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arcadianphoenix:characters:guinevere_monroe [2016/09/26 05:52] – created arcadianphoenixarcadianphoenix:characters:guinevere_monroe [2016/09/30 06:25] (current) arcadianphoenix
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 +====== Gwen Monroe ======
 +<block round box>
 +  ? Game, setting, & player:
 +  : [[gaming:games:Bewitched:start]] ([[gaming:settings:Excalibur:start]]). Played by [[user:ArcadianPhoenix]].
 +  ? Full name & aliases:
 +  : Character; Guinevere Louise Monroe, Gwen.
 +  ? Real and apparent age:
 +  : 16 (born August 11th, 1984). Appears to be in late teens.
 +  ? Height, weight, & build:
 +  : 5′9″, 150 pounds. A fit hourglass build.
 +  ? Colouration & features:
 +  : Classic All-American features; straight mid-back length blonde-brown hair, blue eyes, and lightly tan skin.
 +</block>
  
 +~~ Insert a short background and/or a more detailed appearance here. ~~
 +
 +<block clear />
 +===== Quick Reference =====
 +<block col2>
 +
 +<block round box>
 +==== Point Tracking ====
 +^                      Cur.  ^  Max.  ^
 +^          Hit Points |   10     10   |
 +^    Radiation Points |   11     11   |
 +^      Fatigue Points |   12     12   |
 +^   Long-Term Fatigue |   12     12   |
 +^       Stress Points |   12     12   |
 +^      Impulse Points |    5      5   |
 +^  Unspent Experience |   [0]          ||
 +</block>
 +
 +<block round box>
 +==== Reaction Modifiers ====
 +^  //Source// ^  //Mod.//  ^ //Affected Group//      ^
 +^  Appearance |     +6     | Attracted.              |
 +^         ::: |     +2     | Most others.            |
 +^         ::: |     -2     | Resentful.              |
 +^     Fashion |     +1     | All.                    |
 +^       Voice |     +2     | All.                    |
 +</block>
 +
 +<block round box>
 +==== Encumbrance ====
 +^                Load    Move  ^
 +^    None (0) |    0-20    6.00  |
 +^   Light (1) |   20-40    4.80  |
 +^  Medium (2) |   40-60    3.60  |
 +^   Heavy (3) |   60-120  |  2.40  |
 +^   Extra (4) |  120-200  |  1.20  |
 +</block>
 +
 +<block round box>
 +==== Damage Resistance ====
 +<block small>
 +^  //Source// ^  //DR//  ^  //Locations//   ^ //Notes//          ^
 +^       Shoes |   1*      feet            | Rigid from below.  |
 +</block>
 +</block>
 +
 +</block><block clear />
 +
 +<block round box>
 +==== Unarmed Attacks ====
 +^ Attack      ^  Defensive  ^  Normal    ^  Committed  ^  All-Out    Furious   ^
 +^ //Punching:// thr-1, Reach C; DX-12, Parry 8                              ^^^^^^
 +|  //Normal// |  1d-5 cr    |  1d-3 cr    1d-2 cr    |  1d-1 cr    1d cr     |
 +|  //Loaded// |  1d-4 cr    |  1d-2 cr    1d-1 cr    |  1d cr      1d+1 cr   |
 +^ //Kicking:// thr, Reach C,1; DX-10, Parry 7                               ^^^^^^
 +|  //Normal// |  1d-4 cr    |  1d-2 cr    1d-1 cr    |  1d cr      1d+1 cr   |
 +|    //Shod// |  1d-3 cr    |  1d-1 cr    1d cr      |  1d+1 cr    1d+2 cr   |
 +^ //Grappling:// thr, Reach C, DX-12, Parry 8                               ^^^^^^
 +|  //Normal// |  1d-4 cp    |  1d-2 cp    1d-1 cp    |  1d cp      1d+1 cp   |
 +</block>
 +
 +<block round box>
 +==== Muscle-Powered Weapons ====
 +^ Attack      ^  Defensive  ^  Normal    ^  Committed  ^  All-Out    Furious   ^
 +^ //Small knife:// sw-3, thr-1; Rc C,1/C; Knife-8, Parry 6                  ^^^^^^
 +|  //Thrust// |  1d-5 imp    1d-3 imp  |  1d-2 imp    1d-1 imp  |  1d imp    |
 +|   //Swing// |  1d-5 cut    1d-3 cut  |  1d-2 cut    1d-1 cut  |  1d cut    |
 +</block>
 +
 +<block round box>
 +==== Ranged Weapons ====
 +^ Attack              ^  Damage          Range        ^ Notes                                 ^
 +^ //Small knife:// thr-1, Acc 0, Range ×½/×1, Bulk -1, Thrown Knife-8                        ^^^^
 +|       //Defensive// |  1d-3 imp        3/6          | None.                                 |
 +|          //Normal// |  1d-2 imp        5/10         | :::                                   |
 +|       //Committed// |  1d-1 imp        6/12         | :::                                   |
 +|          //Normal// |  1d imp          6/14         | :::                                   |
 +</block>
 +
 +===== Character Sheet =====
 +==== Attributes & Secondary Characteristics ====
 +<block round box>
 +**ST** 10 [0]; **DX** 12 [40]; **HT** 12 [20]; **IQ** 12 [30]; **PE** 12 [10]; **WL** 12 [10].\\
 +**HP** 10 [0]; **RP** 11 [0]; **FP** 12 [0]; **LFP** 12 [0]; **SP** 12 [0].\\
 +**Basic Speed** 6.00 [0]; **Basic Move** 6 [0]; **Water Move** 1 [0]; **Air Move** //N/A// [0].\\
 +**SM**+0 (1 hex); **Basic Lift** 20; **Damage** //Thr// 1d-2, //Sw// 1d.\\
 +**Dodge** 9; **Parry** 9 (DX); **Block** //None//.
