arcadianphoenix:characters:sabine
Table of Contents
Sabine
Name(s) | Sabine. |
---|---|
Game | An Extraordinary Life (Played by Mami) |
Age | 18 (born Midsummer); appears to be late-teens. |
Build | 5′8″, 150 pounds; gently curvy. |
Hair | Bright red, thick curls, waist-length. |
Eyes | Bright green. |
Skin | Pale. |
Attributes & Secondary Characteristics
ST 10 [0]; DX 12 [40]; HT 12 [20]; IQ 12 [30]; PE 12 [10]; WL 12 [10]
HP 10 [0]; FP 12 [0]; SP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
SM+0 (1 hex); Basic Lift 20; Damage Thr 1d-2, Sw 1d
Dodge 9; Parry 9; Block N/A
Social Background
TL: 3 [0].
Cultural Familiarities: Mannan [0].
Languages: Mannan (Native) [0].
Status: 0 (Landless Freeman) [0].
Wealth: Average [0].
Advantages
- Accelerated Learning 2 [40]
- Animal Empathy [5]
- Appearance (Very Beautiful) [16]
- Common Sense (Conscious, +50%) [15]
- Cultural Empathy [15]
- Death Curse [45]
- Eidetic Memory [5]
- Empathy [15]
- Flexibility [5]
- High Pain Threshold [10]
- Higher Purpose 3 (Magical Tradition; Witchcraft; Broad Tradition, +40%) [21]
- Language Talent [10]
- Magery 10 [105]
- Natural Caster 5 [75]
- Night Vision 2 [2]
- Plant Empathy [5]
- Ritual Adept [40]
- Spirit Empathy [10]
- Stable Casting [58]
- Very Fit [15]
- Very Grounded [15]
- Very Rapid Healing [15]
- Voice [10]
Perks
- Accomodating Magic [1]
- Call of the Wild [1]
- Efficient! [5]
- Good with Directions [1]
- Good with Distances [1]
- Good with Numbers [1]
- Good with Sizes [1]
- Good with Temperatures [1]
- Good with Time [1]
- Honest Face [1]
- Natural Herbalist [1]
- Soft-Spoken [1]
Disadvantages
- Code of Honour (Oathbound) [-5]
- Code of Honour (Witch's) [-5]
- Low Pleasure Threshold [-10]
- Low Self-Image (Ignorance) [-10]
- Pacifism (Cannot Harm Innocents) [-10]
- Secret (Witch) [-30]
- Sense of Duty (Family) [-5]
- Social Stigma (Second-Class Citizen; Valuable Property) [-15]
Quirks
- Chaste [-1]
- Temperate [-1]
- Charitable [-1]
- Diligent [-1]
- Patient [-1]
- Kind [-1]
- Humble [-1]
Powers
Magic (Magical, -10%)
- Blessed (Witch) [5]
- Brotherhood (Witches; Magical, -10%; Universal Truth, +100%) {2}
- Cultural Familiarity (Witches; Magical, -10%; Universal Truth, +100%) {2}
- Licensed Exorcist {1}
- Familiar [48]
- Mind Reading (Accessibility, Familiar Only, -80%; Aware, +50%; Long-Range 1, +50%; Magical, -10%; Sensory Only, -20%) {12}
- Energy Reserve 6 (Mana Reserve; Drains Familiar, -50%) {9}
- Mindlink (Familiar) {5}
- Mind Reading (Accessibility, Familiar Only, -80%; Long-Range 1, +50%; Magical, -10%; Sensory Only, -20%) {9}
- Special Rapport (Familiar) {5}
- Telesend (Accessibility; Familiar only, -80%; Communion, +20%; Can tell if sending is successful, +10%; Secure, +20%) {6}
Skills & Techniques
Skill | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acting | A | IQ | [2] | 12 |
Animal Handling | VH | IQ | [8] | 12 |
Area Knowledge (Home Village) | E | IQ | [1] | 12 |
Artist (Pottery) | H | IQ | [4] | 12 |
Artist (Woodworking) | H | IQ-2 | [1] | 10 |
Astronomy (Observational)/Tl3 | A | IQ-2 | [1/2] | 10 |
Body Language | A | PE+2 | [1] | 14 1) |
Carpentry/TL3 | E | IQ | [1] | 12 |
Climbing | A | DX+2 | [1] | 14 2) |
Cooking | A | IQ | [2] | 12 |
Diagnosis/TL3 | H | IQ | [4] | 12 |
Esoteric Medicine | H | PE+4 | [2] | 16 3) |
Exorcism | H | WL+4 | [2] | 16 3) |
Farming | A | IQ | [2] | 12 |
Fast-Talk | A | IQ+2 | [2] | 14 4) |
Fishing | E | PE | [1] | 12 |
Gardening | E | IQ | [1] | 12 |
Herb Lore/TL3 | VH | IQ+4 | [4] | 16 3) |
Hiking | A | HT | [2] | 12 |
Housekeeping | E | IQ | [1] | 12 |
Innate Attack | H | DX+4 | [1] | 16 3) |
Knot-Tying | E | DX | [1] | 12 |
Leatherworking/TL3 | E | IQ | [1] | 12 |
Machinist/TL3 | A | IQ-2 | [1/2] | 10 |
Merchant | A | IQ-2 | [1/2] | 10 |
Naturalist | H | IQ | [4] | 12 |
Observation | A | PE | [2] | 12 |
Occultism | A | IQ+4 | [1] | 16 3) |
Packing (Equines) | A | IQ-2 | [1/2] | 10 |
Path of Body | VH | IQ+4 | [4] | 16 3) |
Path of Chance | VH | IQ+4 | [4] | 16 3) |
