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arcadianphoenix:characters:elena_ivanov [2015/10/31 16:52] arcadianphoenixarcadianphoenix:characters:elena_ivanov [2015/11/01 16:16] (current) arcadianphoenix
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 +====== Elena ======
 +^     Full Name | Elena Sofia Ivanov |
 +^        Player | Arcadian Phoenix |
 +^        Height | 5'9" |
 +^        Weight | 130 pounds |
 +^         Build | Hourglass figure |
 +^           Age | 14 (born August 15th, 1980) |
 +^  Apparent Age | Late teens |
 +^          Hair | Blood red, waist length, wavy and voluminous |
 +^          Eyes | Emerald green |
 +^          Skin | Pale but healthy |
  
 +===== Attributes & Secondary Characteristics =====
 +**ST** 10 [0]; **DX** 12 [40]; **HT** 12 [20]; **IQ** 12 [30]; **PE** 12 [10]; **WL** 12 [10].\\
 +**HP** 10 [0]; **FP** 12 [0]; **SP** 12 [0]; **Basic Speed** 6.00 [0]; **Basic Move** 6 [0].\\
 +**SM**+0 (1 hex); **Mass** 10; **Basic Lift** 20; **Damage** //Thr// 1d-2, //Sw// 1d.\\
 +**Dodge** 10; **Parry** (Unarmed) 16; **Block** //N/A//.
 +
 +===== Social Background =====
 +**TL:** 5+3 [0].\\
 +**Cultural Familiarities:** Cultural Adaptability [10].\\
 +**Languages:** Russian (Native) [0]; Omnilingual (Accented) [40].\\
 +**Status:** 4[(wealth)] [15].\\
 +**Wealth:** Filthy Rich [50].
 +
 +===== Advantages =====
 +  * Charisma 2 [10]
 +  * Common Sense (Conscious, +50%; Cosmic, No die roll required, +100%) [25]
 +  * Doesn't Sleep (Catnapper, -50%) [10]
 +  * Enhanced Parry 3 (Unarmed) [15]
 +  * Fashion Sense [5]
 +  * Hard to Read [10]
 +  * Patron (The Ivanovs) [30]
 +  * Trained By A Master [30]
 +  * Very Fit [15]
 +  * Very Grounded [15]
 +  * Very Rapid Healing [15]
 +
 +==== Perks ====
 +  * Citizenship (British & Russian) [1]
 +  * Courtesy Mafia Rank 3 [3]
 +  * Dirty Fighting 3 [3]
 +  * Fearsome Stare [1]
 +  * Haughty Sneer [1]
 +  * Icy Smile [1]
 +  * In the Know [1]
 +  * Pet (Raven) [1]
 +  * Rehearsed Role (Ordinary Girl, Ordinary Witch) [2]
 +  * Sexy Pose [1]
 +  * Soft-Spoken [1]
 +  * Urban Jungle Gym (Cosmic, On-Screen, +300%) [4]
 +
 +===== Disadvantages =====
 +  * Code of Honour (Mafioso's) [-10]
 +  * Low Pleasure Threshold [-10]
 +  * Pacifism (Cannot Harm Innocents) [-10]
 +  * Secret (Bisexual; Serious Embarrassment) [-5]
 +  * Secret (Demonic Nature; Possible Death) [-30]
 +  * Sense of Duty (Family, Friends, and Associates) [-10]
 +  * Social Stigma (Minor) [-5]
 +  * Uncontrollable Appetite (Self-Control 12) [-15]
 +
 +==== Quirks ====
 +  * //Adores// competence and drive [-1]
 +  * Alternating Funny and Serious (Situational) [-1]
 +  * Ambitious [-1]
 +  * Blunt towards //idiots// [-1]
 +  * Cannot //stand// bullies [-1]
 +
 +===== Powers =====
 +==== Hellish Might (Demonic, +0%; Talent 4 [60]) ====
 +  ? Auspex {345}
 +  : Detect Souls (Analysing, +100%; Precise, +100%; Profiling, +50%; Reflexive, +40%; PM, +0%) [117]
 +  : Discriminatory Hearing (PM, +0%) [15]
 +  : Discriminatory Smell (PM, +0%) [15]
 +  : Discriminatory Taste (PM, +0%) [10]
 +  : Empathy (Hypersensory, -50%; Physical, +50%; PM, +0%) [12]
 +  : Enhanced Time Sense (Combat Sense, -20%; PM, +0%) [36]
 +  : Hyperspectral Vision (Discriminatory, +40%; Extended High-Band, +30%; Extended Low-Band, +30%; PM, +0%) [50]
 +  : Long-Range Smell 1 [1]
 +  : Parabolic Hearing 1 (PM, +0%) [4]
 +  : Parabolic Hearing +1 (Accessibility, Only infrasonic and very low frequency sounds, -20%; PM, +0%) [4]
