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arcadianphoenix:characters:otoh_hana

Otoh Hana

Full Name Otoh Hana
Player Arcadian Phoenix
Game Ah! My Demigodess!
Height 5'4"
Weight 90 pounds
Build Slender
Age 18 (born Midwinter)
Apparent Age Late-teens
Hair Golden, straight, thigh-length
Eyes Deepest sky blue
Skin Ivory white

Attributes & Secondary Characteristics

ST 18 [0]; DX 13 [0]; HT 13 [0]; IQ 13 [0]; PE 13 [0]; WL 13 [0].
HP 18 [0]; FP 13 [0]; SP 13 [0]; Basic Speed 8.00 [0]; Basic Move 15 [0].
SM+0 (1 hex); Basic Lift 65; Damage Thr 1d+2, Sw 3d.
Dodge 11; Parry (Unarmed) 9; Block N/A.

Social Background

TL: 5 [5].
Cultural Familiarities: Moruki [0].
Languages: Moruki (Native) [0].
Status: 0 [0].
Wealth: Filthy Rich [0].

Advantages

  • Appearance (Transcendent; Universal, +25%) [25]
  • Eidetic Memory [5]
  • Moruki [380]
  • Social Regard 4 (Venerated) [20]
  • Voice [10]

Racial Template (Moruki)

Attribute Modifiers: ST+8 {80}; DX+3 {60}; HT+3 {30}; IQ+3 {45}; PE+3 {15}; WL+3 {15}.
Secondary Characteristic Modifiers: Basic Speed +1.50 {30}; Basic Move +7 {35}.
Advantages: Accelerated Learning 4 {80}; Extended Lifespan 1.5 {2}.
Disadvantages: Sense of Duty (Moruki) {-10}.
Quirks: Dislikes Outsiders {-1}; Variable Quirk (Powerful Emotions) {-1}.
Features: Early Maturation 1.5.

Perks

  • Doesn't Mind Outsiders [1]
  • Fearless Footwear (No penalties for impractical shoes.) [1]
  • Hairring-do (No penalties for impractical hair.) [1]
  • Superheroic Style (No penalties for impractical clothes.) [1]

Disadvantages

  • Easy To Read [-10]
  • Honesty (Self-Control 15) [-5]
  • Impulsiveness (Self-Control 15) [-5]
  • Low Pain Threshold [-10]
  • Low Pleasure Threshold [-10]
  • Social Stigma (Minority Group) [-10]
  • Pacifism (Reluctant Killer) [-5]
  • Skinny [-5]
  • Squeamish (Self-Control 15) [-5]
  • Xenophilia (Self-Control 15) [-5]

Quirks

  • Naive [-1]
  • Nosy [-1]
  • Responsive [-1]
  • Stubborn [-1]
  • Shy [-1]

Powers

Magic (Magical, -10%; Magery 4 [60])

Exhalt {1368}
Create Anything 1 (Accessibility, Must be able to gesture, -5%; Accessibility, Must be able to speak clearly, -5%; Accessibility, Only to make something Essential, -20%; Cosmic, Essential, +50%; Cosmic, No creation points required, +300%; Magical, -10%; Transmutation Only, -50%) Alternative Ability to Super Luck, x1/5 [15]
Good Neighbour [1]
Shopper's Blessing (Affects Others, +100%) [2]
Super Luck 10 (Accessibility, Must be able to gesture, -5%; Accessibility, Must be able to speak clearly, -5%; Cosmic, Can affect Long Tasks, +50%; Cosmic, Privileged Effect, +50%; Costs Fatigue, 1 FP per use, -10%; Magical, -10%; Requires IQ Roll, -10%; Requires Concentrate Maneuver, -15%; Wishing, +100%) [1350]
Restoration {2510}
Healing! (Affects Self, +50%; Affects the Dead, Resurrection, +300%; Cosmic, No die roll required, +100%; Cure Affliction, +60%; Heals Lingering and Unhealing Damage, +100%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Nuisance Effect, Cannot spend FP, -5%; Psychiatric Healing (Permanent), +200%; Reduced Essence Cost 30, +600%; Reliable 10, +50%; Restore Fatigue, +100%; Restore Stress, +100%; Restore Limbs, +80%; Restore Youth, +300%; Xenohealing, Anything Animate, +100%) [2440]
Unkillable 2 (Magical, -10%; Mortal, -20%) [70]

