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arcadianphoenix:characters:erin_bishop_2.0

Erin Dresden

Name(s) Erin Elizabeth Dresden.
Game The Dying of the Light (Played by Mami)
Age 16 (born December 21st, 1999); appears to be late teens.
Build 5′8″, 150 pounds; soft and curvy.
Hair Silver, curly, waist-length.
Eyes Violet.
Skin Pale.

Attributes & Secondary Characteristics

ST 8 [-20]; DX 12 [40]; HT 12 [20]; IQ 14 [60]; PE 14 [20]; WL 14 [20]
HP 8 [0]; FP 12 [0]; SP 14 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
SM+0 (1 hex); Basic Lift 13; Damage Thr 1d-3, Sw 1d-2
Dodge 9; Parry 9; Block N/A

Social Background

TL: 8 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Omnilingual (Native) [40].
Status: 0 (Middle-Class) [0].
Wealth: Average [0].

Advantages

  • Accelerated Learning 2 [40]
  • Appearance (Transcendant; Universal, +25%) [25]
  • Common Sense (Conscious, +50%) [15]
  • Contact (Bob; Effective Skill 21, Supernatural; Available on a 15 or less, ×3; Usually Reliable, ×2; Special Scope, ×1) [30]
  • Eidetic Memory [5]
  • Jack of All Trades 3 [30]
  • Language Talent [10]
  • Ridiculous Luck [60]
  • Voice [10]

Perks

  • Accomodating Magic [1]
  • Efficient! [5]

Disadvantages

  • Code of Honour (Wizard's) [-5]
  • Pacifism (Cannot Kill) [-15]
  • Sense of Duty (Family and Friends) [-5]
  • Social Stigma (Minor) [-5]
  • Stubbornness [-5]
  • Weirdness Magnet [-15]

Quirks

  • Congenial [-1]
  • Honest [-1]
  • Humble [-1]
  • Responsive [-1]
  • Unnatural Features [-1]

Powers

Magic (Magical, -10%)

Core Capability {333}
Magery 10 (Stable Casting, +40%) [147]
Magic Resistance 5 (Improved, +150%) [25]
Natural Caster 5 (Stable Casting, +40%) [105]
Ritual Adept (Stable Casting, +40%) [56]
Fire Conjuring {1}
Burning Attack 3 points (Incendiary, +10%; Magical, -10%; Melee Attack, Reach C, Cannot Parry -35%; No Wounding, -50%) [1]
Magical Metabolism {10}
Cellular Repair (Magical, -10%) [1]
Regrowth (Crippling Only, -50%; Magical, -10%) [4]
Unaging (Magical, -10%) [5]
Technological Bane {0}
Affliction 1 (HT; Cosmic, Affects any technology, +100%; Magical, -10%; Malediction 2, +150%; Malfunction 4, +40%; Nuisance Effect, Critical failures affect you instead, -5%; Reduced Duration, 1/60, -35%) [20]
Tech-Hex 4 (Area; Magical, -10%; Resistible with WL roll, Reduce by 1 every 3 points of success, -40%) [-20]
  • Shield; 1 set, 16 charges.
  • Provides Defense Bonus +4 & Cover DR 20.
  • Lesser Control Energy (5) + Bestows a Bonus, +4 to active defense rolls (40) + Duration, 10 minutes (1). 46 energy (46×1)

