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arcadianphoenix:characters:julian_knight

Julian Knight (Ducky)

Name(s) Julian Alexander Knight.
Game The Dying of the Light v2 (Played by DrDM)
Age 16 (born January 1st, 2000); appears to be mid-teens.
Build 6′2″, 200 pounds; powerfully built.
Hair Black, straight, standard cut.
Eyes Dark brown.
Skin Fair.

Attributes & Secondary Characteristics

ST 14 [40]; DX 14 [80]; HT 14 [40]; IQ 14 [60]; PE 14 [20]; WL 20 [50]
HP 14 [0]; FP 14 [0]; SP 20 [0]; Basic Speed 8.00 [20]; Basic Move 10 [10]
SM+0 (1 hex); Basic Lift 40; Damage Thr 1d, Sw 2d
Dodge 8; Parry 8; Block N/A

Social Background

TL: 8 [0].
Cultural Familiarities: Anglo [0].
Languages: English (Native) [0].
Status: 0 (Middle-Class) [0].
Wealth: Average [0].

Advantages

  • Absolute Direction [5]
  • Absolute Timing [2]
  • Accelerated Learning 2 [40]
  • Ambidexterity [5]
  • Appearance (Very Attractive) [8]
  • Combat Reflexes [15]
  • Common Sense (Conscious, +50%) [15]
  • Compartmentalized Mind 1 (Limited, Awareness & Planning, -30%; No Mental Separation, -20%) [25]
  • Cultural Empathy [15]
  • Danger Sense [15]
  • Empathy [15]
  • Flexibility [5]
  • Hard to Read [5]
  • High Pain Threshold [10]
  • Intuition [15]
  • Intuitive Mathematician [5]
  • Less Sleep 4 [8]
  • Longevity [2]
  • Night Vision 2 [2]
  • Photographic Memory [10]
  • Perfect Balance [15]
  • Peripheral Vision [15]
  • Ridiculous Luck [60]
  • Temperature Tolerance 2 (30° to 100°) [2]
  • Trained By A Master [30]
  • Versatile [5]
  • Very Fit [15]
  • Very Grounded [15]
  • Very Rapid Healing [15]
  • Voice [10]
  • Weapon Master (All muscle-powered weapons) [45]

Perks

  • Classic Boy-Next-Door [1]
  • Honest Face [1]
  • Improvised Weapons! [5]
  • Penetrating Voice [1]
  • Urban Jungle Gym [1]

Disadvantages

  • Pacifism (Reluctant Killer) [-5]
  • Social Stigma (Minor) [-5]

Quirks

  • Careful [-1]
  • Sense of Duty (Erin Bishop) [-2]
  • Shy [-1]
  • Uncongenial [-1]

Powers

None (No Modifier; Talent 0 [0])

  • None [0]