 +  : Perfect Balance (PM, +0%) [15]
 +  : Photographic Memory (PM, +0%) [10]
 +  : Precise Hearing (PM, +0%) [10]
 +  : Psychometry (Affects Living, +50%; Hypersensory, -50%; Short-Range, Read days as hours, -20%; PM, +0%) [9]
 +  : Sensitive Touch (Ultra-Fine, +30%; PM, +0%) [13]
 +  : Subsonic Hearing (PM, +0%) [5]
 +  : Susceptible to Exceptionally Intense Stimuli [-1]
 +  : Ultrasonic Hearing (PM, +0%) [5]
 +  : Vibration Sense (Universal, +50%; PM, +0%) [15]
 +  ? Blink {270}
 +  : Warp (Blind, +50%; Blink, +25%; Extra Carrying Capacity, Extra-Heavy, +50%; No Strain, +25%; Tracking, +20%; PM, +0%) [270]
 +  ? Corrupting Influence {325}
 +  : Accelerated Learning 2 (Affects Others, +50%; Bestows 1 corruption per hour to other party, +0%; Costs 1 ER per hour, -0%; Deep Study, -25%; PM, +0%) [45]
 +  : Mind Control (Bestows 3d6 corruption to target, +0%; Conditioning Only, -50%; Contact Agent, -30%; Costs Fatigue, 1 ER, -10%; Rationalization, +20%; Slow and Sure, 10 minutes, +70%; PM, +0%) [19]
 +  : Mind Control (Bestows 1 corruption per use to target, +0%; Costs Fatigue, 1 ER, -10%; Independent, +70%; Mind Tricks, -30%; Rationalization, +20%; PM, +0%) [57]
 +  : Mind Probe (Bestows 1 corruption per minute to target, +0%; Invasive, +75%; Sensory, +20%; Universal, +50%; PM, +0%) [49]
 +  : Mind Reading (Bestows 1 corruption per hour to target, +0%; Multiple Contacts, +50%; Sensory, +20%; Universal, +50%; PM, +0%) [66]
 +  : Pleasant Corruption [1]
 +  : Poison Charm [1]
 +  : Telesend (Bestows 1 corruption per hour to target, +0%; Broadcast, +50%; Full Communion, +20%; Secure, +20%; Sensie, +80%; Short-Range 1, -10%; Universal, +50%; PM, +0%) [87]
 +  ? Dark Exaltation {284}
 +  : ST+6 (No HP increase; Costs 1 ER per +2 ST per scene, -20%; PM, +0%) [29]
 +  : DX+6 (Costs 1 ER per +2 DX per scene, -20%; PM, +0%) [96]
 +  : HT+6 (Costs 1 ER per +2 HT per scene, -20%; PM, +0%) [48]
 +  : Altered Time Rate 1 (Costs 1 ER per second, -40%; PM, +0%) [60]
 +  : Mind Shield 6 (Cosmic, Soul Shield, +100%; Profiling, +10%; PM, +0%) [51]
 +  ? Dark Restoration {51}
 +  : Healing (Affects Self Only, -50%; Cure Affliction, +60%; Restore Fatigue, +100%; Restore Limbs, +80%) [51]
 +  ? Demonic Rapport {40}
 +  : Brotherhood (Demons; Cosmic, Universal Truth, +100%; PM, +0%) [2]
 +  : Charisma 4 (Limited, Demons, -50%; PM, +0%) [10]
 +  : See Invisible (Demonic; True Sight, +50%; PM, +0%) [23]
 +  : Spirit Empathy (Limited, Demons, -50%; PM, +0%) [5]
 +  ? Shapeshifting {230}
 +  : Appearance (Transcendent; PM, +0%) [20]
 +  : Cosmic Power 10 (Physical Only, +50%; PM, +0%) [150]
 +  : Double-Jointed (PM, +0%) [15]
 +  : Elastic Skin (PM, +0%) [20]
 +  : Hermaphromorph (PM, +0%) [5]
 +  : Mimicry (PM, +0%) [10]
 +  : Voice (PM, +0%) [10]
 +  ? Soul-Drain {105}
 +  : Energy Reserve 100 (Hellish; Special Recharge, Leech, -70%; PM, +0%) [90]
 +  : Leech 1 (Accelerated Healing, +25%; Accessibility, Requires sexual intimacy, -25%; Addictive Bite 2, +400%; Contact Agent, -30%; Heals ER then FP then HP, +45%; Requires Erotic Art Roll, -10%; Steal FP then HP, +50%; Takes Extra Time 9, 10 minutes, -90%; PM, +0%) [13]
 +  : Pleasant Theft [1]
 +  : Social Vampire [1]
 +  ? Soul-Tap [72]
 +  : Energy Reserves 20x1 (Hellish; Drains Previous Victims, 3 FP per 1 ER, -70%; PM, +0%) [20]
 +  : Group Awareness (PM, +0%) [1]
 +  : Mindlink (Soul-Drain Victims; PM, +0%) [50]
