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arcadianphoenix:characters:sophia_brandt

Sophia Brandt

Game, setting, & player:
all_that_was (Excalibur). Played by Mami.
Full name & aliases:
Sophia Victoria Brandt; Sophie.
Real and apparent age:
18 (born August 25th, 2006). Appears to be in late teens or young adulthood.
Height, weight, & build:
5′5″, 150 pounds. An curvy yet trim build.
Colouration & features:
Sharp, beautiful Anglo features; long golden blond hair, sapphire blue eyes, and fair but tanned skin.

Quick Reference

Point Tracking

Cur. Max.
Hit Points 14 14
Radiation Points 14 14
Fatigue Points 14 14
Long-Term Fatigue 20 20
Stability Points 20 20
Long-Term Stability 14 14
Impulse Points 5 5
Unspent Experience [0]

Reaction Modifiers

Source Mod. Affected Group
Appearance +6 Anyone attracted.
-2 Anyone resentful.
+2 Anyone else.
Voice +2 Anyone.

Encumbrance

Load Move
None (0) 0-40 10.0
Light (1) 40-80 8.00
Medium (2) 80-120 6.00
Heavy (3) 120-240 4.00
Extra (4) 240-400 2.00

Damage Resistance

Source DR Locations Notes
Boots 2/1* feet, legs (1) Lower vs. imp.

Unarmed Attacks

Attack Defensive Normal Committed All-Out Furious
Punching: thr-1, Reach C; Striking-16, Parry 12
Normal 1d-1 cr 1d+1 cr 1d+2 cr 1d+3 cr 1d+4 cr
Loaded 1d cr 1d+2 cr 1d+3 cr 1d+4 cr 1d+5 cr
Kicking: thr, Reach C,1; Striking-14, Parry 11
Normal 1d cr 1d+2 cr 1d+3 cr 1d+4 cr 1d+5 cr
Shod 1d+1 cr 1d+3 cr 1d+4 cr 1d+5 cr 1d+6 cr
Grappling: thr, Reach C, Grappling-16, Parry 12
Normal 1d-1 cp 1d+1 cp 1d+2 cp 1d+3 cp 1d+4 cp

Muscle-Powered Weapons

Attack Defensive Normal Committed All-Out Furious
Small knife: sw-3, thr-1; Rc C,1/C; Knife-16, Parry 11
Thrust 1d-3 imp 1d-1 imp 1d imp 1d+1 imp 1d+2 imp
Swing 2d-5 cut 2d-3 cut 2d-2 cut 2d-1 cut 2d cut

Ranged Weapons

Attack Damage Range Notes
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-10
Defensive 1d-3 imp 4/8 None.
Normal 1d-1 imp 7/14
Committed 1d imp 8/16
Normal 1d+1 imp 10/20

Character Sheet

Attributes & Secondary Characteristics

ST 14 [20]; DX 14 [40]; HT 14 [20]; IQ 14 [30]; PE 14 [10]; WL 14 [10].
HP 14 [0]; RP 14 [0]; FP 20 [0]; LFP 20 [0]; SP 14 [0]; LSP 14 [0].
Basic Speed 8.00 [0]; Basic Move 10 [10]; Water Move 2 [0]; Air Move N/A [0].
SM+0 (1 hex); Basic Lift 40; Damage Thr 1d, Sw 2d.
Dodge 12; Parry 12 (Unarmed); Block None.

Advantages, Disadvantages, & Features

Social Background

TL, Wealth, & Status: N/A.
Cultural Familiarities: Western [0].
Languages: English (Native) [0].

Advantages

  • Accelerated Learning 4 [40]
  • Appearance (Very Beautiful) [16]
  • Catfall [10]
  • Danger Sense (Hypersensory, -50%) [8]
  • Homo Sapiens Superioris [400]
  • Intuition [15]
  • Longevity [2]
  • Night Vision 2 [2]
  • Not Overconfident [5]
  • Perfect Balance [15]
  • Peripheral Vision (Aspected, Combat, -20%) [12]
  • Very Grounded [15]

Perks

  • Classic Features (Blond Bombshell) [1]
  • Good with Zombies [1]
  • Improvised Weapons (Axe/Mace) [1]
  • Speed-Reading 2 [2]
  • Standard Operating Procedure (Check the Bodies, Clean Freak, On Alert) [3]
  • Style Familiarity (Olympic Valley Crisis Readiness System) [1]

Racial Template (Homo Sapiens Superioris)

Attribute Modifiers: ST+2 {20}; DX+2 {40}; HT+2 {20}; IQ+2 {30}; PE+2 {10}; WL+2 {10}.
Secondary Characteristic Modifiers: FP+6 {18}; Basic Speed +1.00 {20}.
Advantages: 3D Spatial Sense {10}; Absolute Timing {2}; Accelerated Learning 2 {40}; Acute Vision 3 {6}; Ambidexterity {5}; Combat Reflexes {15}; Common Sense {10}; Double-Jointed {15}; Hard to Kill 2 {4}; Hard to Subdue 2 {4}; High Manual Dexterity 2 {10}; High Pain Threshold {10}; Intuitive Mathematician {5}; Language Talent {10}; Less Sleep 4 {8}; Metabolism Control 2 {10}; Photographic Memory {10}; Unfazeable {15}; Versatile {5}; Very Fit {15}; Very Rapid Healing {15}; Voice {10}.
Perks: Alcohol Tolerance {1}; Deep Sleeper {1}; No Hangover {1}; Robust Hearing {1}; Robust Vision {1}.
Disadvantages: Overconfidence (Self-Control 12) {-5}.
Quirks: Hungry {-1}; Restless {-1}.
Features: Extended Fertility; Taboo Traits (Aggressiveness, Genetic Defects, Laziness, Mental Instability, Shyness, Unattractiveness); Unassuming Strength 2.

