Table of Contents
Lia
Full Name | Veliarmatasinoiraemleinaxulias, "Lia" |
---|---|
Player | Arcadian Phoenix |
Game | A Kiss of Iron |
Height | 5'4" |
Weight | 100 pounds |
Build | Willowy |
Age | 20 (born Midsummer's Day) |
Apparent Age | Late-teens |
Hair | Platinum-white, soft curls, knee-length |
Eyes | Sapphire blue |
Skin | Alabaster white |
Attributes & Secondary Characteristics
ST 20 [0]; DX 14 [0]; HT 14 [0]; IQ 14 [0]; PE 14 [0]; WL 14 [0].
HP 20 [0]; FP 14 [0]; SP 14 [0]; Basic Speed 9.00 [0]; Basic Move 12 [0].
SM+0 (1 hex); Basic Lift 8-; Damage Thr 2d-1, Sw 3d+2.
Dodge 12; Parry (Unarmed) 10; Block N/A.
Social Background
TL: 3 [0].
Cultural Familiarities: Tuath [0]; Prydainic [1].
Languages: Tuath (Native) [0]; Prydainic (Native) [6].
Status: 0 [0].
Wealth: Average [0].
Advantages
- Flexibility [5]
- High Manual Dexterity 4 [20]
- Ljósálfar [350]
- Photographic Memory [10]
- Very Fit [15]
Racial Template (Ljósálfar)
Attribute Modifiers: ST+10 {100}; DX+4 {80}; HT+4 {40}; IQ+4 {60}; PE+4 {20}; WL+4 {20}.
Secondary Characteristic Modifiers: Basic Speed +2.00 {40}; Basic Move +3 {15}.
Advantages: Appearance (Transcendent; Universal, +25%) {25}; Doesn't Sleep (Trance, -50%) {10}; Magery 3 {35}; Unaging {5}; Voice {10}.
Disadvantages: Code of Honour (Faerie's) {-15}; Dependency (Mana; Constantly) {-25}; Divine Curse (True Name) {-20}; Dread (Ferrous Materials; Can be trapped only, -50%) {-5}; Impulsiveness (Self-Control 12) {-10}; Intolerance (Religion) {-10}; Truthfulness (No Self-Control Roll; Direct lies only, -60%) {-5}; Vulnerability (Ferrous Materials, x2) {-20}.
Features: Always scars from wounds inflicted by ferrous materials.
Perks
- Efficient! [5]
- Meticulous 5 [5]
- Organized! [5]
- Patience! [5]
- Prepared! [5]
- Secret Material (Inner Light) [1]
Disadvantages
- Chummy [-5]
- Compulsive Sexual Activity (Self-Control 15) [-5]
- Duty (Master; All the time; Involuntary) [-20]
- Low Pain Threshold [-10]
- Low Pleasure Threshold [-10]
- Social Stigma (Monster; Valuable Property) [-25]
Quirks
- Bluntly honest [-1]
- Earthy [-1]
- Flirtatious [-1]
- Kind [-1]
- Kinky [-1]
Powers
Magic (Magical, -10%; Magery 4 [10])
- Exhalt {380}
- Create Anything 1 (Accessibility, Must be able to gesture, -5%; Accessibility, Must be able to speak clearly, -5%; Accessibility, Only to make something Essential, -20%; Cosmic, Essential, +50%; Cosmic, No creation points required, +300%; Magical, -10%; Transmutation Only, -50%) Alternative Ability to Healing, x1/5 [15]
- Healing (Accessibility, Must be able to gesture, -5%; Accessibility, Must be able to speak clearly, -5%; Affects Self, +50%; Affects the Dead, Resurrection, +300%; Cure Affliction, +60%; Heals Lingering and Unhealing Damage, +100%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Psychiatric Healing, +50%; Reliable 10 (Only to offset penalties, -40%), +30%; Restore Fatigue, +100%; Restore Stress, +100%; Restore Limbs, +80%; Restore Youth, +300%; Xenohealing, Anything Animate, +100%) [365]
- Mana Reserve 20 {60}
- Energy Reserve 20 (Magical) [60]
- Solitary Ceremonies {4}
- Adds "Solitary Ceremonial, +10%" to Magery 4. [4]
