Table of Contents
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Gwendolyn of Avalon
- Game, setting, & player:
- Full name & aliases:
- Gwendolyn of Avalon.
- Real and apparent age:
- 16 (born Midwinter). Appears to be in mid teens.
- Height, weight, & build:
- 5′5″, 150 pounds. Hourglass build.
- Colouration & features:
- Appealing Gaelic-Nordic features; long kinky bright red hair, vividly green eyes, and pale skin with woad-blue tattoos tracing about.
Quick Reference
Point Tracking
Cur. | Max. | |
---|---|---|
Hit Points | 10 | 10 |
Radiation Points | 11 | 11 |
Fatigue Points | 15 | 15 |
Long-Term Fatigue | 15 | 15 |
Stress Points | 16 | 16 |
Impulse Points | 5 | 5 |
Unspent Experience | [0] |
Reaction Modifiers
Source | Mod. | Affected Group |
---|---|---|
Appearance | +6 | Anyone attracted. |
-2 | Anyone resentful. | |
+2 | Anyone else. | |
Stubborn | -1 | Everyone. |
Voice | +2 | Everyone. |
Encumbrance
Load | Move | |
---|---|---|
None (0) | 0-20 | 6.00 |
Light (1) | 20-40 | 4.80 |
Medium (2) | 40-60 | 3.60 |
Heavy (3) | 60-120 | 2.40 |
Extra (4) | 120-200 | 1.20 |
Damage Resistance
Source | DR | Locations | Notes |
---|---|---|---|
Shoes | 1* | feet | Rigid bottom. |
Unarmed Attacks
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Punching: thr-1, Reach C; DX-12, Parry 9 | |||||
Normal | 1d-5 cr | 1d-3 cr | 1d-2 cr | 1d-1 cr | 1d cr |
Loaded | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Kicking: thr, Reach C,1; DX-10, Parry 9 | |||||
Normal | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Shod | 1d-3 cr | 1d-1 cr | 1d cr | 1d+1 cr | 1d+2 cr |
Grappling: thr, Reach C, DX-12, Parry 9 | |||||
Normal | 1d-4 cp | 1d-2 cp | 1d-1 cp | 1d cp | 1d+1 cp |
Muscle-Powered Weapons
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Short Staff: sw, thr; Rc 1; Smallsword-12, Parry 9F | |||||
Thrust | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Swing | 1d-2 cr | 1d cr | 1d+1 cr | 1d+2 cr | 1d+3 cr |
Small knife: sw-3, thr-1; Rc C,1/C; Knife-12, Parry 8 | |||||
Thrust | 1d-5 imp | 1d-3 imp | 1d-2 imp | 1d-1 imp | 1d imp |
Swing | 1d-5 cut | 1d-3 cut | 1d-2 cut | 1d-1 cut | 1d cut |
Ranged Weapons
Attack | Damage | Range | Notes |
---|---|---|---|
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-8 | |||
Defensive | 1d-3 imp | 3/6 | None. |
Normal | 1d-2 imp | 5/10 | |
Committed | 1d-1 imp | 6/12 | |
All-Out | 1d imp | 6/14 |
Character Sheet
Attributes & Secondary Characteristics
ST 10 [0]; DX 12 [40]; HT 12 [20]; IQ 20 [150]; PE 20 [50]; WL 20 [50].
HP 10 [0]; RP 11 [0]; FP 15 [9]; LFP 15 [0]; SP 20 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Water Move 1 [0]; Air Move N/A [0].
SM+0 (1 hex); Basic Lift 20; Damage Thr 1d-2, Sw 1d.
Dodge 8; Parry 8 (DX); Block None.
Advantages, Disadvantages, & Features
Social Background
TL 5 [0].
Status: 0 [0].
Wealth: Average [0].
Cultural Familiarities: Prydish [0].
Human Languages: Prydish (Native) [0]; Aquilian (Native) [4]; Campanian (Native) [4]; Gothic (Native) [4]; Neustrian (Native) [4]; Padanian (Native) [4]; Vasconic (Native) [4]; Vitelan (Native) [4].
