Table of Contents
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Sophia Brandt
- Game, setting, & player:
- Full name & aliases:
- Sophia Victoria Brandt; Sophie.
- Real and apparent age:
- 18 (born August 25th, 2006). Appears to be in late teens or young adulthood.
- Height, weight, & build:
- 5′5″, 150 pounds. An curvy yet trim build.
- Colouration & features:
- Sharp, beautiful Anglo features; long golden blond hair, sapphire blue eyes, and fair but tanned skin.
Quick Reference
Point Tracking
Cur. | Max. | |
---|---|---|
Hit Points | 14 | 14 |
Radiation Points | 14 | 14 |
Fatigue Points | 14 | 14 |
Long-Term Fatigue | 20 | 20 |
Stability Points | 20 | 20 |
Long-Term Stability | 14 | 14 |
Impulse Points | 5 | 5 |
Unspent Experience | [0] |
Reaction Modifiers
Source | Mod. | Affected Group |
---|---|---|
Appearance | +6 | Anyone attracted. |
-2 | Anyone resentful. | |
+2 | Anyone else. | |
Voice | +2 | Anyone. |
Encumbrance
Load | Move | |
---|---|---|
None (0) | 0-40 | 10.0 |
Light (1) | 40-80 | 8.00 |
Medium (2) | 80-120 | 6.00 |
Heavy (3) | 120-240 | 4.00 |
Extra (4) | 240-400 | 2.00 |
Damage Resistance
Source | DR | Locations | Notes |
---|---|---|---|
Boots | 2/1* | feet, legs (1) | Lower vs. imp. |
Unarmed Attacks
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Punching: thr-1, Reach C; Striking-16, Parry 12 | |||||
Normal | 1d-1 cr | 1d+1 cr | 1d+2 cr | 1d+3 cr | 1d+4 cr |
Loaded | 1d cr | 1d+2 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr |
Kicking: thr, Reach C,1; Striking-14, Parry 11 | |||||
Normal | 1d cr | 1d+2 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr |
Shod | 1d+1 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr | 1d+6 cr |
Grappling: thr, Reach C, Grappling-16, Parry 12 | |||||
Normal | 1d-1 cp | 1d+1 cp | 1d+2 cp | 1d+3 cp | 1d+4 cp |
Muscle-Powered Weapons
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Small knife: sw-3, thr-1; Rc C,1/C; Knife-16, Parry 11 | |||||
Thrust | 1d-3 imp | 1d-1 imp | 1d imp | 1d+1 imp | 1d+2 imp |
Swing | 2d-5 cut | 2d-3 cut | 2d-2 cut | 2d-1 cut | 2d cut |
Ranged Weapons
Attack | Damage | Range | Notes |
---|---|---|---|
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-10 | |||
Defensive | 1d-3 imp | 4/8 | None. |
Normal | 1d-1 imp | 7/14 | |
Committed | 1d imp | 8/16 | |
Normal | 1d+1 imp | 10/20 |
Character Sheet
Attributes & Secondary Characteristics
ST 14 [20]; DX 14 [40]; HT 14 [20]; IQ 14 [30]; PE 14 [10]; WL 14 [10].
HP 14 [0]; RP 14 [0]; FP 20 [0]; LFP 20 [0]; SP 14 [0]; LSP 14 [0].
Basic Speed 8.00 [0]; Basic Move 10 [10]; Water Move 2 [0]; Air Move N/A [0].
SM+0 (1 hex); Basic Lift 40; Damage Thr 1d, Sw 2d.
Dodge 12; Parry 12 (Unarmed); Block None.
Advantages, Disadvantages, & Features
Social Background
TL, Wealth, & Status: N/A.
Cultural Familiarities: Western [0].
Languages: English (Native) [0].
Advantages
- Accelerated Learning 4 [40]
- Appearance (Very Beautiful) [16]
- Catfall [10]
- Danger Sense (Hypersensory, -50%) [8]
- Homo Sapiens Superioris [400]
- Intuition [15]
- Longevity [2]
- Night Vision 2 [2]
- Not Overconfident [5]
- Perfect Balance [15]
- Peripheral Vision (Aspected, Combat, -20%) [12]
- Very Grounded [15]
Perks
- Classic Features (Blond Bombshell) [1]
- Good with Zombies [1]
- Improvised Weapons (Axe/Mace) [1]
- Speed-Reading 2 [2]
- Standard Operating Procedure (Check the Bodies, Clean Freak, On Alert) [3]
- Style Familiarity (Olympic Valley Crisis Readiness System) [1]
Racial Template (Homo Sapiens Superioris)
Attribute Modifiers: ST+2 {20}; DX+2 {40}; HT+2 {20}; IQ+2 {30}; PE+2 {10}; WL+2 {10}.
Secondary Characteristic Modifiers: FP+6 {18}; Basic Speed +1.00 {20}.
Advantages: 3D Spatial Sense {10}; Absolute Timing {2}; Accelerated Learning 2 {40}; Acute Vision 3 {6}; Ambidexterity {5}; Combat Reflexes {15}; Common Sense {10}; Double-Jointed {15}; Hard to Kill 2 {4}; Hard to Subdue 2 {4}; High Manual Dexterity 2 {10}; High Pain Threshold {10}; Intuitive Mathematician {5}; Language Talent {10}; Less Sleep 4 {8}; Metabolism Control 2 {10}; Photographic Memory {10}; Unfazeable {15}; Versatile {5}; Very Fit {15}; Very Rapid Healing {15}; Voice {10}.
Perks: Alcohol Tolerance {1}; Deep Sleeper {1}; No Hangover {1}; Robust Hearing {1}; Robust Vision {1}.
Disadvantages: Overconfidence (Self-Control 12) {-5}.
