Costs 1 FP, -10%), +45%; Improved, +10%; More Weight (Costs 1 FP per step), +55%; Permanent, (Scaling FP cost), +60%; Recall, Attunement, +15%; Unpredictable, | ||
+ | ? Steady {168} | ||
+ | : 3D Spatial Sense (PM, -10%) [9] | ||
+ | : Chronolocation (PM, -10%) [5] | ||
+ | : Detect Dimensional Anomalies (Precise, +100%; Reflexive, +40%; PM, -10%) [65] | ||
+ | : Detect Gravitational Fields (Precise, +100%; Reflexive, +40%; PM, -10%) [22] | ||
+ | : Detect Matter (Reflexive, +40%; Short-Range 1, -10%; PM, -10%) [34] | ||
+ | : Immunity to Dimensional Effects (PM, -10%) [14] | ||
+ | : Immunity to Physical Disorientation (PM, -10%) [5] | ||
+ | : Perfect Balance (PM, -10%) [14] | ||
+ | ? Vanish {1170} | ||
+ | : Jumper (World; Access Regulation, +25%; Extra Carrying Capacity, Extra-Heavy, | ||
+ | : Warp (Blind, +50%; Extra Carrying Capacity, Extra-Heavy, | ||
+ | ? Psychic Power Perks {5} | ||
+ | : Teleportation: | ||
+ | |||
+ | ==== Loretech ==== | ||
+ | ? Caduceus (Gadget: Can Be Stolen, Quick Contest, Secure, -15%; Superscience, | ||
+ | : Crushing Attack +4d (Accurate +9, +45%; Alternate Damage, Cutting or Impaling, Full Damage, +60%; Cone, 10-yards (Reduced Range, ×1/10, -30%), +105%; Destructive Parry, +10%; Double Blunt Trauma, +10%; Double Knockback, +20%; Increased Range, 1/2D, 10×, +15%; Melee-Capable, | ||
+ | : Equipment Quality Talent 6 (Gadget, -50%; Wildcard Power, ×4) [180] | ||
+ | : Extra-Sensory Awareness (Bioscan, +50%; Extended Arc, 360°, +125%; Mind Probe (Decreased Immunity 2, +100%; Invasive, +75%; Memory Bank, Unlimited, +150%; Psionic, -10%), +765%; Mind Reading (Decreased Immunity 1, +50%; Long-Range 1, +50%; Multiple Contacts, No Penalty, +100%; Psionic, -10%), +810%; Penetrating, | ||
+ | : Flight (Gadget, -50%; Wildcard Power, ×4) [80] | ||
+ | : Internal Reconfigurable Mechanism 5 (5×1) (Limited, Accessory Perks Only, -30%; Physical, +100%; Gadget, -50%; Wildcard Power, ×4) [80] | ||
+ | : Telekinesis 1 (Area Effect, 8-yard radius sphere, +200%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, 10×, +30%; Gadget, -50%) [4] + Telekinesis 37 (Area Effect, 8-yard radius sphere, +200%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, 10×, +30%; Lift Only, -20%; Gadget, -50%) [123] | ||
+ | |||
+ | ===== Skills & Techniques ===== | ||
+ | ^ Skills | ||
+ | | Acting | ||
+ | | Area Knowledge (Olympia) | ||
+ | | Computer Operation | ||
+ | | Current Affairs (Popular Culture) | ||
+ | | First Aid | ||
+ | | Hiking | ||
+ | | Housekeeping | ||
+ | | Literature | ||
+ | | Musical Instrument (Flute) | ||
+ | | Observation | ||
+ | | Running | ||
+ | | Stealth | ||
+ | | Streetwise | ||
+ | | Swimming | ||
+ | ^ Power Skills | ||
+ | | Reach | ||
+ | | Steady | ||
+ | | Vanish | ||
+ | |||
+ | [(pow> | ||
+ | |||
+ | ~~REFNOTES~~ | ||
+ | |||
+ | ===== Reference ===== | ||
+ | <WRAP half column> | ||
+ | ==== Tracking ==== | ||
+ | ^ ^ Cur. ^ Max. ^ Notes ^ | ||
+ | ^ HP | | ||
+ | ^ FP | 12 | 12 | No current fatigue. | ||
+ | ^ SP | 14 | 14 | No current stress. | ||
+ | ^ | ^^^ | ||
+ | ^ | ||
+ | ==== Encumbrance ==== | ||
+ | ^ | ||
+ | ^ None (0) | 0-13 | ||
+ | ^ Light (1) | | ||
+ | ^ Medium (2) | | ||
+ | ^ Heavy (3) | | ||
+ | ^ Extra (4) | | ||
+ | ==== Damage Resistance ==== | ||
+ | ^ Costume | 15/5 | Higher vs pi, burn. | | ||
+ | </ | ||
+ | |||
+ | <WRAP half column> | ||
+ | ==== Attacks & Defences ==== | ||
+ | ^ // | ||
+ | ^ //Unarmed// (DX-12, Parry-9) | ||
+ | ^ Punch ^ Normal | ||
+ | ^ ::: ^ Committed | ||
+ | ^ ::: ^ All-Out | ||
+ | ^ Kick ^ Normal | ||
+ | ^ ::: ^ Committed | ||
+ | ^ ::: ^ All-Out | ||
+ | ^ Grapple | ||
+ | </ | ||
+ | |||
+ | ===== Equipment ===== | ||
+ | ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | ||
+ | | Bandage Spray Can, ×3 | $90 | 1.5 lb. | This spray-on antiseptic bandage seals and disinfects minor wounds while acting as an analgesic. The foam is high-visibility yellow. First Aid using bandage spray receives a +2 (quality) bonus to skill to stop bleeding, requiring 10 seconds and restoring 1 HP. Does not help with major wounds, or injuries to arteries/ | ||
+ | | Clothing, Ordinary | ||
+ | | Cord, 1/ | ||
+ | | Costume, Bioplastic | ||
+ | | Electro-Optical Binoculars | ||
+ | | Electronic Cuffs, Heavy-Duty, ×4 | $750 | 2 lbs. | Escape at -6, first attempt is 1 second, further attempts are 10 minutes. ST 40, DR 15. 1A/1 wk. | | ||
+ | | Flashlight, Mini | $20 | 0.25 lb. | Projects a 15-yard beam. Tunable color, from IR to UV, adustable from a wide flashlight cone to a pencil-thin laser pointer (150-yard range). Can function as a dazzle laser (HT-5 blindness for [margin of failure] minutes); Range 170/ | ||
+ | | Flexcuffs, ×50 | $25 | 1.25 lb. | Flexible plastic loops that give -1 to Escape. DR 1, HP 2. | | ||
+ | | Molecular Glue | $4 | neg. | This glue sets in ten seconds and can only be removed by a special solvent, which takes one minute to weaken each dose of the glue. Pulling apart two objects that have been glued together requires a Regular Contest of ST vs ST 23. Inflicts 1d-4 damage to the weaker subject. 10 applications. | ||
+ | | Multi-Tool, Fine | $1, | ||
+ | | Neural Stun Baton, ×2 | $4, | ||
+ | | Powercells, B-cell, ×5 | $60 | 0.25 lb. | Spare powercells for her baton, binoculars, or costume. | ||
+ | | Slipspray | ||
+ | | Voice Mask | $400 | 0.1 lb. | This wearable mike obscures the speaker’s voice. She can set it to sound human, but different than her normal voice, or to change her apparent age, race, or sex. It will also alter the speaker’s voiceprint. 1B/20 hrs. | | ||
+ | |||
+ | ===== Background & Notes ===== |