 +  ? Vampirism {90}
 +  : Healing Lick [1]
 +  : Leech 1 (Accelerated Healing, +25%; Addictive Bite 2, +400%; Blood Agent, -40%; Heals ER then FP then HP, +45%; PM, +0%) [86]
 +  : Sharp Teeth (Switchable, +10%; PM, +0%) [3]
 +  : Energy Reserve 1 (Hellish; Drains Hermione, 2 FP per 1 ER, -60%; PM, +0%) [2]
 +
 +==== Magic (Magical, -5%) ====
 +  ? Wand {175}
 +  : Higher Purpose 3 (Wand Affinities; Broad, +40%) [21]
 +  : Magery +10 (Stable Casting, +40%; Unprotected Wand, -60%) [56]
 +  : Object Channel (Wand) [1]
 +  : Quick Gadgeteer (Aspected, Magical Works, -50%; Unprotected Wand, -60%) [10]
 +  : Regeneration (Extreme; Mana Reserve Only, +0%; Unprotected Wand, -60%) [60]
 +  : Ritual Adept (Space, Time 2; Stable Casting, +40%; Unprotected Wand, -60%) [17]
 +  : Spellslinger (Unprotected Wand, -60%) [10]
 +  ? Wizard {50}
 +  : Injury Tolerance (Damage Reduction 2; Magic, -10%) [45]
 +  : Longevity [2]
 +  : Magery 0 (Nonimprovisational, -40%) [3]
 +
 +===== Skills & Techniques =====
 +^ Skills & Techniques                Dif.  ^  Rel.  ^  Pts.    Lev.  ^
 +| AGILITY![(AGILE)]                  WC*5  |  DX+6  |  [180]  |  18    |
 +^ Academic Skills ^^^^^
 +| Artist (Calligraphy)              |  H      IQ    |  [4]    |  12    |
 +| Gardening                          E      IQ    |  [1]    |  12    |
 +| Hazardous Materials (Magical)      A      IQ-1  |  [1]    |  11    |
 +| Mathematics (Applied)/TL5+3        H      IQ-2  |  [1]    |  10    |
 +| Naturalist (Magical)              |  H      IQ-2  |  [1]    |  10    |
 +| Research                          |  A      IQ    |  [2]    |  12    |
 +| Writing                            A      IQ    |  [2]    |  12    |
 +^ Hellish Might Skills ^^^^^
 +| Auspex                            |  VH    |  PE+4  |  [8]    |  16    |
 +| Blink                              H      IQ+4  |  [4]    |  16    |
 +| Corrupting Influence              |  VH    |  IQ+4  |  [8]    |  16    |
 +| Dark Exaltation                    H      WL+4  |  [4]    |  16    |
 +| Dark Restoration                  |  H      IQ+4  |  [4]    |  16    |
 +^ Magical Skills ^^^^^
 +| Charms                            |  VH    |  IQ-2  |  [2]    |  10    |
 +| Curses                            |  VH    |  IQ-2  |  [2]    |  10    |
 +| Potions                            VH    |  IQ-2  |  [2]    |  10    |
 +| Thaumatology                      |  VH    |  IQ-2  |  [4]    |  10    |
 +| Transfiguration                    VH    |  IQ-2  |  [2]    |  10    |
 +| Wandwork                          |  H      DX-2  |  [1]    |  10    |
 +^ Social & Underworld Skills ^^^^^
 +| Acting                            |  A      IQ+2  |  [8]    |  14    |
 +| Body Language                      A      PE+2  |  [8]    |  14    |
 +| Carousing                          E      HT+2  |  [4]    |  14    |
 +| Connoisseur (All)                  VH    |  IQ+2  |  [16]    14    |
 +| Current Affairs (All)              VH    |  IQ+2  |  [16]    14    |
 +| Diplomacy                          H      IQ    |  [4]    |  12    |
 +| Fast-Talk                          A      IQ+2  |  [8]    |  14    |
 +| Heraldry (Coats of Arms)          |  A      IQ    |  [2]    |  12    |
 +| Heraldry (Graffiti Tags)          |  A      IQ    |  [2]    |  12    |
 +| Hidden Lore (Prison Lore)          A      IQ    |  [2]    |  12    |
 +| Intimidation                      |  A      WL    |  [2]    |  12    |
