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arcadianphoenix:characters:sabine_v2

Sabine v2

Name(s) Sabine.
Game An Extraordinary Life v2 (Played by Mami)
Age 16 (born Midsummer); appears to be mid-teens.
Build 5′8″, 150 pounds; gently curvy.
Hair Bright red, thick curls, waist-length.
Eyes Bright green.
Skin Pale.

Attributes & Secondary Characteristics

ST 10 [0]; DX 14 [80]; HT 14 [40]; IQ 14 [60]; PE 14 [20]; WL 14 [20]
HP 10 [0]; FP 14 [0]; SP 14 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]
SM+0 (1 hex); Basic Lift 20; Damage Thr 1d-2, Sw 1d
Dodge 10; Parry 10; Block N/A

Social Background

TL: 3 [0].
Cultural Familiarities: Mannan [0].
Languages: Mannan (Native) [0].
Status: 0 (Landless Freeman) [0].
Wealth: Average [0].

Advantages

  • Accelerated Learning 2 [40]
  • Animal Empathy [5]
  • Appearance (Very Beautiful) [16]
  • Common Sense (Conscious, +50%) [15]
  • Cultural Empathy [15]
  • Death Curse [45]
  • Eidetic Memory [5]
  • Empathy [15]
  • Flexibility [5]
  • High Pain Threshold [10]
  • Higher Purpose 3 (Magical Tradition; Witchcraft; Broad Tradition, +40%) [21]
  • Language Talent [10]
  • Magery 10 [105]
  • Natural Caster 6 [90]
  • Night Vision 2 [2]
  • Plant Empathy [5]
  • Quick Gadgeteer (Limited, Magic, -50%) [25]
  • Ritual Adept [40]
  • Spirit Empathy [10]
  • Stable Casting [58]
  • Very Fit [15]
  • Very Grounded [15]
  • Very Rapid Healing [15]
  • Voice [10]

Perks

  • Call of the Wild [1]
  • Efficient! [5]
  • Good with Directions [1]
  • Good with Distances [1]
  • Good with Numbers [1]
  • Good with Sizes [1]
  • Good with Temperatures [1]
  • Good with Time [1]
  • Honest Face [1]
  • Natural Herbalist [1]
  • Soft-Spoken [1]

Disadvantages

  • Code of Honour (Oathbound) [-5]
  • Code of Honour (Witch's) [-5]
  • Low Pleasure Threshold [-10]
  • Low Self-Image (Ignorance) [-10]
  • Pacifism (Cannot Harm Innocents) [-10]
  • Secret (Witch) [-30]
  • Sense of Duty (Family) [-5]
  • Social Stigma (Second-Class Citizen; Valuable Property) [-15]

Quirks

  • Curious [-1]
  • Diligent [-1]
  • Humble [-1]
  • Patient [-1]
  • Responsive [-1]

Powers

Magic (Magical, -10%)

Soul-Bond [205]
Ally (Partner; Constant, x4; Cosmic, Shared Body, +50%; Cosmic, Shared Effects, +50%; Special Abilities, +50%; Summonable, +100%) {70}
Clairsentience (Accessibility, Partner only, -80%; Fixed Range, -5%; Increased Range, x2 million, +190%; No penalty for blind use, +10%; Normal Sight, -20%) {30}
Detect (Partner; Cannot Analyze, -10%; Cosmic, No die roll required, +100%; Long-Range 1, +50%; Precise, Nontargeting, +90%; Reflexive, +40%) {18}
Energy Reserve 14 (Cosmic, Full Use, +100%; Drains Partner, -50%) {42}
Mindlink (Partner) {5}
Mind Reading (Accessibility, Partner, -80%; Aware, +50%; Long-Range 1, +50%; Sensory Only, -20%) {12}
Special Rapport (Partner) {5}
Telesend (Accessibility, Partner only, -80%; Full Communion, +20%; Secure, +20%) {9}
Vitality Reserve 14 (Drains Partner, -50%) {14}

Magical Style (Witchcraft)

  • Accomodating Magic [1]
  • Coven (Witchcraft) [1]
  • Magical Style Familiarity (Witchcraft) [1]
  • Ritual Mastery (Cleanse Disease) [1]
  • Ritual Mastery (Craftman's Blessing) [1]
  • Ritual Mastery (Counterproductivity Curse) [1]
  • Ritual Mastery (Cure Disease) [1]
  • Ritual Mastery (Death Touch) [1]
  • Ritual Mastery (Diagnose) [1]
  • Ritual Mastery (Forgetfulness) [1]
  • Ritual Mastery (Hidden Eavesdropper) [1]
  • Ritual Mastery (Hidden Housekeeper) [1]
  • Ritual Mastery (Messenger Animal) [1]
  • Ritual Mastery (Minor Healing) [1]
  • Ritual Mastery (Nixie's Curse) [1]
  • Ritual Mastery (Persuasion) [1]
  • Ritual Mastery (Petrify) [1]
  • Ritual Mastery (Project Voice) [1]
  • Ritual Mastery (Remove Reflection) [1]
  • Ritual Mastery (Remove Shadow) [1]
  • Ritual Mastery (Resist Cold) [1]
  • Ritual Mastery (Seek Person (Body/Mind)) [1]
  • Ritual Mastery (Silence) [1]
  • Ritual Mastery (Sorcerous Covenant) [1]
  • Ritual Mastery (Sorcerous Mark) [1]
  • Ritual Mastery (Transmogrification) [1]
  • Ritual Mastery (True Form) [1]
  • Ritual Mastery (Truthteller) [1]
  • Ritual Mastery (Verdant Fecundity) [1]
  • Ritual Mastery (Ward against Magic) [1]
  • Ritual Mastery (Ward against Spirits) [1]
  • Ritual Mastery (Ward against Undead) [1]
  • Ritual Mastery (Ward the Threshold) [1]