Skills & Techniques

Skill Dif. Rel. Pts. Lev.
Accounting H IQ-4 [1/4] 10
Acrobatics H DX+2 [8] 16 1)
Acrobatic Stand S sk [6] 16
Dive n' Roll S sk [4] 16
Acting A IQ [2] 14
Administration A IQ-4 [1/8] 10
Anthropology H IQ [1/2] 14 2)
Area Knowledge (America) E IQ [1] 14
Area Knowledge (Olympia) E IQ [1] 14
Artist (Painting) H IQ [2] 14 3)
Astronomy/TL8 H IQ-4 [1/4] 10
Autohypnosis H WL [4] 20
Bicycling E DX [1] 14
Biology/TL8 VH IQ-4 [1/2] 10
Body Language A PE+2 [1] 16 4)
Breath Control H HT+2 [12] 16
Camouflage E IQ+2 [4] 16
Chemistry/TL8 H IQ-4 [1/4] 10
Climbing A DX+4 [1] 18 5)1)
Computer Operation/TL8 E IQ [1] 14
Computer Programming/TL8 H IQ-4 [1/4] 10
Cooking A IQ-4 [1/8] 10
CA (Headline News)/TL8 E IQ [1] 14
CA (Olympia)/TL8 E IQ [1] 14
Detect Lies H PE+2 [2] 16 4)
Economics H IQ-4 [1/4] 10
Erotic Art A DX+2 [1] 16 5)
Escape H DX+2 [2] 16 5)
Finance H IQ-4 [1/4] 10
First Aid/TL8 E IQ [1] 14
Fishing E PE+2 [4] 16
Geography (Physical)/TL8 H IQ-4 [1/4] 10
Geography (Political)/TL8 H IQ-4 [1/4] 10
Geology/TL8 H IQ-4 [1/4] 10
Grappling VH DX+2 [16] 16
Evade S sk+5 [5] 21
Hiking A HT+2 [8] 16
History (American) VH IQ-4 [1/2] 10
Intimidation A WL [2] 20
Jumping E DX+2 [4] 16
Running Climb C sk+6 [7] 22
Knot-Tying E DX [1] 14
Law (American) VH IQ-4 [1/2] 10
Lifting A HT+2 [8] 16
Lip Reading A PE [2] 14
Literature H IQ-4 [1/4] 10
Mathematics (Applied)/TL8 H IQ-4 [1/4] 10
Mathematics (Statistics)/TL8 H IQ-4 [1/4] 10
Meditation H WL [4] 20
Metallugy/TL8 H IQ-4 [1/4] 10
Meteorology/TL8 A IQ-4 [1/8] 10
Naturalist H IQ+2 [12] 16
Navigation (Land)/TL8 A IQ+2 [1] 16 6)
Observation A PE+2 [8] 16
Philosophy (Reason) H IQ-4 [1/4] 10
Physics/TL8 VH IQ-4 [1/2] 10
Physiology/TL8 H IQ-4 [1/4] 10
Psychology (Applied) H IQ+2 [2] 16 4)
Research/TL8 A IQ-4 [1/8] 10
Running A HT+2 [8] 16
Spinning S sk [2] 16
Sociology H IQ [1/2] 14 2)
Stealth A DX+2 [8] 16
Striking VH DX+2 [16] 16
Survival VH PE+2 [16] 16
Swimming E HT+2 [4] 16
Tactics (Personal Combat) A IQ+2 [8] 16
Teaching A IQ-2 [1/2] 12
Throwing Art H DX+2 [12] 16
Tracking A PE+2 [8] 16
Traps/TL8 A IQ+2 [8] 16
Writing A IQ-4 [1/8] 10

1) Includes +1 for Perfect Balance.
2) Includes +3 for Cultural Empathy.
3) Includes +1 for Versatile.
4) Includes +3 for Empathy.
5) Includes +3 for Flexibility.
6) Includes +3 for Absolute Direction.

Reference

Tracking

Cur. Max. Notes
Hit Points 10 10 No current wounds.
Fatigue Points 10 10 No current fatigue.
Stress Points 10 10 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-20 5.00 8
Light (1) 20-40 4.00 7
Medium (2) 40-60 3.00 6
Heavy (3) 60-120 2.00 5
Extra (4) 120-200 1.00 4

Damage Resistance

Shoes 1* Feet

Reaction Modifiers

Appearance +0 All

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (DX-10, Parry-8)
Punch Normal 1d-3 cr C 10
Committed 1d-2 cr
All-Out 1d-1 cr
Punch (Loaded) Normal 1d-2 cr C 10
Committed 1d-1 cr
All-Out 1d cr
Kick Normal 1d-2 cr C,1 8
Committed 1d-1 cr
All-Out 1d cr
Kick (Boots) Normal 1d-1 cr C,1 8
Committed 1d cr
All-Out 1d+1 cr
Grapple N/A C 10

Equipment

Item Location Cost Weight Description & Notes
Ordinary clothing Worn $120 4 lbs. An ordinary Status 0 outfit.

Background & Notes

arcadianphoenix/characters/julian_knight.txt · Last modified: 2016/03/04 08:43 by arcadianphoenix