Cybernetics

Biomonitor Implant [1]
Accessory (Biomonitor) {1}
Computer Implant [7]
Accessory (Computer, C4) {1}
Photographic Memory (Accessibility, Recorded Data Only, -20%; Shutdown, Electrical, -20%) {6}
Neural Interface Radio [10]
Radio (Secure, +20%; Sensie, +80%; Reduced Range, ×1/10, -30%; Shutdown, Electrical, -20%) {10}

Disadvantages

  • Code of Honour (Olympic Creed) [-10]
  • Disciplines of Faith (Contemplation) [-5]
  • Intolerance (Anyone who is making things worse) [-5]
  • Sense of Duty (Companions) [-5]

Quirks

  • Bibliophile [-1]
  • Broad-Minded [-1]
  • Compulsive Survivalism [-1]
  • Slow to trust [-1]

Features

  • Unassuming Strength 4.

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Acrobatics H DX+2 [8] 16 1)
Acting A IQ [2] 14
Area Knowledge (Olympia) E IQ+2 [4] 16
Architecture A IQ [2] 14
Axe/Mace A DX+2 [8] 16
Targeted Attack: Swing to Skull C sk-3 [5] 13
Body Language A PE [2] 14
Camouflage E IQ+2 [4] 16
Climbing A DX+6 [2] 20 1)2)
Computer Operation E IQ+2 [4] 16
Computer Programming H IQ+2 [12] 16
Cooking A IQ [2] 14
Escape H DX+6 [8] 20 2)
Fast-Talk A IQ [2] 14
First Aid E IQ+2 [4] 16
Forced Entry E DX+2 [4] 16
Grappling VH DX+2 [16] 16
Hazardous Materials (Biological) A IQ [2] 14
Hazardous Materials (Chemical) A IQ [2] 14
Hidden Lore (Excalibur) A IQ [2] 14
Hiking A HT [2] 14
Jumping E DX+2 [4] 16
Knife E DX+2 [4] 16
Knot-Tying E DX+2 [1] 16 3)
Lockpicking A IQ+2 [2] 16 3)
Merchant A IQ [2] 14
Mimicry (Zombies) H IQ [1] 14 4)
Observation A PE [2] 14
Poisons H IQ-2 [1] 12
Psychology (Applied) H IQ-2 [1] 12
Research A IQ [2] 14
Running A HT+2 [8] 16
Scrounging E PE+2 [4] 16
Search A PE [2] 14
Stealth A DX+2 [8] 16
Streetwise A IQ [2] 14
Striking VH DX+2 [16] 16
Swimming E HT [1] 14
Tactics H IQ [4] 14
Traps A IQ+2 [8] 16
Urban Survival A PE+2 [8] 16

1) Includes +1 for Perfect Balance.
2) Includes +5 for Double-Jointed.
3) Includes +2 for High Manual Dexterity.

Equipment

Item Location Cost Weight Description & Notes
Backpack, Small Worn $120 1.5 lbs. Holds 50 pounds of gear.
Boots Worn 3 lbs. Simple black leather-and-canvas rubber-soled work boots.
Ordinary clothing Worn 4 lbs. Plain underwear, comfortable socks, cargo pants, and a long-sleeved shirt.
Crowbar Carried $20 3 lbs. Basic gear for Forced Entry. Used in combat, it suffers -1 to hit, deals swing+2 crushing, with Reach 1, and Parry 0U.
Lockpicks Clothes $50 0.1 lbs. Basic equipment for Lockpicking skill.
Multi-Tool Clothes $50 0.5 lbs. A folding, "Leatherman"-style belt tool, which counts as improvised gear (-5) for most repairs and simple mechanical tasks, and includes a small knife.
Personal Basics Clothes $5 1 lb. Minimum gear for survival. Includes fire-starting gear, a very small knife, a thin plastic hose, a length of cord, and other things besides.
Personal Mess Kit Backpack $15 1 lb. A small cooking kit for one: small cook pot, can opener, fork, knife, cup, and spoon.
Rations, Dried Backpack $80 20 lbs. Forty meals worth of air-dried food.
Sea Kettle Backpack $75 2 lbs. A 2-quart chimney kettle. A handful of twigs or a sheet or two of newspaper is needed to boil two quarts of water in a few minutes. A rack fits over the mouth of the chimney for cooking a small meal.
Sleeping Bag, Heavy Backpack $500 3.75 lbs. A waterproof, yet breathable sleeping bag. Provides +3 to HT-based Survival rolls to avoid FP loss in freezing weather.
Water Filter Backpack $100 1 lbs. A flexible, washable water filter that eliminates bacteria, reduces salt content, and can remove some forms of dissolved metals. Requires pumping water through the filter, working at a rate of a pint of water every ten minutes, costing 1 FP. Excalibur tech.
Water Pack Backpack $25 5 lbs. Holds 2 quarts of water.
Wire Cutters Clothes $30 2 lbs. Deals 2d(2) cutting damage to cables, chain-link fences, etc.

Background & Notes

arcadianphoenix/characters/sophia_brandt.txt · Last modified: 2017/05/02 05:36 by Deanna