 +| Literature                        |  H      IQ    |  [4]    |  12    |
 +| Observation                        A      PE    |  [2]    |  12    |
 +| Psychology (Applied)              |  H      IQ    |  [4]    |  12    |
 +| Public Speaking                    A      IQ    |  [2]    |  12    |
 +| Savoir-Faire (High Society)        E      IQ+2  |  [4]    |  14    |
 +| Savoir-Faire (Mafia)              |  E      IQ+2  |  [4]    |  14    |
 +|                 Dangerous Request |  C      SK    |  [4]    |  14    |
 +| Sex Appeal                        |  A      HT+2  |  [8]    |  14    |
 +|                       Beguilement |  C      SK    |  [6]    |  14    |
 +|                       Fascination |  C      SK    |  [6]    |  14    |
 +|                       Elicitation |  C      SK+5  |  [6]    |  19    |
 +|                           Hinting |  C      SK+6  |  [7]    |  20    |
 +| Streetwise                        |  A      IQ    |  [2]    |  12    |
 +
 +[(wealth>Includes +1 for Wealth.)]
 +[(AGILE>Wildcard bonus applies to all relevant techniques that offset penalties, to the maximum level of the technique.)]
 +
 +~~REFNOTES~~
 +
 +===== Reference =====
 +<WRAP half column>
 +==== Tracking ====
 +^                    ^ Cur. ^ Max. ^ Notes                               ^
 +^         Hit Points |  12  |  12  | No current wounds.                  |
 +^     Fatigue Points |  12  |  12  | No current fatigue.                 |
 +^      Stress Points |  12  |  12  | No current stress.                  |
 +^                    |                                                 ^^^
 +^     Impulse Points |    |    |                                     |
 +==== Encumbrance ====
 +^                Load    Move  ^  Dodge  ^ Notes ^
 +^    None (0) |    0-20    6.00  |  10           |
 +^   Light (1) |   20-40    4.80  |  9      |       |
 +^  Medium (2) |   40-60    3.60  |  8      |       |
 +^   Heavy (3) |   60-120  |  2.40  |  7      |       |
 +^   Extra (4) |  120-200  |  1.20  |  6      |       |
 +==== Damage Resistance ====
 +^  Corset |  3*  | Lower Chest & Abdomen.\\ Only vs burn, cor, cut.\\ Proof against most magic.  |
 +^  Gloves |  3*  | Hands.\\ Only vs burn, cor, cut.\\ Proof against most magic.  |
 +^  Shoes |  1*  | Feet  |
 +</WRAP>
 +
 +<WRAP half column>
 +==== Attacks & Defences ====
 +^  //Mode//           ^^  //Dam.//  ^  //Rng.//  ^  //Sk.//  ^
 +^  //Unarmed// (AGILITY!-8, Parry-16)                    |||||
 +^            Bite ^  Normal      1d-1 cut  |  C    |  18   |
 +^             ::: ^  Committed  |  1d+0 cut  |  :::  |  :::  |
 +^             ::: ^  All-Out    |  1d+1 cut  |  :::  |  :::  |
 +^           Punch ^  Normal      1d-1 cr    C    |  18   |
 +^             ::: ^  Committed  |  1d+0 cr    :::  |  :::  |
 +^             ::: ^  All-Out    |  1d+1 cr    :::  |  :::  |
 +^            Kick ^  Normal      1d+0 cr    C,1  |  18   |
 +^             ::: ^  Committed  |  1d+1 cr    :::  |  :::  |
 +^             ::: ^  All-Out    |  1d+2 cr    :::  |  :::  |
 +^    Grapple                   ||  1d+0 cp    C    |  18   |
 +</WRAP>
 +
 +===== Equipment =====
 +<WRAP popout>
 +^ Item ^ Cost ^ Weight ^ Description & Notes ^
 +^ Carried ^^^^
 +| Blood-Replenishing Potion |  $300      //neg.//     | Heals 10 HP worth of blood loss.  |
 +| Clothing, Ordinary        |  $2,400    4 lbs.       | TL5; Uniform clothes for a Hogwarts student. Fine materials and tailoring allows the uniform clothes to count as Fashionable Status 3 clothing without violating the school dress code.  |
