arcadianphoenix:characters:erin_bishop_2.0
Table of Contents
Erin Dresden
Name(s) | Erin Elizabeth Dresden. |
---|---|
Game | The Dying of the Light (Played by Mami) |
Age | 16 (born December 21st, 1999); appears to be late teens. |
Build | 5′8″, 150 pounds; soft and curvy. |
Hair | Silver, curly, waist-length. |
Eyes | Violet. |
Skin | Pale. |
Attributes & Secondary Characteristics
ST 8 [-20]; DX 12 [40]; HT 12 [20]; IQ 14 [60]; PE 14 [20]; WL 14 [20]
HP 8 [0]; FP 12 [0]; SP 14 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
SM+0 (1 hex); Basic Lift 13; Damage Thr 1d-3, Sw 1d-2
Dodge 9; Parry 9; Block N/A
Social Background
TL: 8 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Omnilingual (Native) [40].
Status: 0 (Middle-Class) [0].
Wealth: Average [0].
Advantages
- Accelerated Learning 2 [40]
- Appearance (Transcendant; Universal, +25%) [25]
- Common Sense (Conscious, +50%) [15]
- Contact (Bob; Effective Skill 21, Supernatural; Available on a 15 or less, ×3; Usually Reliable, ×2; Special Scope, ×1) [30]
- Eidetic Memory [5]
- Jack of All Trades 3 [30]
- Language Talent [10]
- Ridiculous Luck [60]
- Voice [10]
Perks
- Accomodating Magic [1]
- Efficient! [5]
Disadvantages
- Code of Honour (Wizard's) [-5]
- Pacifism (Cannot Kill) [-15]
- Sense of Duty (Family and Friends) [-5]
- Social Stigma (Minor) [-5]
- Stubbornness [-5]
- Weirdness Magnet [-15]
Quirks
- Congenial [-1]
- Honest [-1]
- Humble [-1]
- Responsive [-1]
- Unnatural Features [-1]
Powers
Magic (Magical, -10%)
- Core Capability {333}
- Magery 10 (Stable Casting, +40%) [147]
- Magic Resistance 5 (Improved, +150%) [25]
- Natural Caster 5 (Stable Casting, +40%) [105]
- Ritual Adept (Stable Casting, +40%) [56]
- Fire Conjuring {1}
- Burning Attack 3 points (Incendiary, +10%; Magical, -10%; Melee Attack, Reach C, Cannot Parry -35%; No Wounding, -50%) [1]
- Magical Metabolism {10}
- Cellular Repair (Magical, -10%) [1]
- Regrowth (Crippling Only, -50%; Magical, -10%) [4]
- Unaging (Magical, -10%) [5]
- Technological Bane {0}
- Affliction 1 (HT; Cosmic, Affects any technology, +100%; Magical, -10%; Malediction 2, +150%; Malfunction 4, +40%; Nuisance Effect, Critical failures affect you instead, -5%; Reduced Duration, 1/60, -35%) [20]
- Tech-Hex 4 (Area; Magical, -10%; Resistible with WL roll, Reduce by 1 every 3 points of success, -40%) [-20]
- Shield; 1 set, 16 charges.
- Provides Defense Bonus +4 & Cover DR 20.
- Lesser Control Energy (5) + Bestows a Bonus, +4 to active defense rolls (40) + Duration, 10 minutes (1). 46 energy (46×1)
Skills & Techniques
Skill | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acting | A | IQ | [2] | 14 |
Alchemy | VH | IQ+2 | [1] | 16 1) |
Area Knowledge (Chicago) | E | IQ | [1] | 14 |
Area Knowledge (Nevernever) | E | IQ | [1] | 14 |
Autohypnosis | H | WL+3 | [1] | 17 1) |
Body Language | A | PE | [2] | 14 |
Brawling | E | DX | [1] | 12 |
Breath Control | H | HT | [4] | 12 |
Chemistry | H | IQ-2 | [1] | 12 |
Dreaming | H | WL+3 | [1] | 17 1) |
Esoteric Medicine | H | PE+3 | [1] | 17 1) |
Exorcism | H | WL+3 | [1] | 17 1) |
First Aid | E | IQ | [1] | 14 |
Guns (Pistol) | E | DX | [1] | 14 |
Hidden Lore (Demons) | A | IQ+4 | [1] | 18 1) |
Hidden Lore (Free Spirits) | A | IQ+4 | [1] | 18 1) |
Hidden Lore (Lycantrhopes) | A | IQ+4 | [1] | 18 1) |
Hidden Lore (Magic) | A | IQ+4 | [1] | 18 1) |
Hidden Lore (Restless Undead) | A | IQ+4 | [1] | 18 1) |
Hiking | A | HT | [2] | 12 |