Skills & Techniques

Skill Dif. Rel. Pts. Lev.
Acting A IQ [2] 14
Alchemy VH IQ+2 [1] 16 1)
Area Knowledge (Chicago) E IQ [1] 14
Area Knowledge (Nevernever) E IQ [1] 14
Autohypnosis H WL+3 [1] 17 1)
Body Language A PE [2] 14
Brawling E DX [1] 12
Breath Control H HT [4] 12
Chemistry H IQ-2 [1] 12
Dreaming H WL+3 [1] 17 1)
Esoteric Medicine H PE+3 [1] 17 1)
Exorcism H WL+3 [1] 17 1)
First Aid E IQ [1] 14
Guns (Pistol) E DX [1] 14
Hidden Lore (Demons) A IQ+4 [1] 18 1)
Hidden Lore (Free Spirits) A IQ+4 [1] 18 1)
Hidden Lore (Lycantrhopes) A IQ+4 [1] 18 1)
Hidden Lore (Magic) A IQ+4 [1] 18 1)
Hidden Lore (Restless Undead) A IQ+4 [1] 18 1)
Hiking A HT [2] 12
Housekeeping E IQ [1] 14
Innate Attack H DX+4 [2] 16 1)
Judo H DX-2 [1] 10
Learning A WL+2 [8] 16
Meditation H WL+3 [1] 17 1)
Mental Strength E WL [1] 14
Mind Block A WL [2] 14
Musical Composition H IQ-2 [1] 12
Observation A PE [2] 14
Occultism A IQ+4 [1] 18 1)
Path of Body VH IQ+2 [1] 16 1)
Path of Chance VH IQ+2 [1] 16 1)
Path of Crossroads VH IQ+2 [1] 16 1)
Path of Energy VH IQ+2 [1] 16 1)
Path of Magic VH IQ+2 [1] 16 1)
Path of Matter VH IQ+2 [1] 16 1)
Path of Mind VH IQ+2 [1] 16 1)
Path of Spirit VH IQ+2 [1] 16 1)
Path of Undead VH IQ+2 [1] 16 1)
Physics VH IQ-2 [2] 12
Poetry A IQ [2] 14
Psychology (Applied) H IQ-2 [1] 12
Ritual Magic VH IQ+2 [1] 16 1)
Running A HT [2] 12
Singing E HT+2 [1] 14 2)
Swimming E HT [1] 12
Symbol Drawing H IQ+3 [1] 17 1)
Teaching A IQ [2] 14
Thaumatology VH IQ+2 [1] 16 1)

1) Includes +5 for Natural Caster.
2) Includes +2 for Voice.

Reference

Tracking

Cur. Max. Notes
Hit Points 8 8 No current wounds.
Fatigue Points 12 12 No current fatigue.
Stress Points 14 14 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-13 6.00 9
Light (1) 13-26 4.80 8
Medium (2) 26-39 3.60 7
Heavy (3) 39-78 2.40 6
Extra (4) 78-130 1.20 5

Damage Resistance

Boots 2 Feet
Coat 4/1* Body, Limbs

Reaction Modifiers

Appearance +6 All
Voice +2 All

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (DX-12, Parry-9)
Punch Normal 1d-4 cr C 12
Committed 1d-3 cr
All-Out 1d-2 cr
Kick Normal 1d-3 cr C,1 10
Committed 1d-2 cr
All-Out 1d-1 cr
Grapple N/A C 12

Equipment

Item Location Cost Weight Description & Notes
Backpack, Small Worn $120 1.5 lbs. Holds fifty pounds of gear. Quick-release allows dropping it as a free action.
Basic Gear Clothes $100 1.5 lbs. Includes a cigarette lighter, duct tape (15-yards), mini-flashlight (5-yard beam, -3 light), multi-tool, notebook (waterproof) pencil, pocket mirror, wristwatch, and mundane items (ID, keys, wallet, etc).
Boots, Combat Worn $80 3 lbs. Black combat boots with colourful laces. DR 2 [Feet].
FN-Browning HP Holster $1,755 2.4 lbs. An old, reliable semi-automatic pistol that fires 9×19mm rounds. Dmg 2d+2 pi; Acc 2; Range 160/1800; RoF 3; Shots 13+1(3); ST 9; Bulk -2; Rcl 2; LC 3; Malf 19.
Long Coat Worn $1,300 2.1 lbs. An ankle-length mantled black long-coat made of arachnoweave. DR 4/1* [Body, Limbs]. Gives +4 to Holdout.
Ordinary clothing Worn $120 2 lbs. An ordinary Status 0 outfit.
Pocket Holster Coat $50 0.5 lb. Reduces the Fast-Draw penalty to -2, gives +1 to Holdout.
Shield Bracelet Worn $1,350 neg. A bracelet of svartalf manufacture, consisting of a chain of copper, steel, silver, and gold, as well as thirteen small charms in the shapes of various types of shields, each one made of a different metal. Provides a 10% energy discount on variations of the Shield spell.
arcadianphoenix/characters/erin_bishop_2.0.txt · Last modified: 2016/01/30 16:02 by arcadianphoenix