Nonhuman Languages: Draconic (Native) [4]; Dwarvish (Native) [4]; Elvish (Native) [4]; Giantish (Native) [4]; Gnomish (Native) [4]; Goblin (Native) [4]; Orcish (Native) [4].
Advantages
- Accelerated Learning 4 [80]
- Appearance (Very Beautiful) [16]
- Contact (Avalon Medicae Hospital; Effective Skill 15; Narrow Scope, ×1/2; Appears on 15 or less, ×3; Completely Reliable, ×3) [9]
- Language Talent [10]
- Photographic Memory [10]
- Voice [10]
Perks
- Anachronistic Skill (Medicine! is TL6) [1]
- Blood Magic [1]
- Honest Face [1]
- Influence Shtick (Nonverbal Influence)! [5]
- Life-Force Burn 10 [10]
- Soul Magic (Can burn SP for Energy) [1]
- Speedy Enchantment (Long Tasks & Time Spent) [1]
- Standard Operating Procedure (Arcane Lab Safety) [1]
- Standard Operating Procedure (Magical Lawyer) [1]
- Standard Operating Procedure (Paraphernalia Pro) [1]
- Standard Operating Procedure (Precision Recharger) [1]
Magic (Magical; Magery 10 [105])
- Alchemical Genius [25]
- Quick Gadgeteer (Limited, Alchemy, -50%) {25}
- Ceremonial Mastery [42]
- Adds Reliable Ceremonial and Solitary Ceremonial (+60%) to Magery 10 {42}
- Inextinguishable Power [50]
- Mana Enhancer 1 (Accessibility, No or Low Mana Only, -10%) {45}
- Protected Power (Magic) {5}
- Inhuman Rapport [10]
- Spirit Empathy {10}
- Mana Reserve 30 [90]
- Energy Reserve 30 (Magic) {90}
- Stabilized Magic [42]
- Add Stable Casting (+40%) to Magery 10 {42}
- Subtle Aura [42]
- Adds Subtle Aura (+40%) to Magery 10 {42}
- Trained By An Archmage [50]
- Adjustable Spell! {5}
- Area Spell Mastery! {5}
- Blocking Spell Mastery! {5}
- Kill Switch! {5}
- Melee Spell Mastery! {5}
- Missile Spell Mastery! {5}
- Psychic Guidance! {5}
- Reduced Footprint! {5}
- Sacrificial Blocking Spell! {5}
- Unconscious Spell Maintenance! {5}
Disadvantages
- Code of Honour (Wizard's) [-5]
- Obsession (Advancement of knowledge and magic; Self-Control 9) [-15]
- Overconfidence (Self-Control 12) [-5]
- Post-Combat Shakes (Self-Control 12) [-5]
- Sense of Duty (Friends) [-5]
- Stubbornness [-5]
- Xenophilia (Self-Control 12) [-10]
Quirks
- Adorkable [-1]
- Amnesia (No memories before age ten) [-1]
- Distinctive Features (Tattoos) [-1]
- Flirtatious [-1]
- Hedonist [-1]
Features
- Increased Fecundity 3.
- Increased Fertility 3.
- Right-handed.
- Vestigial appendix.