Housekeeping | E | IQ | [1] | 14 |
Innate Attack | H | DX+4 | [2] | 16 1) |
Judo | H | DX-2 | [1] | 10 |
Learning | A | WL+2 | [8] | 16 |
Meditation | H | WL+3 | [1] | 17 1) |
Mental Strength | E | WL | [1] | 14 |
Mind Block | A | WL | [2] | 14 |
Musical Composition | H | IQ-2 | [1] | 12 |
Observation | A | PE | [2] | 14 |
Occultism | A | IQ+4 | [1] | 18 1) |
Path of Body | VH | IQ+2 | [1] | 16 1) |
Path of Chance | VH | IQ+2 | [1] | 16 1) |
Path of Crossroads | VH | IQ+2 | [1] | 16 1) |
Path of Energy | VH | IQ+2 | [1] | 16 1) |
Path of Magic | VH | IQ+2 | [1] | 16 1) |
Path of Matter | VH | IQ+2 | [1] | 16 1) |
Path of Mind | VH | IQ+2 | [1] | 16 1) |
Path of Spirit | VH | IQ+2 | [1] | 16 1) |
Path of Undead | VH | IQ+2 | [1] | 16 1) |
Physics | VH | IQ-2 | [2] | 12 |
Poetry | A | IQ | [2] | 14 |
Psychology (Applied) | H | IQ-2 | [1] | 12 |
Ritual Magic | VH | IQ+2 | [1] | 16 1) |
Running | A | HT | [2] | 12 |
Singing | E | HT+2 | [1] | 14 2) |
Swimming | E | HT | [1] | 12 |
Symbol Drawing | H | IQ+3 | [1] | 17 1) |
Teaching | A | IQ | [2] | 14 |
Thaumatology | VH | IQ+2 | [1] | 16 1) |
Reference
Tracking
Cur. | Max. | Notes | |
---|---|---|---|
Hit Points | 8 | 8 | No current wounds. |
Fatigue Points | 12 | 12 | No current fatigue. |
Stress Points | 14 | 14 | No current stress. |
Impulse Points | 5 | 5 |
Encumbrance
Load | Move | Dodge | Notes | |
---|---|---|---|---|
None (0) | 0-13 | 6.00 | 9 | |
Light (1) | 13-26 | 4.80 | 8 | |
Medium (2) | 26-39 | 3.60 | 7 | |
Heavy (3) | 39-78 | 2.40 | 6 | |
Extra (4) | 78-130 | 1.20 | 5 |
Damage Resistance
Boots | 2 | Feet |
---|---|---|
Coat | 4/1* | Body, Limbs |
Reaction Modifiers
Appearance | +6 | All |
---|---|---|
Voice | +2 | All |
Attacks & Defences
Mode | Dam. | Rng. | Sk. | |
---|---|---|---|---|
Unarmed (DX-12, Parry-9) | ||||
Punch | Normal | 1d-4 cr | C | 12 |
Committed | 1d-3 cr | |||
All-Out | 1d-2 cr | |||
Kick | Normal | 1d-3 cr | C,1 | 10 |
Committed | 1d-2 cr | |||
All-Out | 1d-1 cr | |||
Grapple | N/A | C | 12 |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Backpack, Small | Worn | $120 | 1.5 lbs. | Holds fifty pounds of gear. Quick-release allows dropping it as a free action. |
Basic Gear | Clothes | $100 | 1.5 lbs. | Includes a cigarette lighter, duct tape (15-yards), mini-flashlight (5-yard beam, -3 light), multi-tool, notebook (waterproof) pencil, pocket mirror, wristwatch, and mundane items (ID, keys, wallet, etc). |
Boots, Combat | Worn | $80 | 3 lbs. | Black combat boots with colourful laces. DR 2 [Feet]. |
FN-Browning HP | Holster | $1,755 | 2.4 lbs. | An old, reliable semi-automatic pistol that fires 9×19mm rounds. Dmg 2d+2 pi; Acc 2; Range 160/1800; RoF 3; Shots 13+1(3); ST 9; Bulk -2; Rcl 2; LC 3; Malf 19. |
Long Coat | Worn | $1,300 | 2.1 lbs. | An ankle-length mantled black long-coat made of arachnoweave. DR 4/1* [Body, Limbs]. Gives +4 to Holdout. |
Ordinary clothing | Worn | $120 | 2 lbs. | An ordinary Status 0 outfit. |
Pocket Holster | Coat | $50 | 0.5 lb. | Reduces the Fast-Draw penalty to -2, gives +1 to Holdout. |
Shield Bracelet | Worn | $1,350 | neg. | A bracelet of svartalf manufacture, consisting of a chain of copper, steel, silver, and gold, as well as thirteen small charms in the shapes of various types of shields, each one made of a different metal. Provides a 10% energy discount on variations of the Shield spell. |
arcadianphoenix/characters/erin_bishop_2.0.txt · Last modified: 2016/01/30 16:02 by arcadianphoenix