- Stable Casting {16}
- Adds "Stable Casting, +40%" to Magery 4. [16]
- Reliable Magic {20}
- Adds "Reliable Magic, +50%" to Magery 4. [20]
Soul-Bond (Cosmic, +50%)
- Soul-Bond {125}
- Ally (Master; Constantly, x4; Cosmic, Shared Body, +0%; Cosmic, Shared Effects, +50%; Special Abilities, +50%; Reversed Summonable, +100%; Transferable, +300%; PM, +50%) [130]
- Detect Master (Cannot Analyze, -10%; Cosmic, No die roll required, +50%; Long-Range 1, +50%; Precise, Nontargeting, +90%; Reflexive, +40%; PM, +50%) [18]
- Reprogrammable (Transferable, +300%; PM, +50%) [-45]
- Sense of Duty (Master) [-2]
- Special Rapport (Master; One-Way, +20%; Transferable, +300%; PM, +50%) [24]
Supersenses (Fae Senses, -10%; Talent 4 [20])
- Balance & Position {55}
- Fearless Footwear (No penalties for impractical shoes.) [1]
- Hairring-do (No penalties for impractical hair.) [1]
- Perfect Balance (PM, -10%) [14]
- Superheroic Style (No penalties for impractical clothes.) [1]
- Superior Equilibrioception 4 [20]
- Terrain Adaptation (Active, +300%; PM, -10%) [18]
- Field Sense {25}
- Detect Magnetic Fields (Reflexive, +40%; PM, -10%) [13]
- Detect Ferrous Metals (Short-Range 1, -10%; Reflexive, +40%; PM, -10%) [12]
- Hearing {35}
- Discriminatory Hearing (PM, -10%) [14]
- Precise Hearing (PM, -10%) [9]
- Subsonic Hearing (PM, -10%) [5]
- Targeting Hearing (PM, -10%) [2]
- Ultrahearing (PM, -10%) [5]
- Hypersensory {25}
- Detect Illnesses and Injuries (Hypersensory, -40%; Melee Attack, Reach C, 1, -20%; PM, -10%) [6]
- Mind Reading (Hypersensory, -50%; Short-Range, -10%; PM, -10%) [9]
- Psychometry (Active, -20%; Cosmic, Works on the Living, +50%; Hypersensory, -50%; Remote, +50%; Sensitive, +30%; Short-Range, -10%; Reliable 2, +10%; PM, -10%) [10]
- Smell/Taste {25}
- Discriminatory Smell (PM, -10%) [14]
- Discriminatory Taste (PM, -10%) [9]
- Long-Range Smell [1]
- Universal Smell [1]
- Touch {30}
- Sensitive Touch (Ultra-Fine, +30%; PM, -10%) [12]
- Vibration Sense (Air & Water; PM, -10%) [18]
- Vision {70}
- Hyperspectral Vision (Discriminatory, +40%; PM, -10%) [32]
- Peripheral Vision (PM, -10%) [14]
- Polzarization Detection [1]
- Targeting Vision (PM, -10%) [5]
- Telescopic Vision 4 (PM, -10%) [18]
Skills & Techniques
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acrobatics | H | DX+4 | [2] | 18 |
Animal Handling | VH | IQ | [8] | 14 |
Area Knowledge (The Tower) | E | IQ | [1] | 14 |
Artist (Calligraphy) | H | IQ-2 | [1] | 12 |
Artist (Drawing) | H | IQ-2 | [1] | 12 |
Artist (Illumination) | H | IQ-2 | [1] | 12 |
Artist (Illusion) | H | IQ-2 | [1] | 12 |
Artist (Interior Decorating) | H | IQ-2 | [1] | 12 |
Artist (Painting) | H | IQ-2 | [1] | 12 |
Artist (Pottery) | H | IQ-2 | [1] | 12 |
Artist (Sculpting) | H | IQ-2 | [1] | 12 |
Artist (Woodworking) | H | IQ-2 | [1] | 12 |
Astronomy (Observational) | A | IQ | [2] | 14 |
Body Language | A | PE | [2] | 14 |
Carpentry | E | IQ | [1] | 14 |
Climbing | A | DX+8 | [2] | 22 |
Connoisseur (Food) | A | IQ | [2] | 14 |
Cooking | A | IQ+2 | [8] | 16 |
Dancing | A | DX | [2] | 14 |
Erotic Art | A | DX | [2] | 14 |
Esoteric Medicine | H | PE | [4] | 14 |