Skills & Techniques
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Combat Skills | ||||
Knife | E | DX | [1] | 12 |
Shield | E | DX | [1] | 12 |
Smallsword | A | DX | [2] | 12 |
Throwing | A | DX | [2] | 12 |
Lifestyle Skills | ||||
Gardening | E | IQ | [1] | 20 |
Housekeeping | E | IQ | [1] | 20 |
Merchant | A | IQ | [2] | 20 |
Teaching | A | IQ | [2] | 20 |
Magical Skills | ||||
Alchemy | VH | IQ | [8] | 20 |
Alchemical Antidote | C | sk | [7] | 20 |
Alchemical Ink | C | sk | [3] | 20 |
Combustion | C | sk | [5] | 20 |
Greater Healing | C | sk | [5] | 20 |
Healing | C | sk | [3] | 20 |
Health | C | sk | [5] | 20 |
Regeneration | C | sk | [9] | 20 |
Sleeplessness | C | sk | [5] | 20 |
Universal Antidote | C | sk | [5] | 20 |
Hazardous Materials (Magical) | A | IQ | [2] | 20 |
Meditation | H | WL | [4] | 20 |
Ritual Magic | VH | IQ | [8] | 20 |
Symbol Drawing | H | IQ | [4] | 20 |
Thaumatology | VH | IQ | [8] | 20 |
Social Skills | ||||
Acting | A | IQ | [2] | 20 |
Body Language | A | PE | [2] | 20 |
Carousing | E | HT | [1] | 12 |
Dancing | A | DX | [2] | 12 |
Detect Lies | H | PE | [4] | 20 |
Diplomacy | H | IQ | [4] | 20 |
Gesture | E | IQ | [1] | 20 |
Intimidation | A | WL | [2] | 20 |
Savoir-Faire (High Society) | E | IQ | [1] | 20 |
Savoir-Faire (Servant) | E | IQ | [1] | 20 |
Survival Skills | ||||
Cartography | A | IQ | [2] | 20 |
Climbing | A | DX | [2] | 12 |
Hiking | A | HT | [2] | 12 |
Naturalist | H | IQ | [4] | 20 |
Navigation (Land) | A | IQ | [2] | 20 |
Navigation (Sea) | A | IQ | [2] | 20 |
Observation | A | PE | [2] | 20 |
Running | A | HT | [2] | 12 |
Search | A | PE | [2] | 20 |
Scrounging | E | PE | [1] | 20 |
Stealth | A | DX | [2] | 12 |
Swimming | E | HT | [1] | 12 |
Wildcard Skills | ||||
Creation! | WC | IQ | [24] | 20 |
Lore! | WC | IQ | [24] | 20 |
Medicine! | WC | IQ | [24] | 20 |
Scholar! | WC | IQ | [24] | 20 |
Science! | WC | IQ | [24] | 20 |
Spells1) | ||||
Air Spells | ||||
Purify Air | H | IQ+10 | [4] | 30 |
Seek Air | H | IQ+10 | [4] | 30 |
Create Air | H | IQ+10 | [4] | 30 |
No-Smell | H | IQ+10 | [4] | 30 |
Destroy Air | H | IQ+10 | [4] | 30 |
Shape Air | H | IQ+10 | [4] | 30 |
Air Vision | H | IQ+10 | [4] | 30 |
Lightning | H | IQ+10 | [4] | 30 |
Lightning Weapon | H | IQ+10 | [4] | 30 |
Lightning Missiles | H | IQ+10 | [4] | 30 |
Body Control Spells | ||||
Itch | H | IQ+10 | [4] | 30 |
Spasm | H | IQ+10 | [4] | 30 |
Pain | H | IQ+10 | [4] | 30 |
Clumsiness | H | IQ+10 | [4] | 30 |
Debility | H | IQ+10 | [4] | 30 |
Frailty | H | IQ+10 | [4] | 30 |
Might | H | IQ+10 | [4] | 30 |
Grace | H | IQ+10 | [4] | 30 |
Vigor | H | IQ+10 | [4] | 30 |
Resist Pain | H | IQ+10 | [4] | 30 |
Communication & Empathy Spells | ||||
Sense Foes | H | IQ+10 | [4] | 30 |
Sense Emotion | H | IQ+10 | [4] | 30 |
Lend Language | H | IQ+10 | [4] | 30 |
Borrow Language | H | IQ+10 | [4] | 30 |