Path of Crossroads | VH | IQ+4 | [4] | 16 3) |
Path of Energy | VH | IQ+4 | [4] | 16 3) |
Path of Magic | VH | IQ+4 | [4] | 16 3) |
Path of Matter | VH | IQ+4 | [4] | 16 3) |
Path of Mind | VH | IQ+4 | [4] | 16 3) |
Path of Spirit | VH | IQ+4 | [4] | 16 3) |
Path of Undead | VH | IQ+4 | [4] | 16 3) |
Pharmacy (Herbal)/T3 | H | IQ | [4] | 12 |
Professional Skill (Butcher) | A | IQ-2 | [1/2] | 10 |
Professional Skill (Charcoaler) | A | IQ-2 | [1/2] | 10 |
Professional Skill (Clothmaker) | A | IQ-2 | [1/2] | 10 |
Professional Skill (Dyer) | A | IQ-2 | [1/2] | 10 |
Professional Skill (Forester) | A | IQ-2 | [1/2] | 10 |
Professional Skill (Midwife) | A | IQ-2 | [1/2] | 10 |
Professional Skill (Tanner) | A | IQ-2 | [1/2] | 10 |
Prospecting/TL3 | A | IQ-2 | [1/2] | 10 |
Religious Ritual (Peregine) | H | IQ-4 | [1/4] | 8 |
Riding (Equines) | A | DX | [2] | 12 |
Ritual Magic | VH | IQ+4 | [4] | 16 3) |
Sewing/TL3 | E | IQ | [1] | 12 |
Singing | E | HT+2 | [1] | 14 4) |
Swimming | E | HT | [1] | 12 |
Symbol Drawing | H | IQ+4 | [2] | 16 3) |
Teamster (Equines) | A | IQ-2 | [1/2] | 10 |
Thaumatology | VH | IQ+4 | [4] | 16 3) |
Theology (Via Sacra) | H | IQ-4 | [1/4] | 8 |
Tracking | A | PE-2 | [1/2] | 10 |
Traps/TL3 | A | IQ-2 | [1/2] | 10 |
Weather Sense | A | IQ-2 | [1/2] | 10 |
Reference
Tracking
Cur. | Max. | Notes | |
---|---|---|---|
Hit Points | 10 | 10 | No current wounds. |
Fatigue Points | 12 | 12 | No current fatigue. |
Stress Points | 12 | 12 | No current stress. |
Impulse Points | 5 | 5 |
Encumbrance
Load | Move | Dodge | Notes | |
---|---|---|---|---|
None (0) | 0-20 | 6.00 | 9 | |
Light (1) | 20-40 | 4.80 | 8 | |
Medium (2) | 40-60 | 3.60 | 7 | |
Heavy (3) | 60-120 | 2.40 | 6 | |
Extra (4) | 120-200 | 1.20 | 5 |
Damage Resistance
Shoes | 1* | Feet |
---|
Reaction Modifiers
Appearance | +6 | Attracted |
---|---|---|
+2 | Most | |
-2 | Resentful | |
Voice | +2 | All |
Attacks & Defences
Mode | Dam. | Rng. | Sk. | |
---|---|---|---|---|
Unarmed (DX-12, Parry-9) | ||||
Punch | Normal | 1d-3 cr | C | 12 |
Committed | 1d-2 cr | |||
All-Out | 1d-1 cr | |||
Kick | Normal | 1d-2 cr | C,1 | 10 |
Committed | 1d-1 cr | |||
All-Out | 1d cr | |||
Grapple | N/A | C | 12 |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Coins | Purse | $3,000 | 3 lbs. | Three pounds of silver pennies. |
Ordinary clothing | Worn | $160 | 4 lbs. | An ordinary Status 0 outfit. Includes shoes. |
Purse | Worn | $10 | 0.2 lbs. | Holds three pounds of small items. |
Small Knife | Clothes | $30 | 0.5 lbs. | sw-3 cut or thr-1 imp; Reach C,1 or C; Parry -1; ST 5. |
Waterskin | Carried | $10 | 8.25 lbs. | Holds one gallon of liquid. Currently full of water. |
Background & Notes
Spells Learned
- Abjure Undead
- Lesser Destroy Undead (5) + Damage, Internal "Toxic" 2d (4) + Range, 2 yards (0) + Subject Weight, 300 pounds (3). 11 energy
- Greater Destroy Undead (5) + Damage, Internal "Toxic" 3d (8) + Range, 2 yards (0) + Subject Weight, 300 pounds (3). 48 energy (16×3)
- Air Jet
- Greater Create Matter (5) + Damage, External Crushing 3d (Double Knockback, +20%; Jet, +0%; No Wounding, -50%) (1). 18 energy (6×3)
- Death Touch
- Lesser Destroy Body (5) + Damage, Internal Toxic 2d (4) + Subject Weight, 300 pounds (3). 11 energy
- Greater Destroy Body (5) + Damage, Internal Toxic 3d (8) + Subject Weight, 300 pounds (3). 48 energy (16×3)
- Fireball
- Greater Create Energy (6) + Damage, External Burning 3d (0). 18 energy (6×3)
- Magic Bolt
- Greater Create Magic (6) + Damage, External Crushing 3d (Accuracy +4, +20%) (4). 30 energy (10×3)
- Terrify
- The subject is hit by a wave of fear. If he fails to resist this spell, he must make an immediate Fright Check at a penalty equal to his margin of loss (from the resistance roll). This spell can target anyone within 20 yards.
- Lesser Control Mind (5) + Range, 20 yards (6). 11 energy (11×1).
arcadianphoenix/characters/sabine.txt · Last modified: 2016/05/17 05:55 by arcadianphoenix