 +| Corset, Manticore          $45,000  |  1.75 lbs.    | A perfectly tailored long-line overbust corset of fine manticore-hide leather. Provides DR 3* vs burning, corrosion, and cutting. Proof against most magic.  |
 +| First Aid Kit, Magical    |  $1,000    2 lbs.       | A small pouch filled with various magical accoutrements for healing. Provides +4 to First Aid, with bandaging requiring 2d6 seconds and treating shock requiring one minute.  |
 +| Fountain Pen, Magical      $600      //neg.//     | A fine, decorated pen, enchanted to never run dry and to avoid messy accidents. Styling +3.  |
 +| Gloves, Manticore          $9,000    0.35 lb.     | Gloves of fine manticore-hide leather. No penalty to manual dexterity. DR 3* vs burning, corrosion, and cutting. Proof against most magic. Allows unarmed parries against some spells. Fashionable Status 3 attire.  |
 +| Pocket Watch              |  $3,000    //neg.//     | A superbly crafted gold pocket watch. The front of the cover bears the coat of arms of the House of Ivan -- a Manticore rampant, bound within a circled hexagram. Inside the cover, Elena keeps a picture of her family.   |
 +| Robes, Undercover          $2,000    5 lbs.       | TL5; Uniform robes for a Hogwarts student. Cleverly hidden additions increases the Holdout bonus from +4 to +6. Fine materials and tailoring allows the robes to count as Fashionable Status 3 clothes without violating the school dress code.  |
 +| Shoes                      $800      2 lbs.       | TL5; Uniform shoes for a Hogwarts student. Fine materials and tailoring allows the robes to count as Fashionable Status 3 clothes without violating the school dress code.  |
 +| Spectating Spectacles      $7,000    0.03 lbs.    | A pair of glasses enchanted to allow the wearer to see through up to 6" of material. The glasses themselves are quite attractively made.\\ //Statistics:// Penetrating Vision 1 (Apparatus, +0%; Magical, -5%) <10>.\\ //Item:// Tiny, Self-Powered. LC3.  |
 +| Undercover Holster, Wand  |  $125      1 lb.        | A padded (DR 2) holster designed to conceal one's wand. Worn inside robes. -1 to Fast-Draw, +1 to Holdout.  |
 +| Wand                      |  $1,000    0.25 lbs.    | SM-6, DR 2, HP 6.  |
 +^ Stored ^^^^
 +| Alchemy Gear, Basic        $2,600    20 lbs.      | Basic equipment for Alchemy.  |
 +| Calligraphy Kit            $1,500    2 lbs.       | Basic equipment for Artist (Calligraphy). Styling +3.  |
 +| Grooming Kit, Fine        |  $500      0.25 lb.     | A toiletries bag, toiletries included, all of which being very high quality.  |
 +| School Books              |  $350      25 lbs.      | The full collection of Hogwarts textbooks for fourth year, supplementary texts included.  |
 +| Slide Rule, Arcane        |  $50      |  0.5 lb.      | Basic equipment for Mathematics (Applied) for arithmantic uses.  |
 +| Steamer Trunk              $200      40 lbs.      | Holds 400 pounds or 5 cubic feet, DR 2.  |
 +| Wardrobe                  |  Free      40 lbs.      | Includes a pointed hat, four sets of uniform robes, plus nightclothes, one set each of formal robes and winter robes. All the clothes are made of fine materials, and perfectly tailored, such that they count as Fashionable Status 3 clothes without violating the school dress code.  |
 +</WRAP>
 +===== Background & Notes =====