Gift of Tongues | VH | IQ+10 | [8] | 30 |
Gift of Letters | VH | IQ+10 | [8] | 30 |
Bedtime Reading | H | IQ+10 | [4] | 30 |
Illuminated Writing | H | IQ+10 | [4] | 30 |
Earth Spells | ||||
Seek Earth | H | IQ+10 | [4] | 30 |
Shape Earth | H | IQ+10 | [4] | 30 |
Earth Vision | H | IQ+10 | [4] | 30 |
Earth to Stone | H | IQ+10 | [4] | 30 |
Create Earth | H | IQ+10 | [4] | 30 |
Earth to Air | H | IQ+10 | [4] | 30 |
Flesh to Stone | H | IQ+10 | [4] | 30 |
Stone to Earth | H | IQ+10 | [4] | 30 |
Earth to Water | H | IQ+10 | [4] | 30 |
Stone to Flesh | H | IQ+10 | [4] | 30 |
Enchantment Spells | ||||
Enchant | VH | IQ+10 | [8] | 30 |
Power | H | IQ+10 | [4] | 30 |
Talisman | H | IQ+10 | [4] | 30 |
Adjustable Clothing | H | IQ+10 | [4] | 30 |
Spell Stone | H | IQ+10 | [4] | 30 |
Penetrating Weapon | H | IQ+10 | [4] | 30 |
Cornucopia | H | IQ+10 | [4] | 30 |
Accuracy | H | IQ+10 | [4] | 30 |
Puissance | H | IQ+10 | [4] | 30 |
Fortify | H | IQ+10 | [4] | 30 |
Deflect | H | IQ+10 | [4] | 30 |
Lighten | H | IQ+10 | [4] | 30 |
Powerstone | H | IQ+10 | [4] | 30 |
Staff | H | IQ+10 | [4] | 30 |
Fire Spells | ||||
Ignite Fire | H | IQ+10 | [4] | 30 |
Seek Fire | H | IQ+10 | [4] | 30 |
Create Fire | H | IQ+10 | [4] | 30 |
Extinguish Fire | H | IQ+10 | [4] | 30 |
Shape Fire | H | IQ+10 | [4] | 30 |
Smoke | H | IQ+10 | [4] | 30 |
Heat | H | IQ+10 | [4] | 30 |
Fireball | H | IQ+10 | [4] | 30 |
Flaming Weapon | H | IQ+10 | [4] | 30 |
Flaming Missiles | H | IQ+10 | [4] | 30 |
Food Spells | ||||
Test Food | H | IQ+10 | [4] | 30 |
Decay | H | IQ+10 | [4] | 30 |
Season | H | IQ+10 | [4] | 30 |
Mature | H | IQ+10 | [4] | 30 |
Purify Food | H | IQ+10 | [4] | 30 |
Cook | H | IQ+10 | [4] | 30 |
Know Recipe | H | IQ+10 | [4] | 30 |
Create Food | H | IQ+10 | [4] | 30 |
Water to Wine | H | IQ+10 | [4] | 30 |
Distill | H | IQ+10 | [4] | 30 |
Illusion & Creation Spells | ||||
Simple Illusion | H | IQ+10 | [4] | 30 |
Complex Illusion | H | IQ+10 | [4] | 30 |
Perfect Illusion | H | IQ+10 | [4] | 30 |
Independence | H | IQ+10 | [4] | 30 |
Know Illusion | H | IQ+10 | [4] | 30 |
Control Illusion | H | IQ+10 | [4] | 30 |
Dispel Illusion | H | IQ+10 | [4] | 30 |
Phantom | VH | IQ+10 | [8] | 30 |
Initiative | H | IQ+10 | [4] | 30 |
Knowledge Spells | ||||
Measurement | H | IQ+10 | [4] | 30 |
Tell Time | H | IQ+10 | [4] | 30 |
Find Direction | H | IQ+10 | [4] | 30 |
Detect Magic | H | IQ+10 | [4] | 30 |
Sense Mana | H | IQ+10 | [4] | 30 |
Identify Spell | H | IQ+10 | [4] | 30 |
Mage Sight | H | IQ+10 | [4] | 30 |
Analyze Magic | H | IQ+10 | [4] | 30 |
Seeker | H | IQ+10 | [4] | 30 |
Trace | H | IQ+10 | [4] | 30 |
History | H | IQ+10 | [4] | 30 |
Light & Darkness Spells | ||||
Light | H | IQ+10 | [4] | 30 |
Continual Light | H | IQ+10 | [4] | 30 |
Colors | H | IQ+10 | [4] | 30 |
Infravision | H | IQ+10 | [4] | 30 |
Dark Vision | H | IQ+10 | [4] | 30 |