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Accounting H IQ-2 [1] 11
Acting A IQ-1 [1] 12
Administration A IQ-1 [1] 12
Animal Handling (Farm Animals) H IQ-2 [1] 11
Architecture/TL5 A IQ-1 [1] 12
Area Knowledge (Moru) E IQ [1] 13
Artist (Calligraphy) H IQ-2 [1] 11
Artist (Drawing) H IQ-2 [1] 11
Artist (Illumination) H IQ-2 [1] 11
Astronomy/TL5 H IQ-2 [1] 11
Biology/TL5 VH IQ-3 [1] 10
Boating (Sailboat)/TL5 A DX-1 [1] 12
Boating (Unpowered)/TL5 A DX-1 [1] 12
Body Language A PE-1 [1] 12
Carousing E HT [1] 13
Carpentry E IQ [1] 13
Cartography/TL5 A IQ-1 [1] 12
Chemistry/TL5 H IQ-2 [1] 11
Climbing A DX-1 [1] 12
Cooking A IQ-1 [1] 12
Current Affairs (Moruki)/TL5 E IQ [1] 13
Dancing A DX-1 [1] 12
Diagnosis/TL5 H IQ-2 [1] 11
Diplomacy H IQ-2 [1] 11
Economics H IQ-2 [1] 11
Engineer (Civil)/TL5 H IQ-2 [1] 11
Engineer (Clockwork)/TL5 H IQ-2 [1] 11
Engineer (Materials)/TL5 H IQ-2 [1] 11
Farming A IQ-1 [1] 12
Finance H IQ-2 [1] 11
First Aid/TL5 E IQ [1] 13
Fishing E PE [1] 13
Freight Handling/T5 A IQ-1 [1] 12
Games (Go) E IQ [1] 13
Gardening E IQ [1] 13
Hazardous Materials (Bio)/TL5 A IQ-1 [1] 12
Hazardous Materials (Chem)/TL5 A IQ-1 [1] 12
Hazardous Materials (Magic)/TL5 A IQ-1 [1] 12
Heraldry (Moruki) A IQ-1 [1] 12
History (Moruki) H IQ-2 [1] 11
Housekeeping E IQ [1] 13
Jeweler/TL5 H IQ-2 [1] 11
Jumping E DX [1] 13
Knot-Tying E DX [1] 13
Law (Moruki Civil) H IQ-2 [1] 11
Law (Moruki Contract) H IQ-2 [1] 11
Law (Moruki Criminal) H IQ-2 [1] 11
Leatherworking E DX [1] 13
Lifting A HT-1 [1] 12
Literature H IQ-2 [1] 11
Machinist/TL5 A IQ-1 [1] 12
Masonry E IQ [1] 13
Mathematics (Applied)/TL5 H IQ-2 [1] 11
Mathematics (Statistics)/TL5 H IQ-2 [1] 11
Mechanic (Clockwork)/TL5 A IQ-1 [1] 12
Merchant A IQ-1 [1] 12
Metallurgy/TL5 H IQ-2 [1] 11
Musical Composition H IQ-2 [1] 11
Navigation (Sea)/TL5 A IQ-1 [1] 12
Observation A PE-1 [1] 12
Pharmacy/TL5 H IQ-2 [1] 11
Philosophy (Moruki) H IQ-2 [1] 11
Photography/TL5 H IQ-2 [1] 11
Physician/TL5 H IQ-2 [1] 11
Physics/TL5 VH IQ-3 [1] 10
Physiology (Human)/TL5 H IQ-2 [1] 11
Poetry A IQ-1 [1] 12
Politics A IQ-1 [1] 12
Psychology VH IQ-3 [1] 10
Public Speaking A IQ-1 [1] 12
Religious Ritual (Moruki) H IQ-2 [1] 11
Research/TL5 A IQ-1 [1] 12
Savoir-Faire (High Society) E IQ [1] 13
Savoir-Faire (Servant) E IQ [1] 13
Seamanship/TL5 E IQ [1] 13
Search A PE-1 [1] 12
Sewing E DX [1] 13
Singing E HT [1] 13
Sociology H IQ-2 [1] 11
Stealth A DX-1 [1] 12
Surgery/TL5 VH IQ-3 [1] 10
Swimming E HT [1] 13
Teaching A IQ-1 [1] 12
Theology (Moruki) H IQ-2 [1] 11
Writing A IQ-1 [1] 12
Magical Skills
Alchemy VH IQ+1 [1] 14
Autohypnosis H WL+2 [1] 15
Dreaming H WL+2 [1] 15
Esoteric Medicine H PE+2 [1] 15
Meditation H WL+2 [1] 15
Thaumatology VH IQ+1 [1] 14

Reference

Tracking

Cur. Max. Notes
Hit Points 18 18 No current wounds.
Fatigue Points 13 13 No current fatigue.
Stress Points 13 13 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-65 15.0 11
Light (1) 65-130 12.0 10
Medium (2) 130-195 9.0 9
Heavy (3) 195-390 6.0 8
Extra (4) 390-650 3.0 7

Damage Resistance

Kimono 4* Arms, Legs, Torso.
Sandals 3 Feet (Underside).

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (DX-13, Parry-9)
Punch Normal 1d+1 cr C 13
Committed 1d+2 cr
All-Out 1d+3 cr
Kick Normal 1d+2 cr C,1 11
Committed 1d+3 cr
All-Out 1d+4 cr
Grapple 1d+2 cp C 13

Equipment

Item Location Cost Weight Description & Notes
Chopsticks Hair $3 neg. A set chopsticks made of Essential Wood.
Comb Purse $90 0.2 lb. A comb of polished Essential Wood.
Fan Clothing $300 0.25 lb. A folding fan of Essential materials.
Gourd Pelvis $90 3 lbs. A one-quart jug of Essential Porcelain. Includes a carrying cord. Currently filled with Essential Spirits.
Kimono Body $108,000 5 lbs. A full outfit of Essential Silk. Counts as winter clothing, but layers can be removed depending on the weather. Lacks gloves. Provides DR 4* and negates the effects of barbed weapons.
Pencil Hair $120 0.25 lb. A pencil of Essential materials.
Pocket Watch Purse $3,000 neg. A reliable pocket watch of Essential materials.
Purse Clothing $1,500 0.2 lb. A small purse of Essential Silk. Holds three pounds/six cubic inches..
Sandals Feet $750 0.5 lb. Geta-style sandals of Essential materials. Provides DR 3 for the underside of the foot.

Background & Notes

arcadianphoenix/characters/otoh_hana.txt · Last modified: 2016/03/09 15:54 by arcadianphoenix