Skills & Techniques

Skill Dif. Rel. Pts. Lev.
Acting A IQ [2] 14
Animal Handling VH IQ [8] 14
Area Knowledge (Home Village) E IQ+2 [4] 16
Artist (Illumination) H IQ-2 [1] 12
Artist (Pottery) H IQ-2 [1] 12
Artist (Sculpting) H IQ-2 [1] 12
Artist (Woodworking) H IQ-2 [1] 12
Astronomy (Observational)/TL3 A IQ-2 [1/2] 12
Body Language A PE+2 [1] 16 1)
Carpentry/TL3 E IQ [1] 14
Climbing A DX+2 [1] 16 2)
Cooking A IQ [2] 14
Diagnosis/TL3 H IQ [4] 14
Esoteric Medicine H PE+6 [4] 20 3)
Farming A IQ [2] 14
Fast-Talk A IQ+2 [2] 16 4)
Fishing E PE [1] 14
Gardening E IQ [1] 14
Herb Lore/TL3 VH IQ+6 [8] 20 3)
Hidden Lore (Spirits) A IQ+6 [2] 20 3)
Hidden Lore (Undead) A IQ+6 [2] 20 3)
Hiking A HT [2] 14
Housekeeping E IQ [1] 14
Innate Attack (Any) E DX+2 [0] 16 3)
Knot-Tying E DX [1] 14
Law (Spirit) H IQ+4 [1] 18 3)
Leatherworking/TL3 E IQ [1] 14
Machinist/TL3 A IQ-2 [1/2] 12
Merchant A IQ-2 [1/2] 12
Naturalist H IQ [4] 14
Observation A PE [2] 14
Occultism A IQ+6 [2] 20 3)
Packing (Equines) A IQ-2 [1/2] 12
Path of Body VH IQ+5 [4] 19 3)
Path of Chance VH IQ+5 [4] 19 3)
Path of Crossroads VH IQ+5 [4] 19 3)
Path of Energy VH IQ+5 [4] 19 3)
Path of Magic VH IQ+5 [4] 19 3)
Path of Matter VH IQ+5 [4] 19 3)
Path of Mind VH IQ+5 [4] 19 3)
Path of Spirit VH IQ+5 [4] 19 3)
Path of Undead VH IQ+5 [4] 19 3)
Pharmacy (Herbal)/T3 H IQ [4] 14
Professional Skill (Butcher) A IQ-2 [1/2] 12
Professional Skill (Charcoaler) A IQ-2 [1/2] 12
Professional Skill (Clothmaker) A IQ-2 [1/2] 12
Professional Skill (Dyer) A IQ-2 [1/2] 12
Professional Skill (Forester) A IQ-2 [1/2] 12
Professional Skill (Midwife) A IQ-2 [1/2] 12
Professional Skill (Tanner) A IQ-2 [1/2] 12
Prospecting/TL3 A IQ-2 [1/2] 12
Religious Ritual (Avalon) H IQ-2 [1] 12
Religious Ritual (Peregine) H IQ-4 [1/4] 10
Riding (Equines) A DX [2] 14
Ritual Magic VH IQ+5 [4] 19 3)
Sewing/TL3 E IQ [1] 14
Singing E HT+2 [1] 16 4)
Smith (Copper)/TL3 A IQ-2 [1/2] 12
Smith (Iron)/TL3 A IQ-2 [1/2] 12
Smith (Lead and Tin)/TL3 A IQ-2 [1/2] 12
Swimming E HT [1] 14
Symbol Drawing H IQ+5 [2] 19 3)
Teamster (Equines) A IQ-2 [1/2] 12
Thaumatology VH IQ+5 [4] 19 3)
Theology (Avalon) H IQ-2 [1] 12
Theology (Peregrine) H IQ-4 [1/4] 10
Tracking A PE-2 [1/2] 12
Traps/TL3 A IQ-2 [1/2] 12
Weather Sense A IQ-2 [1/2] 12
Writing A IQ-2 [1/2] 12

1) Includes +3 for Empathy.
2) Includes +3 for Flexibility.
3) Includes +6 for Natural Caster.
4) Includes +2 for Voice.

Reference

Tracking

Cur. Max. Notes
Hit Points 10 10 No current wounds.
Fatigue Points 14 14 No current fatigue.
Stress Points 14 14 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-20 7.00 10
Light (1) 20-40 5.60 9
Medium (2) 40-60 4.20 8
Heavy (3) 60-120 2.80 7
Extra (4) 120-200 1.40 6

Damage Resistance

Shoes 1* Feet

Reaction Modifiers

Appearance +6 Attracted
+2 Most
-2 Resentful
Voice +2 All

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (DX-12, Parry-9)
Punch Normal 1d-3 cr C 12
Committed 1d-2 cr
All-Out 1d-1 cr
Kick Normal 1d-2 cr C,1 10
Committed 1d-1 cr
All-Out 1d cr
Grapple N/A C 12

Equipment

Item Location Cost Weight Description & Notes
Ordinary clothing Worn $160 4 lbs. An ordinary Status 0 outfit. Includes shoes.
Purse Worn $10 0.2 lbs. Holds three pounds of small items.
Small Knife Clothes $30 0.5 lbs. sw-3 cut or thr-1 imp; Reach C,1 or C; Parry -1; ST 5.
Waterskin Carried $10 8.25 lbs. Holds one gallon of liquid. Currently full of water.

Background & Notes

arcadianphoenix/characters/sabine_v2.txt · Last modified: 2016/05/18 08:13 by arcadianphoenix