Gloom | H | IQ+10 | [4] | 30 |
Mirror | H | IQ+10 | [4] | 30 |
See Invisible | H | IQ+10 | [4] | 30 |
Mage Light | H | IQ+10 | [4] | 30 |
Sunlight | H | IQ+10 | [4] | 30 |
Making & Breaking Spells | ||||
Find Weakness | H | IQ+10 | [4] | 30 |
Weaken | H | IQ+10 | [4] | 30 |
Restore | H | IQ+10 | [4] | 30 |
Clean | H | IQ+10 | [4] | 30 |
Dye | H | IQ+10 | [4] | 30 |
Copy | H | IQ+10 | [4] | 30 |
Rejoin | H | IQ+10 | [4] | 30 |
Inscribe | H | IQ+10 | [4] | 30 |
Reshape | H | IQ+10 | [4] | 30 |
Mapmaker | H | IQ+10 | [4] | 30 |
Repair | H | IQ+10 | [4] | 30 |
Mystic Mark | H | IQ+10 | [4] | 30 |
Transform Object | VH | IQ+10 | [8] | 30 |
Meta-Spells | ||||
Lend Energy | H | IQ+10 | [4] | 30 |
Recover Energy | H | IQ+10 | [4] | 30 |
Counterspell | H | IQ+10 | [4] | 30 |
Suspend Spell | H | IQ+10 | [4] | 30 |
Ward | H | IQ+10 | [4] | 30 |
Suspend Magic | H | IQ+10 | [4] | 30 |
Dispel Magic | H | IQ+10 | [4] | 30 |
Remove Curse | H | IQ+10 | [4] | 30 |
Delay | H | IQ+10 | [4] | 30 |
Link | H | IQ+10 | [4] | 30 |
Metal Spells | ||||
Seek Metal | H | IQ+10 | [4] | 30 |
Shape Metal | H | IQ+10 | [4] | 30 |
Stone to Metal | H | IQ+10 | [4] | 30 |
Metal to Stone | H | IQ+10 | [4] | 30 |
Create Metal | H | IQ+10 | [4] | 30 |
Rust | H | IQ+10 | [4] | 30 |
Restore Metal | H | IQ+10 | [4] | 30 |
Purify Metal | H | IQ+10 | [4] | 30 |
Arrow | H | IQ+10 | [4] | 30 |
Conjure Shield | H | IQ+10 | [4] | 30 |
Mind Control Spells | ||||
Keen Vision | H | IQ+10 | [4] | 30 |
Alertness | H | IQ+10 | [4] | 30 |
Fear | H | IQ+10 | [4] | 30 |
Bravery | H | IQ+10 | [4] | 30 |
Foolishness | H | IQ+10 | [4] | 30 |
Daze | H | IQ+10 | [4] | 30 |
Forgetfulness | H | IQ+10 | [4] | 30 |
Sleep | H | IQ+10 | [4] | 30 |
Wisdom | H | IQ+10 | [4] | 30 |
Peaceful Sleep | H | IQ+10 | [4] | 30 |
Movement Spells | ||||
Haste | H | IQ+10 | [4] | 30 |
Apportation | H | IQ+10 | [4] | 30 |
Levitation | H | IQ+10 | [4] | 30 |
Lighten Burden | H | IQ+10 | [4] | 30 |
Locksmith | H | IQ+10 | [4] | 30 |
Slow Fall | H | IQ+10 | [4] | 30 |
Lockmaster | H | IQ+10 | [4] | 30 |
Dancing Object | H | IQ+10 | [4] | 30 |
Manipulate | H | IQ+10 | [4] | 30 |
Undo | H | IQ+10 | [4] | 30 |
Necromantic Spells | ||||
Final Rest | H | IQ+10 | [4] | 30 |
Sense Spirit | H | IQ+10 | [4] | 30 |
Summon Spirit | H | IQ+10 | [4] | 30 |
Materialize | H | IQ+10 | [4] | 30 |
Solidify | H | IQ+10 | [4] | 30 |
Affect Spirits | H | IQ+10 | [4] | 30 |
Turn Spirit | H | IQ+10 | [4] | 30 |
Banish | H | IQ+10 | [4] | 30 |
Repel Spirits | H | IQ+10 | [4] | 30 |
Astral Block | H | IQ+10 | [4] | 30 |
Protection & Warning Spells | ||||
Sense Danger | H | IQ+10 | [4] | 30 |
Detect Poison | H | IQ+10 | [4] | 30 |
Magelock | H | IQ+10 | [4] | 30 |
Watchdog | H | IQ+10 | [4] | 30 |
Sense Observation | H | IQ+10 | [4] | 30 |
Shield | H | IQ+10 | [4] | 30 |
Armor | H | IQ+10 | [4] | 30 |