Games (Cards) | VH | IQ-3 | [1] | 11 |
Games (Dice) | VH | IQ-3 | [1] | 11 |
Gardening | E | IQ+2 | [4] | 16 |
Hidden Lore (Faerie) | A | IQ+2 | [8] | 16 |
Housekeeping | E | IQ+2 | [4] | 16 |
Jumping | E | DX+2 | [4] | 16 |
Law (Faerie) | H | IQ-2 | [1] | 12 |
Leatherworking | E | IQ | [1] | 14 |
Lip Reading | A | PE | [2] | 14 |
Masonry | E | IQ | [1] | 14 |
Naturalist | H | IQ-2 | [1] | 12 |
Pharmacy (Herbal) | H | IQ-2 | [1] | 12 |
Poisons | H | IQ-2 | [1] | 12 |
Savoir-Faire (High Society) | E | IQ | [1] | 14 |
Scrounging | E | PE | [1] | 14 |
Sewing | E | IQ | [1] | 14 |
Sex Appeal | A | HT+6 | [1] | 20 |
Singing | E | HT+2 | [1] | 16 |
Swimming | E | HT | [1] | 14 |
Symbol Drawing | H | IQ-2 | [1] | 12 |
Thaumatology | VH | IQ+4 | [2] | 18 |
Weather Sense | A | IQ | [2] | 14 |
Spells | Dif. | Rel. | Pts. | Lev. |
Apportation | H | IQ+2 | [1] | 16 |
Butcher | VH | IQ+2 | [2] | 16 |
Continual Light | H | IQ+2 | [1] | 16 |
Counterspell | H | IQ+2 | [1] | 16 |
Dancing Object | H | IQ+2 | [1] | 16 |
Detect Magic | H | IQ+2 | [1] | 16 |
Dispel Magic | H | IQ+2 | [1] | 16 |
Euthanize | VH | IQ+2 | [2] | 16 |
Extinguish Fire | H | IQ+2 | [1] | 16 |
Final Rest | H | IQ+2 | [1] | 16 |
Flying Broom | VH | IQ+2 | [2] | 16 |
Ignite Fire | H | IQ+2 | [1] | 16 |
Lend Energy | H | IQ+2 | [1] | 16 |
Light | H | IQ+2 | [1] | 16 |
Locksmith | H | IQ+2 | [1] | 16 |
Mage Sight | H | IQ+2 | [1] | 16 |
Mature | H | IQ+2 | [1] | 16 |
Prepare Game | H | IQ+2 | [1] | 16 |
Preserve Food | H | IQ+2 | [1] | 16 |
Purify Food | H | IQ+2 | [1] | 16 |
Recover Energy | H | IQ+2 | [1] | 16 |
Season | H | IQ+2 | [1] | 16 |
Simple Illusion | H | IQ+2 | [1] | 16 |
Slow Fall | H | IQ+2 | [1] | 16 |
Test Food | H | IQ+2 | [1] | 16 |
Reference
Tracking
Cur. | Max. | Notes | |
---|---|---|---|
Hit Points | 20 | 20 | No current wounds. |
Fatigue Points | 14 | 14 | No current fatigue. |
Stress Points | 14 | 14 | No current stress. |
Impulse Points | 5 | 5 |
Encumbrance
Load | Move | Dodge | Notes | |
---|---|---|---|---|
None (0) | 0-80 | 12.0 | 12 | |
Light (1) | 80-160 | 9.6 | 11 | |
Medium (2) | 160-240 | 7.2 | 10 | |
Heavy (3) | 240-480 | 4.8 | 9 | |
Extra (4) | 480-800 | 2.4 | 8 |
Damage Resistance
Shoes | 1* | Feet |
---|
Reaction Modifiers
Appearance | +5 | All. |
---|---|---|
Compulsion | -4 | Most. |
Social Stigma | -3 | All. |
Voice | +2 | All. |
Attacks & Defences
Mode | Dam. | Rng. | Sk. | |
---|---|---|---|---|
Unarmed (DX-14, Parry-10) | ||||
Punch | Normal | 2d-2 cr | C | 14 |
Committed | 2d-1 cr | |||
All-Out | 2d+0 cr | |||
Kick | Normal | 2d-1 cr | C,1 | 12 |
Committed | 2d+0 cr | |||
All-Out | 2d+1 cr | |||
Grapple | 2d-1 cp | C | 14 |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Broom | Carried | $470 | 4 lbs. | A humble, long-hafted broom. Enchanted with Clean, Inscribe, Power 2 (Clean Only), Shade, Staff, and Umbrella. As a weapon: -1 to skill, sw+1 or thr+1 cr, Reach 1,2, Parry +2. |
Ordinary clothing | Worn | $120 | 4 lbs. | An ordinary Status 0 outfit. Includes shoes. |
Stylus of Inscription | Clothes | $30 | neg. | A simple brush enchanted to leave inscriptions on anything, without ever needing ink. |