Quirks: Hungry {-1}; Restless {-1}.
Features: Extended Fertility; Taboo Traits (Aggressiveness, Genetic Defects, Laziness, Mental Instability, Shyness, Unattractiveness); Unassuming Strength 2.
Cybernetics
- Biomonitor Implant [1]
- Accessory (Biomonitor) {1}
- Computer Implant [7]
- Accessory (Computer, C4) {1}
- Photographic Memory (Accessibility, Recorded Data Only, -20%; Shutdown, Electrical, -20%) {6}
- Neural Interface Radio [10]
- Radio (Secure, +20%; Sensie, +80%; Reduced Range, ×1/10, -30%; Shutdown, Electrical, -20%) {10}
Disadvantages
- Code of Honour (Olympic Creed) [-10]
- Disciplines of Faith (Contemplation) [-5]
- Intolerance (Anyone who is making things worse) [-5]
- Sense of Duty (Companions) [-5]
Quirks
- Bibliophile [-1]
- Broad-Minded [-1]
- Compulsive Survivalism [-1]
- Slow to trust [-1]
Features
- Unassuming Strength 4.
Skills & Techniques
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acrobatics | H | DX+2 | [8] | 16 1) |
Acting | A | IQ | [2] | 14 |
Area Knowledge (Olympia) | E | IQ+2 | [4] | 16 |
Architecture | A | IQ | [2] | 14 |
Axe/Mace | A | DX+2 | [8] | 16 |
Targeted Attack: Swing to Skull | C | sk-3 | [5] | 13 |
Body Language | A | PE | [2] | 14 |
Camouflage | E | IQ+2 | [4] | 16 |
Climbing | A | DX+6 | [2] | 20 1)2) |
Computer Operation | E | IQ+2 | [4] | 16 |
Computer Programming | H | IQ+2 | [12] | 16 |
Cooking | A | IQ | [2] | 14 |
Escape | H | DX+6 | [8] | 20 2) |
Fast-Talk | A | IQ | [2] | 14 |
First Aid | E | IQ+2 | [4] | 16 |
Forced Entry | E | DX+2 | [4] | 16 |
Grappling | VH | DX+2 | [16] | 16 |
Hazardous Materials (Biological) | A | IQ | [2] | 14 |
Hazardous Materials (Chemical) | A | IQ | [2] | 14 |
Hidden Lore (Excalibur) | A | IQ | [2] | 14 |
Hiking | A | HT | [2] | 14 |
Jumping | E | DX+2 | [4] | 16 |
Knife | E | DX+2 | [4] | 16 |
Knot-Tying | E | DX+2 | [1] | 16 3) |
Lockpicking | A | IQ+2 | [2] | 16 3) |
Merchant | A | IQ | [2] | 14 |
Observation | A | PE | [2] | 14 |
Poisons | H | IQ-2 | [1] | 12 |
Psychology (Applied) | H | IQ-2 | [1] | 12 |
Research | A | IQ | [2] | 14 |
Running | A | HT+2 | [8] | 16 |
Scrounging | E | PE+2 | [4] | 16 |
Search | A | PE | [2] | 14 |
Stealth | A | DX+2 | [8] | 16 |
Streetwise | A | IQ | [2] | 14 |
Striking | VH | DX+2 | [16] | 16 |
Swimming | E | HT | [1] | 14 |
Tactics | H | IQ | [4] | 14 |
Traps | A | IQ+2 | [8] | 16 |
Urban Survival | A | PE+2 | [8] | 16 |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Backpack, Small | Worn | $120 | 1.5 lbs. | Holds 50 pounds of gear. |
Boots | Worn | — | 3 lbs. | Simple black leather-and-canvas rubber-soled work boots. |
Ordinary clothing | Worn | — | 4 lbs. | Plain underwear, comfortable socks, cargo pants, and a long-sleeved shirt. |
Crowbar | Carried | $20 | 3 lbs. | Basic gear for Forced Entry. Used in combat, it suffers -1 to hit, deals swing+2 crushing, with Reach 1, and Parry 0U. |
Lockpicks | Clothes | $50 | 0.1 lbs. | Basic equipment for Lockpicking skill. |
Multi-Tool | Clothes | $50 | 0.5 lbs. | A folding, "Leatherman"-style belt tool, which counts as improvised gear (-5) for most repairs and simple mechanical tasks, and includes a small knife. |
Personal Basics | Clothes | $5 | 1 lb. | Minimum gear for survival. Includes fire-starting gear, a very small knife, a thin plastic hose, a length of cord, and other things besides. |
Personal Mess Kit | Backpack | $15 | 1 lb. | A small cooking kit for one: small cook pot, can opener, fork, knife, cup, and spoon. |
Rations, Dried | Backpack | $80 | 20 lbs. | Forty meals worth of air-dried food. |
Sea Kettle | Backpack | $75 | 2 lbs. | A 2-quart chimney kettle. A handful of twigs or a sheet or two of newspaper is needed to boil two quarts of water in a few minutes. A rack fits over the mouth of the chimney for cooking a small meal. |
Sleeping Bag, Heavy | Backpack | $500 | 3.75 lbs. | A waterproof, yet breathable sleeping bag. Provides +3 to HT-based Survival rolls to avoid FP loss in freezing weather. |
Water Filter | Backpack | $100 | 1 lbs. | A flexible, washable water filter that eliminates bacteria, reduces salt content, and can remove some forms of dissolved metals. Requires pumping water through the filter, working at a rate of a pint of water every ten minutes, costing 1 FP. Excalibur tech. |
Water Pack | Backpack | $25 | 5 lbs. | Holds 2 quarts of water. |
Wire Cutters | Clothes | $30 | 2 lbs. | Deals 2d(2) cutting damage to cables, chain-link fences, etc. |