Missile Shield | H | IQ+10 | [4] | 30 |
Coolness | H | IQ+10 | [4] | 30 |
Warmth | H | IQ+10 | [4] | 30 |
Sound Spells | ||||
Sound | H | IQ+10 | [4] | 30 |
Keen Hearing | H | IQ+10 | [4] | 30 |
Silence | H | IQ+10 | [4] | 30 |
Thunderclap | H | IQ+10 | [4] | 30 |
Voice | H | IQ+10 | [4] | 30 |
Hush | H | IQ+10 | [4] | 30 |
Mage-Stealth | H | IQ+10 | [4] | 30 |
Great Voice | H | IQ+10 | [4] | 30 |
Scribe | H | IQ+10 | [4] | 30 |
Message | H | IQ+10 | [4] | 30 |
Water Spells | ||||
Seek Water | H | IQ+10 | [4] | 30 |
Purify Water | H | IQ+10 | [4] | 30 |
Create Water | H | IQ+10 | [4] | 30 |
Destroy Water | H | IQ+10 | [4] | 30 |
Shape Water | H | IQ+10 | [4] | 30 |
Freeze | H | IQ+10 | [4] | 30 |
Cold | H | IQ+10 | [4] | 30 |
Ice Sphere | H | IQ+10 | [4] | 30 |
Icy Weapon | H | IQ+10 | [4] | 30 |
Icy Missiles | H | IQ+10 | [4] | 30 |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Alchemist's kit | Pack | $1,100 | 20 lbs. | Basic equipment for Alchemy. Takes an hour to set up or pack. |
Backpack, frame | Worn | $100 | 10 lbs. | A sturdy leather rucksack with a wooden frame. Holds one hundred pounds of gear. |
Blanket | Pack | $20 | 4 lbs. | A warm bedroll. |
Coins | Purse | $56 | neg. | Fourteen pence. |
Clothes, ordinary | Worn | — | 2 lbs. | Plain underwear, and a simple black robe with belt. |
Enchanter's kit | Pack | $1,100 | 20 lbs. | Basic equipment for Enchantment. Takes an hour to set up or pack. |
Knife, small | Worn | $30 | 0.5 lb. | A common belt-knife for everyday use. Includes sheathe. sw-3 cut or thr-1 imp; Reach C,1 or C; Parry -1; ST 5. |
Physician's kit | Pack | $200 | 10 lbs. | Basic equipment for Physician skill, gives +1 to First Aid skill. |
Purse | Worn | $10 | 0.2 lb. | Holds three pounds of small items. |
Reagents | Pack | $2,000 | 5 lbs. | Materials useful for the creation of alchemical elixirs or enchantments. |
Shoes | Worn | — | 2 lbs. | Simple black leather shoes. Round-toed, fastened with buckles. |
Short Staff | Carried | $20 | 1 lb. | A simple yard-long length of wood that tapers slightly toward the end. Enchanted with Staff. sw cr or thr cr; Reach 1; Parry 0F; ST 6. |
Soap | Pack | $4 | 1 lb. | Daily use gives at least +1 to HT rolls for Contagion and Infection. Required for Surgery skill, to avoid Infection roll for patient. Four month's supply. |
Surgeon's kit | Pack | $300 | 15 lbs. | Basic equipment for Surgery skill. Also useful for removing mana-rich organs from dead monsters without ruining them. |
Tent, 1-man | Pack | $50 | 5 lbs. | Includes ropes; no poles needed. |
Wardrobe | Pack | - | 20 lbs. | Several spare changes of clothes, as well as a set of robes more suited to formal occasions, and a set of gloves, scarves, and heavier underclothes for cold weather. |
Wineskin | Worn | $10 | 8.25 lbs. | A plain wineskin. Holds one gallon of liquid. Currently filled with water. |