 +</block>
 +
 +<block clear />
 +==== Advantages, Disadvantages, & Features ====
 +<block col2>
 +
 +<block round box>
 +=== Social Background ===
 +**TL** 8 [0]. \\
 +**Status:** 1 [5].\\
 +**Wealth:** Dead Broke [-25]. \\
 +/* ~~ Use this line instead for games with alternate social systems ~~
 +**TL, Wealth, & Status:** //N/A//.\\ */
 +**Cultural Familiarities:** Western [0].\\
 +**Languages:** English (Native) [0].
 +</block>
 +
 +<block round box>
 +=== Advantages ===
 +  * Appearance (Very Beautiful) [16]
 +  * Excellent Balance [10]
 +  * Fashion Sense [5]
 +  * Flexibility [5]
 +  * Patron (Parents; 15 or less) [30]
 +  * Voice [10]
 +</block>
 +
 +<block round box>
 +=== Perks ===
 +  * Classic Features (All-American) [1]
 +  * Social Arbiter [1]
 +  * Teamwork (Cheer Squad) [1]
 +</block>
 +
 +<block round box>
 +=== Disadvantages ===
 +  * Impulsiveness (Self-Control 15) [-5]
 +  * Mundane Background [-10]
 +  * Overconfidence (Self-Control 12) [-5]
 +  * Pacifism (Reluctant Killer) [-5]
 +  * Sense of Duty (Family) [-5]
 +  * Social Stigma (Minor) [-5]
 +  * Stubbornness [-5]
 +  * Xenophilia (Self-Control 12) [-10]
 +</block>
 +
 +<block round box>
 +=== Quirks ===
 +  * Arrogant [-1]
 +  * Dislikes Nighttime [-1]
 +  * Flirtatious [-1]
 +  * Proud [-1]
 +  * Willful Ignorance ("There's no such thing as the supernatural.") [-1]
 +</block>
 +
 +<block round box>
 +=== Features ===
 +  * Right-handed.
 +</block>
 +
 +</block><block clear />
 +==== Skills & Techniques ====
 +<block justify>
 +^ Skills                            ^  Dif.  ^  Rel.  ^  Pts.    Lev.  ^
 +| Acrobatics                        |  H      DX    |  [2]    |  12  [(excellentbalance)] |
 +| Acting                            |  A      IQ    |  [2]    |  12    |
 +| Area Knowledge (Morningbrook)      E      IQ+1  |  [2]    |  13    |
 +| Connoisseur (Fashion)              A      IQ    |  [2]    |  12    |
 +| Current Affairs (Pop Culture)      E      IQ+1  |  [2]    |  13    |
 +| Dancing                            A      DX    |  [2]    |  12    |
 +| Driving (Automobile)              |  A      DX-4  |  [1/8]  |  8     |
 +| Fast-Talk                          A      IQ    |  [2]    |  12    |
 +| Housekeeping                      |  E      IQ-2  |  [1/4]  |  10    |
 +| Observation                        A      PE    |  [2]    |  12    |
 +| Research                          |  A      IQ    |  [2]    |  12    |
 +| Running                            A      HT    |  [2]    |  12    |
 +| Sex Appeal                        |  A      HT+8  |  [2]    |  20  [(appearance)][(voice)] |
 +| Sports (Cheerleading)              A      DX    |  [2]    |  12    |
 +| Swimming                          |  E      HT    |  [1]    |  12    |
 +
 +[(excellentbalance>Includes +1 for Excellent Balance.)]
 +[(voice>Includes +2 for Voice.)]
 +[(appearance>Includes +6 for Appearance.)]
 +~~REFNOTES~~
 +</block>
 +
 +===== Equipment =====
 +<block small justify popout>
 +^ Item                Location  ^  Cost  ^  Weight  ^ Description & Notes  ^
 +</block>
 +
 +===== Background & Notes =====